/* ** Polygon Doom software renderer ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #pragma once #include "polyrenderer/drawers/poly_triangle.h" #include "p_effect.h" class RenderPolyParticle { public: void Render(PolyRenderThread *thread, const PolyClipPlane &clipPlane, particle_t *particle, subsector_t *sub, uint32_t stencilValue); private: static uint8_t *GetParticleTexture(); enum { NumParticleTextures = 3, ParticleTextureSize = 64 }; }; class PolyTranslucentParticle : public PolyTranslucentObject { public: PolyTranslucentParticle(particle_t *particle, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue) : PolyTranslucentObject(subsectorDepth, 0.0), particle(particle), sub(sub), StencilValue(stencilValue) { } void Render(PolyRenderThread *thread, const PolyClipPlane &portalPlane) override { RenderPolyParticle spr; spr.Render(thread, portalPlane, particle, sub, StencilValue + 1); } particle_t *particle = nullptr; subsector_t *sub = nullptr; uint32_t StencilValue = 0; };