/* #include "info.h" #include "a_pickups.h" #include "a_artifacts.h" #include "gstrings.h" #include "p_local.h" #include "gi.h" #include "s_sound.h" */ // Boost Armor Artifact (Dragonskin Bracers) -------------------------------- class AArtiBoostArmor : public AInventory { DECLARE_CLASS (AArtiBoostArmor, AInventory) public: bool Use (bool pickup); }; IMPLEMENT_CLASS (AArtiBoostArmor) bool AArtiBoostArmor::Use (bool pickup) { int count = 0; if (gameinfo.gametype == GAME_Hexen) { AHexenArmor *armor; for (int i = 0; i < 4; ++i) { armor = Spawn (0,0,0, NO_REPLACE); armor->flags |= MF_DROPPED; armor->health = i; armor->Amount = 1; if (!armor->CallTryPickup (Owner)) { armor->Destroy (); } else { count++; } } return count != 0; } else { ABasicArmorBonus *armor = Spawn (0,0,0, NO_REPLACE); armor->flags |= MF_DROPPED; armor->SaveAmount = 50; armor->MaxSaveAmount = 300; if (!armor->CallTryPickup (Owner)) { armor->Destroy (); return false; } else { return true; } } }