#pragma once #include "doomtype.h" #include "vectors.h" #include "sc_man.h" #include "g_mapinfo.h" using FileSys::FCompressedBuffer; extern bool savegamerestore; void G_InitNew (const char *mapname, bool bTitleLevel); // Can be called by the startup code or M_Responder. // A normal game starts at map 1, // but a warp test can start elsewhere void G_DeferedInitNew (const char *mapname, int skill = -1); struct FNewGameStartup; void G_DeferedInitNew (FNewGameStartup *gs); enum { CHANGELEVEL_KEEPFACING = 1, CHANGELEVEL_RESETINVENTORY = 2, CHANGELEVEL_NOMONSTERS = 4, CHANGELEVEL_CHANGESKILL = 8, CHANGELEVEL_NOINTERMISSION = 16, CHANGELEVEL_RESETHEALTH = 32, CHANGELEVEL_PRERAISEWEAPON = 64, }; void G_DoLoadLevel (const FString &MapName, int position, bool autosave, bool newGame); void G_ClearSnapshots (void); void P_RemoveDefereds (); void G_ReadSnapshots (FResourceFile *); void G_WriteSnapshots (TArray &, TArray &); void G_WriteVisited(FSerializer &arc); void G_ReadVisited(FSerializer &arc); void G_ClearHubInfo();