#ifndef A_KEYS_H #define A_KEYS_H #include "a_pickups.h" class AKey : public AInventory { DECLARE_CLASS (AKey, AInventory) public: BYTE KeyNumber; }; bool P_CheckKeys (AActor *owner, int keynum, bool remote); void P_InitKeyMessages (); void P_DeinitKeyMessages (); int P_GetMapColorForLock (int lock); int P_GetMapColorForKey (AInventory *key); #endif