#include "actor.h" #include "info.h" #include "p_enemy.h" #include "p_local.h" #include "a_sharedglobal.h" #include "m_random.h" #include "gi.h" #include "doomstat.h" #include "gstrings.h" #include "thingdef/thingdef.h" // The barrel of green goop ------------------------------------------------ DEFINE_ACTION_FUNCTION(AActor, A_BarrelDestroy) { if ((dmflags2 & DF2_BARRELS_RESPAWN) && (deathmatch || alwaysapplydmflags)) { self->height = self->GetDefault()->height; self->renderflags |= RF_INVISIBLE; self->flags &= ~MF_SOLID; } else { self->Destroy (); } }