class DoomStatusScreen : StatusScreen { int intermissioncounter; override void initStats () { intermissioncounter = gameinfo.intermissioncounter; CurState = StatCount; acceleratestage = 0; sp_state = 1; cnt_kills[0] = cnt_items[0] = cnt_secret[0] = -1; cnt_time = cnt_par = -1; cnt_pause = GameTicRate; cnt_total_time = -1; } override void updateStats () { if (acceleratestage && sp_state != 10) { acceleratestage = 0; sp_state = 10; PlaySound("intermission/nextstage"); cnt_kills[0] = Plrs[me].skills; cnt_items[0] = Plrs[me].sitems; cnt_secret[0] = Plrs[me].ssecret; cnt_time = Thinker.Tics2Seconds(Plrs[me].stime); cnt_par = wbs.partime / GameTicRate; cnt_total_time = Thinker.Tics2Seconds(wbs.totaltime); } if (sp_state == 2) { if (intermissioncounter) { cnt_kills[0] += 2; if (!(bcnt&3)) PlaySound("intermission/tick"); } if (!intermissioncounter || cnt_kills[0] >= Plrs[me].skills) { cnt_kills[0] = Plrs[me].skills; PlaySound("intermission/nextstage"); sp_state++; } } else if (sp_state == 4) { if (intermissioncounter) { cnt_items[0] += 2; if (!(bcnt&3)) PlaySound("intermission/tick"); } if (!intermissioncounter || cnt_items[0] >= Plrs[me].sitems) { cnt_items[0] = Plrs[me].sitems; PlaySound("intermission/nextstage"); sp_state++; } } else if (sp_state == 6) { if (intermissioncounter) { cnt_secret[0] += 2; if (!(bcnt&3)) PlaySound("intermission/tick"); } if (!intermissioncounter || cnt_secret[0] >= Plrs[me].ssecret) { cnt_secret[0] = Plrs[me].ssecret; PlaySound("intermission/nextstage"); sp_state++; } } else if (sp_state == 8) { if (intermissioncounter) { if (!(bcnt&3)) PlaySound("intermission/tick"); cnt_time += 3; cnt_par += 3; cnt_total_time += 3; } int sec = Thinker.Tics2Seconds(Plrs[me].stime); if (!intermissioncounter || cnt_time >= sec) cnt_time = sec; int tsec = Thinker.Tics2Seconds(wbs.totaltime); if (!intermissioncounter || cnt_total_time >= tsec) cnt_total_time = tsec; int psec = wbs.partime / GameTicRate; if (!intermissioncounter || cnt_par >= psec) { cnt_par = psec; if (cnt_time >= sec) { cnt_total_time = tsec; PlaySound("intermission/nextstage"); sp_state++; } } } else if (sp_state == 10) { if (acceleratestage) { PlaySound("intermission/paststats"); initShowNextLoc(); } } else if (sp_state & 1) { if (!--cnt_pause) { sp_state++; cnt_pause = GameTicRate; } } } override void drawStats (void) { // line height int lh = IntermissionFont.GetHeight() * 3 / 2; drawLF(); // For visual consistency, only use the patches here if all are present. bool useGfx = TexMan.OkForLocalization(Kills, "$TXT_IMKILLS") && TexMan.OkForLocalization(Items, "$TXT_IMITEMS") && TexMan.OkForLocalization(P_secret, "$TXT_IMSECRETS") && TexMan.OkForLocalization(Timepic, "$TXT_IMTIME") && (!wbs.partime || TexMan.OkForLocalization(Par, "$TXT_IMPAR")); // The font color may only be used when the entire screen is printed as text. // Otherwise the text based parts should not be translated to match the other graphics patches. let tcolor = useGfx? Font.CR_UNTRANSLATED : content.mColor; Font printFont; Font textFont = generic_ui? NewSmallFont : content.mFont; int statsx = SP_STATSX; int timey = SP_TIMEY; if (wi_showtotaltime) timey = min(SP_TIMEY, 200 - 2 * lh); if (useGfx) { printFont = IntermissionFont; DrawTexture (Kills, statsx, SP_STATSY); DrawTexture (Items, statsx, SP_STATSY+lh); DrawTexture (P_secret, statsx, SP_STATSY+2*lh); DrawTexture (Timepic, SP_TIMEX, timey); if (wbs.partime) DrawTexture (Par, 160 + SP_TIMEX, timey); } else { // Check if everything fits on the screen. String percentage = wi_percents? " 0000%" : " 0000/0000"; int perc_width = textFont.StringWidth(percentage); int k_width = textFont.StringWidth("$TXT_IMKILLS"); int i_width = textFont.StringWidth("$TXT_IMITEMS"); int s_width = textFont.StringWidth("$TXT_IMSECRETS"); int allwidth = max(k_width, i_width, s_width) + perc_width; if ((SP_STATSX*2 + allwidth) > 320) // The content does not fit so adjust the position a bit. { statsx = max(0, (320 - allwidth) / 2); } printFont = generic_ui? IntermissionFont : content.mFont; DrawText (textFont, tcolor, statsx, SP_STATSY, "$TXT_IMKILLS"); DrawText (textFont, tcolor, statsx, SP_STATSY+lh, "$TXT_IMITEMS"); DrawText (textFont, tcolor, statsx, SP_STATSY+2*lh, "$TXT_IMSECRETS"); DrawText (textFont, tcolor, SP_TIMEX, timey, "$TXT_IMTIME"); if (wbs.partime) DrawText (textFont, tcolor, 160 + SP_TIMEX, timey, "$TXT_IMPAR"); } drawPercent (printFont, 320 - statsx, SP_STATSY, cnt_kills[0], wbs.maxkills, true, tcolor); drawPercent (printFont, 320 - statsx, SP_STATSY+lh, cnt_items[0], wbs.maxitems, true, tcolor); drawPercent (printFont, 320 - statsx, SP_STATSY+2*lh, cnt_secret[0], wbs.maxsecret, true, tcolor); drawTimeFont (printFont, 160 - SP_TIMEX, timey, cnt_time, tcolor); // This really sucks - not just by its message - and should have been removed long ago! // To avoid problems here, the "sucks" text only gets printed if the lump is present, this even applies to the text replacement. if (cnt_time >= wbs.sucktime * 60 * 60 && wbs.sucktime > 0 && Sucks.IsValid()) { // "sucks" int x = 160 - SP_TIMEX; int y = timey; if (useGfx && TexMan.OkForLocalization(Sucks, "$TXT_IMSUCKS")) { let size = TexMan.GetScaledSize(Sucks); DrawTexture (Sucks, x - size.X, y - size.Y - 2); } else { DrawText (textFont, tColor, x - printFont.StringWidth("$TXT_IMSUCKS"), y - printFont.GetHeight() - 2, "$TXT_IMSUCKS"); } } if (wi_showtotaltime) { drawTimeFont (printFont, 160 - SP_TIMEX, timey + lh, cnt_total_time, tcolor); } if (wbs.partime) { drawTimeFont (printFont, 320 - SP_TIMEX, timey, cnt_par, tcolor); } } } class RavenStatusScreen : DoomStatusScreen { override void drawStats (void) { // line height int lh = IntermissionFont.GetHeight() * 3 / 2; drawLF(); Font textFont = generic_ui? NewSmallFont : content.mFont; let tcolor = content.mColor; DrawText (textFont, tcolor, 50, 65, "$TXT_IMKILLS", shadow:true); DrawText (textFont, tcolor, 50, 90, "$TXT_IMITEMS", shadow:true); DrawText (textFont, tcolor, 50, 115, "$TXT_IMSECRETS", shadow:true); int countpos = gameinfo.gametype==GAME_Strife? 285:270; if (sp_state >= 2) { drawPercent (textFont, countpos, 65, cnt_kills[0], wbs.maxkills, true, tcolor); } if (sp_state >= 4) { drawPercent (textFont, countpos, 90, cnt_items[0], wbs.maxitems, true, tcolor); } if (sp_state >= 6) { drawPercent (textFont, countpos, 115, cnt_secret[0], wbs.maxsecret, true, tcolor); } if (sp_state >= 8) { DrawText (textFont, tcolor, 85, 160, "$TXT_IMTIME", shadow:true); drawTimeFont (textFont, 249, 160, cnt_time, tcolor); if (wi_showtotaltime) { drawTimeFont (textFont, 249, 180, cnt_total_time, tcolor); } } } }