ACTOR HexenKey : Key { Radius 8 Height 20 } ACTOR KeySteel : HexenKey { Inventory.Icon KEYSLOT1 Inventory.PickupMessage "$TXT_KEY_STEEL" States { Spawn: KEY1 A -1 Stop } } ACTOR KeyCave : HexenKey { Inventory.Icon KEYSLOT2 Inventory.PickupMessage "$TXT_KEY_CAVE" States { Spawn: KEY2 A -1 Stop } } ACTOR KeyAxe : HexenKey { Inventory.Icon KEYSLOT3 Inventory.PickupMessage "$TXT_KEY_AXE" States { Spawn: KEY3 A -1 Stop } } ACTOR KeyFire : HexenKey { Inventory.Icon KEYSLOT4 Inventory.PickupMessage "$TXT_KEY_FIRE" States { Spawn: KEY4 A -1 Stop } } ACTOR KeyEmerald : HexenKey { Inventory.Icon KEYSLOT5 Inventory.PickupMessage "$TXT_KEY_EMERALD" States { Spawn: KEY5 A -1 Stop } } ACTOR KeyDungeon : HexenKey { Inventory.Icon KEYSLOT6 Inventory.PickupMessage "$TXT_KEY_DUNGEON" States { Spawn: KEY6 A -1 Stop } } ACTOR KeySilver : HexenKey { Inventory.Icon KEYSLOT7 Inventory.PickupMessage "$TXT_KEY_SILVER" States { Spawn: KEY7 A -1 Stop } } ACTOR KeyRusted : HexenKey { Inventory.Icon KEYSLOT8 Inventory.PickupMessage "$TXT_KEY_RUSTED" States { Spawn: KEY8 A -1 Stop } } ACTOR KeyHorn : HexenKey { Inventory.Icon KEYSLOT9 Inventory.PickupMessage "$TXT_KEY_HORN" States { Spawn: KEY9 A -1 Stop } } ACTOR KeySwamp : HexenKey { Inventory.Icon KEYSLOTA Inventory.PickupMessage "$TXT_KEY_SWAMP" States { Spawn: KEYA A -1 Stop } } ACTOR KeyCastle : HexenKey { Inventory.Icon KEYSLOTB Inventory.PickupMessage "$TXT_KEY_CASTLE" States { Spawn: KEYB A -1 Stop } }