//Mapinfo for HacX defaultmap { nojump nocrouch } gameinfo { forcenogfxsubstitution = false statscreen_finishedfont = "*BigFont" statscreen_enteringfont = "*BigFont" statscreen_contentfont = "*BigFont" } // Edited MAPINFO for localization: // Literal map names have been replaced with labels. // Titlepatches have been disabled to allow using the font. map MAP01 lookup "TXT_HACXMAP01" { //titlepatch = CWILV00 next = MAP02 secretnext = MAP02 sky1 = SKY1, 0 cluster = 1 par = 30 music = D_HACX01 } map MAP02 lookup "TXT_HACXMAP02" { //titlepatch = CWILV01 next = MAP03 secretnext = MAP03 sky1 = SKY1, 0 cluster = 1 par = 90 music = D_HACX02 } map MAP03 lookup "TXT_HACXMAP03" { //titlepatch = CWILV02 next = MAP04 secretnext = MAP04 sky1 = SKY1, 0 cluster = 1 par = 120 music = D_HACX03 } map MAP04 lookup "TXT_HACXMAP04" { //titlepatch = CWILV03 next = MAP05 secretnext = MAP05 sky1 = SKY1, 0 cluster = 1 par = 120 music = D_HACX04 } map MAP05 lookup "TXT_HACXMAP05" { //titlepatch = CWILV04 next = MAP06 secretnext = MAP06 sky1 = SKY3, 0 cluster = 1 par = 90 music = D_HACX05 } map MAP06 lookup "TXT_HACXMAP06" { //titlepatch = CWILV05 next = MAP07 secretnext = MAP07 sky1 = SKY1, 0 cluster = 1 par = 150 music = D_HACX06 } map MAP07 lookup "TXT_HACXMAP07" { //titlepatch = CWILV06 next = MAP08 secretnext = MAP08 sky1 = SKY1, 0 cluster = 2 par = 120 music = D_HACX07 } map MAP08 lookup "TXT_HACXMAP08" { //titlepatch = CWILV07 next = MAP09 secretnext = MAP09 sky1 = SKY1, 0 cluster = 2 par = 120 sucktime = 1 music = D_HACX08 } map MAP09 lookup "TXT_HACXMAP09" { //titlepatch = CWILV08 next = MAP10 secretnext = MAP10 sky1 = SKY1, 0 cluster = 2 par = 270 music = D_HACX09 } map MAP10 lookup "TXT_HACXMAP10" { //titlepatch = CWILV09 next = MAP11 secretnext = MAP11 sky1 = SKY3, 0 cluster = 2 par = 90 music = D_HACX10 } map MAP11 lookup "TXT_HACXMAP11" { //titlepatch = CWILV10 next = MAP12 secretnext = MAP12 sky1 = SKY2, 0 cluster = 2 par = 210 music = D_HACX11 } map MAP12 lookup "TXT_HACXMAP12" { //titlepatch = CWILV11 next = MAP13 secretnext = MAP13 sky1 = SKY2, 0 cluster = 3 par = 150 music = D_HACX12 } map MAP13 lookup "TXT_HACXMAP13" { //titlepatch = CWILV12 next = MAP14 secretnext = MAP14 sky1 = SKY2, 0 cluster = 3 par = 150 music = D_HACX13 } map MAP14 lookup "TXT_HACXMAP14" { //titlepatch = CWILV13 next = MAP15 secretnext = MAP15 sky1 = SKY2, 0 cluster = 3 par = 150 music = D_HACX14 } map MAP15 lookup "TXT_HACXMAP15" { //titlepatch = CWILV14 next = MAP16 secretnext = MAP31 sky1 = SKY3, 0 cluster = 3 par = 210 music = D_HACX15 } map MAP16 lookup "TXT_HACXMAP16" { //titlepatch = CWILV15 next = MAP17 secretnext = MAP17 sky1 = SKY1, 0 cluster = 3 par = 150 music = D_HACX16 } map MAP17 lookup "TXT_HACXMAP17" { //titlepatch = CWILV16 next = MAP18 secretnext = MAP18 sky1 = SKY1, 0 cluster = 3 par = 420 music = D_HACX17 } map MAP18 lookup "TXT_HACXMAP18" { //titlepatch = CWILV17 next = MAP19 secretnext = MAP19 sky1 = SKY1, 0 cluster = 3 par = 150 music = D_HACX18 } map MAP19 lookup "TXT_HACXMAP19" { //titlepatch = CWILV18 next = MAP20 secretnext = MAP20 sky1 = SKY1, 0 cluster = 3 par = 210 music = D_HACX19 } map MAP20 lookup "TXT_HACXMAP20" { //titlepatch = CWILV19 next = EndGame1 secretnext = EndGame1 sky1 = SKY3, 0 cluster = 3 par = 150 music = D_HACX20 } map MAP31 lookup "TXT_HACXMAP31" { //titlepatch = CWILV30 next = MAP16 secretnext = MAP16 sky1 = SKY3, 0 cluster = 5 par = 120 music = D_HACX31 } // Edited cast call to only show the monsters actually present Intermission Doom2Cast { Cast { CastClass = "HacxThug" CastName = "$CC_THUG" AttackSound = "Missile", 1, "grunt/attack" } Cast { CastClass = "HacxAndroid" CastName = "$CC_ANDROID" AttackSound = "Missile", 1, "shotguy/attack" } Cast { CastClass = "HacxICE" CastName = "$CC_ICE" AttackSound = "Missile", 2, "imp/attack" } Cast { CastClass = "HacxBuzzer" CastName = "$CC_BUZZER" AttackSound = "Melee", 1, "demon/melee" } Cast { CastClass = "HacxDMan" CastName = "$CC_DMAN" AttackSound = "Missile", 1, "skull/melee" } Cast { CastClass = "HacxPhage" CastName = "$CC_PHAGE" AttackSound = "Missile", 1, "fatso/attack" AttackSound = "Missile", 4, "fatso/attack" AttackSound = "Missile", 7, "fatso/attack" } Cast { CastClass = "HacxMonstruct" CastName = "$CC_MONSTRUCT" AttackSound = "Missile", 1, "chainguy/attack" AttackSound = "Missile", 2, "chainguy/attack" AttackSound = "Missile", 3, "chainguy/attack" } Cast { CastClass = "HacxMechaManiac" CastName = "$CC_MECH" AttackSound = "Missile", 1, "baron/attack" } Cast { CastClass = "HacxTerminatrix" CastName = "$CC_TERMI" AttackSound = "Missile", 1, "baron/attack" } Cast { CastClass = "HacxThornThing" CastName = "$CC_THORN" AttackSound = "Missile", 1, "baby/attack" } Cast { CastClass = "HacxMajong7" CastName = "$CC_MAJONG" AttackSound = "Missile", 2, "skull/melee" } Cast { CastClass = "HacxPlayer" CastName = "$CC_HERO" AttackSound = "Missile", 0, "weapons/sshotf" } Link = Doom2Cast }