//=========================================================================== // // Lost Soul // //=========================================================================== ACTOR LostSoul { Health 100 Radius 16 Height 56 Mass 50 Speed 8 Damage 3 PainChance 256 Monster +FLOAT +NOGRAVITY +MISSILEMORE +DONTFALL +NOICEDEATH AttackSound "skull/melee" PainSound "skull/pain" DeathSound "skull/death" ActiveSound "skull/active" RenderStyle SoulTrans Obituary "$OB_SKULL" States { Spawn: SKUL AB 10 BRIGHT A_Look Loop See: SKUL AB 6 BRIGHT A_Chase Loop Missile: SKUL C 10 BRIGHT A_FaceTarget SKUL D 4 BRIGHT A_SkullAttack SKUL CD 4 BRIGHT Goto Missile+2 Pain: SKUL E 3 BRIGHT SKUL E 3 BRIGHT A_Pain Goto See Death: SKUL F 6 BRIGHT SKUL G 6 BRIGHT A_Scream SKUL H 6 BRIGHT SKUL I 6 BRIGHT A_NoBlocking SKUL J 6 SKUL K 6 Stop } } Actor BetaSkull : LostSoul { States { Spawn: SKUL A 10 A_Look Loop See: SKUL BCDA 5 A_Chase Loop Missile: SKUL E 4 A_FaceTarget SKUL F 5 A_BetaSkullAttack SKUL F 4 Goto See Pain: SKUL G 4 SKUL H 2 A_Pain SKUL I 4 Goto See Death: SKUL JKLM 5 SKUL N 5 A_Scream SKUL O 5 SKUL P 5 A_Fall SKUL Q 5 A_Stop Wait } }