/* ** decallib.h ** **--------------------------------------------------------------------------- ** Copyright 1998-2005 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __DECALLIB_H__ #define __DECALLIB_H__ #include #include "doomtype.h" #include "tarray.h" class AActor; class FDecal; struct FDecalAnimator; struct TypeInfo; class FDecalBase { friend class FDecalLib; public: virtual const FDecal *GetDecal () const; protected: FDecalBase (); virtual ~FDecalBase (); FDecalBase *Left, *Right; char *Name; BYTE SpawnID; TArray Users; // Which actors generate this decal }; class FDecal : public FDecalBase { friend class FDecalLib; public: FDecal () : Translation (0) {} void ApplyToActor (AActor *actor) const; const FDecal *GetDecal () const; DWORD ShadeColor; WORD Translation; BYTE ScaleX, ScaleY; BYTE RenderStyle; WORD PicNum; WORD RenderFlags; WORD Alpha; // same as (actor->alpha >> 1) const FDecalAnimator *Animator; const FDecalBase *LowerDecal; enum { DECAL_RandomFlipX = 0x100, DECAL_RandomFlipY = 0x200 }; }; class FDecalLib { public: FDecalLib (); ~FDecalLib (); void Clear (); void ReadDecals (); // SC_Open() should have just been called void ReadAllDecals (); const FDecal *GetDecalByNum (byte num) const; const FDecal *GetDecalByName (const char *name) const; private: struct FTranslation; static void DelTree (FDecalBase *root); static FDecalBase *ScanTreeForNum (const BYTE num, FDecalBase *root); static FDecalBase *ScanTreeForName (const char *name, FDecalBase *root); FTranslation *GenerateTranslation (DWORD start, DWORD end); void AddDecal (const char *name, byte num, const FDecal &decal); void AddDecal (FDecalBase *decal); FDecalAnimator *FindAnimator (const char *name); BYTE GetDecalID (); void ParseDecal (); void ParseDecalGroup (); void ParseGenerator (); void ParseFader (); void ParseStretcher (); void ParseSlider (); void ParseCombiner (); void ParseColorchanger (); FDecalBase *Root; FTranslation *Translations; }; extern FDecalLib DecalLibrary; #endif //__DECALLIB_H__