// Fighter Boss (Zedek) ----------------------------------------------------- ACTOR FighterBoss 10100 { Game Hexen health 800 PainChance 50 Speed 25 Radius 16 Height 64 Monster +FLOORCLIP +TELESTOMP +DONTMORPH PainSound "PlayerFighterPain" DeathSound "PlayerFighterCrazyDeath" Obituary "$OB_FBOSS" action native A_FighterAttack(); States { Spawn: PLAY A 2 PLAY A 3 A_ClassBossHealth PLAY A 5 A_Look Wait See: PLAY ABCD 4 A_FastChase Loop Pain: PLAY G 4 PLAY G 4 A_Pain Goto See Melee: Missile: PLAY E 8 A_FaceTarget PLAY F 8 A_FighterAttack Goto See Death: PLAY H 6 PLAY I 6 A_Scream PLAY JK 6 PLAY L 6 A_NoBlocking PLAY M 6 PLAY N -1 Stop XDeath: PLAY O 5 A_Scream PLAY P 5 A_SkullPop PLAY R 5 A_NoBlocking PLAY STUV 5 PLAY W -1 Stop Ice: PLAY X 5 A_FreezeDeath PLAY X 1 A_FreezeDeathChunks Wait Burn: FDTH A 5 Bright A_PlaySound("PlayerFighterBurnDeath") FDTH B 4 Bright FDTH G 5 Bright FDTH H 4 Bright A_Scream FDTH I 5 Bright FDTH J 4 Bright FDTH K 5 Bright FDTH L 4 Bright FDTH M 5 Bright FDTH N 4 Bright FDTH O 5 Bright FDTH P 4 Bright FDTH Q 5 Bright FDTH R 4 Bright FDTH S 5 Bright A_NoBlocking FDTH T 4 Bright FDTH U 5 Bright FDTH V 4 Bright Stop } }