// Wimpy ammo --------------------------------------------------------------- ACTOR GoldWandAmmo : Ammo { Inventory.PickupMessage "$TXT_AMMOGOLDWAND1" Inventory.Amount 10 Inventory.MaxAmount 100 Ammo.BackpackAmount 10 Ammo.BackpackMaxAmount 200 Inventory.Icon "INAMGLD" States { Spawn: AMG1 A -1 Stop } } // Hefty ammo --------------------------------------------------------------- ACTOR GoldWandHefty : GoldWandAmmo { Inventory.PickupMessage "$TXT_AMMOGOLDWAND2" Inventory.Amount 50 States { Spawn: AMG2 ABC 4 Loop } } // Wimpy ammo --------------------------------------------------------------- ACTOR CrossbowAmmo : Ammo { Inventory.PickupMessage "$TXT_AMMOCROSSBOW1" Inventory.Amount 5 Inventory.MaxAmount 50 Ammo.BackpackAmount 5 Ammo.BackpackMaxAmount 100 Inventory.Icon "INAMBOW" States { Spawn: AMC1 A -1 Stop } } // Hefty ammo --------------------------------------------------------------- ACTOR CrossbowHefty : CrossbowAmmo { Inventory.PickupMessage "$TXT_AMMOCROSSBOW2" Inventory.Amount 20 States { Spawn: AMC2 ABC 5 Loop } } // Wimpy ammo --------------------------------------------------------------- ACTOR MaceAmmo : Ammo { Inventory.PickupMessage "$TXT_AMMOMACE1" Inventory.Amount 20 Inventory.MaxAmount 150 Ammo.BackpackAmount 20 Ammo.BackpackMaxAmount 300 Inventory.Icon "INAMLOB" States { Spawn: AMM1 A -1 Stop } } // Hefty ammo --------------------------------------------------------------- ACTOR MaceHefty : MaceAmmo { Inventory.PickupMessage "$TXT_AMMOMACE2" Inventory.Amount 100 States { Spawn: AMM2 A -1 Stop } } // Wimpy ammo --------------------------------------------------------------- ACTOR BlasterAmmo : Ammo { Inventory.PickupMessage "$TXT_AMMOBLASTER1" Inventory.Amount 10 Inventory.MaxAmount 200 Ammo.BackpackAmount 10 Ammo.BackpackMaxAmount 400 Inventory.Icon "INAMBST" States { Spawn: AMB1 ABC 4 Loop } } // Hefty ammo --------------------------------------------------------------- ACTOR BlasterHefty : BlasterAmmo { Inventory.PickupMessage "$TXT_AMMOBLASTER2" Inventory.Amount 25 States { Spawn: AMB2 ABC 4 Loop } } // Wimpy ammo --------------------------------------------------------------- ACTOR SkullRodAmmo : Ammo { Inventory.PickupMessage "$TXT_AMMOSKULLROD1" Inventory.Amount 20 Inventory.MaxAmount 200 Ammo.BackpackAmount 20 Ammo.BackpackMaxAmount 400 Inventory.Icon "INAMRAM" States { Spawn: AMS1 AB 5 Loop } } // Hefty ammo --------------------------------------------------------------- ACTOR SkullRodHefty : SkullRodAmmo { Inventory.PickupMessage "$TXT_AMMOSKULLROD2" Inventory.Amount 100 States { Spawn: AMS2 AB 5 Loop } } // Wimpy ammo --------------------------------------------------------------- ACTOR PhoenixRodAmmo : Ammo { Inventory.PickupMessage "$TXT_AMMOPHOENIXROD1" Inventory.Amount 1 Inventory.MaxAmount 20 Ammo.BackpackAmount 1 Ammo.BackpackMaxAmount 40 Inventory.Icon "INAMPNX" States { Spawn: AMP1 ABC 4 Loop } } // Hefty ammo --------------------------------------------------------------- ACTOR PhoenixRodHefty : PhoenixRodAmmo { Inventory.PickupMessage "$TXT_AMMOPHOENIXROD2" Inventory.Amount 10 States { Spawn: AMP2 ABC 4 Loop } } // --- Bag of holding ------------------------------------------------------- ACTOR BagOfHolding : BackpackItem { Inventory.PickupMessage "$TXT_ITEMBAGOFHOLDING" +COUNTITEM +FLOATBOB States { Spawn: BAGH A -1 Stop } }