// Wind --------------------------------------------------------------------- ACTOR SoundWind { +NOBLOCKMAP +NOSECTOR +DONTSPLASH States { Spawn: TNT1 A 2 A_PlaySoundEx("world/wind", "SoundSlot6", 1) Loop } } ACTOR SoundWindHexen : SoundWind { } // Waterfall ---------------------------------------------------------------- ACTOR SoundWaterfall { +NOBLOCKMAP +NOSECTOR +DONTSPLASH States { Spawn: TNT1 A 2 A_PlaySoundEx("world/waterfall", "SoundSlot6", 1) Loop } }