include "xlat/specials.i" // Not all specials are accessible from ACS, so define those here special 50:ExtraFloor_LightOnly(), 100:Scroll_Texture_Left(), 101:Scroll_Texture_Right(), 102:Scroll_Texture_Up(), 103:Scroll_Texture_Down(), 121:Line_SetIdentification(), 181:Plane_Align(), 190:Static_Init(), 209:Transfer_Heights(), 210:Transfer_FloorLight(), 211:Transfer_CeilingLight(), 219:Sector_SetFriction(), 222:Scroll_Texture_Model(), 225:Scroll_Texture_Offsets(), 227:PointPush_SetForce(), ; // Static_Init types enum { Init_Gravity, Init_Color, Init_Damage, Init_TransferSky = 255 } // Speeds for ceilings/crushers (x/8 units per tic) // These are the BOOM names. enum { C_SLOW = 8, C_NORMAL = 16, C_FAST = 32, C_TURBO = 64 } define CEILWAIT (150) // Speeds for floors (x/8 units per tic) enum { F_SLOW = 8, F_NORMAL = 16, F_FAST = 32, F_TURBO = 64 } // Speeds for doors (x/8 units per tic) enum { D_SLOW = 16, D_NORMAL = 32, D_FAST = 64, D_TURBO = 128 } define VDOORWAIT (150) // Speeds for stairs (x/8 units per tic) enum { ST_SLOW = 2, ST_NORMAL = 4, ST_FAST = 16, ST_TURBO = 32 } // Speeds for plats (Hexen plats stop 8 units above the floor) enum { P_SLOW = 8, P_NORMAL = 16, P_FAST = 32, P_TURBO = 64 } define PLATWAIT (105) define ELEVATORSPEED (32) // Speeds for donut slime and pillar (x/8 units per tic) define DORATE (4) // Texture scrollers operate at a rate of x/64 units per tic. define SCROLL_UNIT (64) define WALK (0) define USE (2) define SHOOT (6) define MONST (16) define MONWALK (4) define REP (1) enum { NoKey, RCard, BCard, YCard, RSkull, BSkull, YSkull, AnyKey = 100, AllKeys = 101, CardIsSkull = 128 }