/* ** DrawSpan code generation ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #include "precomp.h" #include "timestamp.h" #include "fixedfunction/drawspancodegen.h" #include "ssa/ssa_function.h" #include "ssa/ssa_scope.h" #include "ssa/ssa_for_block.h" #include "ssa/ssa_if_block.h" #include "ssa/ssa_stack.h" #include "ssa/ssa_function.h" #include "ssa/ssa_struct_type.h" #include "ssa/ssa_value.h" void DrawSpanCodegen::Generate(DrawSpanVariant variant, SSAValue args) { destorg = args[0][0].load(true); source = args[0][1].load(true); destpitch = args[0][2].load(true); stack_xfrac.store(args[0][3].load(true)); stack_yfrac.store(args[0][4].load(true)); xstep = args[0][5].load(true); ystep = args[0][6].load(true); x1 = args[0][7].load(true); x2 = args[0][8].load(true); y = args[0][9].load(true); xbits = args[0][10].load(true); ybits = args[0][11].load(true); light = args[0][12].load(true); srcalpha = args[0][13].load(true); destalpha = args[0][14].load(true); SSAShort light_alpha = args[0][15].load(true); SSAShort light_red = args[0][16].load(true); SSAShort light_green = args[0][17].load(true); SSAShort light_blue = args[0][18].load(true); SSAShort fade_alpha = args[0][19].load(true); SSAShort fade_red = args[0][20].load(true); SSAShort fade_green = args[0][21].load(true); SSAShort fade_blue = args[0][22].load(true); SSAShort desaturate = args[0][23].load(true); SSAInt flags = args[0][24].load(true); start_viewpos_x = args[0][25].load(true); step_viewpos_x = args[0][26].load(true); dynlights = args[0][27].load(true); num_dynlights = args[0][28].load(true); shade_constants.light = SSAVec4i(light_blue.zext_int(), light_green.zext_int(), light_red.zext_int(), light_alpha.zext_int()); shade_constants.fade = SSAVec4i(fade_blue.zext_int(), fade_green.zext_int(), fade_red.zext_int(), fade_alpha.zext_int()); shade_constants.desaturate = desaturate.zext_int(); count = x2 - x1 + 1; data = destorg[(x1 + y * destpitch) * 4]; yshift = 32 - ybits; xshift = yshift - xbits; xmask = ((SSAInt(1) << xbits) - 1) << ybits; // 64x64 is the most common case by far, so special case it. is_64x64 = xbits == SSAInt(6) && ybits == SSAInt(6); is_simple_shade = (flags & DrawSpanArgs::simple_shade) == SSAInt(DrawSpanArgs::simple_shade); is_nearest_filter = (flags & DrawSpanArgs::nearest_filter) == SSAInt(DrawSpanArgs::nearest_filter); SSAIfBlock branch; branch.if_block(is_simple_shade); LoopShade(variant, true); branch.else_block(); LoopShade(variant, false); branch.end_block(); } void DrawSpanCodegen::LoopShade(DrawSpanVariant variant, bool isSimpleShade) { SSAIfBlock branch; branch.if_block(is_nearest_filter); LoopFilter(variant, isSimpleShade, true); branch.else_block(); stack_xfrac.store(stack_xfrac.load() - (SSAInt(1) << (31 - xbits))); stack_yfrac.store(stack_yfrac.load() - (SSAInt(1) << (31 - ybits))); LoopFilter(variant, isSimpleShade, false); branch.end_block(); } void DrawSpanCodegen::LoopFilter(DrawSpanVariant variant, bool isSimpleShade, bool isNearestFilter) { SSAIfBlock branch; branch.if_block(is_64x64); { SSAInt sseLength = Loop4x(variant, isSimpleShade, isNearestFilter, true); Loop(sseLength * 4, variant, isSimpleShade, isNearestFilter, true); } branch.else_block(); { SSAInt sseLength = Loop4x(variant, isSimpleShade, isNearestFilter, false); Loop(sseLength * 4, variant, isSimpleShade, isNearestFilter, false); } branch.end_block(); } SSAInt DrawSpanCodegen::Loop4x(DrawSpanVariant variant, bool isSimpleShade, bool isNearestFilter, bool is64x64) { SSAInt sseLength = count / 4; stack_index.store(SSAInt(0)); stack_viewpos_x.store(start_viewpos_x); { SSAForBlock loop; SSAInt index = stack_index.load(); loop.loop_block(index < sseLength); SSAVec16ub bg = data[index * 16].load_unaligned_vec16ub(false); SSAVec8s bg0 = SSAVec8s::extendlo(bg); SSAVec8s bg1 = SSAVec8s::extendhi(bg); SSAVec4i bgcolors[4] = { SSAVec4i::extendlo(bg0), SSAVec4i::extendhi(bg0), SSAVec4i::extendlo(bg1), SSAVec4i::extendhi(bg1) }; SSAVec4i colors[4]; for (int i = 0; i < 4; i++) { SSAInt xfrac = stack_xfrac.load(); SSAInt yfrac = stack_yfrac.load(); viewpos_x = stack_viewpos_x.load(); colors[i] = Blend(Shade(Sample(xfrac, yfrac, isNearestFilter, is64x64), isSimpleShade), bgcolors[i], variant); stack_viewpos_x.store(viewpos_x + step_viewpos_x); stack_xfrac.store(xfrac + xstep); stack_yfrac.store(yfrac + ystep); } SSAVec16ub color(SSAVec8s(colors[0], colors[1]), SSAVec8s(colors[2], colors[3])); data[index * 16].store_unaligned_vec16ub(color); stack_index.store(index.add(SSAInt(1), true, true)); loop.end_block(); } return sseLength; } void DrawSpanCodegen::Loop(SSAInt start, DrawSpanVariant variant, bool isSimpleShade, bool isNearestFilter, bool is64x64) { stack_index.store(start); { SSAForBlock loop; SSAInt index = stack_index.load(); viewpos_x = stack_viewpos_x.load(); loop.loop_block(index < count); SSAInt xfrac = stack_xfrac.load(); SSAInt yfrac = stack_yfrac.load(); SSAVec4i bgcolor = data[index * 4].load_vec4ub(false); SSAVec4i color = Blend(Shade(Sample(xfrac, yfrac, isNearestFilter, is64x64), isSimpleShade), bgcolor, variant); data[index * 4].store_vec4ub(color); stack_viewpos_x.store(viewpos_x + step_viewpos_x); stack_index.store(index.add(SSAInt(1), true, true)); stack_xfrac.store(xfrac + xstep); stack_yfrac.store(yfrac + ystep); loop.end_block(); } } SSAVec4i DrawSpanCodegen::Sample(SSAInt xfrac, SSAInt yfrac, bool isNearestFilter, bool is64x64) { if (isNearestFilter) { SSAInt spot; if (is64x64) spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6)); else spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift); return source[spot * 4].load_vec4ub(true); } else { if (is64x64) { return SampleLinear(source, xfrac, yfrac, SSAInt(26), SSAInt(26)); } else { return SampleLinear(source, xfrac, yfrac, 32 - xbits, 32 - ybits); } } } SSAVec4i DrawSpanCodegen::SampleLinear(SSAUBytePtr texture, SSAInt xfrac, SSAInt yfrac, SSAInt xbits, SSAInt ybits) { SSAInt xshift = (32 - xbits); SSAInt yshift = (32 - ybits); SSAInt xmask = (SSAInt(1) << xshift) - 1; SSAInt ymask = (SSAInt(1) << yshift) - 1; SSAInt x = xfrac >> xbits; SSAInt y = yfrac >> ybits; SSAVec4i p00 = texture[((y & ymask) + ((x & xmask) << yshift)) * 4].load_vec4ub(true); SSAVec4i p01 = texture[(((y + 1) & ymask) + ((x & xmask) << yshift)) * 4].load_vec4ub(true); SSAVec4i p10 = texture[((y & ymask) + (((x + 1) & xmask) << yshift)) * 4].load_vec4ub(true); SSAVec4i p11 = texture[(((y + 1) & ymask) + (((x + 1) & xmask) << yshift)) * 4].load_vec4ub(true); SSAInt inv_b = (xfrac >> (xbits - 4)) & 15; SSAInt inv_a = (yfrac >> (ybits - 4)) & 15; SSAInt a = 16 - inv_a; SSAInt b = 16 - inv_b; return (p00 * (a * b) + p01 * (inv_a * b) + p10 * (a * inv_b) + p11 * (inv_a * inv_b) + 127) >> 8; } SSAVec4i DrawSpanCodegen::Shade(SSAVec4i fg, bool isSimpleShade) { SSAVec4i c; if (isSimpleShade) c = shade_bgra_simple(fg, light); else c = shade_bgra_advanced(fg, light, shade_constants); stack_lit_color.store(c); stack_light_index.store(SSAInt(0)); SSAForBlock block; SSAInt light_index = stack_light_index.load(); SSAVec4i lit_color = stack_lit_color.load(); block.loop_block(light_index < num_dynlights); { SSAVec4i light_color = SSAUBytePtr(SSAValue(dynlights[light_index][0]).v).load_vec4ub(true); SSAFloat light_x = dynlights[light_index][1].load(true); SSAFloat light_y = dynlights[light_index][2].load(true); //SSAFloat light_z = dynlights[light_index][3].load(true); SSAFloat light_rcp_radius = dynlights[light_index][4].load(true); // L = light-pos // dist = sqrt(dot(L, L)) // attenuation = 1 - MIN(dist * (1/radius), 1) SSAFloat Lyz2 = light_y; // L.y*L.y + L.z*L.z SSAFloat Lx = light_x - viewpos_x; SSAFloat dist = SSAFloat::fastsqrt(Lyz2 + Lx * Lx); SSAInt attenuation = SSAInt(SSAFloat(256.0f) - SSAFloat::MIN(dist * light_rcp_radius, SSAFloat(256.0f)), true); SSAVec4i contribution = (light_color * fg * attenuation) >> 16; stack_lit_color.store(lit_color + contribution); stack_light_index.store(light_index + 1); } block.end_block(); return stack_lit_color.load(); } SSAVec4i DrawSpanCodegen::Blend(SSAVec4i fg, SSAVec4i bg, DrawSpanVariant variant) { switch (variant) { default: case DrawSpanVariant::Opaque: return blend_copy(fg); case DrawSpanVariant::Masked: return blend_alpha_blend(fg, bg); case DrawSpanVariant::Translucent: case DrawSpanVariant::AddClamp: return blend_add(fg, bg, srcalpha, destalpha); case DrawSpanVariant::MaskedTranslucent: case DrawSpanVariant::MaskedAddClamp: return blend_add(fg, bg, srcalpha, calc_blend_bgalpha(fg, destalpha)); } }