/* ** Renderer multithreading framework ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #pragma once #include "r_draw.h" #include #include #include #include #include // Use multiple threads when drawing EXTERN_CVAR(Bool, r_multithreaded) // Redirect drawer commands to worker threads void R_BeginDrawerCommands(); // Wait until all drawers finished executing void R_EndDrawerCommands(); // Worker data for each thread executing drawer commands class DrawerThread { public: DrawerThread() { dc_temp = dc_temp_buff; dc_temp_rgba = dc_temp_rgbabuff_rgba; } std::thread thread; // Thread line index of this thread int core = 0; // Number of active threads int num_cores = 1; // Range of rows processed this pass int pass_start_y = 0; int pass_end_y = MAXHEIGHT; // Working buffer used by Rt drawers uint8_t dc_temp_buff[MAXHEIGHT * 4]; uint8_t *dc_temp = nullptr; // Working buffer used by Rt drawers, true color edition uint32_t dc_temp_rgbabuff_rgba[MAXHEIGHT * 4]; uint32_t *dc_temp_rgba = nullptr; // Working buffer used by the tilted (sloped) span drawer const uint8_t *tiltlighting[MAXWIDTH]; // Checks if a line is rendered by this thread bool line_skipped_by_thread(int line) { return line < pass_start_y || line >= pass_end_y || line % num_cores != core; } // The number of lines to skip to reach the first line to be rendered by this thread int skipped_by_thread(int first_line) { int pass_skip = MAX(pass_start_y - first_line, 0); int core_skip = (num_cores - (first_line + pass_skip - core) % num_cores) % num_cores; return pass_skip + core_skip; } // The number of lines to be rendered by this thread int count_for_thread(int first_line, int count) { int lines_until_pass_end = MAX(pass_end_y - first_line, 0); count = MIN(count, lines_until_pass_end); int c = (count - skipped_by_thread(first_line) + num_cores - 1) / num_cores; return MAX(c, 0); } // Calculate the dest address for the first line to be rendered by this thread template T *dest_for_thread(int first_line, int pitch, T *dest) { return dest + skipped_by_thread(first_line) * pitch; } // The first line in the dc_temp buffer used this thread int temp_line_for_thread(int first_line) { return (first_line + skipped_by_thread(first_line)) / num_cores; } }; // Task to be executed by each worker thread class DrawerCommand { protected: int _dest_y; void DetectRangeError(uint32_t *&dest, int &dest_y, int &count) { #if defined(_MSC_VER) && defined(_DEBUG) if (dest_y < 0 || count < 0 || dest_y + count > swrenderer::drawerargs::dc_destheight) __debugbreak(); // Buffer overrun detected! #endif if (dest_y < 0) { count += dest_y; dest_y = 0; dest = (uint32_t*)swrenderer::drawerargs::dc_destorg; } else if (dest_y >= swrenderer::drawerargs::dc_destheight) { dest_y = 0; count = 0; } if (count < 0 || count > MAXHEIGHT) count = 0; if (dest_y + count >= swrenderer::drawerargs::dc_destheight) count = swrenderer::drawerargs::dc_destheight - dest_y; } public: DrawerCommand() { _dest_y = static_cast((swrenderer::drawerargs::dc_dest - swrenderer::drawerargs::dc_destorg) / (swrenderer::drawerargs::dc_pitch)); } virtual ~DrawerCommand() { } virtual void Execute(DrawerThread *thread) = 0; virtual FString DebugInfo() = 0; }; void VectoredTryCatch(void *data, void(*tryBlock)(void *data), void(*catchBlock)(void *data, const char *reason, bool fatal)); // Manages queueing up commands and executing them on worker threads class DrawerCommandQueue { enum { memorypool_size = 16 * 1024 * 1024 }; char memorypool[memorypool_size]; size_t memorypool_pos = 0; std::vector commands; std::vector threads; std::mutex start_mutex; std::condition_variable start_condition; std::vector active_commands; bool shutdown_flag = false; int run_id = 0; std::mutex end_mutex; std::condition_variable end_condition; size_t finished_threads = 0; FString thread_error; bool thread_error_fatal = false; int threaded_render = 0; DrawerThread single_core_thread; int num_passes = 1; int rows_in_pass = MAXHEIGHT; void StartThreads(); void StopThreads(); void Finish(); static DrawerCommandQueue *Instance(); static void ReportDrawerError(DrawerCommand *command, bool worker_thread, const char *reason, bool fatal); DrawerCommandQueue(); ~DrawerCommandQueue(); public: // Allocate memory valid for the duration of a command execution static void* AllocMemory(size_t size); // Queue command to be executed by drawer worker threads template static void QueueCommand(Types &&... args) { auto queue = Instance(); if (queue->threaded_render == 0 || !r_multithreaded) { T command(std::forward(args)...); VectoredTryCatch(&command, [](void *data) { T *c = (T*)data; c->Execute(&Instance()->single_core_thread); }, [](void *data, const char *reason, bool fatal) { T *c = (T*)data; ReportDrawerError(c, false, reason, fatal); }); } else { void *ptr = AllocMemory(sizeof(T)); if (!ptr) // Out of memory - render what we got { queue->Finish(); ptr = AllocMemory(sizeof(T)); if (!ptr) return; } T *command = new (ptr)T(std::forward(args)...); queue->commands.push_back(command); } } // Redirects all drawing commands to worker threads until End is called // Begin/End blocks can be nested. static void Begin(); // End redirection and wait until all worker threads finished executing static void End(); // Waits until all worker threads finished executing static void WaitForWorkers(); };