/* ** p_acs.h ** ACS script stuff ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __P_ACS_H__ #define __P_ACS_H__ #include "dobject.h" #include "doomtype.h" #define LOCAL_SIZE 20 #define NUM_MAPVARS 128 class FFont; class FileReader; // The in-memory version struct ScriptPtr { WORD Number; BYTE Type; BYTE ArgCount; WORD VarCount; WORD Flags; DWORD Address; }; // The present ZDoom version struct ScriptPtr3 { WORD Number; BYTE Type; BYTE ArgCount; DWORD Address; }; // The intermediate ZDoom version struct ScriptPtr1 { WORD Number; WORD Type; DWORD Address; DWORD ArgCount; }; // The old Hexen version struct ScriptPtr2 { DWORD Number; // Type is Number / 1000 DWORD Address; DWORD ArgCount; }; struct ScriptFlagsPtr { WORD Number; WORD Flags; }; struct ScriptFunction { BYTE ArgCount; BYTE LocalCount; BYTE HasReturnValue; BYTE ImportNum; DWORD Address; }; // Script types enum { SCRIPT_Closed = 0, SCRIPT_Open = 1, SCRIPT_Respawn = 2, SCRIPT_Death = 3, SCRIPT_Enter = 4, SCRIPT_Pickup = 5, SCRIPT_BlueReturn = 6, SCRIPT_RedReturn = 7, SCRIPT_WhiteReturn = 8, SCRIPT_Lightning = 12, SCRIPT_Unloading = 13, SCRIPT_Disconnect = 14 }; // Script flags enum { SCRIPTF_Net = 0x0001 // Safe to "puke" in multiplayer }; enum ACSFormat { ACS_Old, ACS_Enhanced, ACS_LittleEnhanced, ACS_Unknown }; class FBehavior { public: FBehavior (int lumpnum, FileReader * fr=NULL, int len=0); ~FBehavior (); bool IsGood (); BYTE *FindChunk (DWORD id) const; BYTE *NextChunk (BYTE *chunk) const; const ScriptPtr *FindScript (int number) const; void StartTypedScripts (WORD type, AActor *activator, bool always, int arg1, bool runNow); DWORD PC2Ofs (int *pc) const { return (DWORD)((BYTE *)pc - Data); } int *Ofs2PC (DWORD ofs) const { return (int *)(Data + ofs); } ACSFormat GetFormat() const { return Format; } ScriptFunction *GetFunction (int funcnum, FBehavior *&module) const; int GetArrayVal (int arraynum, int index) const; void SetArrayVal (int arraynum, int index, int value); int FindFunctionName (const char *funcname) const; int FindMapVarName (const char *varname) const; int FindMapArray (const char *arrayname) const; int GetLibraryID () const { return LibraryID; } int *GetScriptAddress (const ScriptPtr *ptr) const { return (int *)(ptr->Address + Data); } SDWORD *MapVars[NUM_MAPVARS]; static FBehavior *StaticLoadModule (int lumpnum, FileReader * fr=NULL, int len=0); static void StaticLoadDefaultModules (); static void StaticUnloadModules (); static bool StaticCheckAllGood (); static FBehavior *StaticGetModule (int lib); static void StaticSerializeModuleStates (FArchive &arc); static const ScriptPtr *StaticFindScript (int script, FBehavior *&module); static const char *StaticLookupString (DWORD index); static void StaticStartTypedScripts (WORD type, AActor *activator, bool always, int arg1=0, bool runNow=false); static void StaticStopMyScripts (AActor *actor); private: struct ArrayInfo; ACSFormat Format; int LumpNum; BYTE *Data; int DataSize; BYTE *Chunks; ScriptPtr *Scripts; int NumScripts; BYTE *Functions; int NumFunctions; ArrayInfo *ArrayStore; int NumArrays; ArrayInfo **Arrays; int NumTotalArrays; DWORD StringTable; SDWORD MapVarStore[NUM_MAPVARS]; TArray Imports; DWORD LibraryID; char ModuleName[9]; static TArray StaticModules; void LoadScriptsDirectory (); static int STACK_ARGS SortScripts (const void *a, const void *b); void UnencryptStrings (); int FindStringInChunk (DWORD *chunk, const char *varname) const; const char *LookupString (DWORD index) const; void SerializeVars (FArchive &arc); void SerializeVarSet (FArchive &arc, SDWORD *vars, int max); }; class DLevelScript : public DObject { DECLARE_CLASS (DLevelScript, DObject) HAS_OBJECT_POINTERS public: // P-codes for ACS scripts enum { /* 0*/ PCD_NOP, PCD_TERMINATE, PCD_SUSPEND, PCD_PUSHNUMBER, PCD_LSPEC1, PCD_LSPEC2, PCD_LSPEC3, PCD_LSPEC4, PCD_LSPEC5, PCD_LSPEC1DIRECT, /* 10*/ PCD_LSPEC2DIRECT, PCD_LSPEC3DIRECT, PCD_LSPEC4DIRECT, PCD_LSPEC5DIRECT, PCD_ADD, PCD_SUBTRACT, PCD_MULTIPLY, PCD_DIVIDE, PCD_MODULUS, PCD_EQ, /* 20*/ PCD_NE, PCD_LT, PCD_GT, PCD_LE, PCD_GE, PCD_ASSIGNSCRIPTVAR, PCD_ASSIGNMAPVAR, PCD_ASSIGNWORLDVAR, PCD_PUSHSCRIPTVAR, PCD_PUSHMAPVAR, /* 30*/ PCD_PUSHWORLDVAR, PCD_ADDSCRIPTVAR, PCD_ADDMAPVAR, PCD_ADDWORLDVAR, PCD_SUBSCRIPTVAR, PCD_SUBMAPVAR, PCD_SUBWORLDVAR, PCD_MULSCRIPTVAR, PCD_MULMAPVAR, PCD_MULWORLDVAR, /* 40*/ PCD_DIVSCRIPTVAR, PCD_DIVMAPVAR, PCD_DIVWORLDVAR, PCD_MODSCRIPTVAR, PCD_MODMAPVAR, PCD_MODWORLDVAR, PCD_INCSCRIPTVAR, PCD_INCMAPVAR, PCD_INCWORLDVAR, PCD_DECSCRIPTVAR, /* 50*/ PCD_DECMAPVAR, PCD_DECWORLDVAR, PCD_GOTO, PCD_IFGOTO, PCD_DROP, PCD_DELAY, PCD_DELAYDIRECT, PCD_RANDOM, PCD_RANDOMDIRECT, PCD_THINGCOUNT, /* 60*/ PCD_THINGCOUNTDIRECT, PCD_TAGWAIT, PCD_TAGWAITDIRECT, PCD_POLYWAIT, PCD_POLYWAITDIRECT, PCD_CHANGEFLOOR, PCD_CHANGEFLOORDIRECT, PCD_CHANGECEILING, PCD_CHANGECEILINGDIRECT, PCD_RESTART, /* 70*/ PCD_ANDLOGICAL, PCD_ORLOGICAL, PCD_ANDBITWISE, PCD_ORBITWISE, PCD_EORBITWISE, PCD_NEGATELOGICAL, PCD_LSHIFT, PCD_RSHIFT, PCD_UNARYMINUS, PCD_IFNOTGOTO, /* 80*/ PCD_LINESIDE, PCD_SCRIPTWAIT, PCD_SCRIPTWAITDIRECT, PCD_CLEARLINESPECIAL, PCD_CASEGOTO, PCD_BEGINPRINT, PCD_ENDPRINT, PCD_PRINTSTRING, PCD_PRINTNUMBER, PCD_PRINTCHARACTER, /* 90*/ PCD_PLAYERCOUNT, PCD_GAMETYPE, PCD_GAMESKILL, PCD_TIMER, PCD_SECTORSOUND, PCD_AMBIENTSOUND, PCD_SOUNDSEQUENCE, PCD_SETLINETEXTURE, PCD_SETLINEBLOCKING, PCD_SETLINESPECIAL, /*100*/ PCD_THINGSOUND, PCD_ENDPRINTBOLD, // [RH] End of Hexen p-codes PCD_ACTIVATORSOUND, PCD_LOCALAMBIENTSOUND, PCD_SETLINEMONSTERBLOCKING, PCD_PLAYERBLUESKULL, // [BC] Start of new [Skull Tag] pcodes PCD_PLAYERREDSKULL, PCD_PLAYERYELLOWSKULL, PCD_PLAYERMASTERSKULL, PCD_PLAYERBLUECARD, /*110*/ PCD_PLAYERREDCARD, PCD_PLAYERYELLOWCARD, PCD_PLAYERMASTERCARD, PCD_PLAYERBLACKSKULL, PCD_PLAYERSILVERSKULL, PCD_PLAYERGOLDSKULL, PCD_PLAYERBLACKCARD, PCD_PLAYERSILVERCARD, PCD_PLAYERONTEAM, PCD_PLAYERTEAM, /*120*/ PCD_PLAYERHEALTH, PCD_PLAYERARMORPOINTS, PCD_PLAYERFRAGS, PCD_PLAYEREXPERT, PCD_BLUETEAMCOUNT, PCD_REDTEAMCOUNT, PCD_BLUETEAMSCORE, PCD_REDTEAMSCORE, PCD_ISONEFLAGCTF, PCD_LSPEC6, // These are never used. They should probably /*130*/ PCD_LSPEC6DIRECT, // be given names like PCD_DUMMY. PCD_PRINTNAME, PCD_MUSICCHANGE, PCD_TEAM2FRAGPOINTS, PCD_CONSOLECOMMAND, PCD_SINGLEPLAYER, // [RH] End of Skull Tag p-codes PCD_FIXEDMUL, PCD_FIXEDDIV, PCD_SETGRAVITY, PCD_SETGRAVITYDIRECT, /*140*/ PCD_SETAIRCONTROL, PCD_SETAIRCONTROLDIRECT, PCD_CLEARINVENTORY, PCD_GIVEINVENTORY, PCD_GIVEINVENTORYDIRECT, PCD_TAKEINVENTORY, PCD_TAKEINVENTORYDIRECT, PCD_CHECKINVENTORY, PCD_CHECKINVENTORYDIRECT, PCD_SPAWN, /*150*/ PCD_SPAWNDIRECT, PCD_SPAWNSPOT, PCD_SPAWNSPOTDIRECT, PCD_SETMUSIC, PCD_SETMUSICDIRECT, PCD_LOCALSETMUSIC, PCD_LOCALSETMUSICDIRECT, PCD_PRINTFIXED, PCD_PRINTLOCALIZED, PCD_MOREHUDMESSAGE, /*160*/ PCD_OPTHUDMESSAGE, PCD_ENDHUDMESSAGE, PCD_ENDHUDMESSAGEBOLD, PCD_SETSTYLE, PCD_SETSTYLEDIRECT, PCD_SETFONT, PCD_SETFONTDIRECT, PCD_PUSHBYTE, PCD_LSPEC1DIRECTB, PCD_LSPEC2DIRECTB, /*170*/ PCD_LSPEC3DIRECTB, PCD_LSPEC4DIRECTB, PCD_LSPEC5DIRECTB, PCD_DELAYDIRECTB, PCD_RANDOMDIRECTB, PCD_PUSHBYTES, PCD_PUSH2BYTES, PCD_PUSH3BYTES, PCD_PUSH4BYTES, PCD_PUSH5BYTES, /*180*/ PCD_SETTHINGSPECIAL, PCD_ASSIGNGLOBALVAR, PCD_PUSHGLOBALVAR, PCD_ADDGLOBALVAR, PCD_SUBGLOBALVAR, PCD_MULGLOBALVAR, PCD_DIVGLOBALVAR, PCD_MODGLOBALVAR, PCD_INCGLOBALVAR, PCD_DECGLOBALVAR, /*190*/ PCD_FADETO, PCD_FADERANGE, PCD_CANCELFADE, PCD_PLAYMOVIE, PCD_SETFLOORTRIGGER, PCD_SETCEILINGTRIGGER, PCD_GETACTORX, PCD_GETACTORY, PCD_GETACTORZ, PCD_STARTTRANSLATION, /*200*/ PCD_TRANSLATIONRANGE1, PCD_TRANSLATIONRANGE2, PCD_ENDTRANSLATION, PCD_CALL, PCD_CALLDISCARD, PCD_RETURNVOID, PCD_RETURNVAL, PCD_PUSHMAPARRAY, PCD_ASSIGNMAPARRAY, PCD_ADDMAPARRAY, /*210*/ PCD_SUBMAPARRAY, PCD_MULMAPARRAY, PCD_DIVMAPARRAY, PCD_MODMAPARRAY, PCD_INCMAPARRAY, PCD_DECMAPARRAY, PCD_DUP, PCD_SWAP, PCD_WRITETOINI, PCD_GETFROMINI, /*220*/ PCD_SIN, PCD_COS, PCD_VECTORANGLE, PCD_CHECKWEAPON, PCD_SETWEAPON, PCD_TAGSTRING, PCD_PUSHWORLDARRAY, PCD_ASSIGNWORLDARRAY, PCD_ADDWORLDARRAY, PCD_SUBWORLDARRAY, /*230*/ PCD_MULWORLDARRAY, PCD_DIVWORLDARRAY, PCD_MODWORLDARRAY, PCD_INCWORLDARRAY, PCD_DECWORLDARRAY, PCD_PUSHGLOBALARRAY, PCD_ASSIGNGLOBALARRAY, PCD_ADDGLOBALARRAY, PCD_SUBGLOBALARRAY, PCD_MULGLOBALARRAY, /*240*/ PCD_DIVGLOBALARRAY, PCD_MODGLOBALARRAY, PCD_INCGLOBALARRAY, PCD_DECGLOBALARRAY, PCD_SETMARINEWEAPON, PCD_SETACTORPROPERTY, PCD_GETACTORPROPERTY, PCD_PLAYERNUMBER, PCD_ACTIVATORTID, PCD_SETMARINESPRITE, /*250*/ PCD_GETSCREENWIDTH, PCD_GETSCREENHEIGHT, PCD_THING_PROJECTILE2, PCD_STRLEN, PCD_SETHUDSIZE, PCD_GETCVAR, PCD_CASEGOTOSORTED, PCD_SETRESULTVALUE, PCD_GETLINEROWOFFSET, PCD_GETACTORFLOORZ, /*260*/ PCD_GETACTORANGLE, PCD_GETSECTORFLOORZ, PCD_GETSECTORCEILINGZ, PCD_LSPEC5RESULT, PCD_GETSIGILPIECES, PCD_GETLEVELINFO, PCD_CHANGESKY, PCD_PLAYERINGAME, PCD_PLAYERISBOT, PCD_SETCAMERATOTEXTURE, /*270*/ PCD_ENDLOG, PCD_GETAMMOCAPACITY, PCD_SETAMMOCAPACITY, PCD_PRINTMAPCHARARRAY, // [JB] start of new p-codes PCD_PRINTWORLDCHARARRAY, PCD_PRINTGLOBALCHARARRAY, // [JB] end of new p-codes PCD_SETACTORANGLE, // [GRB] PCD_GRABINPUT, // Unused but acc defines them PCD_SETMOUSEPOINTER, // " PCD_MOVEMOUSEPOINTER, // " /*280*/ PCD_SPAWNPROJECTILE, PCD_GETSECTORLIGHTLEVEL, PCD_GETACTORCEILINGZ, PCD_SETACTORPOSITION, PCD_CLEARACTORINVENTORY, PCD_GIVEACTORINVENTORY, PCD_TAKEACTORINVENTORY, PCD_CHECKACTORINVENTORY, PCD_THINGCOUNTNAME, PCD_SPAWNSPOTFACING, /*290*/ PCD_PLAYERCLASS, // [GRB] //[MW] start my p-codes PCD_ANDSCRIPTVAR, PCD_ANDMAPVAR, PCD_ANDWORLDVAR, PCD_ANDGLOBALVAR, PCD_ANDMAPARRAY, PCD_ANDWORLDARRAY, PCD_ANDGLOBALARRAY, PCD_EORSCRIPTVAR, PCD_EORMAPVAR, /*300*/ PCD_EORWORLDVAR, PCD_EORGLOBALVAR, PCD_EORMAPARRAY, PCD_EORWORLDARRAY, PCD_EORGLOBALARRAY, PCD_ORSCRIPTVAR, PCD_ORMAPVAR, PCD_ORWORLDVAR, PCD_ORGLOBALVAR, PCD_ORMAPARRAY, /*310*/ PCD_ORWORLDARRAY, PCD_ORGLOBALARRAY, PCD_LSSCRIPTVAR, PCD_LSMAPVAR, PCD_LSWORLDVAR, PCD_LSGLOBALVAR, PCD_LSMAPARRAY, PCD_LSWORLDARRAY, PCD_LSGLOBALARRAY, PCD_RSSCRIPTVAR, /*320*/ PCD_RSMAPVAR, PCD_RSWORLDVAR, PCD_RSGLOBALVAR, PCD_RSMAPARRAY, PCD_RSWORLDARRAY, PCD_RSGLOBALARRAY, //[MW] end my p-codes PCD_GETPLAYERINFO, // [GRB] PCD_CHANGELEVEL, PCD_SECTORDAMAGE, PCD_REPLACETEXTURES, /*330*/ PCD_NEGATEBINARY, PCD_GETACTORPITCH, PCD_SETACTORPITCH, PCODE_COMMAND_COUNT }; // Some constants used by ACS scripts enum { LINE_FRONT = 0, LINE_BACK = 1 }; enum { SIDE_FRONT = 0, SIDE_BACK = 1 }; enum { TEXTURE_TOP = 0, TEXTURE_MIDDLE = 1, TEXTURE_BOTTOM = 2 }; enum { GAME_SINGLE_PLAYER = 0, GAME_NET_COOPERATIVE = 1, GAME_NET_DEATHMATCH = 2, GAME_TITLE_MAP = 3 }; enum { CLASS_FIGHTER = 0, CLASS_CLERIC = 1, CLASS_MAGE = 2 }; enum { SKILL_VERY_EASY = 0, SKILL_EASY = 1, SKILL_NORMAL = 2, SKILL_HARD = 3, SKILL_VERY_HARD = 4 }; enum { BLOCK_NOTHING = 0, BLOCK_CREATURES = 1, BLOCK_EVERYTHING = 2, BLOCK_RAILING = 3 }; enum { LEVELINFO_PAR_TIME, LEVELINFO_CLUSTERNUM, LEVELINFO_LEVELNUM, LEVELINFO_TOTAL_SECRETS, LEVELINFO_FOUND_SECRETS, LEVELINFO_TOTAL_ITEMS, LEVELINFO_FOUND_ITEMS, LEVELINFO_TOTAL_MONSTERS, LEVELINFO_KILLED_MONSTERS, LEVELINFO_SUCK_TIME }; enum { PLAYERINFO_TEAM, PLAYERINFO_AIMDIST, PLAYERINFO_COLOR, PLAYERINFO_GENDER, PLAYERINFO_NEVERSWITCH, PLAYERINFO_MOVEBOB, PLAYERINFO_STILLBOB, PLAYERINFO_PLAYERCLASS }; enum EScriptState { SCRIPT_Running, SCRIPT_Suspended, SCRIPT_Delayed, SCRIPT_TagWait, SCRIPT_PolyWait, SCRIPT_ScriptWaitPre, SCRIPT_ScriptWait, SCRIPT_PleaseRemove, SCRIPT_DivideBy0, SCRIPT_ModulusBy0, }; enum { CHANGELEVEL_KEEPFACING = 1, CHANGELEVEL_RESETINVENTORY = 2, CHANGELEVEL_NOMONSTERS = 4, CHANGELEVEL_CHANGESKILL = 8, CHANGELEVEL_NOINTERMISSION = 16 }; DLevelScript (AActor *who, line_t *where, int num, const ScriptPtr *code, FBehavior *module, bool backSide, int arg0, int arg1, int arg2, int always, bool delay); ~DLevelScript (); void Serialize (FArchive &arc); int RunScript (); inline void SetState (EScriptState newstate) { state = newstate; } inline EScriptState GetState () { return state; } protected: DLevelScript *next, *prev; int script; SDWORD *localvars; int numlocalvars; int *pc; EScriptState state; int statedata; AActor *activator; line_t *activationline; bool backSide; FFont *activefont; int hudwidth, hudheight; FBehavior *activeBehavior; void Link (); void Unlink (); void PutLast (); void PutFirst (); static int Random (int min, int max); static int ThingCount (int type, int stringid, int tid); static void ChangeFlat (int tag, int name, bool floorOrCeiling); static int CountPlayers (); static void SetLineTexture (int lineid, int side, int position, int name); static void ReplaceTextures (int fromname, int toname, int flags); static int DoSpawn (int type, fixed_t x, fixed_t y, fixed_t z, int tid, int angle); static int DoSpawnSpot (int type, int spot, int tid, int angle); static int DoSpawnSpotFacing (int type, int spot, int tid); void DoFadeTo (int r, int g, int b, int a, fixed_t time); void DoFadeRange (int r1, int g1, int b1, int a1, int r2, int g2, int b2, int a2, fixed_t time); void DoSetFont (int fontnum); void SetActorProperty (int tid, int property, int value); void DoSetActorProperty (AActor *actor, int property, int value); int GetActorProperty (int tid, int property); private: DLevelScript (); friend class DACSThinker; }; inline FArchive &operator<< (FArchive &arc, DLevelScript::EScriptState &state) { BYTE val = (BYTE)state; arc << val; state = (DLevelScript::EScriptState)val; return arc; } class DACSThinker : public DThinker { DECLARE_CLASS (DACSThinker, DThinker) public: DACSThinker (); ~DACSThinker (); void Serialize (FArchive &arc); void Tick (); DLevelScript *RunningScripts[1000]; // Array of all synchronous scripts static DACSThinker *ActiveThinker; void DumpScriptStatus(); void StopScriptsFor (AActor *actor); private: DLevelScript *LastScript; DLevelScript *Scripts; // List of all running scripts friend class DLevelScript; }; // The structure used to control scripts between maps struct acsdefered_s { struct acsdefered_s *next; enum EType { defexecute, defexealways, defsuspend, defterminate } type; int script; int arg0, arg1, arg2; int playernum; }; typedef struct acsdefered_s acsdefered_t; FArchive &operator<< (FArchive &arc, acsdefered_s *&defer); #endif //__P_ACS_H__