// Zombie -------------------------------------------------------------------

ACTOR Zombie : StrifeHumanoid
{
	Health 31
	Radius 20
	Height 56
	PainChance 0
	+SOLID
	+SHOOTABLE
	+FLOORCLIP
	+CANPASS
	+CANPUSHWALLS
	+ACTIVATEMCROSS
	MinMissileChance 150
	MaxStepHeight 16
	MaxDropOffHeight 32
	Translation 0
	DeathSound "zombie/death"
	CrushPainSound "misc/pcrush"
	States
	{
	Spawn:
		PEAS A 5 A_CheckTerrain
		Loop
	Pain:
		AGRD A 5 A_CheckTerrain
		Loop
	Death:
		GIBS M 5 A_TossGib
		GIBS N 5 A_XScream
		GIBS O 5 A_NoBlocking
		GIBS PQRST 4 A_TossGib
		GIBS U 5
		GIBS V -1
		Stop
	}
}


// Zombie Spawner -----------------------------------------------------------

ACTOR ZombieSpawner
{
	Health 20
	+SHOOTABLE
	+NOSECTOR
	RenderStyle None
	ActiveSound "zombie/spawner"	// Does Strife use this somewhere else?
	States
	{
	Spawn:
		TNT1 A 175 A_SpawnItemEx("Zombie")
		Loop
	}
}