// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // Setup a game, startup stuff. // //----------------------------------------------------------------------------- #ifndef __P_SETUP__ #define __P_SETUP__ #include "resourcefiles/resourcefile.h" #include "doomdata.h" struct MapData { struct MapLump { char Name[8]; FileReader *Reader; } MapLumps[ML_MAX]; bool HasBehavior; bool Encrypted; bool isText; bool InWad; int lumpnum; FileReader * file; FResourceFile * resource; MapData() { memset(MapLumps, 0, sizeof(MapLumps)); file = NULL; resource = NULL; lumpnum = -1; HasBehavior = false; Encrypted = false; isText = false; InWad = false; } ~MapData() { for (unsigned int i = 0;i < ML_MAX;++i) delete MapLumps[i].Reader; delete resource; resource = NULL; } void Seek(unsigned int lumpindex) { if (lumpindexSeek(0, SEEK_SET); } } void Read(unsigned int lumpindex, void * buffer, int size = -1) { if (lumpindexGetLength(); Seek(lumpindex); file->Read(buffer, size); } } DWORD Size(unsigned int lumpindex) { if (lumpindexGetLength(); } return 0; } void GetChecksum(BYTE cksum[16]); }; MapData * P_OpenMapData(const char * mapname, bool justcheck); bool P_CheckMapData(const char * mapname); // NOT called by W_Ticker. Fixme. [RH] Is that bad? // // [RH] The only parameter used is mapname, so I removed playermask and skill. // On September 1, 1998, I added the position to indicate which set // of single-player start spots should be spawned in the level. void P_SetupLevel (const char *mapname, int position); void P_FreeLevelData(); void P_FreeExtraLevelData(); // Called by startup code. void P_Init (void); struct line_t; struct maplinedef_t; void P_LoadTranslator(const char *lumpname); void P_TranslateLineDef (line_t *ld, maplinedef_t *mld); int P_TranslateSectorSpecial (int); int GetUDMFInt(int type, int index, const char *key); fixed_t GetUDMFFixed(int type, int index, const char *key); bool P_LoadGLNodes(MapData * map); bool P_CheckNodes(MapData * map, bool rebuilt, int buildtime); bool P_CheckForGLNodes(); void P_SetRenderSector(); struct sidei_t // [RH] Only keep BOOM sidedef init stuff around for init { union { // Used when unpacking sidedefs and assigning // properties based on linedefs. struct { short tag, special; short alpha; DWORD map; } a; // Used when grouping sidedefs into loops. struct { DWORD first, next; char lineside; } b; }; }; extern sidei_t *sidetemp; extern bool hasglnodes; extern struct glsegextra_t *glsegextras; struct FMissingCount { FMissingCount() : Count(0) {} int Count; }; typedef TMap FMissingTextureTracker; // Record of user data for UDMF maps struct FMapThingUserData { FName Property; int Value; }; extern TMap MapThingsUserDataIndex; // from mapthing idx -> user data idx extern TArray MapThingsUserData; #endif