#ifndef DOBJTYPE_H #define DOBJTYPE_H #ifndef __DOBJECT_H__ #error You must #include "dobject.h" to get dobjtype.h #endif typedef std::pair FTypeAndOffset; #include "vm.h" // Variable/parameter/field flags ------------------------------------------- // Making all these different storage types use a common set of flags seems // like the simplest thing to do. enum { VARF_Optional = (1<<0), // func param is optional VARF_Method = (1<<1), // func has an implied self parameter VARF_Action = (1<<2), // func has implied owner and state parameters VARF_Native = (1<<3), // func is native code, field is natively defined VARF_ReadOnly = (1<<4), // field is read only, do not write to it VARF_Private = (1<<5), // field is private to containing class VARF_Protected = (1<<6), // field is only accessible by containing class and children. VARF_Deprecated = (1<<7), // Deprecated fields should output warnings when used. VARF_Virtual = (1<<8), // function is virtual VARF_Final = (1<<9), // Function may not be overridden in subclasses VARF_In = (1<<10), VARF_Out = (1<<11), VARF_Implicit = (1<<12), // implicitly created parameters (i.e. do not compare types when checking function signatures) VARF_Static = (1<<13), // static class data (by necessity read only.) VARF_InternalAccess = (1<<14), // overrides VARF_ReadOnly for internal script code. VARF_Override = (1<<15), // overrides a virtual function from the parent class. VARF_Ref = (1<<16), // argument is passed by reference. VARF_Transient = (1<<17) // don't auto serialize field. }; // Symbol information ------------------------------------------------------- class PTypeBase : public DObject { DECLARE_ABSTRACT_CLASS(PTypeBase, DObject) public: virtual FString QualifiedName() const { return ""; } }; class PSymbol : public PTypeBase { DECLARE_ABSTRACT_CLASS(PSymbol, PTypeBase); public: virtual ~PSymbol(); virtual FString QualifiedName() const { return SymbolName.GetChars(); } FName SymbolName; protected: PSymbol(FName name) { SymbolName = name; } }; // An action function ------------------------------------------------------- struct FState; struct StateCallData; class VMFrameStack; struct VMValue; struct VMReturn; class VMFunction; // A VM function ------------------------------------------------------------ class PSymbolVMFunction : public PSymbol { DECLARE_CLASS(PSymbolVMFunction, PSymbol); HAS_OBJECT_POINTERS; public: VMFunction *Function; PSymbolVMFunction(FName name) : PSymbol(name) {} PSymbolVMFunction() : PSymbol(NAME_None) {} }; // A symbol for a type ------------------------------------------------------ class PSymbolType : public PSymbol { DECLARE_CLASS(PSymbolType, PSymbol); HAS_OBJECT_POINTERS; public: class PType *Type; PSymbolType(FName name, class PType *ty) : PSymbol(name), Type(ty) {} PSymbolType() : PSymbol(NAME_None) {} }; // A symbol table ----------------------------------------------------------- struct PSymbolTable { PSymbolTable(); PSymbolTable(PSymbolTable *parent); ~PSymbolTable(); size_t MarkSymbols(); // Sets the table to use for searches if this one doesn't contain the // requested symbol. void SetParentTable (PSymbolTable *parent); PSymbolTable *GetParentTable() const { return ParentSymbolTable; } // Finds a symbol in the table, optionally searching parent tables // as well. PSymbol *FindSymbol (FName symname, bool searchparents) const; // Like FindSymbol with searchparents set true, but also returns the // specific symbol table the symbol was found in. PSymbol *FindSymbolInTable(FName symname, PSymbolTable *&symtable); // Places the symbol in the table and returns a pointer to it or NULL if // a symbol with the same name is already in the table. This symbol is // not copied and will be freed when the symbol table is destroyed. PSymbol *AddSymbol (PSymbol *sym); // Similar to AddSymbol but always succeeds. Returns the symbol that used // to be in the table with this name, if any. PSymbol *ReplaceSymbol(PSymbol *sym); // Frees all symbols from this table. void ReleaseSymbols(); typedef TMap MapType; MapType::Iterator GetIterator() { return MapType::Iterator(Symbols); } private: PSymbolTable *ParentSymbolTable; MapType Symbols; friend class DObject; }; // A symbol for a compiler tree node ---------------------------------------- class PSymbolTreeNode : public PSymbol { DECLARE_CLASS(PSymbolTreeNode, PSymbol); public: struct ZCC_TreeNode *Node; PSymbolTreeNode(FName name, struct ZCC_TreeNode *node) : PSymbol(name), Node(node) {} PSymbolTreeNode() : PSymbol(NAME_None) {} }; extern PSymbolTable GlobalSymbols; // Basic information shared by all types ------------------------------------ // Only one copy of a type is ever instantiated at one time. // - Enums, classes, and structs are defined by their names and outer classes. // - Pointers are uniquely defined by the type they point at. // - ClassPointers are also defined by their class restriction. // - Arrays are defined by their element type and count. // - DynArrays are defined by their element type. // - Maps are defined by their key and value types. // - Prototypes are defined by the argument and return types. // - Functions are defined by their names and outer objects. // In table form: // Outer Name Type Type2 Count // Enum * * // Class * * // Struct * * // Function * * // Pointer * // ClassPointer + * // Array * * // DynArray * // Map * * // Prototype *+ *+ struct ZCC_ExprConstant; class PClassType; class PType : public PTypeBase { //DECLARE_ABSTRACT_CLASS_WITH_META(PType, DObject, PClassType); // We need to unravel the _WITH_META macro, since PClassType isn't defined yet, // and we can't define it until we've defined PClass. But we can't define that // without defining PType. DECLARE_ABSTRACT_CLASS(PType, PTypeBase) HAS_OBJECT_POINTERS; protected: enum { MetaClassNum = CLASSREG_PClassType }; public: typedef PClassType MetaClass; MetaClass *GetClass() const; struct Conversion { Conversion(PType *target, void (*convert)(ZCC_ExprConstant *, class FSharedStringArena &)) : TargetType(target), ConvertConstant(convert) {} PType *TargetType; void (*ConvertConstant)(ZCC_ExprConstant *val, class FSharedStringArena &strdump); }; unsigned int Size; // this type's size unsigned int Align; // this type's preferred alignment PType *HashNext; // next type in this type table PSymbolTable Symbols; bool MemberOnly = false; // type may only be used as a struct/class member but not as a local variable or function argument. FString mDescriptiveName; BYTE loadOp, storeOp, moveOp, RegType, RegCount; PType(unsigned int size = 1, unsigned int align = 1); virtual ~PType(); virtual bool isNumeric() { return false; } bool AddConversion(PType *target, void (*convertconst)(ZCC_ExprConstant *, class FSharedStringArena &)); int FindConversion(PType *target, const Conversion **slots, int numslots); // Writes the value of a variable of this type at (addr) to an archive, preceded by // a tag indicating its type. The tag is there so that variable types can be changed // without completely breaking savegames, provided that the change isn't between // totally unrelated types. virtual void WriteValue(FSerializer &ar, const char *key,const void *addr) const; // Returns true if the stored value was compatible. False otherwise. // If the value was incompatible, then the memory at *addr is unchanged. virtual bool ReadValue(FSerializer &ar, const char *key,void *addr) const; // Sets the default value for this type at (base + offset) // If the default value is binary 0, then this function doesn't need // to do anything, because PClass::Extend() takes care of that. // // The stroffs array is so that types that need special initialization // and destruction (e.g. strings) can add their offsets to it for special // initialization when the object is created and destruction when the // object is destroyed. virtual void SetDefaultValue(void *base, unsigned offset, TArray *special=NULL) const; virtual void SetPointer(void *base, unsigned offset, TArray *ptrofs = NULL) const; // Initialize the value, if needed (e.g. strings) virtual void InitializeValue(void *addr, const void *def) const; // Destroy the value, if needed (e.g. strings) virtual void DestroyValue(void *addr) const; // Sets the value of a variable of this type at (addr) virtual void SetValue(void *addr, int val); virtual void SetValue(void *addr, double val); // Gets the value of a variable of this type at (addr) virtual int GetValueInt(void *addr) const; virtual double GetValueFloat(void *addr) const; // Gets the opcode to store from a register to memory int GetStoreOp() const { return storeOp; } // Gets the opcode to load from memory to a register int GetLoadOp() const { return loadOp; } // Gets the opcode to move from register to another register int GetMoveOp() const { return moveOp; } // Gets the register type for this type int GetRegType() const { return RegType; } int GetRegCount() const { return RegCount; } // Returns true if this type matches the two identifiers. Referring to the // above table, any type is identified by at most two characteristics. Each // type that implements this function will cast these to the appropriate type. // It is up to the caller to make sure they are the correct types. There is // only one prototype for this function in order to simplify type table // management. virtual bool IsMatch(intptr_t id1, intptr_t id2) const; // Get the type IDs used by IsMatch virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const; const char *DescriptiveName() const; size_t PropagateMark(); static void StaticInit(); private: // Stuff for type conversion searches class VisitQueue { public: VisitQueue() : In(0), Out(0) {} void Push(PType *type); PType *Pop(); bool IsEmpty() { return In == Out; } private: // This is a fixed-sized ring buffer. PType *Queue[64]; int In, Out; void Advance(int &ptr) { ptr = (ptr + 1) & (countof(Queue) - 1); } }; class VisitedNodeSet { public: VisitedNodeSet() { memset(Buckets, 0, sizeof(Buckets)); } void Insert(PType *node); bool Check(const PType *node); private: PType *Buckets[32]; size_t Hash(const PType *type) { return size_t(type) >> 4; } }; TArray Conversions; PType *PredType; PType *VisitNext; short PredConv; short Distance; void MarkPred(PType *pred, int conv, int dist) { PredType = pred; PredConv = conv; Distance = dist; } void FillConversionPath(const Conversion **slots); }; // Not-really-a-type types -------------------------------------------------- class PErrorType : public PType { DECLARE_CLASS(PErrorType, PType); public: PErrorType(int which = 1) : PType(0, which) {} }; class PVoidType : public PType { DECLARE_CLASS(PVoidType, PType); public: PVoidType() : PType(0, 1) {} }; // Some categorization typing ----------------------------------------------- class PBasicType : public PType { DECLARE_ABSTRACT_CLASS(PBasicType, PType); public: PBasicType(); PBasicType(unsigned int size, unsigned int align); }; class PCompoundType : public PType { DECLARE_ABSTRACT_CLASS(PCompoundType, PType); }; class PNamedType : public PCompoundType { DECLARE_ABSTRACT_CLASS(PNamedType, PCompoundType); HAS_OBJECT_POINTERS; public: PTypeBase *Outer; // object this type is contained within FName TypeName; // this type's name PNamedType() : Outer(NULL) { mDescriptiveName = "NamedType"; } PNamedType(FName name, PTypeBase *outer) : Outer(outer), TypeName(name) { mDescriptiveName = name.GetChars(); } virtual bool IsMatch(intptr_t id1, intptr_t id2) const; virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const; virtual FString QualifiedName() const; }; // Basic types -------------------------------------------------------------- class PInt : public PBasicType { DECLARE_CLASS(PInt, PBasicType); public: PInt(unsigned int size, bool unsign, bool compatible = true); void WriteValue(FSerializer &ar, const char *key,const void *addr) const override; bool ReadValue(FSerializer &ar, const char *key,void *addr) const override; virtual void SetValue(void *addr, int val); virtual void SetValue(void *addr, double val); virtual int GetValueInt(void *addr) const; virtual double GetValueFloat(void *addr) const; virtual bool isNumeric() override { return IntCompatible; } bool Unsigned; bool IntCompatible; protected: PInt(); void SetOps(); }; class PBool : public PInt { DECLARE_CLASS(PBool, PInt); public: PBool(); }; class PFloat : public PBasicType { DECLARE_CLASS(PFloat, PBasicType); public: PFloat(unsigned int size); void WriteValue(FSerializer &ar, const char *key,const void *addr) const override; bool ReadValue(FSerializer &ar, const char *key,void *addr) const override; virtual void SetValue(void *addr, int val); virtual void SetValue(void *addr, double val); virtual int GetValueInt(void *addr) const; virtual double GetValueFloat(void *addr) const; virtual bool isNumeric() override { return true; } protected: PFloat(); void SetOps(); private: struct SymbolInitF { ENamedName Name; double Value; }; struct SymbolInitI { ENamedName Name; int Value; }; void SetSingleSymbols(); void SetDoubleSymbols(); void SetSymbols(const SymbolInitF *syminit, size_t count); void SetSymbols(const SymbolInitI *syminit, size_t count); }; class PString : public PBasicType { DECLARE_CLASS(PString, PBasicType); public: PString(); void WriteValue(FSerializer &ar, const char *key,const void *addr) const override; bool ReadValue(FSerializer &ar, const char *key,void *addr) const override; void SetDefaultValue(void *base, unsigned offset, TArray *special=NULL) const override; void InitializeValue(void *addr, const void *def) const override; void DestroyValue(void *addr) const override; }; // Variations of integer types ---------------------------------------------- class PName : public PInt { DECLARE_CLASS(PName, PInt); public: PName(); void WriteValue(FSerializer &ar, const char *key,const void *addr) const override; bool ReadValue(FSerializer &ar, const char *key,void *addr) const override; }; class PSound : public PInt { DECLARE_CLASS(PSound, PInt); public: PSound(); void WriteValue(FSerializer &ar, const char *key,const void *addr) const override; bool ReadValue(FSerializer &ar, const char *key,void *addr) const override; }; class PSpriteID : public PInt { DECLARE_CLASS(PSpriteID, PInt); public: PSpriteID(); void WriteValue(FSerializer &ar, const char *key, const void *addr) const override; bool ReadValue(FSerializer &ar, const char *key, void *addr) const override; }; class PTextureID : public PInt { DECLARE_CLASS(PTextureID, PInt); public: PTextureID(); void WriteValue(FSerializer &ar, const char *key, const void *addr) const override; bool ReadValue(FSerializer &ar, const char *key, void *addr) const override; }; class PColor : public PInt { DECLARE_CLASS(PColor, PInt); public: PColor(); }; class PStateLabel : public PInt { DECLARE_CLASS(PStateLabel, PInt); public: PStateLabel(); }; // Pointers ----------------------------------------------------------------- class PPointer : public PBasicType { DECLARE_CLASS(PPointer, PBasicType); HAS_OBJECT_POINTERS; public: PPointer(); PPointer(PType *pointsat, bool isconst = false); PType *PointedType; bool IsConst; virtual bool IsMatch(intptr_t id1, intptr_t id2) const; virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const; void SetPointer(void *base, unsigned offset, TArray *special = NULL) const override; void WriteValue(FSerializer &ar, const char *key,const void *addr) const override; bool ReadValue(FSerializer &ar, const char *key,void *addr) const override; protected: void SetOps(); }; class PStatePointer : public PPointer { DECLARE_CLASS(PStatePointer, PPointer); public: PStatePointer(); void WriteValue(FSerializer &ar, const char *key, const void *addr) const override; bool ReadValue(FSerializer &ar, const char *key, void *addr) const override; }; class PClassPointer : public PPointer { DECLARE_CLASS(PClassPointer, PPointer); HAS_OBJECT_POINTERS; public: PClassPointer(class PClass *restrict); class PClass *ClassRestriction; // this is only here to block PPointer's implementation void SetPointer(void *base, unsigned offset, TArray *special = NULL) const override {} virtual bool IsMatch(intptr_t id1, intptr_t id2) const; virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const; protected: PClassPointer(); }; // Struct/class fields ------------------------------------------------------ // A PField describes a symbol that takes up physical space in the struct. class PField : public PSymbol { DECLARE_CLASS(PField, PSymbol); HAS_OBJECT_POINTERS public: PField(FName name, PType *type, DWORD flags = 0, size_t offset = 0, int bitvalue = 0); size_t Offset; PType *Type; DWORD Flags; int BitValue; protected: PField(); }; // Compound types ----------------------------------------------------------- class PEnum : public PNamedType { DECLARE_CLASS(PEnum, PNamedType); HAS_OBJECT_POINTERS; public: PEnum(FName name, PTypeBase *outer); PType *ValueType; TMap Values; protected: PEnum(); }; class PArray : public PCompoundType { DECLARE_CLASS(PArray, PCompoundType); HAS_OBJECT_POINTERS; public: PArray(PType *etype, unsigned int ecount); PType *ElementType; unsigned int ElementCount; unsigned int ElementSize; virtual bool IsMatch(intptr_t id1, intptr_t id2) const; virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const; void WriteValue(FSerializer &ar, const char *key,const void *addr) const override; bool ReadValue(FSerializer &ar, const char *key,void *addr) const override; void SetDefaultValue(void *base, unsigned offset, TArray *special) const override; void SetPointer(void *base, unsigned offset, TArray *special) const override; protected: PArray(); }; class PResizableArray : public PArray { DECLARE_CLASS(PResizableArray, PArray); HAS_OBJECT_POINTERS; public: PResizableArray(PType *etype); virtual bool IsMatch(intptr_t id1, intptr_t id2) const; virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const; protected: PResizableArray(); }; class PDynArray : public PCompoundType { DECLARE_CLASS(PDynArray, PCompoundType); HAS_OBJECT_POINTERS; public: PDynArray(PType *etype); PType *ElementType; virtual bool IsMatch(intptr_t id1, intptr_t id2) const; virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const; protected: PDynArray(); }; class PMap : public PCompoundType { DECLARE_CLASS(PMap, PCompoundType); HAS_OBJECT_POINTERS; public: PMap(PType *keytype, PType *valtype); PType *KeyType; PType *ValueType; virtual bool IsMatch(intptr_t id1, intptr_t id2) const; virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const; protected: PMap(); }; class PStruct : public PNamedType { DECLARE_CLASS(PStruct, PNamedType); public: PStruct(FName name, PTypeBase *outer); TArray Fields; bool HasNativeFields; virtual PField *AddField(FName name, PType *type, DWORD flags=0); virtual PField *AddNativeField(FName name, PType *type, size_t address, DWORD flags = 0, int bitvalue = 0); size_t PropagateMark(); void WriteValue(FSerializer &ar, const char *key,const void *addr) const override; bool ReadValue(FSerializer &ar, const char *key,void *addr) const override; void SetDefaultValue(void *base, unsigned offset, TArray *specials) const override; void SetPointer(void *base, unsigned offset, TArray *specials) const override; static void WriteFields(FSerializer &ar, const void *addr, const TArray &fields); bool ReadFields(FSerializer &ar, void *addr) const; protected: PStruct(); }; // a native struct will always be abstract and cannot be instantiated. All variables are references. // In addition, native structs can have methods (but no virtual ones.) class PNativeStruct : public PStruct { DECLARE_CLASS(PNativeStruct, PStruct); public: PNativeStruct(FName name = NAME_None); }; class PPrototype : public PCompoundType { DECLARE_CLASS(PPrototype, PCompoundType); public: PPrototype(const TArray &rettypes, const TArray &argtypes); TArray ArgumentTypes; TArray ReturnTypes; size_t PropagateMark(); virtual bool IsMatch(intptr_t id1, intptr_t id2) const; virtual void GetTypeIDs(intptr_t &id1, intptr_t &id2) const; protected: PPrototype(); }; // TBD: Should we really support overloading? class PFunction : public PSymbol { DECLARE_CLASS(PFunction, PSymbol); public: struct Variant { PPrototype *Proto; VMFunction *Implementation; TArray ArgFlags; // Should be the same length as Proto->ArgumentTypes TArray ArgNames; // we need the names to access them later when the function gets compiled. uint32_t Flags; int UseFlags; PStruct *SelfClass; }; TArray Variants; PStruct *OwningClass = nullptr; unsigned AddVariant(PPrototype *proto, TArray &argflags, TArray &argnames, VMFunction *impl, int flags, int useflags); int GetImplicitArgs() { if (Variants[0].Flags & VARF_Action) return 3; else if (Variants[0].Flags & VARF_Method) return 1; return 0; } size_t PropagateMark(); PFunction(PStruct *owner = nullptr, FName name = NAME_None) : PSymbol(name), OwningClass(owner) {} }; // Meta-info for every class derived from DObject --------------------------- enum { TentativeClass = UINT_MAX, }; class PClassClass; class PClass : public PNativeStruct { DECLARE_CLASS(PClass, PNativeStruct); HAS_OBJECT_POINTERS; protected: // We unravel _WITH_META here just as we did for PType. enum { MetaClassNum = CLASSREG_PClassClass }; TArray SpecialInits; void Derive(PClass *newclass, FName name); void InitializeSpecials(void *addr) const; void SetSuper(); public: typedef PClassClass MetaClass; MetaClass *GetClass() const; void WriteValue(FSerializer &ar, const char *key,const void *addr) const override; void WriteAllFields(FSerializer &ar, const void *addr) const; bool ReadValue(FSerializer &ar, const char *key,void *addr) const override; bool ReadAllFields(FSerializer &ar, void *addr) const; void InitializeDefaults(); int FindVirtualIndex(FName name, PPrototype *proto); virtual void DeriveData(PClass *newclass); static void StaticInit(); static void StaticShutdown(); static void StaticBootstrap(); // Per-class information ------------------------------------- PClass *ParentClass; // the class this class derives from const size_t *Pointers; // object pointers defined by this class *only* const size_t *FlatPointers; // object pointers defined by this class and all its superclasses; not initialized by default BYTE *Defaults; bool bRuntimeClass; // class was defined at run-time, not compile-time bool bExported; // This type has been declared in a script bool bDecorateClass; // may be subject to some idiosyncracies due to DECORATE backwards compatibility TArray Virtuals; // virtual function table void (*ConstructNative)(void *); // The rest are all functions and static data ---------------- PClass(); ~PClass(); void InsertIntoHash(); DObject *CreateNew() const; PClass *CreateDerivedClass(FName name, unsigned int size); PField *AddField(FName name, PType *type, DWORD flags=0) override; void InitializeActorInfo(); void BuildFlatPointers(); void DestroySpecials(void *addr) const; const PClass *NativeClass() const; // Returns true if this type is an ancestor of (or same as) the passed type. bool IsAncestorOf(const PClass *ti) const { while (ti) { if (this == ti) return true; ti = ti->ParentClass; } return false; } inline bool IsDescendantOf(const PClass *ti) const { return ti->IsAncestorOf(this); } // Find a type, given its name. const PClass *FindParentClass(FName name) const; PClass *FindParentClass(FName name) { return const_cast(const_cast(this)->FindParentClass(name)); } static PClass *FindClass(const char *name) { return FindClass(FName(name, true)); } static PClass *FindClass(const FString &name) { return FindClass(FName(name, true)); } static PClass *FindClass(ENamedName name) { return FindClass(FName(name)); } static PClass *FindClass(FName name); static PClassActor *FindActor(const char *name) { return FindActor(FName(name, true)); } static PClassActor *FindActor(const FString &name) { return FindActor(FName(name, true)); } static PClassActor *FindActor(ENamedName name) { return FindActor(FName(name)); } static PClassActor *FindActor(FName name); static VMFunction *FindFunction(FName cls, FName func); PClass *FindClassTentative(FName name); static TArray AllClasses; static bool bShutdown; }; class PClassType : public PClass { DECLARE_CLASS(PClassType, PClass); protected: public: PClassType(); virtual void DeriveData(PClass *newclass); PClass *TypeTableType; // The type to use for hashing into the type table }; inline PType::MetaClass *PType::GetClass() const { return static_cast(DObject::GetClass()); } class PClassClass : public PClassType { DECLARE_CLASS(PClassClass, PClassType); public: PClassClass(); }; inline PClass::MetaClass *PClass::GetClass() const { return static_cast(DObject::GetClass()); } // Type tables -------------------------------------------------------------- struct FTypeTable { enum { HASH_SIZE = 1021 }; PType *TypeHash[HASH_SIZE]; PType *FindType(PClass *metatype, intptr_t parm1, intptr_t parm2, size_t *bucketnum); void ReplaceType(PType *newtype, PType *oldtype, size_t bucket); void AddType(PType *type, PClass *metatype, intptr_t parm1, intptr_t parm2, size_t bucket); void AddType(PType *type); void Mark(); void Clear(); static size_t Hash(const PClass *p1, intptr_t p2, intptr_t p3); }; extern FTypeTable TypeTable; // Returns a type from the TypeTable. Will create one if it isn't present. PMap *NewMap(PType *keytype, PType *valuetype); PArray *NewArray(PType *type, unsigned int count); PResizableArray *NewResizableArray(PType *type); PDynArray *NewDynArray(PType *type); PPointer *NewPointer(PType *type, bool isconst = false); PClassPointer *NewClassPointer(PClass *restrict); PEnum *NewEnum(FName name, PTypeBase *outer); PStruct *NewStruct(FName name, PTypeBase *outer); PNativeStruct *NewNativeStruct(FName name, PTypeBase *outer); PPrototype *NewPrototype(const TArray &rettypes, const TArray &argtypes); // Built-in types ----------------------------------------------------------- extern PErrorType *TypeError; extern PErrorType *TypeAuto; extern PVoidType *TypeVoid; extern PInt *TypeSInt8, *TypeUInt8; extern PInt *TypeSInt16, *TypeUInt16; extern PInt *TypeSInt32, *TypeUInt32; extern PBool *TypeBool; extern PFloat *TypeFloat32, *TypeFloat64; extern PString *TypeString; extern PName *TypeName; extern PSound *TypeSound; extern PColor *TypeColor; extern PTextureID *TypeTextureID; extern PSpriteID *TypeSpriteID; extern PStruct *TypeVector2; extern PStruct *TypeVector3; extern PStruct *TypeColorStruct; extern PStruct *TypeStringStruct; extern PStatePointer *TypeState; extern PStateLabel *TypeStateLabel; extern PPointer *TypeNullPtr; // A constant value --------------------------------------------------------- class PSymbolConst : public PSymbol { DECLARE_CLASS(PSymbolConst, PSymbol); public: PType *ValueType; PSymbolConst(FName name, PType *type=NULL) : PSymbol(name), ValueType(type) {} PSymbolConst() : PSymbol(NAME_None), ValueType(NULL) {} }; // A constant numeric value ------------------------------------------------- class PSymbolConstNumeric : public PSymbolConst { DECLARE_CLASS(PSymbolConstNumeric, PSymbolConst); public: union { int Value; double Float; void *Pad; }; PSymbolConstNumeric(FName name, PType *type=NULL) : PSymbolConst(name, type) {} PSymbolConstNumeric(FName name, PType *type, int val) : PSymbolConst(name, type), Value(val) {} PSymbolConstNumeric(FName name, PType *type, unsigned int val) : PSymbolConst(name, type), Value((int)val) {} PSymbolConstNumeric(FName name, PType *type, double val) : PSymbolConst(name, type), Float(val) {} PSymbolConstNumeric() {} }; // A constant string value -------------------------------------------------- class PSymbolConstString : public PSymbolConst { DECLARE_CLASS(PSymbolConstString, PSymbolConst); public: FString Str; PSymbolConstString(FName name, FString &str) : PSymbolConst(name, TypeString), Str(str) {} PSymbolConstString() {} }; void ReleaseGlobalSymbols(); // Enumerations for serializing types in an archive ------------------------- enum ETypeVal : BYTE { VAL_Int8, VAL_UInt8, VAL_Int16, VAL_UInt16, VAL_Int32, VAL_UInt32, VAL_Int64, VAL_UInt64, VAL_Zero, VAL_One, VAL_Float32, VAL_Float64, VAL_String, VAL_Name, VAL_Struct, VAL_Array, VAL_Object, VAL_State, VAL_Class, }; #endif