// Library configuration. Modify this file as necessary. #ifndef BLARGG_CONFIG_H #define BLARGG_CONFIG_H // Uncomment to use zlib for transparent decompression of gzipped files //#define HAVE_ZLIB_H // Uncomment and edit list to support only the listed game music types, // so that the others don't get linked in at all. /* #define GME_TYPE_LIST \ gme_ay_type,\ gme_gbs_type,\ gme_gym_type,\ gme_hes_type,\ gme_kss_type,\ gme_nsf_type,\ gme_nsfe_type,\ gme_sap_type,\ gme_spc_type,\ gme_vgm_type,\ gme_vgz_type */ // Uncomment to enable platform-specific optimizations //#define BLARGG_NONPORTABLE 1 // Uncomment to use faster, lower quality sound synthesis //#define BLIP_BUFFER_FAST 1 // Uncomment if automatic byte-order determination doesn't work //#define BLARGG_BIG_ENDIAN 1 // Uncomment if you get errors in the bool section of blargg_common.h //#define BLARGG_COMPILER_HAS_BOOL 1 // Use standard config.h if present #ifdef HAVE_CONFIG_H #include "config.h" #endif #endif