/* ** c_console.cpp ** Implements the console itself ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "templates.h" #include "p_setup.h" #include #include #include #include #include "version.h" #include "g_game.h" #include "c_bind.h" #include "c_console.h" #include "c_cvars.h" #include "c_dispatch.h" #include "hu_stuff.h" #include "i_system.h" #include "i_video.h" #include "i_input.h" #include "m_swap.h" #include "v_palette.h" #include "v_video.h" #include "v_text.h" #include "w_wad.h" #include "sbar.h" #include "s_sound.h" #include "s_sndseq.h" #include "doomstat.h" #include "d_gui.h" #include "v_video.h" #include "cmdlib.h" #include "d_net.h" #include "g_level.h" #include "d_event.h" #include "d_player.h" #include "c_consolebuffer.h" #include "gi.h" #define LEFTMARGIN 8 #define RIGHTMARGIN 8 #define BOTTOMARGIN 12 CUSTOM_CVAR(Int, con_buffersize, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) { // ensure a minimum size if (self >= 0 && self < 128) self = 128; } FConsoleBuffer *conbuffer; static void C_TabComplete (bool goForward); static bool C_TabCompleteList (); static bool TabbedLast; // True if last key pressed was tab static bool TabbedList; // True if tab list was shown CVAR(Bool, con_notablist, false, CVAR_ARCHIVE) static FTextureID conback; static DWORD conshade; static bool conline; extern int gametic; extern bool automapactive; // in AM_map.c extern bool advancedemo; extern FBaseCVar *CVars; extern FConsoleCommand *Commands[FConsoleCommand::HASH_SIZE]; unsigned ConCols; int ConWidth; bool vidactive = false; bool cursoron = false; int ConBottom, ConScroll, RowAdjust; int CursorTicker; constate_e ConsoleState = c_up; static int TopLine, InsertLine; static void ClearConsole (); struct GameAtExit { GameAtExit *Next; char Command[1]; }; static GameAtExit *ExitCmdList; #define SCROLLUP 1 #define SCROLLDN 2 #define SCROLLNO 0 EXTERN_CVAR (Bool, show_messages) static unsigned int TickerAt, TickerMax; static bool TickerPercent; static const char *TickerLabel; static bool TickerVisible; static bool ConsoleDrawing; // Buffer for AddToConsole() static char *work = NULL; static int worklen = 0; CVAR(Float, con_notifytime, 3.f, CVAR_ARCHIVE) CVAR(Bool, con_centernotify, false, CVAR_ARCHIVE) CUSTOM_CVAR(Int, con_scaletext, 1, CVAR_ARCHIVE) // Scale notify text at high resolutions? { if (self < 0) self = 0; if (self > 3) self = 3; } CUSTOM_CVAR(Int, con_scale, 0, CVAR_ARCHIVE) { if (self < 0) self = 0; } int active_con_scale() { int scale = con_scale; if (scale <= 0) { scale = CleanXfac - 1; if (scale <= 0) { scale = 1; } } return scale; } int active_con_scaletext() { switch (con_scaletext) { default: case 0: return 1; case 1: return uiscale; case 2: return 2; case 3: return 4; } } CUSTOM_CVAR(Float, con_alpha, 0.75f, CVAR_ARCHIVE) { if (self < 0.f) self = 0.f; if (self > 1.f) self = 1.f; } // Command to run when Ctrl-D is pressed at start of line CVAR(String, con_ctrl_d, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG) struct History { struct History *Older; struct History *Newer; FString String; }; struct FCommandBuffer { FString Text; // The actual command line text unsigned CursorPos; unsigned StartPos; // First character to display FCommandBuffer() { CursorPos = StartPos = 0; } FCommandBuffer(const FCommandBuffer &o) { Text = o.Text; CursorPos = o.CursorPos; StartPos = o.StartPos; } void Draw(int x, int y, int scale, bool cursor) { if (scale == 1) { screen->DrawChar(ConFont, CR_ORANGE, x, y, '\x1c', TAG_DONE); screen->DrawText(ConFont, CR_ORANGE, x + ConFont->GetCharWidth(0x1c), y, &Text[StartPos], TAG_DONE); if (cursor) { screen->DrawChar(ConFont, CR_YELLOW, x + ConFont->GetCharWidth(0x1c) + (CursorPos - StartPos) * ConFont->GetCharWidth(0xb), y, '\xb', TAG_DONE); } } else { screen->DrawChar(ConFont, CR_ORANGE, x, y, '\x1c', DTA_VirtualWidth, screen->GetWidth() / scale, DTA_VirtualHeight, screen->GetHeight() / scale, DTA_KeepRatio, true, TAG_DONE); screen->DrawText(ConFont, CR_ORANGE, x + ConFont->GetCharWidth(0x1c), y, &Text[StartPos], DTA_VirtualWidth, screen->GetWidth() / scale, DTA_VirtualHeight, screen->GetHeight() / scale, DTA_KeepRatio, true, TAG_DONE); if (cursor) { screen->DrawChar(ConFont, CR_YELLOW, x + ConFont->GetCharWidth(0x1c) + (CursorPos - StartPos) * ConFont->GetCharWidth(0xb), y, '\xb', DTA_VirtualWidth, screen->GetWidth() / scale, DTA_VirtualHeight, screen->GetHeight() / scale, DTA_KeepRatio, true, TAG_DONE); } } } void MakeStartPosGood() { int n = StartPos; unsigned cols = ConCols / active_con_scale(); if (StartPos >= Text.Len()) { // Start of visible line is beyond end of line n = CursorPos - cols + 2; } if ((CursorPos - StartPos) >= cols - 2) { // The cursor is beyond the visible part of the line n = CursorPos - cols + 2; } if (StartPos > CursorPos) { // The cursor is in front of the visible part of the line n = CursorPos; } StartPos = MAX(0, n); } void CursorStart() { CursorPos = 0; StartPos = 0; } void CursorEnd() { CursorPos = Text.Len(); StartPos = 0; MakeStartPosGood(); } void CursorLeft() { if (CursorPos > 0) { CursorPos--; MakeStartPosGood(); } } void CursorRight() { if (CursorPos < Text.Len()) { CursorPos++; MakeStartPosGood(); } } void DeleteLeft() { if (CursorPos > 0) { Text.Remove(CursorPos - 1, 1); CursorPos--; MakeStartPosGood(); } } void DeleteRight() { if (CursorPos < Text.Len()) { Text.Remove(CursorPos, 1); MakeStartPosGood(); } } void AddChar(int character) { ///FIXME: Not Unicode-aware if (CursorPos == Text.Len()) { Text += char(character); } else { char foo = char(character); Text.Insert(CursorPos, &foo, 1); } CursorPos++; MakeStartPosGood(); } void AddString(FString clip) { if (clip.IsNotEmpty()) { // Only paste the first line. long brk = clip.IndexOfAny("\r\n\b"); if (brk >= 0) { clip.Truncate(brk); } if (Text.IsEmpty()) { Text = clip; } else { Text.Insert(CursorPos, clip); } CursorPos += clip.Len(); MakeStartPosGood(); } } void SetString(FString str) { Text = str; CursorPos = Text.Len(); MakeStartPosGood(); } }; static FCommandBuffer CmdLine; #define MAXHISTSIZE 50 static struct History *HistHead = NULL, *HistTail = NULL, *HistPos = NULL; static int HistSize; #define NUMNOTIFIES 4 #define NOTIFYFADETIME 6 static struct NotifyText { int TimeOut; int PrintLevel; FString Text; } NotifyStrings[NUMNOTIFIES]; static int NotifyTop, NotifyTopGoal; int PrintColors[PRINTLEVELS+2] = { CR_RED, CR_GOLD, CR_GRAY, CR_GREEN, CR_GREEN, CR_GOLD }; static void setmsgcolor (int index, int color); FILE *Logfile = NULL; void C_AddNotifyString (int printlevel, const char *source); FIntCVar msglevel ("msg", 0, CVAR_ARCHIVE); CUSTOM_CVAR (Int, msg0color, 6, CVAR_ARCHIVE) { setmsgcolor (0, self); } CUSTOM_CVAR (Int, msg1color, 5, CVAR_ARCHIVE) { setmsgcolor (1, self); } CUSTOM_CVAR (Int, msg2color, 2, CVAR_ARCHIVE) { setmsgcolor (2, self); } CUSTOM_CVAR (Int, msg3color, 3, CVAR_ARCHIVE) { setmsgcolor (3, self); } CUSTOM_CVAR (Int, msg4color, 3, CVAR_ARCHIVE) { setmsgcolor (4, self); } CUSTOM_CVAR (Int, msgmidcolor, 5, CVAR_ARCHIVE) { setmsgcolor (PRINTLEVELS, self); } CUSTOM_CVAR (Int, msgmidcolor2, 4, CVAR_ARCHIVE) { setmsgcolor (PRINTLEVELS+1, self); } static void maybedrawnow (bool tick, bool force) { // FIXME: Does not work right with hw2d if (ConsoleDrawing || screen == NULL || screen->IsLocked () || screen->Accel2D || ConFont == NULL) { return; } if (vidactive && (((tick || gameaction != ga_nothing) && ConsoleState == c_down) || gamestate == GS_STARTUP)) { static size_t lastprinttime = 0; size_t nowtime = I_GetTime(false); if (nowtime - lastprinttime > 1 || force) { screen->Lock (false); C_DrawConsole (false); screen->Update (); lastprinttime = nowtime; } } } struct TextQueue { TextQueue (bool notify, int printlevel, const char *text) : Next(NULL), bNotify(notify), PrintLevel(printlevel), Text(text) { } TextQueue *Next; bool bNotify; int PrintLevel; FString Text; }; TextQueue *EnqueuedText, **EnqueuedTextTail = &EnqueuedText; void EnqueueConsoleText (bool notify, int printlevel, const char *text) { TextQueue *queued = new TextQueue (notify, printlevel, text); *EnqueuedTextTail = queued; EnqueuedTextTail = &queued->Next; } void DequeueConsoleText () { TextQueue *queued = EnqueuedText; while (queued != NULL) { TextQueue *next = queued->Next; if (queued->bNotify) { C_AddNotifyString (queued->PrintLevel, queued->Text); } else { AddToConsole (queued->PrintLevel, queued->Text); } delete queued; queued = next; } EnqueuedText = NULL; EnqueuedTextTail = &EnqueuedText; } void C_InitConback() { conback = TexMan.CheckForTexture ("CONBACK", FTexture::TEX_MiscPatch); if (!conback.isValid()) { conback = TexMan.GetTexture (gameinfo.TitlePage, FTexture::TEX_MiscPatch); conshade = MAKEARGB(175,0,0,0); conline = true; } else { conshade = 0; conline = false; } } void C_InitConsole (int width, int height, bool ingame) { int cwidth, cheight; vidactive = ingame; if (ConFont != NULL) { cwidth = ConFont->GetCharWidth ('M'); cheight = ConFont->GetHeight(); } else { cwidth = cheight = 8; } ConWidth = (width - LEFTMARGIN - RIGHTMARGIN); ConCols = ConWidth / cwidth; if (conbuffer == NULL) conbuffer = new FConsoleBuffer; } //========================================================================== // // CCMD atexit // //========================================================================== CCMD (atexit) { if (argv.argc() == 1) { Printf ("Registered atexit commands:\n"); GameAtExit *record = ExitCmdList; while (record != NULL) { Printf ("%s\n", record->Command); record = record->Next; } return; } for (int i = 1; i < argv.argc(); ++i) { GameAtExit *record = (GameAtExit *)M_Malloc ( sizeof(GameAtExit)+strlen(argv[i])); strcpy (record->Command, argv[i]); record->Next = ExitCmdList; ExitCmdList = record; } } //========================================================================== // // C_DeinitConsole // // Executes the contents of the atexit cvar, if any, at quit time. // Then releases all of the console's memory. // //========================================================================== void C_DeinitConsole () { GameAtExit *cmd = ExitCmdList; while (cmd != NULL) { GameAtExit *next = cmd->Next; AddCommandString (cmd->Command); M_Free (cmd); cmd = next; } // Free command history History *hist = HistTail; while (hist != NULL) { History *next = hist->Newer; free (hist); hist = next; } HistTail = HistHead = HistPos = NULL; // Free cvars allocated at runtime FBaseCVar *var, *next, **nextp; for (var = CVars, nextp = &CVars; var != NULL; var = next) { next = var->m_Next; if (var->GetFlags() & CVAR_UNSETTABLE) { delete var; *nextp = next; } else { nextp = &var->m_Next; } } // Free alias commands. (i.e. The "commands" that can be allocated // at runtime.) for (size_t i = 0; i < countof(Commands); ++i) { FConsoleCommand *cmd = Commands[i]; while (cmd != NULL) { FConsoleCommand *next = cmd->m_Next; if (cmd->IsAlias()) { delete cmd; } cmd = next; } } // Make sure all tab commands are cleared before the memory for // their names is deallocated. C_ClearTabCommands (); // Free AddToConsole()'s work buffer if (work != NULL) { free (work); work = NULL; worklen = 0; } if (conbuffer != NULL) { delete conbuffer; conbuffer = NULL; } } static void ClearConsole () { if (conbuffer != NULL) { conbuffer->Clear(); } TopLine = InsertLine = 0; } static void setmsgcolor (int index, int color) { if ((unsigned)color >= (unsigned)NUM_TEXT_COLORS) color = 0; PrintColors[index] = color; } extern int DisplayWidth; void C_AddNotifyString (int printlevel, const char *source) { static enum { NEWLINE, APPENDLINE, REPLACELINE } addtype = NEWLINE; FBrokenLines *lines; int i, len, width; if ((printlevel != 128 && !show_messages) || !(len = (int)strlen (source)) || gamestate == GS_FULLCONSOLE || gamestate == GS_DEMOSCREEN) return; if (ConsoleDrawing) { EnqueueConsoleText (true, printlevel, source); return; } if (active_con_scaletext() == 0) { width = DisplayWidth / CleanXfac; } else { width = DisplayWidth / active_con_scaletext(); } if (addtype == APPENDLINE && NotifyStrings[NUMNOTIFIES-1].PrintLevel == printlevel) { FString str = NotifyStrings[NUMNOTIFIES-1].Text + source; lines = V_BreakLines (SmallFont, width, str); } else { lines = V_BreakLines (SmallFont, width, source); addtype = (addtype == APPENDLINE) ? NEWLINE : addtype; } if (lines == NULL) return; for (i = 0; lines[i].Width >= 0; i++) { if (addtype == NEWLINE) { for (int j = 0; j < NUMNOTIFIES-1; ++j) { NotifyStrings[j] = NotifyStrings[j+1]; } } NotifyStrings[NUMNOTIFIES-1].Text = lines[i].Text; NotifyStrings[NUMNOTIFIES-1].TimeOut = gametic + (int)(con_notifytime * TICRATE); NotifyStrings[NUMNOTIFIES-1].PrintLevel = printlevel; addtype = NEWLINE; } V_FreeBrokenLines (lines); lines = NULL; switch (source[len-1]) { case '\r': addtype = REPLACELINE; break; case '\n': addtype = NEWLINE; break; default: addtype = APPENDLINE; break; } NotifyTopGoal = 0; } void AddToConsole (int printlevel, const char *text) { conbuffer->AddText(printlevel, text, Logfile); } /* Adds a string to the console and also to the notify buffer */ int PrintString (int printlevel, const char *outline) { if (printlevel < msglevel || *outline == '\0') { return 0; } if (printlevel != PRINT_LOG) { I_PrintStr (outline); AddToConsole (printlevel, outline); if (vidactive && screen && SmallFont) { C_AddNotifyString (printlevel, outline); maybedrawnow (false, false); } } else if (Logfile != NULL) { fputs (outline, Logfile); fflush (Logfile); } return (int)strlen (outline); } extern bool gameisdead; int VPrintf (int printlevel, const char *format, va_list parms) { if (gameisdead) return 0; FString outline; outline.VFormat (format, parms); return PrintString (printlevel, outline.GetChars()); } int Printf (int printlevel, const char *format, ...) { va_list argptr; int count; va_start (argptr, format); count = VPrintf (printlevel, format, argptr); va_end (argptr); return count; } int Printf (const char *format, ...) { va_list argptr; int count; va_start (argptr, format); count = VPrintf (PRINT_HIGH, format, argptr); va_end (argptr); return count; } int DPrintf (int level, const char *format, ...) { va_list argptr; int count; if (developer >= level) { va_start (argptr, format); count = VPrintf (PRINT_HIGH, format, argptr); va_end (argptr); return count; } else { return 0; } } void C_FlushDisplay () { int i; for (i = 0; i < NUMNOTIFIES; i++) NotifyStrings[i].TimeOut = 0; } void C_AdjustBottom () { if (gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) ConBottom = SCREENHEIGHT; else if (ConBottom > SCREENHEIGHT / 2 || ConsoleState == c_down) ConBottom = SCREENHEIGHT / 2; } void C_NewModeAdjust () { C_InitConsole (SCREENWIDTH, SCREENHEIGHT, true); C_FlushDisplay (); C_AdjustBottom (); } int consoletic = 0; void C_Ticker () { static int lasttic = 0; consoletic++; if (lasttic == 0) lasttic = consoletic - 1; if (con_buffersize > 0) { conbuffer->ResizeBuffer(con_buffersize); } if (ConsoleState != c_up) { if (ConsoleState == c_falling) { ConBottom += (consoletic - lasttic) * (SCREENHEIGHT * 2 / 25); if (ConBottom >= SCREENHEIGHT / 2) { ConBottom = SCREENHEIGHT / 2; ConsoleState = c_down; } } else if (ConsoleState == c_rising) { ConBottom -= (consoletic - lasttic) * (SCREENHEIGHT * 2 / 25); if (ConBottom <= 0) { ConsoleState = c_up; ConBottom = 0; } } } if (--CursorTicker <= 0) { cursoron ^= 1; CursorTicker = C_BLINKRATE; } lasttic = consoletic; if (NotifyTopGoal > NotifyTop) { NotifyTop++; } else if (NotifyTopGoal < NotifyTop) { NotifyTop--; } } static void C_DrawNotifyText () { bool center = (con_centernotify != 0.f); int i, line, lineadv, color, j, skip; bool canskip; if (gamestate == GS_FULLCONSOLE || gamestate == GS_DEMOSCREEN/* || menuactive != MENU_Off*/) return; line = NotifyTop; skip = 0; canskip = true; lineadv = SmallFont->GetHeight (); if (active_con_scaletext() == 0) { lineadv *= CleanYfac; } BorderTopRefresh = screen->GetPageCount (); for (i = 0; i < NUMNOTIFIES; i++) { if (NotifyStrings[i].TimeOut == 0) continue; j = NotifyStrings[i].TimeOut - gametic; if (j > 0) { if (!show_messages && NotifyStrings[i].PrintLevel != 128) continue; double alpha; if (j < NOTIFYFADETIME) { alpha = 1. * j / NOTIFYFADETIME; } else { alpha = 1; } if (NotifyStrings[i].PrintLevel >= PRINTLEVELS) color = CR_UNTRANSLATED; else color = PrintColors[NotifyStrings[i].PrintLevel]; if (active_con_scaletext() == 0) { if (!center) screen->DrawText (SmallFont, color, 0, line, NotifyStrings[i].Text, DTA_CleanNoMove, true, DTA_AlphaF, alpha, TAG_DONE); else screen->DrawText (SmallFont, color, (SCREENWIDTH - SmallFont->StringWidth (NotifyStrings[i].Text)*CleanXfac)/2, line, NotifyStrings[i].Text, DTA_CleanNoMove, true, DTA_AlphaF, alpha, TAG_DONE); } else if (active_con_scaletext() == 1) { if (!center) screen->DrawText (SmallFont, color, 0, line, NotifyStrings[i].Text, DTA_AlphaF, alpha, TAG_DONE); else screen->DrawText (SmallFont, color, (SCREENWIDTH - SmallFont->StringWidth (NotifyStrings[i].Text))/2, line, NotifyStrings[i].Text, DTA_AlphaF, alpha, TAG_DONE); } else { if (!center) screen->DrawText (SmallFont, color, 0, line, NotifyStrings[i].Text, DTA_VirtualWidth, screen->GetWidth() / active_con_scaletext(), DTA_VirtualHeight, screen->GetHeight() / active_con_scaletext(), DTA_KeepRatio, true, DTA_AlphaF, alpha, TAG_DONE); else screen->DrawText (SmallFont, color, (screen->GetWidth() - SmallFont->StringWidth (NotifyStrings[i].Text) * active_con_scaletext()) / 2 / active_con_scaletext(), line, NotifyStrings[i].Text, DTA_VirtualWidth, screen->GetWidth() / active_con_scaletext(), DTA_VirtualHeight, screen->GetHeight() / active_con_scaletext(), DTA_KeepRatio, true, DTA_AlphaF, alpha, TAG_DONE); } line += lineadv; canskip = false; } else { if (canskip) { NotifyTop += lineadv; line += lineadv; skip++; } NotifyStrings[i].TimeOut = 0; } } if (canskip) { NotifyTop = NotifyTopGoal; } } void C_InitTicker (const char *label, unsigned int max, bool showpercent) { TickerPercent = showpercent; TickerMax = max; TickerLabel = label; TickerAt = 0; maybedrawnow (true, false); } void C_SetTicker (unsigned int at, bool forceUpdate) { TickerAt = at > TickerMax ? TickerMax : at; maybedrawnow (true, TickerVisible ? forceUpdate : false); } void C_DrawConsole (bool hw2d) { static int oldbottom = 0; int lines, left, offset; int textScale = active_con_scale(); left = LEFTMARGIN; lines = (ConBottom/textScale-ConFont->GetHeight()*2)/ConFont->GetHeight(); if (-ConFont->GetHeight() + lines*ConFont->GetHeight() > ConBottom/textScale - ConFont->GetHeight()*7/2) { offset = -ConFont->GetHeight()/2; lines--; } else { offset = -ConFont->GetHeight(); } if ((ConBottom < oldbottom) && (gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL) && (viewwindowx || viewwindowy) && viewactive) { V_SetBorderNeedRefresh(); } oldbottom = ConBottom; if (ConsoleState == c_up) { C_DrawNotifyText (); return; } else if (ConBottom) { int visheight; FTexture *conpic = TexMan[conback]; visheight = ConBottom; screen->DrawTexture (conpic, 0, visheight - screen->GetHeight(), DTA_DestWidth, screen->GetWidth(), DTA_DestHeight, screen->GetHeight(), DTA_ColorOverlay, conshade, DTA_AlphaF, (hw2d && gamestate != GS_FULLCONSOLE) ? (double)con_alpha : 1., DTA_Masked, false, TAG_DONE); if (conline && visheight < screen->GetHeight()) { screen->Clear (0, visheight, screen->GetWidth(), visheight+1, 0, 0); } if (ConBottom >= 12) { if (textScale == 1) screen->DrawText (ConFont, CR_ORANGE, SCREENWIDTH - 8 - ConFont->StringWidth (GetVersionString()), ConBottom / textScale - ConFont->GetHeight() - 4, GetVersionString(), TAG_DONE); else screen->DrawText(ConFont, CR_ORANGE, SCREENWIDTH / textScale - 8 - ConFont->StringWidth(GetVersionString()), ConBottom / textScale - ConFont->GetHeight() - 4, GetVersionString(), DTA_VirtualWidth, screen->GetWidth() / textScale, DTA_VirtualHeight, screen->GetHeight() / textScale, DTA_KeepRatio, true, TAG_DONE); if (TickerMax) { char tickstr[256]; const int tickerY = ConBottom / textScale - ConFont->GetHeight() - 4; size_t i; int tickend = ConCols / textScale - SCREENWIDTH / textScale / 90 - 6; int tickbegin = 0; if (TickerLabel) { tickbegin = (int)strlen (TickerLabel) + 2; mysnprintf (tickstr, countof(tickstr), "%s: ", TickerLabel); } if (tickend > 256 - ConFont->GetCharWidth(0x12)) tickend = 256 - ConFont->GetCharWidth(0x12); tickstr[tickbegin] = 0x10; memset (tickstr + tickbegin + 1, 0x11, tickend - tickbegin); tickstr[tickend + 1] = 0x12; tickstr[tickend + 2] = ' '; if (TickerPercent) { mysnprintf (tickstr + tickend + 3, countof(tickstr) - tickend - 3, "%d%%", Scale (TickerAt, 100, TickerMax)); } else { tickstr[tickend+3] = 0; } if (textScale == 1) screen->DrawText (ConFont, CR_BROWN, LEFTMARGIN, tickerY, tickstr, TAG_DONE); else screen->DrawText (ConFont, CR_BROWN, LEFTMARGIN, tickerY, tickstr, DTA_VirtualWidth, screen->GetWidth() / textScale, DTA_VirtualHeight, screen->GetHeight() / textScale, DTA_KeepRatio, true, TAG_DONE); // Draw the marker i = LEFTMARGIN+5+tickbegin*8 + Scale (TickerAt, (SDWORD)(tickend - tickbegin)*8, TickerMax); if (textScale == 1) screen->DrawChar (ConFont, CR_ORANGE, (int)i, tickerY, 0x13, TAG_DONE); else screen->DrawChar(ConFont, CR_ORANGE, (int)i, tickerY, 0x13, DTA_VirtualWidth, screen->GetWidth() / textScale, DTA_VirtualHeight, screen->GetHeight() / textScale, DTA_KeepRatio, true, TAG_DONE); TickerVisible = true; } else { TickerVisible = false; } } // Apply palette blend effects if (StatusBar != NULL && !hw2d) { player_t *player = StatusBar->CPlayer; if (player->camera != NULL && player->camera->player != NULL) { player = player->camera->player; } if (player->BlendA != 0 && (gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL)) { screen->Dim (PalEntry ((unsigned char)(player->BlendR*255), (unsigned char)(player->BlendG*255), (unsigned char)(player->BlendB*255)), player->BlendA, 0, ConBottom, screen->GetWidth(), screen->GetHeight() - ConBottom); ST_SetNeedRefresh(); V_SetBorderNeedRefresh(); } } } if (menuactive != MENU_Off) { return; } if (lines > 0) { // No more enqueuing because adding new text to the console won't touch the actual print data. conbuffer->FormatText(ConFont, ConWidth / textScale); unsigned int consolelines = conbuffer->GetFormattedLineCount(); FBrokenLines **blines = conbuffer->GetLines(); FBrokenLines **printline = blines + consolelines - 1 - RowAdjust; int bottomline = ConBottom / textScale - ConFont->GetHeight()*2 - 4; ConsoleDrawing = true; for(FBrokenLines **p = printline; p >= blines && lines > 0; p--, lines--) { if (textScale == 1) { screen->DrawText(ConFont, CR_TAN, LEFTMARGIN, offset + lines * ConFont->GetHeight(), (*p)->Text, TAG_DONE); } else { screen->DrawText(ConFont, CR_TAN, LEFTMARGIN, offset + lines * ConFont->GetHeight(), (*p)->Text, DTA_VirtualWidth, screen->GetWidth() / textScale, DTA_VirtualHeight, screen->GetHeight() / textScale, DTA_KeepRatio, true, TAG_DONE); } } ConsoleDrawing = false; if (ConBottom >= 20) { if (gamestate != GS_STARTUP) { // Make a copy of the command line, in case an input event is handled // while we draw the console and it changes. FCommandBuffer command(CmdLine); command.Draw(left, bottomline, textScale, cursoron); } if (RowAdjust && ConBottom >= ConFont->GetHeight()*7/2) { // Indicate that the view has been scrolled up (10) // and if we can scroll no further (12) if (textScale == 1) screen->DrawChar (ConFont, CR_GREEN, 0, bottomline, RowAdjust == conbuffer->GetFormattedLineCount() ? 12 : 10, TAG_DONE); else screen->DrawChar(ConFont, CR_GREEN, 0, bottomline, RowAdjust == conbuffer->GetFormattedLineCount() ? 12 : 10, DTA_VirtualWidth, screen->GetWidth() / textScale, DTA_VirtualHeight, screen->GetHeight() / textScale, DTA_KeepRatio, true, TAG_DONE); } } } } void C_FullConsole () { if (demoplayback) G_CheckDemoStatus (); D_QuitNetGame (); advancedemo = false; ConsoleState = c_down; HistPos = NULL; TabbedLast = false; TabbedList = false; if (gamestate != GS_STARTUP) { gamestate = GS_FULLCONSOLE; level.Music = ""; S_Start (); P_FreeLevelData (); V_SetBlend (0,0,0,0); } else { C_AdjustBottom (); } } void C_ToggleConsole () { if (gamestate == GS_DEMOSCREEN || demoplayback) { gameaction = ga_fullconsole; } else if (!chatmodeon && (ConsoleState == c_up || ConsoleState == c_rising) && menuactive == MENU_Off) { ConsoleState = c_falling; HistPos = NULL; TabbedLast = false; TabbedList = false; } else if (gamestate != GS_FULLCONSOLE && gamestate != GS_STARTUP) { ConsoleState = c_rising; C_FlushDisplay (); } } void C_HideConsole () { if (gamestate != GS_FULLCONSOLE) { ConsoleState = c_up; ConBottom = 0; HistPos = NULL; } } static bool C_HandleKey (event_t *ev, FCommandBuffer &buffer) { int data1 = ev->data1; switch (ev->subtype) { default: return false; case EV_GUI_Char: // Add keypress to command line buffer.AddChar(ev->data1); HistPos = NULL; TabbedLast = false; TabbedList = false; break; case EV_GUI_WheelUp: case EV_GUI_WheelDown: if (!(ev->data3 & GKM_SHIFT)) { data1 = GK_PGDN + EV_GUI_WheelDown - ev->subtype; } else { data1 = GK_DOWN + EV_GUI_WheelDown - ev->subtype; } // Intentional fallthrough case EV_GUI_KeyDown: case EV_GUI_KeyRepeat: switch (data1) { case '\t': // Try to do tab-completion C_TabComplete ((ev->data3 & GKM_SHIFT) ? false : true); break; case GK_PGUP: if (ev->data3 & (GKM_SHIFT|GKM_CTRL)) { // Scroll console buffer up one page RowAdjust += (SCREENHEIGHT-4)/active_con_scale() / ((gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) ? ConFont->GetHeight() : ConFont->GetHeight()*2) - 3; } else if (RowAdjust < conbuffer->GetFormattedLineCount()) { // Scroll console buffer up if (ev->subtype == EV_GUI_WheelUp) { RowAdjust += 3; } else { RowAdjust++; } if (RowAdjust > conbuffer->GetFormattedLineCount()) { RowAdjust = conbuffer->GetFormattedLineCount(); } } break; case GK_PGDN: if (ev->data3 & (GKM_SHIFT|GKM_CTRL)) { // Scroll console buffer down one page const int scrollamt = (SCREENHEIGHT-4)/active_con_scale() / ((gamestate == GS_FULLCONSOLE || gamestate == GS_STARTUP) ? ConFont->GetHeight() : ConFont->GetHeight()*2) - 3; if (RowAdjust < scrollamt) { RowAdjust = 0; } else { RowAdjust -= scrollamt; } } else if (RowAdjust > 0) { // Scroll console buffer down if (ev->subtype == EV_GUI_WheelDown) { RowAdjust = MAX (0, RowAdjust - 3); } else { RowAdjust--; } } break; case GK_HOME: if (ev->data3 & GKM_CTRL) { // Move to top of console buffer RowAdjust = conbuffer->GetFormattedLineCount(); } else { // Move cursor to start of line buffer.CursorStart(); } break; case GK_END: if (ev->data3 & GKM_CTRL) { // Move to bottom of console buffer RowAdjust = 0; } else { // Move cursor to end of line buffer.CursorEnd(); } break; case GK_LEFT: // Move cursor left one character buffer.CursorLeft(); break; case GK_RIGHT: // Move cursor right one character buffer.CursorRight(); break; case '\b': // Erase character to left of cursor buffer.DeleteLeft(); TabbedLast = false; TabbedList = false; break; case GK_DEL: // Erase character under cursor buffer.DeleteRight(); TabbedLast = false; TabbedList = false; break; case GK_UP: // Move to previous entry in the command history if (HistPos == NULL) { HistPos = HistHead; } else if (HistPos->Older) { HistPos = HistPos->Older; } if (HistPos) { buffer.SetString(HistPos->String); } TabbedLast = false; TabbedList = false; break; case GK_DOWN: // Move to next entry in the command history if (HistPos && HistPos->Newer) { HistPos = HistPos->Newer; buffer.SetString(HistPos->String); } else { HistPos = NULL; buffer.SetString(""); } TabbedLast = false; TabbedList = false; break; case 'X': if (ev->data3 & GKM_CTRL) { buffer.SetString(""); TabbedLast = TabbedList = false; } break; case 'D': if (ev->data3 & GKM_CTRL && buffer.Text.Len() == 0) { // Control-D pressed on an empty line if (strlen(con_ctrl_d) == 0) { break; // Replacement is empty, so do nothing } buffer.SetString(*con_ctrl_d); } else { break; } // Intentional fall-through for command(s) added with Ctrl-D case '\r': // Execute command line (ENTER) buffer.Text.StripLeftRight(); Printf(127, TEXTCOLOR_WHITE "]%s\n", buffer.Text.GetChars()); AddCommandString(buffer.Text.LockBuffer()); buffer.Text.UnlockBuffer(); if (buffer.Text.Len() == 0) { // Command line is empty, so do nothing to the history } else if (HistHead && HistHead->String.CompareNoCase(buffer.Text) == 0) { // Command line was the same as the previous one, // so leave the history list alone } else { // Command line is different from last command line, // or there is nothing in the history list, // so add it to the history list. History *temp = new History; temp->String = buffer.Text; temp->Older = HistHead; if (HistHead) { HistHead->Newer = temp; } temp->Newer = NULL; HistHead = temp; if (!HistTail) { HistTail = temp; } if (HistSize == MAXHISTSIZE) { HistTail = HistTail->Newer; delete HistTail->Older; HistTail->Older = NULL; } else { HistSize++; } } HistPos = NULL; buffer.SetString(""); TabbedLast = false; TabbedList = false; break; case '`': // Check to see if we have ` bound to the console before accepting // it as a way to close the console. if (Bindings.GetBinding(KEY_GRAVE).CompareNoCase("toggleconsole")) { break; } case GK_ESCAPE: // Close console and clear command line. But if we're in the // fullscreen console mode, there's nothing to fall back on // if it's closed, so open the main menu instead. if (gamestate == GS_STARTUP) { return false; } else if (gamestate == GS_FULLCONSOLE) { C_DoCommand ("menu_main"); } else { buffer.SetString(""); HistPos = NULL; C_ToggleConsole (); } break; case 'C': case 'V': TabbedLast = false; TabbedList = false; #ifdef __APPLE__ if (ev->data3 & GKM_META) #else // !__APPLE__ if (ev->data3 & GKM_CTRL) #endif // __APPLE__ { if (data1 == 'C') { // copy to clipboard if (buffer.Text.IsNotEmpty()) { I_PutInClipboard(buffer.Text); } } else { // paste from clipboard buffer.AddString(I_GetFromClipboard(false)); HistPos = NULL; } break; } break; } break; #ifdef __unix__ case EV_GUI_MButtonDown: buffer.AddString(I_GetFromClipboard(true)); HistPos = NULL; break; #endif } // Ensure that the cursor is always visible while typing CursorTicker = C_BLINKRATE; cursoron = 1; return true; } bool C_Responder (event_t *ev) { if (ev->type != EV_GUI_Event || ConsoleState == c_up || ConsoleState == c_rising || menuactive != MENU_Off) { return false; } return C_HandleKey(ev, CmdLine); } CCMD (history) { struct History *hist = HistTail; while (hist) { Printf (" %s\n", hist->String); hist = hist->Newer; } } CCMD (clear) { C_FlushDisplay (); ClearConsole (); } CCMD (echo) { int last = argv.argc()-1; for (int i = 1; i <= last; ++i) { FString formatted = strbin1 (argv[i]); Printf ("%s%s", formatted.GetChars(), i!=last ? " " : "\n"); } } /* Printing in the middle of the screen */ CVAR (Float, con_midtime, 3.f, CVAR_ARCHIVE) static const char bar1[] = TEXTCOLOR_RED "\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36" "\36\36\36\36\36\36\36\36\36\36\36\36\37" TEXTCOLOR_TAN "\n"; static const char bar2[] = TEXTCOLOR_RED "\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36" "\36\36\36\36\36\36\36\36\36\36\36\36\37" TEXTCOLOR_GREEN "\n"; static const char bar3[] = TEXTCOLOR_RED "\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36" "\36\36\36\36\36\36\36\36\36\36\36\36\37" TEXTCOLOR_NORMAL "\n"; static const char logbar[] = "\n<------------------------------->\n"; void C_MidPrint (FFont *font, const char *msg) { if (StatusBar == NULL || screen == NULL) return; if (msg != NULL) { AddToConsole (-1, bar1); AddToConsole (-1, msg); AddToConsole (-1, bar3); StatusBar->AttachMessage (new DHUDMessage (font, msg, 1.5f, 0.375f, 0, 0, (EColorRange)PrintColors[PRINTLEVELS], con_midtime), MAKE_ID('C','N','T','R')); } else { StatusBar->DetachMessage (MAKE_ID('C','N','T','R')); } } void C_MidPrintBold (FFont *font, const char *msg) { if (msg) { AddToConsole (-1, bar2); AddToConsole (-1, msg); AddToConsole (-1, bar3); StatusBar->AttachMessage (new DHUDMessage (font, msg, 1.5f, 0.375f, 0, 0, (EColorRange)PrintColors[PRINTLEVELS+1], con_midtime), MAKE_ID('C','N','T','R')); } else { StatusBar->DetachMessage (MAKE_ID('C','N','T','R')); } } /****** Tab completion code ******/ struct TabData { int UseCount; FName TabName; TabData() : UseCount(0) { } TabData(const char *name) : UseCount(1), TabName(name) { } TabData(const TabData &other) : UseCount(other.UseCount), TabName(other.TabName) { } }; static TArray TabCommands (TArray::NoInit); static int TabPos; // Last TabCommand tabbed to static int TabStart; // First char in CmdLine to use for tab completion static int TabSize; // Size of tab string static bool FindTabCommand (const char *name, int *stoppos, int len) { FName aname(name); unsigned int i; int cval = 1; for (i = 0; i < TabCommands.Size(); i++) { if (TabCommands[i].TabName == aname) { *stoppos = i; return true; } cval = strnicmp (TabCommands[i].TabName.GetChars(), name, len); if (cval >= 0) break; } *stoppos = i; return (cval == 0); } void C_AddTabCommand (const char *name) { int pos; if (FindTabCommand (name, &pos, INT_MAX)) { TabCommands[pos].UseCount++; } else { TabData tab(name); TabCommands.Insert (pos, tab); } } void C_RemoveTabCommand (const char *name) { if (TabCommands.Size() == 0) { // There are no tab commands that can be removed. // This is important to skip construction of aname // in case the NameManager has already been destroyed. return; } FName aname(name, true); if (aname == NAME_None) { return; } for (unsigned int i = 0; i < TabCommands.Size(); ++i) { if (TabCommands[i].TabName == aname) { if (--TabCommands[i].UseCount == 0) { TabCommands.Delete(i); } break; } } } void C_ClearTabCommands () { TabCommands.Clear(); } static int FindDiffPoint (FName name1, const char *str2) { const char *str1 = name1.GetChars(); int i; for (i = 0; tolower(str1[i]) == tolower(str2[i]); i++) if (str1[i] == 0 || str2[i] == 0) break; return i; } static void C_TabComplete (bool goForward) { unsigned i; int diffpoint; if (!TabbedLast) { bool cancomplete; // Skip any spaces at beginning of command line for (i = 0; i < CmdLine.Text.Len(); ++i) { if (CmdLine.Text[i] != ' ') break; } if (i == CmdLine.Text.Len()) { // Line was nothing but spaces return; } TabStart = i; TabSize = CmdLine.Text.Len() - TabStart; if (!FindTabCommand(&CmdLine.Text[TabStart], &TabPos, TabSize)) return; // No initial matches // Show a list of possible completions, if more than one. if (TabbedList || con_notablist) { cancomplete = true; } else { cancomplete = C_TabCompleteList (); TabbedList = true; } if (goForward) { // Position just before the list of completions so that when TabPos // gets advanced below, it will be at the first one. --TabPos; } else { // Find the last matching tab, then go one past it. while (++TabPos < (int)TabCommands.Size()) { if (FindDiffPoint(TabCommands[TabPos].TabName, &CmdLine.Text[TabStart]) < TabSize) { break; } } } TabbedLast = true; if (!cancomplete) { return; } } if ((goForward && ++TabPos == (int)TabCommands.Size()) || (!goForward && --TabPos < 0)) { TabbedLast = false; CmdLine.Text.Truncate(TabSize); } else { diffpoint = FindDiffPoint(TabCommands[TabPos].TabName, &CmdLine.Text[TabStart]); if (diffpoint < TabSize) { // No more matches TabbedLast = false; CmdLine.Text.Truncate(TabSize - TabStart); } else { CmdLine.Text.Truncate(TabStart); CmdLine.Text << TabCommands[TabPos].TabName << ' '; } } CmdLine.CursorPos = CmdLine.Text.Len(); CmdLine.MakeStartPosGood(); } static bool C_TabCompleteList () { int nummatches, i; size_t maxwidth; int commonsize = INT_MAX; nummatches = 0; maxwidth = 0; for (i = TabPos; i < (int)TabCommands.Size(); ++i) { if (FindDiffPoint (TabCommands[i].TabName, &CmdLine.Text[TabStart]) < TabSize) { break; } else { if (i > TabPos) { // This keeps track of the longest common prefix for all the possible // completions, so we can fill in part of the command for the user if // the longest common prefix is longer than what the user already typed. int diffpt = FindDiffPoint (TabCommands[i-1].TabName, TabCommands[i].TabName.GetChars()); if (diffpt < commonsize) { commonsize = diffpt; } } nummatches++; maxwidth = MAX (maxwidth, strlen (TabCommands[i].TabName.GetChars())); } } if (nummatches > 1) { size_t x = 0; maxwidth += 3; Printf (TEXTCOLOR_BLUE "Completions for %s:\n", CmdLine.Text.GetChars()); for (i = TabPos; nummatches > 0; ++i, --nummatches) { // [Dusk] Print console commands blue, CVars green, aliases red. const char* colorcode = ""; FConsoleCommand* ccmd; if (FindCVar (TabCommands[i].TabName, NULL)) colorcode = TEXTCOLOR_GREEN; else if ((ccmd = FConsoleCommand::FindByName (TabCommands[i].TabName)) != NULL) { if (ccmd->IsAlias()) colorcode = TEXTCOLOR_RED; else colorcode = TEXTCOLOR_LIGHTBLUE; } Printf ("%s%-*s", colorcode, int(maxwidth), TabCommands[i].TabName.GetChars()); x += maxwidth; if (x > ConCols / active_con_scale() - maxwidth) { x = 0; Printf ("\n"); } } if (x != 0) { Printf ("\n"); } // Fill in the longest common prefix, if it's longer than what was typed. if (TabSize != commonsize) { TabSize = commonsize; CmdLine.Text.Truncate(TabStart); CmdLine.Text.AppendCStrPart(TabCommands[TabPos].TabName.GetChars(), commonsize); CmdLine.CursorPos = CmdLine.Text.Len(); } return false; } return true; }