/* TiMidity -- Experimental MIDI to WAVE converter Copyright (C) 1995 Tuukka Toivonen This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef TIMIDITY_H #define TIMIDITY_H #include "doomtype.h" class FileReader; namespace Timidity { /* config.h */ /* Acoustic Grand Piano seems to be the usual default instrument. */ #define DEFAULT_PROGRAM 0 /* 9 here is MIDI channel 10, which is the standard percussion channel. Some files (notably C:\WINDOWS\CANYON.MID) think that 16 is one too. On the other hand, some files know that 16 is not a drum channel and try to play music on it. This is now a runtime option, so this isn't a critical choice anymore. */ #define DEFAULT_DRUMCHANNELS (1<<9) /*#define DEFAULT_DRUMCHANNELS ((1<<9) | (1<<15))*/ #define MAXCHAN 16 #define MAXNOTE 128 /* 1000 here will give a control ratio of 22:1 with 22 kHz output. Higher CONTROLS_PER_SECOND values allow more accurate rendering of envelopes and tremolo. The cost is CPU time. */ #define CONTROLS_PER_SECOND 1000 /* A scalar applied to the final mix to try and approximate the volume level of FMOD's built-in MIDI player. */ #define FINAL_MIX_SCALE 0.5 /* This value is used instead when midi_timiditylike is turned on, because TiMidity++ is louder than a GUS. */ #define FINAL_MIX_TIMIDITY_SCALE 0.3 /* How many bits to use for the fractional part of sample positions. This affects tonal accuracy. The entire position counter must fit in 32 bits, so with FRACTION_BITS equal to 12, the maximum size of a sample is 1048576 samples (2 megabytes in memory). The GUS gets by with just 9 bits and a little help from its friends... "The GUS does not SUCK!!!" -- a happy user :) */ #define FRACTION_BITS 12 /* For some reason the sample volume is always set to maximum in all patch files. Define this for a crude adjustment that may help equalize instrument volumes. */ //#define ADJUST_SAMPLE_VOLUMES /* The number of samples to use for ramping out a dying note. Affects click removal. */ #define MAX_DIE_TIME 20 /**************************************************************************/ /* Anything below this shouldn't need to be changed unless you're porting to a new machine with other than 32-bit, big-endian words. */ /**************************************************************************/ /* change FRACTION_BITS above, not these */ #define INTEGER_BITS (32 - FRACTION_BITS) #define INTEGER_MASK (0xFFFFFFFF << FRACTION_BITS) #define FRACTION_MASK (~ INTEGER_MASK) #define MAX_SAMPLE_SIZE (1 << INTEGER_BITS) /* This is enforced by some computations that must fit in an int */ #define MAX_CONTROL_RATIO 255 #define MAX_AMPLIFICATION 800 /* The TiMiditiy configuration file */ #define CONFIG_FILE "timidity.cfg" typedef float sample_t; typedef float final_volume_t; #define FINAL_VOLUME(v) (v) #define FSCALE(a,b) ((a) * (float)(1<<(b))) #define FSCALENEG(a,b) ((a) * (1.0L / (float)(1<<(b)))) /* Vibrato and tremolo Choices of the Day */ #define SWEEP_TUNING 38 #define VIBRATO_AMPLITUDE_TUNING 1.0 #define VIBRATO_RATE_TUNING 38 #define TREMOLO_AMPLITUDE_TUNING 1.0 #define TREMOLO_RATE_TUNING 38 #define SWEEP_SHIFT 16 #define RATE_SHIFT 5 #define VIBRATO_SAMPLE_INCREMENTS 32 #ifndef PI #define PI 3.14159265358979323846 #endif #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) // [RH] MinGW's pow() function is terribly slow compared to VC8's // (I suppose because it's using an old version from MSVCRT.DLL). // On an Opteron running x86-64 Linux, this also ended up being about // 100 cycles faster than libm's pow(), which is why I'm using this // for GCC in general and not just for MinGW. extern __inline__ double pow_x87_inline(double x,double y) { double result; if (y == 0) { return 1; } if (x == 0) { if (y > 0) { return 0; } else { union { double fp; long long ip; } infinity; infinity.ip = 0x7FF0000000000000ll; return infinity.fp; } } __asm__ ( "fyl2x\n\t" "fld %%st(0)\n\t" "frndint\n\t" "fxch\n\t" "fsub %%st(1),%%st(0)\n\t" "f2xm1\n\t" "fld1\n\t" "faddp\n\t" "fxch\n\t" "fld1\n\t" "fscale\n\t" "fstp %%st(1)\n\t" "fmulp\n\t" : "=t" (result) : "0" (x), "u" (y) : "st(1)", "st(7)" ); return result; } #define pow pow_x87_inline #endif /* common.h */ #define OM_FILEORLUMP 0 #define OM_LUMP 1 #define OM_FILE 2 extern void add_to_pathlist(const char *s); extern void clear_pathlist(); extern void *safe_malloc(size_t count); FileReader *open_filereader(const char *name, int open, int *plumpnum); extern int openmode; /* controls.h */ enum { CMSG_INFO, CMSG_WARNING, CMSG_ERROR }; enum { VERB_NORMAL, VERB_VERBOSE, VERB_NOISY, VERB_DEBUG }; void cmsg(int type, int verbosity_level, const char *fmt, ...); /* instrum.h */ enum { PATCH_16 = (1<<0), PATCH_UNSIGNED = (1<<1), PATCH_LOOPEN = (1<<2), PATCH_BIDIR = (1<<3), PATCH_BACKWARD = (1<<4), PATCH_SUSTAIN = (1<<5), PATCH_NO_SRELEASE = (1<<6), PATCH_FAST_REL = (1<<7), PATCH_T_NO_ENVELOPE = (1<<8), PATCH_T_NO_LOOP = (1<<9) }; struct Sample { SDWORD loop_start, loop_end, data_length, sample_rate; float low_freq, high_freq, root_freq; union { struct { BYTE rate[6], offset[6]; } gf1; struct { short delay_vol; short attack_vol; short hold_vol; short decay_vol; short sustain_vol; short release_vol; } sf2; } envelope; float volume; sample_t *data; SDWORD tremolo_sweep_increment, tremolo_phase_increment, vibrato_sweep_increment, vibrato_control_ratio; BYTE tremolo_depth, vibrato_depth, low_vel, high_vel, type; WORD modes; SWORD panning; WORD scale_factor, key_group; SWORD scale_note; bool self_nonexclusive; float left_offset, right_offset; // SF2 stuff SWORD tune; SBYTE velocity; float initial_attenuation; }; void convert_sample_data(Sample *sample, const void *data); void free_instruments(); /* Magic file words */ #define ID_RIFF MAKE_ID('R','I','F','F') #define ID_LIST MAKE_ID('L','I','S','T') #define ID_INFO MAKE_ID('I','N','F','O') #define ID_sfbk MAKE_ID('s','f','b','k') #define ID_sdta MAKE_ID('s','d','t','a') #define ID_pdta MAKE_ID('p','d','t','a') #define ID_ifil MAKE_ID('i','f','i','l') #define ID_iver MAKE_ID('i','v','e','r') #define ID_irom MAKE_ID('i','r','o','m') #define ID_smpl MAKE_ID('s','m','p','l') #define ID_sm24 MAKE_ID('s','m','2','4') #define ID_phdr MAKE_ID('p','h','d','r') #define ID_pbag MAKE_ID('p','b','a','g') #define ID_pmod MAKE_ID('p','m','o','d') #define ID_pgen MAKE_ID('p','g','e','n') #define ID_inst MAKE_ID('i','n','s','t') #define ID_ibag MAKE_ID('i','b','a','g') #define ID_imod MAKE_ID('i','m','o','d') #define ID_igen MAKE_ID('i','g','e','n') #define ID_shdr MAKE_ID('s','h','d','r') /* Instrument definitions */ enum { INST_GUS, INST_DLS, INST_SF2 }; struct Instrument { Instrument(); ~Instrument(); int samples; Sample *sample; }; struct ToneBankElement { ToneBankElement() : note(0), amp(0), pan(0), strip_loop(0), strip_envelope(0), strip_tail(0) {} FString name; int note, amp, pan, fontbank, fontpreset, fontnote, strip_loop, strip_envelope, strip_tail; }; /* A hack to delay instrument loading until after reading the entire MIDI file. */ #define MAGIC_LOAD_INSTRUMENT ((Instrument *)(-1)) enum { MAXPROG = 128, MAXBANK = 128 }; struct ToneBank { ToneBank(); ~ToneBank(); ToneBankElement *tone; Instrument *instrument[MAXPROG]; }; #define SPECIAL_PROGRAM -1 /* instrum_font.cpp */ class FontFile { public: FontFile(FString filename); virtual ~FontFile(); FString Filename; FontFile *Next; virtual Instrument *LoadInstrument(struct Renderer *song, int drum, int bank, int program) = 0; virtual Instrument *LoadInstrumentOrder(struct Renderer *song, int order, int drum, int bank, int program) = 0; virtual void SetOrder(int order, int drum, int bank, int program) = 0; virtual void SetAllOrders(int order) = 0; }; void font_freeall(); FontFile *font_find(const char *filename); void font_add(const char *filename, int load_order); void font_remove(const char *filename); void font_order(int order, int bank, int preset, int keynote); Instrument *load_instrument_font(struct Renderer *song, const char *font, int drum, int bank, int instrument); Instrument *load_instrument_font_order(struct Renderer *song, int order, int drum, int bank, int instrument); FontFile *ReadDLS(const char *filename, FileReader *f); /* mix.h */ extern void mix_voice(struct Renderer *song, float *buf, struct Voice *v, int c); extern int recompute_envelope(struct Voice *v); extern void apply_envelope_to_amp(struct Voice *v); /* playmidi.h */ /* Midi events */ enum { ME_NOTEOFF = 0x80, ME_NOTEON = 0x90, ME_KEYPRESSURE = 0xA0, ME_CONTROLCHANGE = 0xB0, ME_PROGRAM = 0xC0, ME_CHANNELPRESSURE = 0xD0, ME_PITCHWHEEL = 0xE0 }; /* Controllers */ enum { CTRL_BANK_SELECT = 0, CTRL_DATA_ENTRY = 6, CTRL_VOLUME = 7, CTRL_PAN = 10, CTRL_EXPRESSION = 11, CTRL_SUSTAIN = 64, CTRL_HARMONICCONTENT = 71, CTRL_RELEASETIME = 72, CTRL_ATTACKTIME = 73, CTRL_BRIGHTNESS = 74, CTRL_REVERBERATION = 91, CTRL_CHORUSDEPTH = 93, CTRL_NRPN_LSB = 98, CTRL_NRPN_MSB = 99, CTRL_RPN_LSB = 100, CTRL_RPN_MSB = 101, CTRL_ALL_SOUNDS_OFF = 120, CTRL_RESET_CONTROLLERS = 121, CTRL_ALL_NOTES_OFF = 123 }; /* RPNs */ enum { RPN_PITCH_SENS = 0x0000, RPN_FINE_TUNING = 0x0001, RPN_COARSE_TUNING = 0x0002, RPN_RESET = 0x3fff }; struct Channel { int bank, program, sustain, pitchbend, mono, /* one note only on this channel */ pitchsens; BYTE volume, expression; SBYTE panning; WORD rpn, nrpn; bool nrpn_mode; float pitchfactor; /* precomputed pitch bend factor to save some fdiv's */ }; /* Causes the instrument's default panning to be used. */ #define NO_PANNING -1 struct MinEnvelope { int stage; BYTE bUpdating; }; struct GF1Envelope : public MinEnvelope { int volume, target, increment; int rate[6], offset[6]; void Init(struct Renderer *song, Voice *v); bool Update(struct Voice *v); bool Recompute(struct Voice *v); void ApplyToAmp(struct Voice *v); void Release(struct Voice *v); }; struct SF2Envelope : public MinEnvelope { float volume; float DelayTime; // timecents float AttackTime; // timecents float HoldTime; // timecents float DecayTime; // timecents float SustainLevel; // -0.1% float ReleaseTime; // timecents float SampleRate; int HoldStart; float RateMul; float RateMul_cB; void Init(struct Renderer *song, Voice *v); bool Update(struct Voice *v); void ApplyToAmp(struct Voice *v); void Release(struct Voice *v); }; struct Envelope { union { MinEnvelope env; GF1Envelope gf1; SF2Envelope sf2; }; BYTE Type; void Init(struct Renderer *song, struct Voice *v); bool Update(struct Voice *v) { if (Type == INST_GUS) return gf1.Update(v); return sf2.Update(v); } void ApplyToAmp(struct Voice *v) { if (Type == INST_GUS) return gf1.ApplyToAmp(v); return sf2.ApplyToAmp(v); } void Release(struct Voice *v) { if (Type == INST_GUS) return gf1.Release(v); return sf2.Release(v); } }; struct Voice { BYTE status, channel, note, velocity; Sample *sample; float orig_frequency, frequency; int sample_offset, sample_increment, tremolo_sweep, tremolo_sweep_position, tremolo_phase, tremolo_phase_increment, vibrato_sweep, vibrato_sweep_position; Envelope eg1, eg2; final_volume_t left_mix, right_mix; float attenuation, left_offset, right_offset; float tremolo_volume; int vibrato_sample_increment[VIBRATO_SAMPLE_INCREMENTS]; int vibrato_phase, vibrato_control_ratio, vibrato_control_counter, control_counter; int sample_count; }; /* Voice status options: */ enum { VOICE_RUNNING = (1<<0), VOICE_SUSTAINING = (1<<1), VOICE_RELEASING = (1<<2), VOICE_STOPPING = (1<<3), VOICE_LPE = (1<<4), NOTE_SUSTAIN = (1<<5), }; /* Envelope stages: */ enum { GF1_ATTACK, GF1_HOLD, GF1_DECAY, GF1_RELEASE, GF1_RELEASEB, GF1_RELEASEC }; enum { SF2_DELAY, SF2_ATTACK, SF2_HOLD, SF2_DECAY, SF2_SUSTAIN, SF2_RELEASE, SF2_FINISHED }; #define ISDRUMCHANNEL(c) ((drumchannels & (1<<(c)))) /* resample.h */ extern sample_t *resample_voice(struct Renderer *song, Voice *v, int *countptr); extern void pre_resample(struct Renderer *song, Sample *sp); /* tables.h */ const double log_of_2 = 0.69314718055994529; #define sine(x) (sin((2*PI/1024.0) * (x))) #define note_to_freq(x) (float(8175.7989473096690661233836992789 * pow(2.0, (x) / 12.0))) #define freq_to_note(x) (log((x) / 8175.7989473096690661233836992789) * (12.0 / log_of_2)) #define calc_gf1_amp(x) (pow(2.0,((x)*16.0 - 16.0))) // Actual GUS equation #define cb_to_amp(x) (pow(10.0, (x) * (1 / -200.0))) // centibels to amp #define db_to_amp(x) (pow(10.0, (x) * (1 / -20.0))) // decibels to map #define timidityxx_perceived_vol(x) (pow((x), 1.66096404744)) /* timidity.h */ struct DLS_Data; int LoadConfig(const char *filename); extern int LoadConfig(); extern void FreeAll(); extern ToneBank *tonebank[MAXBANK]; extern ToneBank *drumset[MAXBANK]; struct Renderer { float rate; DLS_Data *patches; Instrument *default_instrument; int default_program; int resample_buffer_size; sample_t *resample_buffer; Channel channel[16]; Voice *voice; int control_ratio, amp_with_poly; int drumchannels; int adjust_panning_immediately; int voices; int lost_notes, cut_notes; Renderer(float sample_rate); ~Renderer(); void HandleEvent(int status, int parm1, int parm2); void HandleLongMessage(const BYTE *data, int len); void HandleController(int chan, int ctrl, int val); void ComputeOutput(float *buffer, int num_samples); void MarkInstrument(int bank, int percussion, int instr); void Reset(); int load_missing_instruments(); int set_default_instrument(const char *name); int convert_tremolo_sweep(BYTE sweep); int convert_vibrato_sweep(BYTE sweep, int vib_control_ratio); int convert_tremolo_rate(BYTE rate); int convert_vibrato_rate(BYTE rate); void recompute_freq(int voice); void recompute_amp(Voice *v); void recompute_pan(Channel *chan); void kill_key_group(int voice); float calculate_scaled_frequency(Sample *sample, int note); void start_note(int chan, int note, int vel); bool start_region(int chan, int note, int vel, Sample *sp, float freq); void note_on(int chan, int note, int vel); void note_off(int chan, int note, int vel); void all_notes_off(int chan); void all_sounds_off(int chan); void adjust_pressure(int chan, int note, int amount); void adjust_panning(int chan); void drop_sustain(int chan); void adjust_pitchbend(int chan); void adjust_volume(int chan); void reset_voices(); void reset_controllers(int chan); void reset_midi(); int allocate_voice(); void kill_note(int voice); void finish_note(int voice); void DataEntryCoarseRPN(int chan, int rpn, int val); void DataEntryFineRPN(int chan, int rpn, int val); void DataEntryCoarseNRPN(int chan, int nrpn, int val); void DataEntryFineNRPN(int chan, int nrpn, int val); static void compute_pan(double panning, int type, float &left_offset, float &right_offset); }; } #endif