// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // Nil. // //----------------------------------------------------------------------------- #ifndef __M_BBOX_H__ #define __M_BBOX_H__ #include "doomtype.h" #include "m_fixed.h" struct line_t; struct node_t; class FBoundingBox { public: FBoundingBox() { ClearBox(); } FBoundingBox(fixed_t left, fixed_t bottom, fixed_t right, fixed_t top) { m_Box[BOXTOP] = top; m_Box[BOXLEFT] = left; m_Box[BOXRIGHT] = right; m_Box[BOXBOTTOM] = bottom; } FBoundingBox(double left, double bottom, double right, double top) { m_Box[BOXTOP] = FLOAT2FIXED(top); m_Box[BOXLEFT] = FLOAT2FIXED(left); m_Box[BOXRIGHT] = FLOAT2FIXED(right); m_Box[BOXBOTTOM] = FLOAT2FIXED(bottom); } FBoundingBox(fixed_t x, fixed_t y, fixed_t radius) { setBox(x, y, radius); } void setBox(fixed_t x, fixed_t y, fixed_t radius); void ClearBox () { m_Box[BOXTOP] = m_Box[BOXRIGHT] = FIXED_MIN; m_Box[BOXBOTTOM] = m_Box[BOXLEFT] = FIXED_MAX; } // Returns a bounding box that encloses both bounding boxes FBoundingBox operator | (const FBoundingBox &box2) const { return FBoundingBox(m_Box[BOXLEFT] < box2.m_Box[BOXLEFT] ? m_Box[BOXLEFT] : box2.m_Box[BOXLEFT], m_Box[BOXBOTTOM] < box2.m_Box[BOXBOTTOM] ? m_Box[BOXBOTTOM] : box2.m_Box[BOXBOTTOM], m_Box[BOXRIGHT] > box2.m_Box[BOXRIGHT] ? m_Box[BOXRIGHT] : box2.m_Box[BOXRIGHT], m_Box[BOXTOP] > box2.m_Box[BOXTOP] ? m_Box[BOXTOP] : box2.m_Box[BOXTOP]); } void AddToBox (fixed_t x, fixed_t y); inline fixed_t Top () const { return m_Box[BOXTOP]; } inline fixed_t Bottom () const { return m_Box[BOXBOTTOM]; } inline fixed_t Left () const { return m_Box[BOXLEFT]; } inline fixed_t Right () const { return m_Box[BOXRIGHT]; } bool inRange(const line_t *ld) const; int BoxOnLineSide (const line_t *ld) const; void Set(int index, fixed_t value) {m_Box[index] = value;} protected: fixed_t m_Box[4]; }; #endif //__M_BBOX_H__