// Wizard -------------------------------------------------------- ACTOR Wizard { Health 180 Radius 16 Height 68 Mass 100 Speed 12 Painchance 64 Monster +FLOAT +NOGRAVITY +DONTOVERLAP SeeSound "wizard/sight" AttackSound "wizard/attack" PainSound "wizard/pain" DeathSound "wizard/death" ActiveSound "wizard/active" Obituary "$OB_WIZARD" HitObituary "$OB_WIZARDHIT" DropItem "BlasterAmmo", 84, 10 DropItem "ArtiTomeOfPower", 4, 0 action native A_GhostOff (); action native A_WizAtk1 (); action native A_WizAtk2 (); action native A_WizAtk3 (); States { Spawn: WZRD AB 10 A_Look Loop See: WZRD A 3 A_Chase WZRD A 4 A_Chase WZRD A 3 A_Chase WZRD A 4 A_Chase WZRD B 3 A_Chase WZRD B 4 A_Chase WZRD B 3 A_Chase WZRD B 4 A_Chase Loop Missile: WZRD C 4 A_WizAtk1 WZRD C 4 A_WizAtk2 WZRD C 4 A_WizAtk1 WZRD C 4 A_WizAtk2 WZRD C 4 A_WizAtk1 WZRD C 4 A_WizAtk2 WZRD C 4 A_WizAtk1 WZRD C 4 A_WizAtk2 WZRD D 12 A_WizAtk3 Goto See Pain: WZRD E 3 A_GhostOff WZRD E 3 A_Pain Goto See Death: WZRD F 6 A_GhostOff WZRD G 6 A_Scream WZRD HI 6 WZRD J 6 A_NoBlocking WZRD KL 6 WZRD M -1 A_SetFloorClip Stop } } // Projectile -------------------------------------------------------- ACTOR WizardFX1 { Radius 10 Height 6 Speed 18 FastSpeed 24 Damage 3 Projectile -ACTIVATEIMPACT -ACTIVATEPCROSS RenderStyle Add States { Spawn: FX11 AB 6 BRIGHT Loop Death: FX11 CDEFG 5 BRIGHT Stop } }