//=========================================================================== // // Arch Vile // //=========================================================================== ACTOR Archvile 64 { Game Doom SpawnID 111 Health 700 Radius 20 Height 56 Mass 500 Speed 15 PainChance 10 Monster MaxTargetRange 896 +QUICKTORETALIATE +FLOORCLIP +NOTARGET SeeSound "vile/sight" PainSound "vile/pain" DeathSound "vile/death" ActiveSound "vile/active" MeleeSound "vile/stop" Obituary "$OB_VILE" States { Spawn: VILE AB 10 A_Look Loop See: VILE AABBCCDDEEFF 2 A_VileChase Loop Missile: VILE G 0 BRIGHT A_VileStart VILE G 10 BRIGHT A_FaceTarget VILE H 8 BRIGHT A_VileTarget VILE IJKLMN 8 BRIGHT A_FaceTarget VILE O 8 BRIGHT A_VileAttack VILE P 20 BRIGHT Goto See Heal: VILE "[\]" 10 BRIGHT Goto See Pain: VILE Q 5 VILE Q 5 A_Pain Goto See Death: VILE Q 7 VILE R 7 A_Scream VILE S 7 A_NoBlocking VILE TUVWXY 7 VILE Z -1 Stop } } //=========================================================================== // // Arch Vile Fire // //=========================================================================== ACTOR ArchvileFire { Game Doom SpawnID 98 +NOBLOCKMAP +NOGRAVITY RenderStyle Add Alpha 1 States { Spawn: FIRE A 2 BRIGHT A_StartFire FIRE BAB 2 BRIGHT A_Fire FIRE C 2 BRIGHT A_FireCrackle FIRE BCBCDCDCDEDED 2 BRIGHT A_Fire FIRE E 2 BRIGHT A_FireCrackle FIRE FEFEFGHGHGH 2 BRIGHT A_Fire Stop } }