// HEADER FILES ------------------------------------------------------------ #define WIN32_LEAN_AND_MEAN #define DIRECTINPUT_VERSION 0x800 #define _WIN32_WINNT 0x0501 #include #include #define USE_WINDOWS_DWORD #include "i_input.h" #include "i_system.h" #include "d_event.h" #include "d_gui.h" #include "c_cvars.h" #include "doomdef.h" #include "doomstat.h" #include "win32iface.h" #include "rawinput.h" // MACROS ------------------------------------------------------------------ #define DINPUT_BUFFERSIZE 32 // TYPES ------------------------------------------------------------------- class FDInputKeyboard : public FKeyboard { public: FDInputKeyboard(); ~FDInputKeyboard(); bool GetDevice(); void ProcessInput(); protected: LPDIRECTINPUTDEVICE8 Device; }; class FRawKeyboard : public FKeyboard { public: FRawKeyboard(); ~FRawKeyboard(); bool GetDevice(); bool ProcessRawInput(RAWINPUT *rawinput, int code); protected: USHORT E1Prefix; }; // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- extern HWND Window; extern LPDIRECTINPUT8 g_pdi; extern LPDIRECTINPUT g_pdi3; extern bool GUICapture; // PRIVATE DATA DEFINITIONS ------------------------------------------------ // Convert DIK_* code to ASCII using Qwerty keymap static const BYTE Convert[256] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', 8, 9, // 0 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', 13, 0, 'a', 's', // 1 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', 39, '`', 0,'\\', 'z', 'x', 'c', 'v', // 2 'b', 'n', 'm', ',', '.', '/', 0, '*', 0, ' ', 0, 0, 0, 0, 0, 0, // 3 0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6', '+', '1', // 4 '2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 5 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 6 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 7 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '=', 0, 0, // 8 0, '@', ':', '_', 0, 0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, // 9 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // A 0, 0, 0, ',', 0, '/', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // B 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // C 0, 0, 0, 0, 0, 0, 0, 0 }; // PUBLIC DATA DEFINITIONS ------------------------------------------------- FKeyboard *Keyboard; // Set this to false to make keypad-enter a usable separate key. CVAR (Bool, k_mergekeys, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) // CODE -------------------------------------------------------------------- //========================================================================== // // FKeyboard - Constructor // //========================================================================== FKeyboard::FKeyboard() { memset(KeyStates, 0, sizeof(KeyStates)); } //========================================================================== // // FKeyboard - Destructor // //========================================================================== FKeyboard::~FKeyboard() { AllKeysUp(); } //========================================================================== // // FKeyboard :: CheckAndSetKey // // Returns true if the key was already in the desired state, false if it // wasn't. // //========================================================================== bool FKeyboard::CheckAndSetKey(int keynum, INTBOOL down) { BYTE *statebyte = &KeyStates[keynum >> 3]; BYTE mask = 1 << (keynum & 7); if (down) { if (*statebyte & mask) { return true; } *statebyte |= mask; return false; } else { if (*statebyte & mask) { *statebyte &= ~mask; return false; } return true; } } //========================================================================== // // FKeyboard :: AllKeysUp // // For every key currently marked as down, send a key up event and clear it. // //========================================================================== void FKeyboard::AllKeysUp() { event_t ev = { 0 }; ev.type = EV_KeyUp; for (int i = 0; i < 256/8; ++i) { if (KeyStates[i] != 0) { BYTE states = KeyStates[i]; int j = 0; KeyStates[i] = 0; do { if (states & 1) { ev.data1 = (i << 3) + j; ev.data2 = Convert[ev.data1]; D_PostEvent(&ev); } states >>= 1; ++j; } while (states != 0); } } } //========================================================================== // // FKeyboard :: PostKeyEvent // // Posts a keyboard event, but only if the state is different from what we // currently think it is. (For instance, raw keyboard input sends key // down events every time the key automatically repeats, so we want to // discard those.) // //========================================================================== void FKeyboard::PostKeyEvent(int key, INTBOOL down, bool foreground) { event_t ev = { 0 }; // Printf("key=%02x down=%02x\n", key, down); // "Merge" multiple keys that are considered to be the same. If the // original unmerged key is down, it also needs to go up. (In case // somebody was holding the key down when they changed this setting.) if (k_mergekeys) { if (key == DIK_NUMPADENTER || key == DIK_RMENU || key == DIK_RCONTROL) { k_mergekeys = false; PostKeyEvent(key, false, foreground); k_mergekeys = true; key &= 0x7F; } else if (key == DIK_RSHIFT) { k_mergekeys = false; PostKeyEvent(key, false, foreground); k_mergekeys = true; key = DIK_LSHIFT; } } if (key == 0x59) { // Turn kp= on a Mac keyboard into kp= on a PC98 keyboard. key = DIK_NUMPADEQUALS; } // Generate the event, if appropriate. if (down) { if (!foreground || GUICapture) { // Do not generate key down events if we are in the background // or in "GUI Capture" mode. return; } ev.type = EV_KeyDown; } else { ev.type = EV_KeyUp; } if (CheckAndSetKey(key, down)) { // Key is already down or up. return; } ev.data1 = key; ev.data2 = Convert[key]; D_PostEvent(&ev); } //========================================================================== // // FDInputKeyboard - Constructor // //========================================================================== FDInputKeyboard::FDInputKeyboard() { Device = NULL; } //========================================================================== // // FDInputKeyboard - Destructor // //========================================================================== FDInputKeyboard::~FDInputKeyboard() { if (Device != NULL) { Device->Release(); Device = NULL; } } //========================================================================== // // FDInputKeyboard :: GetDevice // // Create the device interface and initialize it. // //========================================================================== bool FDInputKeyboard::GetDevice() { HRESULT hr; if (g_pdi3 != NULL) { // DirectInput3 interface hr = g_pdi3->CreateDevice(GUID_SysKeyboard, (LPDIRECTINPUTDEVICE*)&Device, NULL); } else if (g_pdi != NULL) { // DirectInput8 interface hr = g_pdi->CreateDevice(GUID_SysKeyboard, &Device, NULL); } else { hr = -1; } if (FAILED(hr)) { return false; } // Yes, this is a keyboard. hr = Device->SetDataFormat(&c_dfDIKeyboard); if (FAILED(hr)) { ufailit: Device->Release(); Device = NULL; return false; } // Set cooperative level. hr = Device->SetCooperativeLevel(Window, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND); if (FAILED(hr)) { goto ufailit; } // Set buffer size so we can use buffered input. DIPROPDWORD prop; prop.diph.dwSize = sizeof(prop); prop.diph.dwHeaderSize = sizeof(prop.diph); prop.diph.dwObj = 0; prop.diph.dwHow = DIPH_DEVICE; prop.dwData = DINPUT_BUFFERSIZE; hr = Device->SetProperty(DIPROP_BUFFERSIZE, &prop.diph); if (FAILED(hr)) { goto ufailit; } Device->Acquire(); return true; } //========================================================================== // // FDInputKeyboard :: ProcessInput // //========================================================================== void FDInputKeyboard::ProcessInput() { DIDEVICEOBJECTDATA od; DWORD dwElements; HRESULT hr; bool foreground = (GetForegroundWindow() == Window); for (;;) { DWORD cbObjectData = g_pdi3 ? sizeof(DIDEVICEOBJECTDATA_DX3) : sizeof(DIDEVICEOBJECTDATA); dwElements = 1; hr = Device->GetDeviceData(cbObjectData, &od, &dwElements, 0); if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) { Device->Acquire(); hr = Device->GetDeviceData(cbObjectData, &od, &dwElements, 0); } if (FAILED(hr) || !dwElements) { break; } if (od.dwOfs >= 1 && od.dwOfs <= 255) { PostKeyEvent(od.dwOfs, od.dwData & 0x80, foreground); } } } /**************************************************************************/ /**************************************************************************/ //========================================================================== // // FRawKeyboard - Constructor // //========================================================================== FRawKeyboard::FRawKeyboard() { E1Prefix = 0; } //========================================================================== // // FRawKeyboard - Destructor // //========================================================================== FRawKeyboard::~FRawKeyboard() { if (MyRegisterRawInputDevices != NULL) { RAWINPUTDEVICE rid; rid.usUsagePage = HID_GENERIC_DESKTOP_PAGE; rid.usUsage = HID_GDP_KEYBOARD; rid.dwFlags = RIDEV_REMOVE; rid.hwndTarget = NULL; MyRegisterRawInputDevices(&rid, 1, sizeof(rid)); } } //========================================================================== // // FRawKeyboard :: GetDevice // // Ensure the API is present and we can listen for keyboard input. // //========================================================================== bool FRawKeyboard::GetDevice() { RAWINPUTDEVICE rid; if (MyRegisterRawInputDevices == NULL) { return false; } rid.usUsagePage = HID_GENERIC_DESKTOP_PAGE; rid.usUsage = HID_GDP_KEYBOARD; rid.dwFlags = RIDEV_INPUTSINK; rid.hwndTarget = Window; if (!MyRegisterRawInputDevices(&rid, 1, sizeof(rid))) { return false; } return true; } //========================================================================== // // FRawKeyboard :: ProcessRawInput // // Convert scan codes to DirectInput key codes. For the most part, this is // straight forward: Scan codes without any prefix are passed unmodified. // Scan codes with an 0xE0 prefix byte are generally passed by ORing them // with 0x80. And scan codes with an 0xE1 prefix are the annoying Pause key // which will generate another scan code that looks like Num Lock. // // This is a bit complicated only because the state of PC key codes is a bit // of a mess. Keyboards may use simpler codes internally, but for the sake // of compatibility, programs are presented with XT-compatible codes. This // means that keys which were originally a shifted form of another key and // were split off into a separate key all their own, or which were formerly // a separate key and are now part of another key (most notable PrtScn and // SysRq), will still generate code sequences that XT-era software will // still perceive as the original sequences to use those keys. // //========================================================================== bool FRawKeyboard::ProcessRawInput(RAWINPUT *raw, int code) { if (raw->header.dwType != RIM_TYPEKEYBOARD) { return false; } int keycode = raw->data.keyboard.MakeCode; if (keycode == 0 && (raw->data.keyboard.Flags & RI_KEY_E0)) { // Even if the make code is 0, we might still be able to extract a // useful key from the message. if (raw->data.keyboard.VKey >= VK_BROWSER_BACK && raw->data.keyboard.VKey <= VK_LAUNCH_APP2) { static const BYTE MediaKeys[VK_LAUNCH_APP2 - VK_BROWSER_BACK + 1] = { DIK_WEBBACK, DIK_WEBFORWARD, DIK_WEBREFRESH, DIK_WEBSTOP, DIK_WEBSEARCH, DIK_WEBFAVORITES, DIK_WEBHOME, DIK_MUTE, DIK_VOLUMEDOWN, DIK_VOLUMEUP, DIK_NEXTTRACK, DIK_PREVTRACK, DIK_MEDIASTOP, DIK_PLAYPAUSE, DIK_MAIL, DIK_MEDIASELECT, DIK_MYCOMPUTER, DIK_CALCULATOR }; keycode = MediaKeys[raw->data.keyboard.VKey - VK_BROWSER_BACK]; } } if (keycode < 1 || keycode > 0xFF) { return false; } if (raw->data.keyboard.Flags & RI_KEY_E1) { E1Prefix = raw->data.keyboard.MakeCode; return false; } if (raw->data.keyboard.Flags & RI_KEY_E0) { if (keycode == DIK_LSHIFT || keycode == DIK_RSHIFT) { // Ignore fake shifts. return false; } keycode |= 0x80; } // The sequence for an unshifted pause is E1 1D 45 (E1 Prefix + // Control + Num Lock). if (E1Prefix) { if (E1Prefix == 0x1D && keycode == DIK_NUMLOCK) { keycode = DIK_PAUSE; E1Prefix = 0; } else { E1Prefix = 0; return false; } } // If you press Ctrl+Pause, the keyboard sends the Break make code // E0 46 instead of the Pause make code. if (keycode == 0xC6) { keycode = DIK_PAUSE; } // If you press Ctrl+PrtScn (to get SysRq), the keyboard sends // the make code E0 37. If you press PrtScn without any modifiers, // it sends E0 2A E0 37. And if you press Alt+PrtScn, it sends 54 // (which is undefined in the charts I can find.) if (keycode == 0x54) { keycode = DIK_SYSRQ; } // If you press any keys in the island between the main keyboard // and the numeric keypad with Num Lock turned on, they generate // a fake shift before their actual codes. They do not generate this // fake shift if Num Lock is off. We unconditionally discard fake // shifts above, so we don't need to do anything special for these, // since they are also prefixed by E0 so we can tell them apart from // their keypad counterparts. // Okay, we're done translating the keycode. Post it (or ignore it.) PostKeyEvent(keycode, !(raw->data.keyboard.Flags & RI_KEY_BREAK), code == RIM_INPUT); return true; } //========================================================================== // // I_StartupKeyboard // //========================================================================== void I_StartupKeyboard() { Keyboard = new FRawKeyboard; if (Keyboard->GetDevice()) { return; } delete Keyboard; Keyboard = new FDInputKeyboard; if (!Keyboard->GetDevice()) { delete Keyboard; } }