class AmbientSound : Actor native { default { +NOBLOCKMAP +NOSECTOR +DONTSPLASH } } class AmbientSoundNoGravity : AmbientSound { default { +NOGRAVITY } } class SoundSequenceSlot : Actor native { default { +NOSECTOR +NOBLOCKMAP +DONTSPLASH } } class SoundSequence : Actor native { default { +NOSECTOR +NOBLOCKMAP +DONTSPLASH } } // Heretic Sound sequences ----------------------------------------------------------- class HereticSoundSequence1 : SoundSequence { default { Args 0; } } class HereticSoundSequence2 : SoundSequence { default { Args 1; } } class HereticSoundSequence3 : SoundSequence { default { Args 2; } } class HereticSoundSequence4 : SoundSequence { default { Args 3; } } class HereticSoundSequence5 : SoundSequence { default { Args 4; } } class HereticSoundSequence6 : SoundSequence { default { Args 5; } } class HereticSoundSequence7 : SoundSequence { default { Args 6; } } class HereticSoundSequence8 : SoundSequence { default { Args 7; } } class HereticSoundSequence9 : SoundSequence { default { Args 8; } } class HereticSoundSequence10 : SoundSequence { default { Args 9; } }