// Flags for A_PainAttack const int PAF_NOSKULLATTACK = 1; const int PAF_AIMFACING = 2; const int PAF_NOTARGET = 4; // Flags for A_Saw const int SF_NORANDOM = 1; const int SF_RANDOMLIGHTMISS = 2; const int SF_RANDOMLIGHTHIT = 4; const int SF_RANDOMLIGHTBOTH = 6; const int SF_NOUSEAMMOMISS = 8; const int SF_NOUSEAMMO = 16; // Flags for A_CustomMissile const int CMF_AIMOFFSET = 1; const int CMF_AIMDIRECTION = 2; const int CMF_TRACKOWNER = 4; const int CMF_CHECKTARGETDEAD = 8; const int CMF_ABSOLUTEPITCH = 16; const int CMF_OFFSETPITCH = 32; const int CMF_SAVEPITCH = 64; const int CMF_ABSOLUTEANGLE = 128; // Flags for A_CustomBulletAttack const int CBAF_AIMFACING = 1; const int CBAF_NORANDOM = 2; const int CBAF_EXPLICITANGLE = 4; const int CBAF_NOPITCH = 8; const int CBAF_NORANDOMPUFFZ = 16; // Flags for A_GunFlash const int GFF_NOEXTCHANGE = 1; // Flags for A_FireBullets const int FBF_USEAMMO = 1; const int FBF_NORANDOM = 2; const int FBF_EXPLICITANGLE = 4; const int FBF_NOPITCH = 8; const int FBF_NOFLASH = 16; const int FBF_NORANDOMPUFFZ = 32; // Flags for A_SpawnItemEx const int SXF_TRANSFERTRANSLATION=1; const int SXF_ABSOLUTEPOSITION=2; const int SXF_ABSOLUTEANGLE=4; const int SXF_ABSOLUTEMOMENTUM=8; const int SXF_ABSOLUTEVELOCITY=8; const int SXF_SETMASTER=16; const int SXF_NOCHECKPOSITION = 32; const int SXF_TELEFRAG=64; const int SXF_CLIENTSIDE=128; // only used by Skulltag const int SXF_TRANSFERAMBUSHFLAG=256; const int SXF_TRANSFERPITCH=512; const int SXF_TRANSFERPOINTERS=1024; const int SXF_USEBLOODCOLOR=2048; // Flags for A_Chase const int CHF_FASTCHASE = 1; const int CHF_NOPLAYACTIVE = 2; const int CHF_NIGHTMAREFAST = 4; const int CHF_RESURRECT = 8; const int CHF_DONTMOVE = 16; // Flags for A_LookEx const int LOF_NOSIGHTCHECK = 1; const int LOF_NOSOUNDCHECK = 2; const int LOF_DONTCHASEGOAL = 4; const int LOF_NOSEESOUND = 8; const int LOF_FULLVOLSEESOUND = 16; const int LOF_NOJUMP = 32; // Flags for A_Respawn const int RSF_FOG = 1; const int RSF_KEEPTARGET = 2; const int RSF_TELEFRAG = 4; // Flags for A_JumpIfTargetInLOS and A_JumpIfInTargetLOS const int JLOSF_PROJECTILE = 1; const int JLOSF_NOSIGHT = 2; const int JLOSF_CLOSENOFOV = 4; const int JLOSF_CLOSENOSIGHT = 8; const int JLOSF_CLOSENOJUMP = 16; const int JLOSF_DEADNOJUMP = 32; const int JLOSF_CHECKMASTER = 64; const int JLOSF_TARGETLOS = 128; const int JLOSF_FLIPFOV = 256; const int JLOSF_ALLYNOJUMP = 512; const int JLOSF_COMBATANTONLY = 1024; const int JLOSF_NOAUTOAIM = 2048; // Flags for A_ChangeVelocity const int CVF_RELATIVE = 1; const int CVF_REPLACE = 2; // Flags for A_WeaponReady const int WRF_NOBOB = 1; const int WRF_NOSWITCH = 2; const int WRF_NOPRIMARY = 4; const int WRF_NOSECONDARY = 8; const int WRF_NOFIRE = WRF_NOPRIMARY | WRF_NOSECONDARY; const int WRF_ALLOWRELOAD = 16; const int WRF_ALLOWZOOM = 32; const int WRF_DISABLESWITCH = 64; // Morph constants const int MRF_ADDSTAMINA = 1; const int MRF_FULLHEALTH = 2; const int MRF_UNDOBYTOMEOFPOWER = 4; const int MRF_UNDOBYCHAOSDEVICE = 8; const int MRF_FAILNOTELEFRAG = 16; const int MRF_FAILNOLAUGH = 32; const int MRF_WHENINVULNERABLE = 64; const int MRF_LOSEACTUALWEAPON = 128; const int MRF_NEWTIDBEHAVIOUR = 256; const int MRF_UNDOBYDEATH = 512; const int MRF_UNDOBYDEATHFORCED = 1024; const int MRF_UNDOBYDEATHSAVES = 2048; // Flags for A_RailAttack and A_CustomRailgun const int RGF_SILENT = 1; const int RGF_NOPIERCING = 2; const int RGF_EXPLICITANGLE = 4; const int RGF_FULLBRIGHT = 8; const int RGF_CENTERZ = 16; // Flags for A_Mushroom const int MSF_Standard = 0; const int MSF_Classic = 1; const int MSF_DontHurt = 2; // Flags for A_Explode const int XF_HURTSOURCE = 1; const int XF_NOTMISSILE = 4; // Flags for A_RadiusThrust const int RTF_AFFECTSOURCE = 1; const int RTF_NOIMPACTDAMAGE = 2; const int RTF_NOTMISSILE = 4; // Flags for A_Blast const int BF_USEAMMO = 1; const int BF_DONTWARN = 2; const int BF_AFFECTBOSSES = 4; const int BF_NOIMPACTDAMAGE = 8; // Flags for A_SeekerMissile const int SMF_LOOK = 1; const int SMF_PRECISE = 2; const int SMF_CURSPEED = 4; // Flags for A_CustomPunch const int CPF_USEAMMO = 1; const int CPF_DAGGER = 2; const int CPF_PULLIN = 4; const int CPF_NORANDOMPUFFZ = 8; // Flags for A_Teleport const int TF_TELEFRAG = 1;const int TF_RANDOMDECIDE = 2; // Flags for A_WolfAttack const int WAF_NORANDOM = 1; const int WAF_USEPUFF = 2; // Flags for A_RadiusGive enum { RGF_GIVESELF = 1, RGF_PLAYERS = 2, RGF_MONSTERS = 4, RGF_OBJECTS = 8, RGF_VOODOO = 16, RGF_CORPSES = 32, RGF_NOTARGET = 64, RGF_NOTRACER = 128, RGF_NOMASTER = 256, RGF_CUBE = 512, }; // Activation flags enum { THINGSPEC_Default = 0, THINGSPEC_ThingActs = 1, THINGSPEC_ThingTargets = 2, THINGSPEC_TriggerTargets = 4, THINGSPEC_MonsterTrigger = 8, THINGSPEC_MissileTrigger = 16, THINGSPEC_ClearSpecial = 32, THINGSPEC_NoDeathSpecial = 64, THINGSPEC_TriggerActs = 128, }; // Shorter aliases for same const int AF_Default = 0; const int AF_ThingActs = 1; const int AF_ThingTargets = 2; const int AF_TriggerTargets = 4; const int AF_MonsterTrigger = 8; const int AF_MissileTrigger = 16; const int AF_ClearSpecial = 32; const int AF_NoDeathSpecial = 64; const int AF_TriggerActs = 128; // Flags for A_TakeInventory and A_TakeFromTarget const int TIF_NOTAKEINFINITE = 1; // constants for A_PlaySound enum { CHAN_AUTO = 0, CHAN_WEAPON = 1, CHAN_VOICE = 2, CHAN_ITEM = 3, CHAN_BODY = 4, // modifier flags CHAN_LISTENERZ = 8, CHAN_MAYBE_LOCAL = 16, CHAN_UI = 32, CHAN_NOPAUSE = 64 }; // sound attenuation values const float ATTN_NONE = 0; const float ATTN_NORM = 1; const float ATTN_IDLE = 1.001; const float ATTN_STATIC = 3; // For SetPlayerProprty action special Const Int PROP_FROZEN = 0; Const Int PROP_NOTARGET = 1; Const Int PROP_INSTANTWEAPONSWITCH = 2; Const Int PROP_FLY = 3; Const Int PROP_TOTALLYFROZEN = 4; Const Int PROP_INVULNERABILITY = 5; // (Deprecated) Const Int PROP_STRENGTH = 6; // (Deprecated) Const Int PROP_INVISIBILITY = 7; // (Deprecated) Const Int PROP_RADIATIONSUIT = 8; // (Deprecated) Const Int PROP_ALLMAP = 9; // (Deprecated) Const Int PROP_INFRARED = 10; // (Deprecated) Const Int PROP_WEAPONLEVEL2 = 11; // (Deprecated) Const Int PROP_FLIGHT = 12; // (Deprecated) Const Int PROP_SPEED = 15; // (Deprecated) Const Int PROP_BUDDHA = 16; // Line_SetBlocking Const Int BLOCKF_CREATURES = 1; Const Int BLOCKF_MONSTERS = 2; Const Int BLOCKF_PLAYERS = 4; Const Int BLOCKF_FLOATERS = 8; Const Int BLOCKF_PROJECTILES = 16; Const Int BLOCKF_EVERYTHING = 32; Const Int BLOCKF_RAILING = 64; Const Int BLOCKF_USE = 128; // Pointer constants, bitfield-enabled Const Int AAPTR_DEFAULT = 0; Const Int AAPTR_NULL = 1; Const Int AAPTR_TARGET = 2; Const Int AAPTR_MASTER = 4; Const Int AAPTR_TRACER = 8; Const Int AAPTR_PLAYER_GETTARGET = 16; Const Int AAPTR_PLAYER_GETCONVERSATION = 32; Const Int AAPTR_PLAYER1 = 64; Const Int AAPTR_PLAYER2 = 128; Const Int AAPTR_PLAYER3 = 256; Const Int AAPTR_PLAYER4 = 512; Const Int AAPTR_PLAYER5 = 1024; Const Int AAPTR_PLAYER6 = 2048; Const Int AAPTR_PLAYER7 = 4096; Const Int AAPTR_PLAYER8 = 8192; Const Int AAPTR_FRIENDPLAYER = 16384; // Pointer operation flags Const Int PTROP_UNSAFETARGET = 1; Const Int PTROP_UNSAFEMASTER = 2; Const Int PTROP_NOSAFEGUARDS = PTROP_UNSAFETARGET|PTROP_UNSAFEMASTER; // Flags for A_Warp Const Int WARPF_ABSOLUTEOFFSET = 0x1; Const Int WARPF_ABSOLUTEANGLE = 0x2; Const Int WARPF_USECALLERANGLE = 0x4; Const Int WARPF_NOCHECKPOSITION = 0x8; Const Int WARPF_INTERPOLATE = 0x10; Const Int WARPF_WARPINTERPOLATION = 0x20; Const Int WARPF_COPYINTERPOLATION = 0x40; Const Int WARPF_STOP = 0x80; Const Int WARPF_TOFLOOR = 0x100; Const Int WARPF_TESTONLY = 0x200; // flags for A_SetPitch const int SPF_FORCECLAMP = 1; // This is only here to provide one global variable for testing. native int testglobalvar;