// Blood sprite ------------------------------------------------------------ class Blood : Actor { Default { Mass 5; +NOBLOCKMAP +NOTELEPORT +ALLOWPARTICLES } States { Spawn: BLUD CBA 8; Stop; Spray: SPRY ABCDEF 3; SPRY G 2; Stop; } } // Blood splatter ----------------------------------------------------------- class BloodSplatter : Actor { Default { Radius 2; Height 4; +NOBLOCKMAP +MISSILE +DROPOFF +NOTELEPORT +CANNOTPUSH +ALLOWPARTICLES Mass 5; } States { Spawn: BLUD CBA 8; Stop; Death: BLUD A 6; Stop; } } // Axe Blood ---------------------------------------------------------------- class AxeBlood : Actor { Default { Radius 2; Height 4; +NOBLOCKMAP +NOGRAVITY +DROPOFF +NOTELEPORT +CANNOTPUSH +ALLOWPARTICLES Mass 5; } States { Spawn: FAXE FGHIJ 3; Death: FAXE K 3; Stop; } }