/* ** d_protocol.h ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __D_PROTOCOL_H__ #define __D_PROTOCOL_H__ #include "doomtype.h" // The IFF routines here all work with big-endian IDs, even if the host // system is little-endian. #define BIGE_ID(a,b,c,d) ((d)|((c)<<8)|((b)<<16)|((a)<<24)) #define FORM_ID BIGE_ID('F','O','R','M') #define ZDEM_ID BIGE_ID('Z','D','E','M') #define ZDHD_ID BIGE_ID('Z','D','H','D') #define VARS_ID BIGE_ID('V','A','R','S') #define UINF_ID BIGE_ID('U','I','N','F') #define COMP_ID BIGE_ID('C','O','M','P') #define BODY_ID BIGE_ID('B','O','D','Y') #define NETD_ID BIGE_ID('N','E','T','D') #define WEAP_ID BIGE_ID('W','E','A','P') struct zdemoheader_s { BYTE demovermajor; BYTE demoverminor; BYTE minvermajor; BYTE minverminor; BYTE map[8]; unsigned int rngseed; BYTE consoleplayer; }; struct usercmd_t { DWORD buttons; short pitch; // up/down short yaw; // left/right short roll; // "tilt" short forwardmove; short sidemove; short upmove; }; // When transmitted, the above message is preceded by a byte // indicating which fields are actually present in the message. enum { UCMDF_BUTTONS = 0x01, UCMDF_PITCH = 0x02, UCMDF_YAW = 0x04, UCMDF_FORWARDMOVE = 0x08, UCMDF_SIDEMOVE = 0x10, UCMDF_UPMOVE = 0x20, UCMDF_ROLL = 0x40, }; // When changing the following enum, be sure to update Net_SkipCommand() // and Net_DoCommand() in d_net.cpp. enum EDemoCommand { DEM_BAD, // 0 Bad command DEM_USERCMD, // 1 Player movement DEM_EMPTYUSERCMD, // 2 Equivalent to [DEM_USERCMD, 0] DEM_UNDONE2, // 3 DEM_MUSICCHANGE, // 4 Followed by name of new music DEM_PRINT, // 5 Print string to console DEM_CENTERPRINT, // 6 Print string to middle of screen DEM_STOP, // 7 End of demo DEM_UINFCHANGED, // 8 User info changed DEM_SINFCHANGED, // 9 Server/Host info changed DEM_GENERICCHEAT, // 10 Next byte is cheat to apply (see next enum) DEM_GIVECHEAT, // 11 String: item to give, Word: quantity DEM_SAY, // 12 Byte: who to talk to, String: message to display DEM_DROPPLAYER, // 13 Not implemented, takes a byte DEM_CHANGEMAP, // 14 Name of map to change to DEM_SUICIDE, // 15 Player wants to die DEM_ADDBOT, // 16 Byte: botshift, String: userinfo for bot, 4 Bytes: skill (aiming, perfection, reaction, isp) DEM_KILLBOTS, // 17 Remove all bots from the world DEM_INVUSEALL, // 18 Use every item (panic!) DEM_INVUSE, // 19 4 bytes: ID of item to use DEM_PAUSE, // 20 Pause game DEM_SAVEGAME, // 21 String: Filename, String: Description DEM_UNDONE3, // 22 DEM_UNDONE4, // 23 DEM_UNDONE5, // 24 DEM_UNDONE6, // 25 DEM_SUMMON, // 26 String: Thing to fabricate DEM_FOV, // 27 Byte: New FOV for all players DEM_MYFOV, // 28 Byte: New FOV for this player DEM_CHANGEMAP2, // 29 Byte: Position in new map, String: name of new map DEM_UNDONE7, // 30 DEM_UNDONE8, // 31 DEM_RUNSCRIPT, // 32 Word: Script#, Byte: # of args; each arg is a 4-byte int DEM_SINFCHANGEDXOR, // 33 Like DEM_SINFCHANGED, but data is a byte indicating how to set a bit DEM_INVDROP, // 34 4 bytes: ID of item to drop DEM_WARPCHEAT, // 35 4 bytes: 2 for x, 2 for y DEM_CENTERVIEW, // 36 DEM_SUMMONFRIEND, // 37 String: Thing to fabricate DEM_SPRAY, // 38 String: The decal to spray DEM_CROUCH, // 39 DEM_RUNSCRIPT2, // 40 Same as DEM_RUNSCRIPT, but always executes DEM_CHECKAUTOSAVE, // 41 Check if the user has autosaves enabled. Ignored for demoplayback. DEM_DOAUTOSAVE, // 42 An autosave should be made DEM_MORPHEX, // 43 String: The class to morph to. DEM_SUMMONFOE, // 44 String: Thing to fabricate DEM_UNDONE9, // 45 DEM_UNDONE10, // 46 DEM_TAKECHEAT, // 47 String: item to take, Word: quantity DEM_ADDCONTROLLER, // 48 Player to add to the controller list. DEM_DELCONTROLLER, // 49 Player to remove from the controller list. DEM_KILLCLASSCHEAT, // 50 String: Class to kill. DEM_UNDONE11, // 51 DEM_SUMMON2, // 52 String: Thing to fabricate, WORD: angle offset DEM_SUMMONFRIEND2, // 53 DEM_SUMMONFOE2, // 54 DEM_ADDSLOTDEFAULT, // 55 DEM_ADDSLOT, // 56 DEM_SETSLOT, // 57 DEM_SUMMONMBF, // 58 DEM_CONVREPLY, // 59 Word: Dialogue node, Byte: Reply number DEM_CONVCLOSE, // 60 DEM_CONVNULL, // 61 DEM_RUNSPECIAL, // 62 Word: Special number, Byte: Arg count, Ints: Args DEM_SETPITCHLIMIT, // 63 Byte: Up limit, Byte: Down limit (in degrees) DEM_ADVANCEINTER, // 64 Advance intermission screen state DEM_RUNNAMEDSCRIPT, // 65 String: Script name, Byte: Arg count + Always flag; each arg is a 4-byte int DEM_REVERTCAMERA, // 66 DEM_SETSLOTPNUM, // 67 Byte: player number, the rest is the same as DEM_SETSLOT DEM_REMOVE, // 68 DEM_FINISHGAME, // 69 }; // The following are implemented by cht_DoCheat in m_cheat.cpp enum ECheatCommand { CHT_GOD, CHT_NOCLIP, CHT_NOTARGET, CHT_CHAINSAW, CHT_IDKFA, CHT_IDFA, CHT_BEHOLDV, CHT_BEHOLDS, CHT_BEHOLDI, CHT_BEHOLDR, CHT_BEHOLDA, CHT_BEHOLDL, CHT_PUMPUPI, CHT_PUMPUPM, CHT_PUMPUPT, CHT_PUMPUPH, CHT_PUMPUPP, CHT_PUMPUPS, CHT_IDDQD, // Same as CHT_GOD, but sets health CHT_MASSACRE, CHT_CHASECAM, CHT_FLY, CHT_MORPH, CHT_POWER, CHT_HEALTH, CHT_KEYS, CHT_TAKEWEAPS, CHT_NOWUDIE, CHT_ALLARTI, CHT_PUZZLE, CHT_MDK, // Kill actor player is aiming at CHT_ANUBIS, CHT_NOVELOCITY, CHT_DONNYTRUMP, CHT_LEGO, CHT_RESSURECT, // [GRB] CHT_CLEARFROZENPROPS, CHT_FREEZE, CHT_GIMMIEA, CHT_GIMMIEB, CHT_GIMMIEC, CHT_GIMMIED, CHT_GIMMIEE, CHT_GIMMIEF, CHT_GIMMIEG, CHT_GIMMIEH, CHT_GIMMIEI, CHT_GIMMIEJ, CHT_GIMMIEZ, CHT_BUDDHA, CHT_NOCLIP2, CHT_BUDDHA2, CHT_GOD2 }; void StartChunk (int id, BYTE **stream); void FinishChunk (BYTE **stream); void SkipChunk (BYTE **stream); int UnpackUserCmd (usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream); int PackUserCmd (const usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream); int WriteUserCmdMessage (usercmd_t *ucmd, const usercmd_t *basis, BYTE **stream); struct ticcmd_t; int SkipTicCmd (BYTE **stream, int count); void ReadTicCmd (BYTE **stream, int player, int tic); void RunNetSpecs (int player, int buf); int ReadByte (BYTE **stream); int ReadWord (BYTE **stream); int ReadLong (BYTE **stream); float ReadFloat (BYTE **stream); char *ReadString (BYTE **stream); const char *ReadStringConst(BYTE **stream); void WriteByte (BYTE val, BYTE **stream); void WriteWord (short val, BYTE **stream); void WriteLong (int val, BYTE **stream); void WriteFloat (float val, BYTE **stream); void WriteString (const char *string, BYTE **stream); #endif //__D_PROTOCOL_H__