/* ** postprocessor.cpp ** Level postprocessing ** **--------------------------------------------------------------------------- ** Copyright 2009 Randy Heit ** Copyright 2009-2018 Christoph Oelckers ** Copyright 2019 Alexey Lysiuk ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "doomstat.h" #include "c_dispatch.h" #include "gi.h" #include "g_level.h" #include "p_lnspec.h" #include "p_tags.h" #include "w_wad.h" #include "textures.h" #include "g_levellocals.h" #include "actor.h" #include "p_setup.h" #include "maploader/maploader.h" #include "types.h" #include "vm.h" //========================================================================== // // PostProcessLevel // //========================================================================== class DLevelPostProcessor : public DObject { DECLARE_ABSTRACT_CLASS(DLevelPostProcessor, DObject) public: MapLoader *loader; FLevelLocals *Level; }; IMPLEMENT_CLASS(DLevelPostProcessor, true, false); void MapLoader::PostProcessLevel(FName checksum) { auto lc = Create(); lc->loader = this; lc->Level = Level; for(auto cls : PClass::AllClasses) { if (cls->IsDescendantOf(RUNTIME_CLASS(DLevelPostProcessor))) { PFunction *const func = dyn_cast(cls->FindSymbol("Apply", false)); if (func == nullptr) { Printf("Missing 'Apply' method in class '%s', level compatibility object ignored\n", cls->TypeName.GetChars()); continue; } auto argTypes = func->Variants[0].Proto->ArgumentTypes; if (argTypes.Size() != 3 || argTypes[1] != TypeName || argTypes[2] != TypeString) { Printf("Wrong signature of 'Apply' method in class '%s', level compatibility object ignored\n", cls->TypeName.GetChars()); continue; } VMValue param[] = { lc, checksum.GetIndex(), &Level->MapName }; VMCall(func->Variants[0].Implementation, param, 3, nullptr, 0); } } } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, OffsetSectorPlane) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_INT(sector); PARAM_INT(planeval); PARAM_FLOAT(delta); if ((unsigned)sector < self->Level->sectors.Size()) { sector_t *sec = &self->Level->sectors[sector]; secplane_t& plane = sector_t::floor == planeval? sec->floorplane : sec->ceilingplane; plane.ChangeHeight(delta); sec->ChangePlaneTexZ(planeval, delta); } return 0; } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, ClearSectorTags) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_INT(sector); self->Level->tagManager.RemoveSectorTags(sector); return 0; } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, AddSectorTag) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_INT(sector); PARAM_INT(tag); if ((unsigned)sector < self->Level->sectors.Size()) { self->Level->tagManager.AddSectorTag(sector, tag); } return 0; } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, ClearLineIDs) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_INT(line); self->Level->tagManager.RemoveLineIDs(line); return 0; } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, AddLineID) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_INT(line); PARAM_INT(tag); if ((unsigned)line < self->Level->lines.Size()) { self->Level->tagManager.AddLineID(line, tag); } return 0; } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingCount) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); ACTION_RETURN_INT(self->loader->MapThingsConverted.Size()); } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, AddThing) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(ednum); PARAM_FLOAT(x); PARAM_FLOAT(y); PARAM_FLOAT(z); PARAM_INT(angle); PARAM_UINT(skills); PARAM_UINT(flags); auto &things = self->loader->MapThingsConverted; const unsigned newindex = things.Size(); things.Resize(newindex + 1); auto &newthing = things.Last(); memset(&newthing, 0, sizeof newthing); newthing.Gravity = 1; newthing.SkillFilter = skills; newthing.ClassFilter = 0xFFFF; newthing.RenderStyle = STYLE_Count; newthing.Alpha = -1; newthing.Health = 1; newthing.FloatbobPhase = -1; newthing.pos.X = x; newthing.pos.Y = y; newthing.pos.Z = z; newthing.angle = angle; newthing.EdNum = ednum; newthing.info = DoomEdMap.CheckKey(ednum); newthing.flags = flags; ACTION_RETURN_INT(newindex); } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingEdNum) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(thing); const int ednum = thing < self->loader->MapThingsConverted.Size() ? self->loader->MapThingsConverted[thing].EdNum : 0; ACTION_RETURN_INT(ednum); } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingEdNum) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(thing); PARAM_UINT(ednum); if (thing < self->loader->MapThingsConverted.Size()) { auto &mti = self->loader->MapThingsConverted[thing]; mti.EdNum = ednum; mti.info = DoomEdMap.CheckKey(ednum); } return 0; } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingPos) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(thing); const DVector3 pos = thing < self->loader->MapThingsConverted.Size() ? self->loader->MapThingsConverted[thing].pos : DVector3(0, 0, 0); ACTION_RETURN_VEC3(pos); } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingXY) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(thing); PARAM_FLOAT(x); PARAM_FLOAT(y); if (thing < self->loader->MapThingsConverted.Size()) { auto& pos = self->loader->MapThingsConverted[thing].pos; pos.X = x; pos.Y = y; } return 0; } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingZ) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(thing); PARAM_FLOAT(z); if (thing < self->loader->MapThingsConverted.Size()) { self->loader->MapThingsConverted[thing].pos.Z = z; } return 0; } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingAngle) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(thing); const int angle = thing < self->loader->MapThingsConverted.Size() ? self->loader->MapThingsConverted[thing].angle : 0; ACTION_RETURN_INT(angle); } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingAngle) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(thing); PARAM_INT(angle); if (thing < self->loader->MapThingsConverted.Size()) { self->loader->MapThingsConverted[thing].angle = angle; } return 0; } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingSkills) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(thing); const int skills = thing < self->loader->MapThingsConverted.Size() ? self->loader->MapThingsConverted[thing].SkillFilter : 0; ACTION_RETURN_INT(skills); } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingSkills) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(thing); PARAM_UINT(skillmask); if (thing < self->loader->MapThingsConverted.Size()) { self->loader->MapThingsConverted[thing].SkillFilter = skillmask; } return 0; } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingFlags) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(thing); const unsigned flags = thing < self->loader->MapThingsConverted.Size() ? self->loader->MapThingsConverted[thing].flags : 0; ACTION_RETURN_INT(flags); } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingFlags) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(thing); PARAM_UINT(flags); if (thing < self->loader->MapThingsConverted.Size()) { self->loader->MapThingsConverted[thing].flags = flags; } return 0; } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingSpecial) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(thing); const int special = thing < self->loader->MapThingsConverted.Size() ? self->loader->MapThingsConverted[thing].special : 0; ACTION_RETURN_INT(special); } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingSpecial) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(thing); PARAM_INT(special); if (thing < self->loader->MapThingsConverted.Size()) { self->loader->MapThingsConverted[thing].special = special; } return 0; } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingArgument) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(thing); PARAM_UINT(index); const int argument = index < 5 && thing < self->loader->MapThingsConverted.Size() ? self->loader->MapThingsConverted[thing].args[index] : 0; ACTION_RETURN_INT(argument); } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingStringArgument) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(thing); const FName argument = thing < self->loader->MapThingsConverted.Size() ? self->loader->MapThingsConverted[thing].arg0str : NAME_None; ACTION_RETURN_INT(argument); } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingArgument) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(thing); PARAM_UINT(index); PARAM_INT(value); if (index < 5 && thing < self->loader->MapThingsConverted.Size()) { self->loader->MapThingsConverted[thing].args[index] = value; } return 0; } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingStringArgument) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(thing); PARAM_INT(value); if (thing < self->loader->MapThingsConverted.Size()) { self->loader->MapThingsConverted[thing].arg0str = ENamedName(value); } return 0; } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetThingID) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(thing); const int id = thing < self->loader->MapThingsConverted.Size() ? self->loader->MapThingsConverted[thing].thingid : 0; ACTION_RETURN_INT(id); } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetThingID) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(thing); PARAM_INT(id); if (thing < self->loader->MapThingsConverted.Size()) { self->loader->MapThingsConverted[thing].thingid = id; } return 0; } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetVertex) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(vertex); PARAM_FLOAT(x); PARAM_FLOAT(y); if (vertex < self->Level->vertexes.Size()) { self->Level->vertexes[vertex].p = DVector2(x, y); } self->loader->ForceNodeBuild = true; return 0; } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetLineVertexes) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(lineidx); PARAM_UINT(vertexidx1); PARAM_UINT(vertexidx2); if (lineidx < self->Level->lines.Size() && vertexidx1 < self->Level->vertexes.Size() && vertexidx2 < self->Level->vertexes.Size()) { line_t *line = &self->Level->lines[lineidx]; vertex_t *vertex1 = &self->Level->vertexes[vertexidx1]; vertex_t *vertex2 = &self->Level->vertexes[vertexidx2]; line->v1 = vertex1; line->v2 = vertex2; } self->loader->ForceNodeBuild = true; return 0; } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, FlipLineSideRefs) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(lineidx); if (lineidx < self->Level->lines.Size()) { line_t *line = &self->Level->lines[lineidx]; side_t *side1 = line->sidedef[1]; side_t *side2 = line->sidedef[0]; if (!!side1 && !!side2) // don't flip single-sided lines { sector_t *frontsector = line->sidedef[1]->sector; sector_t *backsector = line->sidedef[0]->sector; line->sidedef[0] = side1; line->sidedef[1] = side2; line->frontsector = frontsector; line->backsector = backsector; } } self->loader->ForceNodeBuild = true; return 0; } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetLineSectorRef) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_UINT(lineidx); PARAM_UINT(sideidx); PARAM_UINT(sectoridx); if ( sideidx < 2 && lineidx < self->Level->lines.Size() && sectoridx < self->Level->sectors.Size()) { line_t *line = &self->Level->lines[lineidx]; side_t *side = line->sidedef[sideidx]; side->sector = &self->Level->sectors[sectoridx]; if (sideidx == 0) line->frontsector = side->sector; else line->backsector = side->sector; } self->loader->ForceNodeBuild = true; return 0; } DEFINE_ACTION_FUNCTION(DLevelPostProcessor, GetDefaultActor) { PARAM_SELF_PROLOGUE(DLevelPostProcessor); PARAM_NAME(actorclass); ACTION_RETURN_OBJECT(GetDefaultByName(actorclass)); } DEFINE_FIELD(DLevelPostProcessor, Level);