// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // $Log:$ // // DESCRIPTION: // Mission begin melt/wipe screen special effect. // //----------------------------------------------------------------------------- #include "i_video.h" #include "v_video.h" #include "m_random.h" #include "doomdef.h" #include "f_wipe.h" #include "c_cvars.h" #include "templates.h" // // SCREEN WIPE PACKAGE // static int CurrentWipeType; static short *wipe_scr_start; static short *wipe_scr_end; static int *y; // [RH] Fire Wipe #define FIREWIDTH 64 #define FIREHEIGHT 64 static BYTE *burnarray; static int density; static int burntime; // [RH] Crossfade static int fade; // Melt ------------------------------------------------------------- // Match the strip sizes that oldschool Doom used on a 320x200 screen. #define MELT_WIDTH 160 #define MELT_HEIGHT 200 void wipe_shittyColMajorXform (short *array) { int x, y; short *dest; int width = SCREENWIDTH / 2; dest = new short[width*SCREENHEIGHT*2]; for(y = 0; y < SCREENHEIGHT; y++) for(x = 0; x < width; x++) dest[x*SCREENHEIGHT+y] = array[y*width+x]; memcpy(array, dest, SCREENWIDTH*SCREENHEIGHT); delete[] dest; } bool wipe_initMelt (int ticks) { int i, r; // copy start screen to main screen screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_start); // makes this wipe faster (in theory) // to have stuff in column-major format wipe_shittyColMajorXform (wipe_scr_start); wipe_shittyColMajorXform (wipe_scr_end); // setup initial column positions // (y<0 => not ready to scroll yet) y = new int[MELT_WIDTH]; y[0] = -(M_Random() & 15); for (i = 1; i < MELT_WIDTH; i++) { r = (M_Random()%3) - 1; y[i] = clamp(y[i-1] + r, -15, 0); } return 0; } bool wipe_doMelt (int ticks) { int i, j, dy, x; const short *s; short *d; bool done = true; while (ticks--) { done = true; for (i = 0; i < MELT_WIDTH; i++) { if (y[i] < 0) { y[i]++; done = false; } else if (y[i] < MELT_HEIGHT) { dy = (y[i] < 16) ? y[i]+1 : 8; y[i] = MIN(y[i] + dy, MELT_HEIGHT); done = false; } if (ticks == 0 && y[i] >= 0) { // Only draw for the final tick. const int pitch = screen->GetPitch() / 2; int sy = y[i] * SCREENHEIGHT / MELT_HEIGHT; for (x = i * (SCREENWIDTH/2) / MELT_WIDTH; x < (i + 1) * (SCREENWIDTH/2) / MELT_WIDTH; ++x) { s = &wipe_scr_end[x*SCREENHEIGHT]; d = &((short *)screen->GetBuffer())[x]; for (j = sy; j != 0; --j) { *d = *(s++); d += pitch; } s = &wipe_scr_start[x*SCREENHEIGHT]; for (j = SCREENHEIGHT - sy; j != 0; --j) { *d = *(s++); d += pitch; } } } } } return done; } bool wipe_exitMelt (int ticks) { delete[] y; return 0; } // Burn ------------------------------------------------------------- bool wipe_initBurn (int ticks) { burnarray = new BYTE[FIREWIDTH * (FIREHEIGHT+5)]; memset (burnarray, 0, FIREWIDTH * (FIREHEIGHT+5)); density = 4; burntime = 0; return 0; } int wipe_CalcBurn (BYTE *burnarray, int width, int height, int density) { // This is a modified version of the fire that was once used // on the player setup menu. static int voop; int a, b; BYTE *from; // generator from = &burnarray[width * height]; b = voop; voop += density / 3; for (a = 0; a < density/8; a++) { unsigned int offs = (a+b) & (width - 1); unsigned int v = M_Random(); v = MIN(from[offs] + 4 + (v & 15) + (v >> 3) + (M_Random() & 31), 255u); from[offs] = from[width*2 + ((offs + width*3/2) & (width - 1))] = v; } density = MIN(density + 10, width * 7); from = burnarray; for (b = 0; b <= height; b += 2) { BYTE *pixel = from; // special case: first pixel on line BYTE *p = pixel + (width << 1); unsigned int top = *p + *(p + width - 1) + *(p + 1); unsigned int bottom = *(pixel + (width << 2)); unsigned int c1 = (top + bottom) >> 2; if (c1 > 1) c1--; *pixel = c1; *(pixel + width) = (c1 + bottom) >> 1; pixel++; // main line loop for (a = 1; a < width-1; a++) { // sum top pixels p = pixel + (width << 1); top = *p + *(p - 1) + *(p + 1); // bottom pixel bottom = *(pixel + (width << 2)); // combine pixels c1 = (top + bottom) >> 2; if (c1 > 1) c1--; // store pixels *pixel = c1; *(pixel + width) = (c1 + bottom) >> 1; // interpolate // next pixel pixel++; } // special case: last pixel on line p = pixel + (width << 1); top = *p + *(p - 1) + *(p - width + 1); bottom = *(pixel + (width << 2)); c1 = (top + bottom) >> 2; if (c1 > 1) c1--; *pixel = c1; *(pixel + width) = (c1 + bottom) >> 1; // next line from += width << 1; } // Check for done-ness. (Every pixel with level 126 or higher counts as done.) for (a = width * height, from = burnarray; a != 0; --a, ++from) { if (*from < 126) { return density; } } return -1; } bool wipe_doBurn (int ticks) { bool done; burntime += ticks; ticks *= 2; // Make the fire burn done = false; while (!done && ticks--) { density = wipe_CalcBurn(burnarray, FIREWIDTH, FIREHEIGHT, density); done = (density < 0); } // Draw the screen int xstep, ystep, firex, firey; int x, y; BYTE *to, *fromold, *fromnew; const int SHIFT = 16; xstep = (FIREWIDTH << SHIFT) / SCREENWIDTH; ystep = (FIREHEIGHT << SHIFT) / SCREENHEIGHT; to = screen->GetBuffer(); fromold = (BYTE *)wipe_scr_start; fromnew = (BYTE *)wipe_scr_end; for (y = 0, firey = 0; y < SCREENHEIGHT; y++, firey += ystep) { for (x = 0, firex = 0; x < SCREENWIDTH; x++, firex += xstep) { int fglevel; fglevel = burnarray[(firex>>SHIFT)+(firey>>SHIFT)*FIREWIDTH] / 2; if (fglevel >= 63) { to[x] = fromnew[x]; } else if (fglevel == 0) { to[x] = fromold[x]; done = false; } else { int bglevel = 64-fglevel; DWORD *fg2rgb = Col2RGB8[fglevel]; DWORD *bg2rgb = Col2RGB8[bglevel]; DWORD fg = fg2rgb[fromnew[x]]; DWORD bg = bg2rgb[fromold[x]]; fg = (fg+bg) | 0x1f07c1f; to[x] = RGB32k.All[fg & (fg>>15)]; done = false; } } fromold += SCREENWIDTH; fromnew += SCREENWIDTH; to += SCREENPITCH; } return done || (burntime > 40); } bool wipe_exitBurn (int ticks) { delete[] burnarray; return 0; } // Crossfade -------------------------------------------------------- bool wipe_initFade (int ticks) { fade = 0; return 0; } bool wipe_doFade (int ticks) { fade += ticks * 2; if (fade > 64) { screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_end); return true; } else { int x, y; int bglevel = 64 - fade; DWORD *fg2rgb = Col2RGB8[fade]; DWORD *bg2rgb = Col2RGB8[bglevel]; BYTE *fromnew = (BYTE *)wipe_scr_end; BYTE *fromold = (BYTE *)wipe_scr_start; BYTE *to = screen->GetBuffer(); for (y = 0; y < SCREENHEIGHT; y++) { for (x = 0; x < SCREENWIDTH; x++) { DWORD fg = fg2rgb[fromnew[x]]; DWORD bg = bg2rgb[fromold[x]]; fg = (fg+bg) | 0x1f07c1f; to[x] = RGB32k.All[fg & (fg>>15)]; } fromnew += SCREENWIDTH; fromold += SCREENWIDTH; to += SCREENPITCH; } } return false; } bool wipe_exitFade (int ticks) { return 0; } // General Wipe Functions ------------------------------------------- static bool (*wipes[])(int) = { wipe_initMelt, wipe_doMelt, wipe_exitMelt, wipe_initBurn, wipe_doBurn, wipe_exitBurn, wipe_initFade, wipe_doFade, wipe_exitFade }; // Returns true if the wipe should be performed. bool wipe_StartScreen (int type) { CurrentWipeType = clamp(type, 0, wipe_NUMWIPES - 1); if (CurrentWipeType) { wipe_scr_start = new short[SCREENWIDTH * SCREENHEIGHT / 2]; screen->GetBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_start); return true; } return false; } void wipe_EndScreen (void) { if (CurrentWipeType) { wipe_scr_end = new short[SCREENWIDTH * SCREENHEIGHT / 2]; screen->GetBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_end); screen->DrawBlock (0, 0, SCREENWIDTH, SCREENHEIGHT, (BYTE *)wipe_scr_start); // restore start scr. // Initialize the wipe (*wipes[(CurrentWipeType-1)*3])(0); } } // Returns true if the wipe is done. bool wipe_ScreenWipe (int ticks) { bool rc; if (CurrentWipeType == wipe_None) return true; // do a piece of wipe-in V_MarkRect(0, 0, SCREENWIDTH, SCREENHEIGHT); rc = (*wipes[(CurrentWipeType-1)*3+1])(ticks); return rc; } // Final things for the wipe void wipe_Cleanup() { if (wipe_scr_start != NULL) { delete[] wipe_scr_start; wipe_scr_start = NULL; } if (wipe_scr_end != NULL) { delete[] wipe_scr_end; wipe_scr_end = NULL; } if (CurrentWipeType > 0) { (*wipes[(CurrentWipeType-1)*3+2])(0); } }