/* ** ** **--------------------------------------------------------------------------- ** Copyright 2005-2016 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // Wraps a Windows critical section object. #ifndef _WINNT_ #define WIN32_LEAN_AND_MEAN #include #endif class FInternalCriticalSection { public: FInternalCriticalSection() { InitializeCriticalSection(&CritSec); } ~FInternalCriticalSection() { DeleteCriticalSection(&CritSec); } void Enter() { EnterCriticalSection(&CritSec); } void Leave() { LeaveCriticalSection(&CritSec); } #if 0 // SDL has no equivalent functionality, so better not use it on Windows. bool TryEnter() { return TryEnterCriticalSection(&CritSec) != 0; } #endif private: CRITICAL_SECTION CritSec; }; FInternalCriticalSection *CreateCriticalSection() { return new FInternalCriticalSection(); } void DeleteCriticalSection(FInternalCriticalSection *c) { delete c; } void EnterCriticalSection(FInternalCriticalSection *c) { c->Enter(); } void LeaveCriticalSection(FInternalCriticalSection *c) { c->Leave(); }