#ifndef R_RENDER #define R_RENDER #include "basictypes.h" enum RenderFlags { // [BB] Added texture compression flags. RFL_TEXTURE_COMPRESSION=8, RFL_TEXTURE_COMPRESSION_S3TC=16, RFL_MAP_BUFFER_RANGE = 64, RFL_FRAMEBUFFER = 128, RFL_TEXTUREBUFFER = 256, RFL_NVIDIA = 512, RFL_ATI = 1024, RFL_GL_20 = 0x10000000, RFL_GL_21 = 0x20000000, RFL_GL_30 = 0x40000000, }; enum TexMode { TMF_MASKBIT = 1, TMF_OPAQUEBIT = 2, TMF_INVERTBIT = 4, TM_MODULATE = 0, TM_MASK = TMF_MASKBIT, TM_OPAQUE = TMF_OPAQUEBIT, TM_INVERT = TMF_INVERTBIT, //TM_INVERTMASK = TMF_MASKBIT | TMF_INVERTBIT TM_INVERTOPAQUE = TMF_INVERTBIT | TMF_OPAQUEBIT, }; struct RenderContext { unsigned int flags; unsigned int shadermodel; unsigned int maxuniforms; int max_texturesize; char * vendorstring; int MaxLights() const { return maxuniforms>=2048? 128:64; } }; extern RenderContext gl; #endif