// The fighter -------------------------------------------------------------- ACTOR FighterPlayer : PlayerPawn { Health 100 PainChance 255 Radius 16 Height 64 Speed 1 +NOSKIN +NODAMAGETHRUST +NOTHRUSTWHENINVUL PainSound "PlayerFighterPain" RadiusDamageFactor 0.25 Player.JumpZ 9 Player.Viewheight 48 Player.SpawnClass "Fighter" Player.DisplayName "Fighter" Player.SoundClass "fighter" Player.ScoreIcon "FITEFACE" Player.HealRadiusType "Armor" Player.Hexenarmor 15, 25, 20, 15, 5 Player.StartItem "FWeapFist" Player.ForwardMove 1.08, 1.2 Player.SideMove 1.125, 1.475 Player.WeaponSlot 1, FWeapFist Player.WeaponSlot 2, FWeapAxe Player.WeaponSlot 3, FWeapHammer Player.WeaponSlot 4, FWeapQuietus Player.ColorRange 246, 254 Player.Colorset 0, "Gold", 246, 254, 253 Player.ColorsetFile 1, "Red", "TRANTBL0", 0xAC Player.ColorsetFile 2, "Blue", "TRANTBL1", 0x9D Player.ColorsetFile 3, "Dull Green", "TRANTBL2", 0x3E Player.ColorsetFile 4, "Green", "TRANTBL3", 0xC8 Player.ColorsetFile 5, "Gray", "TRANTBL4", 0x2D Player.ColorsetFile 6, "Brown", "TRANTBL5", 0x6F Player.ColorsetFile 7, "Purple", "TRANTBL6", 0xEE States { Spawn: PLAY A -1 Stop See: PLAY ABCD 4 Loop Missile: Melee: PLAY EF 8 Goto Spawn Pain: PLAY G 4 PLAY G 4 A_Pain Goto Spawn Death: PLAY H 6 PLAY I 6 A_PlayerScream PLAY JK 6 PLAY L 6 A_NoBlocking PLAY M 6 PLAY N -1 Stop XDeath: PLAY O 5 A_PlayerScream PLAY P 5 A_SkullPop PLAY R 5 A_NoBlocking PLAY STUV 5 PLAY W -1 Stop Ice: PLAY X 5 A_FreezeDeath PLAY X 1 A_FreezeDeathChunks Wait Burn: FDTH A 5 BRIGHT A_PlaySound("*burndeath") FDTH B 4 BRIGHT FDTH G 5 BRIGHT FDTH H 4 BRIGHT A_PlayerScream FDTH I 5 BRIGHT FDTH J 4 BRIGHT FDTH K 5 BRIGHT FDTH L 4 BRIGHT FDTH M 5 BRIGHT FDTH N 4 BRIGHT FDTH O 5 BRIGHT FDTH P 4 BRIGHT FDTH Q 5 BRIGHT FDTH R 4 BRIGHT FDTH S 5 BRIGHT A_NoBlocking FDTH T 4 BRIGHT FDTH U 5 BRIGHT FDTH V 4 BRIGHT ACLO E 35 A_CheckPlayerDone Wait ACLO E 8 Stop } }