/* ** dobjtype.cpp ** Implements the type information class ** **--------------------------------------------------------------------------- ** Copyright 1998-2010 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // HEADER FILES ------------------------------------------------------------ #include #include #include "dobject.h" #include "i_system.h" #include "farchive.h" #include "actor.h" #include "templates.h" #include "autosegs.h" #include "v_text.h" #include "a_pickups.h" #include "a_weaponpiece.h" #include "d_player.h" #include "fragglescript/t_fs.h" // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- // EXTERNAL DATA DECLARATIONS ---------------------------------------------- EXTERN_CVAR(Bool, strictdecorate); // PUBLIC DATA DEFINITIONS ------------------------------------------------- FTypeTable TypeTable; PSymbolTable GlobalSymbols; TArray PClass::AllClasses; bool PClass::bShutdown; PErrorType *TypeError; PVoidType *TypeVoid; PInt *TypeSInt8, *TypeUInt8; PInt *TypeSInt16, *TypeUInt16; PInt *TypeSInt32, *TypeUInt32; PBool *TypeBool; PFloat *TypeFloat32, *TypeFloat64; PString *TypeString; PName *TypeName; PSound *TypeSound; PColor *TypeColor; PStatePointer *TypeState; // PRIVATE DATA DEFINITIONS ------------------------------------------------ // A harmless non-NULL FlatPointer for classes without pointers. static const size_t TheEnd = ~(size_t)0; // CODE -------------------------------------------------------------------- IMPLEMENT_CLASS(PErrorType) IMPLEMENT_CLASS(PVoidType) void DumpTypeTable() { int used = 0; int min = INT_MAX; int max = 0; int all = 0; int lens[10] = {0}; for (size_t i = 0; i < countof(TypeTable.TypeHash); ++i) { int len = 0; Printf("%4zu:", i); for (PType *ty = TypeTable.TypeHash[i]; ty != NULL; ty = ty->HashNext) { Printf(" -> %s", ty->IsKindOf(RUNTIME_CLASS(PNamedType)) ? static_cast(ty)->TypeName.GetChars(): ty->GetClass()->TypeName.GetChars()); len++; all++; } if (len != 0) { used++; if (len < min) min = len; if (len > max) max = len; } if (len < (int)countof(lens)) { lens[len]++; } Printf("\n"); } Printf("Used buckets: %d/%lu (%.2f%%) for %d entries\n", used, countof(TypeTable.TypeHash), double(used)/countof(TypeTable.TypeHash)*100, all); Printf("Min bucket size: %d\n", min); Printf("Max bucket size: %d\n", max); Printf("Avg bucket size: %.2f\n", double(all) / used); int j,k; for (k = countof(lens)-1; k > 0; --k) if (lens[k]) break; for (j = 0; j <= k; ++j) Printf("Buckets of len %d: %d (%.2f%%)\n", j, lens[j], j!=0?double(lens[j])/used*100:-1.0); } /* PClassType *************************************************************/ IMPLEMENT_CLASS(PClassType) //========================================================================== // // PClassType Constructor // //========================================================================== PClassType::PClassType() : TypeTableType(NULL) { } //========================================================================== // // PClassType :: Derive // //========================================================================== void PClassType::Derive(PClass *newclass) { assert(newclass->IsKindOf(RUNTIME_CLASS(PClassType))); Super::Derive(newclass); static_cast(newclass)->TypeTableType = TypeTableType; } /* PClassClass ************************************************************/ IMPLEMENT_CLASS(PClassClass) //========================================================================== // // PClassClass Constructor // // The only thing we want to do here is automatically set TypeTableType // to PClass. // //========================================================================== PClassClass::PClassClass() { TypeTableType = RUNTIME_CLASS(PClass); } /* PType ******************************************************************/ IMPLEMENT_ABSTRACT_POINTY_CLASS(PType) DECLARE_POINTER(HashNext) END_POINTERS //========================================================================== // // PType Default Constructor // //========================================================================== PType::PType() : Size(0), Align(1), HashNext(NULL) { } //========================================================================== // // PType Parameterized Constructor // //========================================================================== PType::PType(unsigned int size, unsigned int align) : Size(size), Align(align), HashNext(NULL) { } //========================================================================== // // PType Destructor // //========================================================================== PType::~PType() { } //========================================================================== // // PType :: PropagateMark // //========================================================================== size_t PType::PropagateMark() { size_t marked = Symbols.MarkSymbols(); return marked + Super::PropagateMark(); } //========================================================================== // // PType :: AddConversion // //========================================================================== bool PType::AddConversion(PType *target, void (*convertconst)(ZCC_ExprConstant *, class FSharedStringArena &)) { // Make sure a conversion hasn't already been registered for (unsigned i = 0; i < Conversions.Size(); ++i) { if (Conversions[i].TargetType == target) return false; } Conversions.Push(Conversion(target, convertconst)); return true; } //========================================================================== // // PType :: FindConversion // // Returns <0 if there is no path to target. Otherwise, returns the distance // to target and fills slots (if non-NULL) with the necessary conversions // to get there. A result of 0 means this is the target. // //========================================================================== int PType::FindConversion(PType *target, const PType::Conversion **slots, int numslots) { if (this == target) { return 0; } // The queue is implemented as a ring buffer VisitQueue queue; VisitedNodeSet visited; // Use a breadth-first search to find the shortest path to the target. MarkPred(NULL, -1, -1); queue.Push(this); visited.Insert(this); while (!queue.IsEmpty()) { PType *t = queue.Pop(); if (t == target) { // found it if (slots != NULL) { if (t->Distance >= numslots) { // Distance is too far for the output return -2; } t->FillConversionPath(slots); } return t->Distance + 1; } for (unsigned i = 0; i < t->Conversions.Size(); ++i) { PType *succ = t->Conversions[i].TargetType; if (!visited.Check(succ)) { succ->MarkPred(t, i, t->Distance + 1); visited.Insert(succ); queue.Push(succ); } } } return -1; } //========================================================================== // // PType :: FillConversionPath // // Traces backwards from the target type to the original type and fills in // the conversions necessary to get between them. slots must point to an // array large enough to contain the entire path. // //========================================================================== void PType::FillConversionPath(const PType::Conversion **slots) { for (PType *node = this; node->Distance >= 0; node = node->PredType) { assert(node->PredType != NULL); slots[node->Distance] = &node->PredType->Conversions[node->PredConv]; } } //========================================================================== // // PType :: VisitQueue :: Push // //========================================================================== void PType::VisitQueue::Push(PType *type) { Queue[In] = type; Advance(In); assert(!IsEmpty() && "Queue overflowed"); } //========================================================================== // // PType :: VisitQueue :: Pop // //========================================================================== PType *PType::VisitQueue::Pop() { if (IsEmpty()) { return NULL; } PType *node = Queue[Out]; Advance(Out); return node; } //========================================================================== // // PType :: VisitedNodeSet :: Insert // //========================================================================== void PType::VisitedNodeSet::Insert(PType *node) { assert(!Check(node) && "Node was already inserted"); size_t buck = Hash(node) & (countof(Buckets) - 1); node->VisitNext = Buckets[buck]; Buckets[buck] = node; } //========================================================================== // // PType :: VisitedNodeSet :: Check // //========================================================================== bool PType::VisitedNodeSet::Check(const PType *node) { size_t buck = Hash(node) & (countof(Buckets) - 1); for (const PType *probe = Buckets[buck]; probe != NULL; probe = probe->VisitNext) { if (probe == node) { return true; } } return false; } //========================================================================== // // PType :: WriteValue // //========================================================================== void PType::WriteValue(FArchive &ar, const void *addr) const { assert(0 && "Cannot write value for this type"); } //========================================================================== // // PType :: ReadValue // //========================================================================== bool PType::ReadValue(FArchive &ar, void *addr) const { assert(0 && "Cannot read value for this type"); SkipValue(ar); return false; } //========================================================================== // // PType :: SkipValue STATIC // //========================================================================== void PType::SkipValue(FArchive &ar) { BYTE tag; ar << tag; SkipValue(ar, tag); } void PType::SkipValue(FArchive &ar, int tag) { assert(ar.IsLoading() && "SkipValue passed an archive that is writing"); BYTE buff[8]; switch (tag) { case VAL_Zero: case VAL_One: break; case VAL_Int8: case VAL_UInt8: ar.Read(buff, 1); break; case VAL_Int16: case VAL_UInt16: ar.Read(buff, 2); break; case VAL_Int32: case VAL_UInt32: case VAL_Float32: ar.Read(buff, 4); break; case VAL_Int64: case VAL_UInt64: case VAL_Float64: ar.Read(buff, 8); break; case VAL_Name: ar.ReadName(); break; case VAL_Object: { DObject *skipper; ar << skipper; break; } case VAL_State: { FState *skipper; ar << skipper; break; } case VAL_String: { FString skipper; ar << skipper; break; } case VAL_Array: { DWORD count = ar.ReadCount(); while (count-- > 0) { SkipValue(ar); } break; } case VAL_Struct: { const char *label; for (label = ar.ReadName(); label != NULL; label = ar.ReadName()) { SkipValue(ar); } break; } case VAL_Class: { PClass *type; for (ar.UserReadClass(type); type != NULL; ar.UserReadClass(type)) { SkipValue(ar, VAL_Struct); } break; } } } //========================================================================== // // PType :: SetDefaultValue // //========================================================================== void PType::SetDefaultValue(void *base, unsigned offset, TArray *stroffs) const { } //========================================================================== // // PType :: InitializeValue // //========================================================================== void PType::InitializeValue(void *addr, const void *def) const { } //========================================================================== // // PType :: DestroyValue // //========================================================================== void PType::DestroyValue(void *addr) const { } //========================================================================== // // PType :: SetValue // //========================================================================== void PType::SetValue(void *addr, int val) { assert(0 && "Cannot set int value for this type"); } void PType::SetValue(void *addr, double val) { assert(0 && "Cannot set float value for this type"); } //========================================================================== // // PType :: GetValue // //========================================================================== int PType::GetValueInt(void *addr) const { assert(0 && "Cannot get value for this type"); return 0; } double PType::GetValueFloat(void *addr) const { assert(0 && "Cannot get value for this type"); return 0; } //========================================================================== // // PType :: GetStoreOp // //========================================================================== int PType::GetStoreOp() const { assert(0 && "Cannot store this type"); return OP_NOP; } //========================================================================== // // PType :: GetLoadOp // //========================================================================== int PType::GetLoadOp() const { assert(0 && "Cannot load this type"); return OP_NOP; } //========================================================================== // // PType :: GetRegType // //========================================================================== int PType::GetRegType() const { assert(0 && "No register for this type"); return REGT_NIL; } //========================================================================== // // PType :: IsMatch // //========================================================================== bool PType::IsMatch(intptr_t id1, intptr_t id2) const { return false; } //========================================================================== // // PType :: GetTypeIDs // //========================================================================== void PType::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { id1 = 0; id2 = 0; } //========================================================================== // // PType :: StaticInit STATIC // // Set up TypeTableType values for every PType child and create basic types. // //========================================================================== void ReleaseGlobalSymbols() { TypeTable.Clear(); GlobalSymbols.ReleaseSymbols(); } void PType::StaticInit() { // Add types to the global symbol table. atterm(ReleaseGlobalSymbols); // Set up TypeTable hash keys. RUNTIME_CLASS(PErrorType)->TypeTableType = RUNTIME_CLASS(PErrorType); RUNTIME_CLASS(PVoidType)->TypeTableType = RUNTIME_CLASS(PVoidType); RUNTIME_CLASS(PInt)->TypeTableType = RUNTIME_CLASS(PInt); RUNTIME_CLASS(PBool)->TypeTableType = RUNTIME_CLASS(PBool); RUNTIME_CLASS(PFloat)->TypeTableType = RUNTIME_CLASS(PFloat); RUNTIME_CLASS(PString)->TypeTableType = RUNTIME_CLASS(PString); RUNTIME_CLASS(PName)->TypeTableType = RUNTIME_CLASS(PName); RUNTIME_CLASS(PSound)->TypeTableType = RUNTIME_CLASS(PSound); RUNTIME_CLASS(PColor)->TypeTableType = RUNTIME_CLASS(PColor); RUNTIME_CLASS(PPointer)->TypeTableType = RUNTIME_CLASS(PPointer); RUNTIME_CLASS(PClassPointer)->TypeTableType = RUNTIME_CLASS(PClassPointer); RUNTIME_CLASS(PEnum)->TypeTableType = RUNTIME_CLASS(PEnum); RUNTIME_CLASS(PArray)->TypeTableType = RUNTIME_CLASS(PArray); RUNTIME_CLASS(PDynArray)->TypeTableType = RUNTIME_CLASS(PDynArray); RUNTIME_CLASS(PVector)->TypeTableType = RUNTIME_CLASS(PVector); RUNTIME_CLASS(PMap)->TypeTableType = RUNTIME_CLASS(PMap); RUNTIME_CLASS(PStruct)->TypeTableType = RUNTIME_CLASS(PStruct); RUNTIME_CLASS(PPrototype)->TypeTableType = RUNTIME_CLASS(PPrototype); RUNTIME_CLASS(PClass)->TypeTableType = RUNTIME_CLASS(PClass); RUNTIME_CLASS(PStatePointer)->TypeTableType = RUNTIME_CLASS(PStatePointer); // Create types and add them type the type table. TypeTable.AddType(TypeError = new PErrorType); TypeTable.AddType(TypeVoid = new PVoidType); TypeTable.AddType(TypeSInt8 = new PInt(1, false)); TypeTable.AddType(TypeUInt8 = new PInt(1, true)); TypeTable.AddType(TypeSInt16 = new PInt(2, false)); TypeTable.AddType(TypeUInt16 = new PInt(2, true)); TypeTable.AddType(TypeSInt32 = new PInt(4, false)); TypeTable.AddType(TypeUInt32 = new PInt(4, true)); TypeTable.AddType(TypeBool = new PBool); TypeTable.AddType(TypeFloat32 = new PFloat(4)); TypeTable.AddType(TypeFloat64 = new PFloat(8)); TypeTable.AddType(TypeString = new PString); TypeTable.AddType(TypeName = new PName); TypeTable.AddType(TypeSound = new PSound); TypeTable.AddType(TypeColor = new PColor); TypeTable.AddType(TypeState = new PStatePointer); GlobalSymbols.AddSymbol(new PSymbolType(NAME_sByte, TypeSInt8)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Byte, TypeUInt8)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Short, TypeSInt16)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_uShort, TypeUInt16)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Int, TypeSInt32)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_uInt, TypeUInt32)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Bool, TypeBool)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Float, TypeFloat64)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Double, TypeFloat64)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Float32, TypeFloat32)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Float64, TypeFloat64)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_String, TypeString)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Name, TypeName)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Sound, TypeSound)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_Color, TypeColor)); GlobalSymbols.AddSymbol(new PSymbolType(NAME_State, TypeState)); } /* PBasicType *************************************************************/ IMPLEMENT_ABSTRACT_CLASS(PBasicType) //========================================================================== // // PBasicType Default Constructor // //========================================================================== PBasicType::PBasicType() { } //========================================================================== // // PBasicType Parameterized Constructor // //========================================================================== PBasicType::PBasicType(unsigned int size, unsigned int align) : PType(size, align) { } /* PCompoundType **********************************************************/ IMPLEMENT_ABSTRACT_CLASS(PCompoundType) /* PNamedType *************************************************************/ IMPLEMENT_ABSTRACT_POINTY_CLASS(PNamedType) DECLARE_POINTER(Outer) END_POINTERS //========================================================================== // // PNamedType :: IsMatch // //========================================================================== bool PNamedType::IsMatch(intptr_t id1, intptr_t id2) const { const DObject *outer = (const DObject *)id1; FName name = (ENamedName)(intptr_t)id2; return Outer == outer && TypeName == name; } //========================================================================== // // PNamedType :: GetTypeIDs // //========================================================================== void PNamedType::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { id1 = (intptr_t)Outer; id2 = TypeName; } /* PInt *******************************************************************/ IMPLEMENT_CLASS(PInt) //========================================================================== // // PInt Default Constructor // //========================================================================== PInt::PInt() : PBasicType(4, 4), Unsigned(false) { Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Min, this, -0x7FFFFFFF - 1)); Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Max, this, 0x7FFFFFFF)); } //========================================================================== // // PInt Parameterized Constructor // //========================================================================== PInt::PInt(unsigned int size, bool unsign) : PBasicType(size, size), Unsigned(unsign) { if (!unsign) { int maxval = (1 << ((8 * size) - 1)) - 1; int minval = -maxval - 1; Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Min, this, minval)); Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Max, this, maxval)); } else { Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Min, this, 0u)); Symbols.AddSymbol(new PSymbolConstNumeric(NAME_Max, this, (1u << (8 * size)) - 1)); } } //========================================================================== // // PInt :: WriteValue // // Write the value using the minimum byte size needed to represent it. This // means that the value as written is not necessarily of the same type as // stored, but the signedness information is preserved. // //========================================================================== void PInt::WriteValue(FArchive &ar, const void *addr) const { BYTE bval; // The process for bytes is the same whether signed or unsigned, since // they can't be compacted into a representation with fewer bytes. if (Size == 1) { bval = *(BYTE *)addr; } else if (Unsigned) { unsigned val; if (Size == 8) { QWORD qval = *(QWORD *)addr; if (qval & 0xFFFFFFFF00000000llu) { // Value needs 64 bits ar.WriteByte(VAL_UInt64); ar.WriteInt64(qval); return; } // Value can fit in 32 bits or less val = (unsigned)qval; goto check_u32; } else if (Size == 4) { val = *(DWORD *)addr; check_u32: if (val & 0xFFFF0000u) { // Value needs 32 bits ar.WriteByte(VAL_UInt32); ar.WriteInt32(val); return; } // Value can fit in 16 bits or less goto check_u16; } else// if (Size == 2) { val = *(WORD *)addr; check_u16: if (val & 0xFFFFFF00u) { // Value needs 16 bits ar.WriteByte(VAL_UInt16); ar.WriteInt16(val); return; } // Value can fit in 8 bits bval = (BYTE)val; } } else // Signed { int val; if (Size == 8) { SQWORD qval = *(SQWORD *)addr; INT_MIN; if (qval < (-0x7FFFFFFF - 1) || qval > 0x7FFFFFFF) { // Value needs 64 bits ar.WriteByte(VAL_Int64); ar.WriteInt64(qval); return; } // Value can fit in 32 bits or less val = (int)qval; goto check_s32; } else if (Size == 4) { val = *(SDWORD *)addr; check_s32: if (val < -0x8000 || val > 0x7FFF) { // Value needs 32 bits ar.WriteByte(VAL_Int32); ar.WriteInt32(val); return; } // Value can fit in 16 bits or less goto check_s16; } else// if (Size == 2) { val = *(SWORD *)addr; check_s16: if (val < -0x80 || val > 0x7F) { // Value needs 16 bits ar.WriteByte(VAL_Int16); ar.WriteInt16(val); return; } // Value can fit in 8 bits bval = (BYTE)val; } } // If we get here, the value fits in a byte. Values of 0 and 1 are // optimized away into the tag so they don't require any extra space // to store. if (bval & 0xFE) { BYTE out[2] = { Unsigned ? VAL_UInt8 : VAL_Int8, bval }; ar.Write(out, 2); } else { ar.WriteByte(VAL_Zero + bval); } } //========================================================================== // // PInt :: ReadValue // //========================================================================== bool PInt::ReadValue(FArchive &ar, void *addr) const { union { QWORD uval; SQWORD sval; }; BYTE tag; union { BYTE val8; WORD val16; DWORD val32; float single; double dbl; }; ar << tag; switch (tag) { case VAL_Zero: uval = 0; break; case VAL_One: uval = 1; break; case VAL_Int8: ar << val8; sval = (SBYTE)val8; break; case VAL_UInt8: ar << val8; uval = val8; break; case VAL_Int16: ar << val16; sval = (SWORD)val16; break; case VAL_UInt16: ar << val16; uval = val16; break; case VAL_Int32: ar << val32; sval = (SDWORD)val32; break; case VAL_UInt32: ar << val32; uval = val32; break; case VAL_Int64: ar << sval; break; case VAL_UInt64: ar << uval; break; case VAL_Float32: ar << single; sval = (SQWORD)single; break; case VAL_Float64: ar << dbl; sval = (SQWORD)dbl; break; default: SkipValue(ar, tag); return false; // Incompatible type } switch (Size) { case 1: *(BYTE *)addr = (BYTE)uval; break; case 2: *(WORD *)addr = (WORD)uval; break; case 4: *(DWORD *)addr = (DWORD)uval; break; case 8: *(QWORD *)addr = uval; break; } return true; } //========================================================================== // // PInt :: SetValue // //========================================================================== void PInt::SetValue(void *addr, int val) { assert(((intptr_t)addr & (Align - 1)) == 0 && "unaligned address"); if (Size == 4) { *(int *)addr = val; } else if (Size == 1) { *(BYTE *)addr = val; } else if (Size == 2) { *(WORD *)addr = val; } else if (Size == 8) { *(QWORD *)addr = val; } else { assert(0 && "Unhandled integer size"); } } void PInt::SetValue(void *addr, double val) { SetValue(addr, (int)val); } //========================================================================== // // PInt :: GetValueInt // //========================================================================== int PInt::GetValueInt(void *addr) const { assert(((intptr_t)addr & (Align - 1)) == 0 && "unaligned address"); if (Size == 4) { return *(int *)addr; } else if (Size == 1) { return Unsigned ? *(BYTE *)addr : *(SBYTE *)addr; } else if (Size == 2) { return Unsigned ? *(WORD *)addr : *(SWORD *)addr; } else if (Size == 8) { // truncated output return (int)*(QWORD *)addr; } else { assert(0 && "Unhandled integer size"); return 0; } } //========================================================================== // // PInt :: GetValueFloat // //========================================================================== double PInt::GetValueFloat(void *addr) const { return GetValueInt(addr); } //========================================================================== // // PInt :: GetStoreOp // //========================================================================== int PInt::GetStoreOp() const { if (Size == 4) { return OP_SW; } else if (Size == 1) { return OP_SB; } else if (Size == 2) { return OP_SH; } else { assert(0 && "Unhandled integer size"); return OP_NOP; } } //========================================================================== // // PInt :: GetLoadOp // //========================================================================== int PInt::GetLoadOp() const { if (Size == 4) { return OP_LW; } else if (Size == 1) { return Unsigned ? OP_LBU : OP_LB; } else if (Size == 2) { return Unsigned ? OP_LHU : OP_LH; } else { assert(0 && "Unhandled integer size"); return OP_NOP; } } //========================================================================== // // PInt :: GetRegType // //========================================================================== int PInt::GetRegType() const { return REGT_INT; } /* PBool ******************************************************************/ IMPLEMENT_CLASS(PBool) //========================================================================== // // PBool Default Constructor // //========================================================================== PBool::PBool() : PInt(sizeof(bool), true) { // Override the default max set by PInt's constructor PSymbolConstNumeric *maxsym = static_cast(Symbols.FindSymbol(NAME_Max, false)); assert(maxsym != NULL && maxsym->IsKindOf(RUNTIME_CLASS(PSymbolConstNumeric))); maxsym->Value = 1; } /* PFloat *****************************************************************/ IMPLEMENT_CLASS(PFloat) //========================================================================== // // PFloat Default Constructor // //========================================================================== PFloat::PFloat() : PBasicType(8, 8) { SetDoubleSymbols(); } //========================================================================== // // PFloat Parameterized Constructor // //========================================================================== PFloat::PFloat(unsigned int size) : PBasicType(size, size) { if (size == 8) { SetDoubleSymbols(); } else { assert(size == 4); SetSingleSymbols(); } } //========================================================================== // // PFloat :: SetDoubleSymbols // // Setup constant values for 64-bit floats. // //========================================================================== void PFloat::SetDoubleSymbols() { static const SymbolInitF symf[] = { { NAME_Min_Normal, DBL_MIN }, { NAME_Max, DBL_MAX }, { NAME_Epsilon, DBL_EPSILON }, { NAME_NaN, std::numeric_limits::quiet_NaN() }, { NAME_Infinity, std::numeric_limits::infinity() }, { NAME_Min_Denormal, std::numeric_limits::denorm_min() } }; static const SymbolInitI symi[] = { { NAME_Dig, DBL_DIG }, { NAME_Min_Exp, DBL_MIN_EXP }, { NAME_Max_Exp, DBL_MAX_EXP }, { NAME_Mant_Dig, DBL_MANT_DIG }, { NAME_Min_10_Exp, DBL_MIN_10_EXP }, { NAME_Max_10_Exp, DBL_MAX_10_EXP } }; SetSymbols(symf, countof(symf)); SetSymbols(symi, countof(symi)); } //========================================================================== // // PFloat :: SetSingleSymbols // // Setup constant values for 32-bit floats. // //========================================================================== void PFloat::SetSingleSymbols() { static const SymbolInitF symf[] = { { NAME_Min_Normal, FLT_MIN }, { NAME_Max, FLT_MAX }, { NAME_Epsilon, FLT_EPSILON }, { NAME_NaN, std::numeric_limits::quiet_NaN() }, { NAME_Infinity, std::numeric_limits::infinity() }, { NAME_Min_Denormal, std::numeric_limits::denorm_min() } }; static const SymbolInitI symi[] = { { NAME_Dig, FLT_DIG }, { NAME_Min_Exp, FLT_MIN_EXP }, { NAME_Max_Exp, FLT_MAX_EXP }, { NAME_Mant_Dig, FLT_MANT_DIG }, { NAME_Min_10_Exp, FLT_MIN_10_EXP }, { NAME_Max_10_Exp, FLT_MAX_10_EXP } }; SetSymbols(symf, countof(symf)); SetSymbols(symi, countof(symi)); } //========================================================================== // // PFloat :: SetSymbols // //========================================================================== void PFloat::SetSymbols(const PFloat::SymbolInitF *sym, size_t count) { for (size_t i = 0; i < count; ++i) { Symbols.AddSymbol(new PSymbolConstNumeric(sym[i].Name, this, sym[i].Value)); } } void PFloat::SetSymbols(const PFloat::SymbolInitI *sym, size_t count) { for (size_t i = 0; i < count; ++i) { Symbols.AddSymbol(new PSymbolConstNumeric(sym[i].Name, this, sym[i].Value)); } } //========================================================================== // // PFloat :: WriteValue // //========================================================================== void PFloat::WriteValue(FArchive &ar, const void *addr) const { float singleprecision; if (Size == 8) { // If it can be written as single precision without information // loss, then prefer that over writing a full-sized double. double doubleprecision = *(double *)addr; singleprecision = (float)doubleprecision; if (singleprecision != doubleprecision) { ar.WriteByte(VAL_Float64); ar << doubleprecision; } } else { singleprecision = *(float *)addr; } ar.WriteByte(VAL_Float32); ar << singleprecision; } //========================================================================== // // PFloat :: ReadValue // //========================================================================== static bool ReadValueDbl(FArchive &ar, double *addr, unsigned tag) { double val; union { BYTE val8; WORD val16; DWORD val32; QWORD val64; fixed_t fix; float single; angle_t ang; }; switch (tag) { case VAL_Zero: val = 0; break; case VAL_One: val = 1; break; case VAL_Int8: ar << val8; val = (SBYTE)val8; break; case VAL_UInt8: ar << val8; val = val8; break; case VAL_Int16: ar << val16; val = (SWORD)val16; break; case VAL_UInt16: ar << val16; val = val16; break; case VAL_Int32: ar << val32; val = (SDWORD)val32; break; case VAL_UInt32: ar << val32; val = val32; break; case VAL_Int64: ar << val64; val = (double)(SQWORD)val64; break; case VAL_UInt64: ar << val64; val = (double)val64; break; case VAL_Float32: ar << single; val = single; break; case VAL_Float64: ar << val; break; default: PType::SkipValue(ar, tag); return false; // Incompatible type } *(double *)addr = val; return true; } bool PFloat::ReadValue(FArchive &ar, void *addr) const { BYTE tag; ar << tag; double val; if (ReadValueDbl(ar, &val, tag)) { if (Size == 4) { *(float *)addr = (float)val; } else { *(double *)addr = val; } return true; } return false; } //========================================================================== // // PFloat :: SetValue // //========================================================================== void PFloat::SetValue(void *addr, int val) { return SetValue(addr, (double)val); } void PFloat::SetValue(void *addr, double val) { assert(((intptr_t)addr & (Align - 1)) == 0 && "unaligned address"); if (Size == 4) { *(float *)addr = (float)val; } else { assert(Size == 8); *(double *)addr = val; } } //========================================================================== // // PFloat :: GetValueInt // //========================================================================== int PFloat::GetValueInt(void *addr) const { return xs_ToInt(GetValueFloat(addr)); } //========================================================================== // // PFloat :: GetValueFloat // //========================================================================== double PFloat::GetValueFloat(void *addr) const { assert(((intptr_t)addr & (Align - 1)) == 0 && "unaligned address"); if (Size == 4) { return *(float *)addr; } else { assert(Size == 8); return *(double *)addr; } } //========================================================================== // // PFloat :: GetStoreOp // //========================================================================== int PFloat::GetStoreOp() const { if (Size == 4) { return OP_SSP; } else { assert(Size == 8); return OP_SDP; } } //========================================================================== // // PFloat :: GetLoadOp // //========================================================================== int PFloat::GetLoadOp() const { if (Size == 4) { return OP_LSP; } else { assert(Size == 8); return OP_LDP; } assert(0 && "Cannot load this type"); return OP_NOP; } //========================================================================== // // PFloat :: GetRegType // //========================================================================== int PFloat::GetRegType() const { return REGT_FLOAT; } /* PString ****************************************************************/ IMPLEMENT_CLASS(PString) //========================================================================== // // PString Default Constructor // //========================================================================== PString::PString() : PBasicType(sizeof(FString), __alignof(FString)) { } //========================================================================== // // PString :: GetRegType // //========================================================================== int PString::GetRegType() const { return REGT_STRING; } //========================================================================== // // PString :: WriteValue // //========================================================================== void PString::WriteValue(FArchive &ar, const void *addr) const { ar.WriteByte(VAL_String); ar.WriteString(*(const FString *)addr); } //========================================================================== // // PString :: ReadValue // //========================================================================== bool PString::ReadValue(FArchive &ar, void *addr) const { BYTE tag; ar << tag; if (tag == VAL_String) { ar << *(FString *)addr; } else if (tag == VAL_Name) { const char *str = ar.ReadName(); *(FString *)addr = str; } else { SkipValue(ar, tag); return false; } return true; } //========================================================================== // // PString :: SetDefaultValue // //========================================================================== void PString::SetDefaultValue(void *base, unsigned offset, TArray *special) const { new((BYTE *)base + offset) FString; if (special != NULL) { special->Push(std::make_pair(this, offset)); } } //========================================================================== // // PString :: InitializeValue // //========================================================================== void PString::InitializeValue(void *addr, const void *def) const { new(addr) FString(*(FString *)def); } //========================================================================== // // PString :: DestroyValue // //========================================================================== void PString::DestroyValue(void *addr) const { ((FString *)addr)->~FString(); } /* PName ******************************************************************/ IMPLEMENT_CLASS(PName) //========================================================================== // // PName Default Constructor // //========================================================================== PName::PName() : PInt(sizeof(FName), true) { assert(sizeof(FName) == __alignof(FName)); } //========================================================================== // // PName :: WriteValue // //========================================================================== void PName::WriteValue(FArchive &ar, const void *addr) const { ar.WriteByte(VAL_Name); ar.WriteName(((const FName *)addr)->GetChars()); } //========================================================================== // // PName :: ReadValue // //========================================================================== bool PName::ReadValue(FArchive &ar, void *addr) const { BYTE tag; ar << tag; if (tag == VAL_Name) { *(FName *)addr = FName(ar.ReadName()); } else if (tag == VAL_String) { FString str; ar << str; *(FName *)addr = FName(str); } else { SkipValue(ar, tag); return false; } return true; } /* PSound *****************************************************************/ IMPLEMENT_CLASS(PSound) //========================================================================== // // PSound Default Constructor // //========================================================================== PSound::PSound() : PInt(sizeof(FSoundID), true) { assert(sizeof(FSoundID) == __alignof(FSoundID)); } //========================================================================== // // PSound :: WriteValue // //========================================================================== void PSound::WriteValue(FArchive &ar, const void *addr) const { ar.WriteByte(VAL_Name); ar.WriteName(*(const FSoundID *)addr); } //========================================================================== // // PSound :: ReadValue // //========================================================================== bool PSound::ReadValue(FArchive &ar, void *addr) const { BYTE tag; ar << tag; if (tag == VAL_Name) { const char *str = ar.ReadName(); *(FSoundID *)addr = FSoundID(str); } else if (tag == VAL_String) { FString str; ar << str; *(FSoundID *)addr = FSoundID(str); } else { SkipValue(ar, tag); return false; } return true; } /* PColor *****************************************************************/ IMPLEMENT_CLASS(PColor) //========================================================================== // // PColor Default Constructor // //========================================================================== PColor::PColor() : PInt(sizeof(PalEntry), true) { assert(sizeof(PalEntry) == __alignof(PalEntry)); } /* PStatePointer **********************************************************/ IMPLEMENT_CLASS(PStatePointer) //========================================================================== // // PStatePointer Default Constructor // //========================================================================== PStatePointer::PStatePointer() : PBasicType(sizeof(FState *), __alignof(FState *)) { } //========================================================================== // // PStatePointer :: GetStoreOp // //========================================================================== int PStatePointer::GetStoreOp() const { return OP_SP; } //========================================================================== // // PStatePointer :: GetLoadOp // //========================================================================== int PStatePointer::GetLoadOp() const { return OP_LP; } //========================================================================== // // PStatePointer :: GetRegType // //========================================================================== int PStatePointer::GetRegType() const { return REGT_POINTER; } //========================================================================== // // PStatePointer :: WriteValue // //========================================================================== void PStatePointer::WriteValue(FArchive &ar, const void *addr) const { ar.WriteByte(VAL_State); ar << *(FState **)addr; } //========================================================================== // // PStatePointer :: ReadValue // //========================================================================== bool PStatePointer::ReadValue(FArchive &ar, void *addr) const { BYTE tag; ar << tag; if (tag == VAL_State) { ar << *(FState **)addr; return true; } SkipValue(ar, tag); return false; } /* PPointer ***************************************************************/ IMPLEMENT_POINTY_CLASS(PPointer) DECLARE_POINTER(PointedType) END_POINTERS //========================================================================== // // PPointer - Default Constructor // //========================================================================== PPointer::PPointer() : PBasicType(sizeof(void *), __alignof(void *)), PointedType(NULL) { } //========================================================================== // // PPointer - Parameterized Constructor // //========================================================================== PPointer::PPointer(PType *pointsat) : PBasicType(sizeof(void *), __alignof(void *)), PointedType(pointsat) { } //========================================================================== // // PPointer :: GetStoreOp // //========================================================================== int PPointer::GetStoreOp() const { return OP_SP; } //========================================================================== // // PPointer :: GetLoadOp // //========================================================================== int PPointer::GetLoadOp() const { return PointedType->IsKindOf(RUNTIME_CLASS(PClass)) ? OP_LO : OP_LP; } //========================================================================== // // PPointer :: GetRegType // //========================================================================== int PPointer::GetRegType() const { return REGT_POINTER; } //========================================================================== // // PPointer :: IsMatch // //========================================================================== bool PPointer::IsMatch(intptr_t id1, intptr_t id2) const { assert(id2 == 0); PType *pointat = (PType *)id1; return pointat == PointedType; } //========================================================================== // // PPointer :: GetTypeIDs // //========================================================================== void PPointer::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { id1 = (intptr_t)PointedType; id2 = 0; } //========================================================================== // // PPointer :: WriteValue // //========================================================================== void PPointer::WriteValue(FArchive &ar, const void *addr) const { if (PointedType->IsKindOf(RUNTIME_CLASS(PClass))) { ar.WriteByte(VAL_Object); ar << *(DObject **)addr; } else { assert(0 && "Pointer points to a type we don't handle"); I_Error("Attempt to save pointer to unhandled type"); } } //========================================================================== // // PPointer :: ReadValue // //========================================================================== bool PPointer::ReadValue(FArchive &ar, void *addr) const { BYTE tag; ar << tag; if (tag == VAL_Object && PointedType->IsKindOf(RUNTIME_CLASS(PClass))) { ar << *(DObject **)addr; return true; } SkipValue(ar, tag); return false; } //========================================================================== // // NewPointer // // Returns a PPointer to an object of the specified type // //========================================================================== PPointer *NewPointer(PType *type) { size_t bucket; PType *ptype = TypeTable.FindType(RUNTIME_CLASS(PPointer), (intptr_t)type, 0, &bucket); if (ptype == NULL) { ptype = new PPointer(type); TypeTable.AddType(ptype, RUNTIME_CLASS(PPointer), (intptr_t)type, 0, bucket); } return static_cast(ptype); } /* PClassPointer **********************************************************/ IMPLEMENT_POINTY_CLASS(PClassPointer) DECLARE_POINTER(ClassRestriction) END_POINTERS //========================================================================== // // PClassPointer - Default Constructor // //========================================================================== PClassPointer::PClassPointer() : PPointer(RUNTIME_CLASS(PClass)), ClassRestriction(NULL) { } //========================================================================== // // PClassPointer - Parameterized Constructor // //========================================================================== PClassPointer::PClassPointer(PClass *restrict) : PPointer(RUNTIME_CLASS(PClass)), ClassRestriction(restrict) { } //========================================================================== // // PClassPointer :: IsMatch // //========================================================================== bool PClassPointer::IsMatch(intptr_t id1, intptr_t id2) const { const PType *pointat = (const PType *)id1; const PClass *classat = (const PClass *)id2; assert(pointat->IsKindOf(RUNTIME_CLASS(PClass))); return classat == ClassRestriction; } //========================================================================== // // PClassPointer :: GetTypeIDs // //========================================================================== void PClassPointer::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { assert(PointedType == RUNTIME_CLASS(PClass)); id1 = (intptr_t)PointedType; id2 = (intptr_t)ClassRestriction; } //========================================================================== // // NewClassPointer // // Returns a PClassPointer for the restricted type. // //========================================================================== PClassPointer *NewClassPointer(PClass *restrict) { size_t bucket; PType *ptype = TypeTable.FindType(RUNTIME_CLASS(PClassPointer), (intptr_t)RUNTIME_CLASS(PClass), (intptr_t)restrict, &bucket); if (ptype == NULL) { ptype = new PClassPointer(restrict); TypeTable.AddType(ptype, RUNTIME_CLASS(PClassPointer), (intptr_t)RUNTIME_CLASS(PClass), (intptr_t)restrict, bucket); } return static_cast(ptype); } /* PEnum ******************************************************************/ IMPLEMENT_POINTY_CLASS(PEnum) DECLARE_POINTER(ValueType) END_POINTERS //========================================================================== // // PEnum - Default Constructor // //========================================================================== PEnum::PEnum() : ValueType(NULL) { } //========================================================================== // // PEnum - Parameterized Constructor // //========================================================================== PEnum::PEnum(FName name, DObject *outer) : PNamedType(name, outer), ValueType(NULL) { } //========================================================================== // // NewEnum // // Returns a PEnum for the given name and container, making sure not to // create duplicates. // //========================================================================== PEnum *NewEnum(FName name, DObject *outer) { size_t bucket; PType *etype = TypeTable.FindType(RUNTIME_CLASS(PEnum), (intptr_t)outer, (intptr_t)name, &bucket); if (etype == NULL) { etype = new PEnum(name, outer); TypeTable.AddType(etype, RUNTIME_CLASS(PEnum), (intptr_t)outer, (intptr_t)name, bucket); } return static_cast(etype); } /* PArray *****************************************************************/ IMPLEMENT_POINTY_CLASS(PArray) DECLARE_POINTER(ElementType) END_POINTERS //========================================================================== // // PArray - Default Constructor // //========================================================================== PArray::PArray() : ElementType(NULL), ElementCount(0) { } //========================================================================== // // PArray - Parameterized Constructor // //========================================================================== PArray::PArray(PType *etype, unsigned int ecount) : ElementType(etype), ElementCount(ecount) { Align = etype->Align; // Since we are concatenating elements together, the element size should // also be padded to the nearest alignment. ElementSize = (etype->Size + (etype->Align - 1)) & ~(etype->Align - 1); Size = ElementSize * ecount; } //========================================================================== // // PArray :: IsMatch // //========================================================================== bool PArray::IsMatch(intptr_t id1, intptr_t id2) const { const PType *elemtype = (const PType *)id1; unsigned int count = (unsigned int)(intptr_t)id2; return elemtype == ElementType && count == ElementCount; } //========================================================================== // // PArray :: GetTypeIDs // //========================================================================== void PArray::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { id1 = (intptr_t)ElementType; id2 = ElementCount; } //========================================================================== // // PArray :: WriteValue // //========================================================================== void PArray::WriteValue(FArchive &ar, const void *addr) const { ar.WriteByte(VAL_Array); ar.WriteCount(ElementCount); const BYTE *addrb = (const BYTE *)addr; for (unsigned i = 0; i < ElementCount; ++i) { ElementType->WriteValue(ar, addrb); addrb += ElementSize; } } //========================================================================== // // PArray :: ReadValue // //========================================================================== bool PArray::ReadValue(FArchive &ar, void *addr) const { bool readsomething = false; BYTE tag; ar << tag; if (tag == VAL_Array) { unsigned count = ar.ReadCount(); unsigned i; BYTE *addrb = (BYTE *)addr; for (i = 0; i < MIN(count, ElementCount); ++i) { readsomething |= ElementType->ReadValue(ar, addrb); addrb += ElementSize; } if (i < ElementCount) { DPrintf("Array on disk (%u) is bigger than in memory (%u)\n", count, ElementCount); for (; i < ElementCount; ++i) { SkipValue(ar); } } return readsomething; } SkipValue(ar, tag); return false; } //========================================================================== // // PArray :: SetDefaultValue // //========================================================================== void PArray::SetDefaultValue(void *base, unsigned offset, TArray *special) const { for (unsigned i = 0; i < ElementCount; ++i) { ElementType->SetDefaultValue(base, offset + i*ElementSize, special); } } //========================================================================== // // NewArray // // Returns a PArray for the given type and size, making sure not to create // duplicates. // //========================================================================== PArray *NewArray(PType *type, unsigned int count) { size_t bucket; PType *atype = TypeTable.FindType(RUNTIME_CLASS(PArray), (intptr_t)type, count, &bucket); if (atype == NULL) { atype = new PArray(type, count); TypeTable.AddType(atype, RUNTIME_CLASS(PArray), (intptr_t)type, count, bucket); } return (PArray *)atype; } /* PVector ****************************************************************/ IMPLEMENT_CLASS(PVector) //========================================================================== // // PVector - Default Constructor // //========================================================================== PVector::PVector() : PArray(TypeFloat32, 3) { } //========================================================================== // // PVector - Parameterized Constructor // //========================================================================== PVector::PVector(unsigned int size) : PArray(TypeFloat32, size) { assert(size >= 2 && size <= 4); } //========================================================================== // // NewVector // // Returns a PVector with the given dimension, making sure not to create // duplicates. // //========================================================================== PVector *NewVector(unsigned int size) { size_t bucket; PType *type = TypeTable.FindType(RUNTIME_CLASS(PVector), (intptr_t)TypeFloat32, size, &bucket); if (type == NULL) { type = new PVector(size); TypeTable.AddType(type, RUNTIME_CLASS(PVector), (intptr_t)TypeFloat32, size, bucket); } return (PVector *)type; } /* PDynArray **************************************************************/ IMPLEMENT_POINTY_CLASS(PDynArray) DECLARE_POINTER(ElementType) END_POINTERS //========================================================================== // // PDynArray - Default Constructor // //========================================================================== PDynArray::PDynArray() : ElementType(NULL) { Size = sizeof(FArray); Align = __alignof(FArray); } //========================================================================== // // PDynArray - Parameterized Constructor // //========================================================================== PDynArray::PDynArray(PType *etype) : ElementType(etype) { Size = sizeof(FArray); Align = __alignof(FArray); } //========================================================================== // // PDynArray :: IsMatch // //========================================================================== bool PDynArray::IsMatch(intptr_t id1, intptr_t id2) const { assert(id2 == 0); const PType *elemtype = (const PType *)id1; return elemtype == ElementType; } //========================================================================== // // PDynArray :: GetTypeIDs // //========================================================================== void PDynArray::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { id1 = (intptr_t)ElementType; id2 = 0; } //========================================================================== // // NewDynArray // // Creates a new DynArray of the given type, making sure not to create a // duplicate. // //========================================================================== PDynArray *NewDynArray(PType *type) { size_t bucket; PType *atype = TypeTable.FindType(RUNTIME_CLASS(PDynArray), (intptr_t)type, 0, &bucket); if (atype == NULL) { atype = new PDynArray(type); TypeTable.AddType(atype, RUNTIME_CLASS(PDynArray), (intptr_t)type, 0, bucket); } return (PDynArray *)atype; } /* PMap *******************************************************************/ IMPLEMENT_POINTY_CLASS(PMap) DECLARE_POINTER(KeyType) DECLARE_POINTER(ValueType) END_POINTERS //========================================================================== // // PMap - Default Constructor // //========================================================================== PMap::PMap() : KeyType(NULL), ValueType(NULL) { Size = sizeof(FMap); Align = __alignof(FMap); } //========================================================================== // // PMap - Parameterized Constructor // //========================================================================== PMap::PMap(PType *keytype, PType *valtype) : KeyType(keytype), ValueType(valtype) { Size = sizeof(FMap); Align = __alignof(FMap); } //========================================================================== // // PMap :: IsMatch // //========================================================================== bool PMap::IsMatch(intptr_t id1, intptr_t id2) const { const PType *keyty = (const PType *)id1; const PType *valty = (const PType *)id2; return keyty == KeyType && valty == ValueType; } //========================================================================== // // PMap :: GetTypeIDs // //========================================================================== void PMap::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { id1 = (intptr_t)KeyType; id2 = (intptr_t)ValueType; } //========================================================================== // // NewMap // // Returns a PMap for the given key and value types, ensuring not to create // duplicates. // //========================================================================== PMap *NewMap(PType *keytype, PType *valuetype) { size_t bucket; PType *maptype = TypeTable.FindType(RUNTIME_CLASS(PMap), (intptr_t)keytype, (intptr_t)valuetype, &bucket); if (maptype == NULL) { maptype = new PMap(keytype, valuetype); TypeTable.AddType(maptype, RUNTIME_CLASS(PMap), (intptr_t)keytype, (intptr_t)valuetype, bucket); } return (PMap *)maptype; } /* PStruct ****************************************************************/ IMPLEMENT_CLASS(PStruct) //========================================================================== // // PStruct - Default Constructor // //========================================================================== PStruct::PStruct() { } //========================================================================== // // PStruct - Parameterized Constructor // //========================================================================== PStruct::PStruct(FName name, DObject *outer) : PNamedType(name, outer) { } //========================================================================== // // PStruct :: SetDefaultValue // //========================================================================== void PStruct::SetDefaultValue(void *base, unsigned offset, TArray *special) const { for (const PField *field : Fields) { if (!(field->Flags & VARF_Native)) { field->Type->SetDefaultValue(base, offset + field->Offset, special); } } } //========================================================================== // // PStruct :: WriteValue // //========================================================================== void PStruct::WriteValue(FArchive &ar, const void *addr) const { ar.WriteByte(VAL_Struct); WriteFields(ar, addr, Fields); } //========================================================================== // // PStruct :: ReadValue // //========================================================================== bool PStruct::ReadValue(FArchive &ar, void *addr) const { BYTE tag; ar << tag; if (tag == VAL_Struct) { return ReadFields(ar, addr); } SkipValue(ar, tag); return true; } //========================================================================== // // PStruct :: WriteFields STATIC // //========================================================================== void PStruct::WriteFields(FArchive &ar, const void *addr, const TArray &fields) { for (unsigned i = 0; i < fields.Size(); ++i) { const PField *field = fields[i]; // Skip fields with native serialization if (!(field->Flags & VARF_Native)) { ar.WriteName(field->SymbolName); field->Type->WriteValue(ar, (const BYTE *)addr + field->Offset); } } ar.WriteName(NULL); } //========================================================================== // // PStruct :: ReadFields // //========================================================================== bool PStruct::ReadFields(FArchive &ar, void *addr) const { bool readsomething = false; const char *label = ar.ReadName(); if (label == NULL) { // If there is nothing to restore, we count it as success. return true; } for (; label != NULL; label = ar.ReadName()) { const PSymbol *sym = Symbols.FindSymbol(FName(label, true), true); if (sym == NULL) { DPrintf("Cannot find field %s in %s\n", label, TypeName.GetChars()); SkipValue(ar); } else if (!sym->IsKindOf(RUNTIME_CLASS(PField))) { DPrintf("Symbol %s in %s is not a field\n", label, TypeName.GetChars()); SkipValue(ar); } else { readsomething |= static_cast(sym)->Type->ReadValue(ar, (BYTE *)addr + static_cast(sym)->Offset); } } return readsomething; } //========================================================================== // // PStruct :: AddField // // Appends a new field to the end of a struct. Returns either the new field // or NULL if a symbol by that name already exists. // //========================================================================== PField *PStruct::AddField(FName name, PType *type, DWORD flags) { PField *field = new PField(name, type); // The new field is added to the end of this struct, alignment permitting. field->Offset = (Size + (type->Align - 1)) & ~(type->Align - 1); // Enlarge this struct to enclose the new field. Size = field->Offset + type->Size; // This struct's alignment is the same as the largest alignment of any of // its fields. Align = MAX(Align, type->Align); if (Symbols.AddSymbol(field) == NULL) { // name is already in use delete field; return NULL; } Fields.Push(field); return field; } //========================================================================== // // PStruct :: PropagateMark // //========================================================================== size_t PStruct::PropagateMark() { GC::MarkArray(Fields); return Fields.Size() * sizeof(void*) + Super::PropagateMark(); } //========================================================================== // // NewStruct // Returns a PStruct for the given name and container, making sure not to // create duplicates. // //========================================================================== PStruct *NewStruct(FName name, DObject *outer) { size_t bucket; PType *stype = TypeTable.FindType(RUNTIME_CLASS(PStruct), (intptr_t)outer, (intptr_t)name, &bucket); if (stype == NULL) { stype = new PStruct(name, outer); TypeTable.AddType(stype, RUNTIME_CLASS(PStruct), (intptr_t)outer, (intptr_t)name, bucket); } return static_cast(stype); } /* PField *****************************************************************/ IMPLEMENT_CLASS(PField) //========================================================================== // // PField - Default Constructor // //========================================================================== PField::PField() : PSymbol(NAME_None), Offset(0), Type(NULL), Flags(0) { } /* PPrototype *************************************************************/ IMPLEMENT_CLASS(PPrototype) //========================================================================== // // PPrototype - Default Constructor // //========================================================================== PPrototype::PPrototype() { } //========================================================================== // // PPrototype - Parameterized Constructor // //========================================================================== PPrototype::PPrototype(const TArray &rettypes, const TArray &argtypes) : ArgumentTypes(argtypes), ReturnTypes(rettypes) { } //========================================================================== // // PPrototype :: IsMatch // //========================================================================== bool PPrototype::IsMatch(intptr_t id1, intptr_t id2) const { const TArray *args = (const TArray *)id1; const TArray *rets = (const TArray *)id2; return *args == ArgumentTypes && *rets == ReturnTypes; } //========================================================================== // // PPrototype :: GetTypeIDs // //========================================================================== void PPrototype::GetTypeIDs(intptr_t &id1, intptr_t &id2) const { id1 = (intptr_t)&ArgumentTypes; id2 = (intptr_t)&ReturnTypes; } //========================================================================== // // PPrototype :: PropagateMark // //========================================================================== size_t PPrototype::PropagateMark() { GC::MarkArray(ArgumentTypes); GC::MarkArray(ReturnTypes); return (ArgumentTypes.Size() + ReturnTypes.Size()) * sizeof(void*) + Super::PropagateMark(); } //========================================================================== // // NewPrototype // // Returns a PPrototype for the given return and argument types, making sure // not to create duplicates. // //========================================================================== PPrototype *NewPrototype(const TArray &rettypes, const TArray &argtypes) { size_t bucket; PType *proto = TypeTable.FindType(RUNTIME_CLASS(PPrototype), (intptr_t)&argtypes, (intptr_t)&rettypes, &bucket); if (proto == NULL) { proto = new PPrototype(rettypes, argtypes); TypeTable.AddType(proto, RUNTIME_CLASS(PPrototype), (intptr_t)&argtypes, (intptr_t)&rettypes, bucket); } return static_cast(proto); } /* PFunction **************************************************************/ IMPLEMENT_CLASS(PFunction) //========================================================================== // // PFunction :: PropagataMark // //========================================================================== size_t PFunction::PropagateMark() { for (unsigned i = 0; i < Variants.Size(); ++i) { //GC::Mark(Variants[i].Proto); GC::Mark(Variants[i].Implementation); } return Variants.Size() * sizeof(Variants[0]) + Super::PropagateMark(); } //========================================================================== // // PFunction :: AddVariant // // Adds a new variant for this function. Does not check if a matching // variant already exists. // //========================================================================== unsigned PFunction::AddVariant(PPrototype *proto, TArray &argflags, VMFunction *impl) { Variant variant; //variant.Proto = proto; variant.ArgFlags = argflags; variant.Implementation = impl; impl->Proto = proto; return Variants.Push(variant); } /* PClass *****************************************************************/ IMPLEMENT_POINTY_CLASS(PClass) DECLARE_POINTER(ParentClass) END_POINTERS //========================================================================== // // PClass :: WriteValue // // Similar to PStruct's version, except it also needs to traverse parent // classes. // //========================================================================== static void RecurseWriteFields(const PClass *type, FArchive &ar, const void *addr) { if (type != NULL) { RecurseWriteFields(type->ParentClass, ar, addr); // Don't write this part if it has no non-native variables for (unsigned i = 0; i < type->Fields.Size(); ++i) { if (!(type->Fields[i]->Flags & VARF_Native)) { // Tag this section with the class it came from in case // a more-derived class has variables that shadow a less- // derived class. Whether or not that is a language feature // that will actually be allowed remains to be seen. ar.UserWriteClass(const_cast(type)); PStruct::WriteFields(ar, addr, type->Fields); break; } } } } void PClass::WriteValue(FArchive &ar, const void *addr) const { ar.WriteByte(VAL_Class); RecurseWriteFields(this, ar, addr); ar.UserWriteClass(NULL); } //========================================================================== // // PClass :: ReadValue // //========================================================================== bool PClass::ReadValue(FArchive &ar, void *addr) const { BYTE tag; ar << tag; if (tag != VAL_Class) { SkipValue(ar, tag); return false; } else { bool readsomething = false; PClass *type; for (ar.UserReadClass(type); type != NULL; ar.UserReadClass(type)) { // Only read it if the type is related to this one. const PClass *parent; for (parent = this; parent != NULL; parent = parent->ParentClass) { if (parent == type) { break; } } if (parent != NULL) { readsomething |= type->ReadFields(ar, addr); } else { DPrintf("Unknown superclass %s of class %s\n", type->TypeName.GetChars(), TypeName.GetChars()); SkipValue(ar, VAL_Struct); } } return readsomething; } } //========================================================================== // // cregcmp // // Sorter to keep built-in types in a deterministic order. (Needed?) // //========================================================================== static int cregcmp (const void *a, const void *b) NO_SANITIZE { const PClass *class1 = *(const PClass **)a; const PClass *class2 = *(const PClass **)b; return strcmp(class1->TypeName, class2->TypeName); } //========================================================================== // // PClass :: StaticInit STATIC // // Creates class metadata for all built-in types. // //========================================================================== void PClass::StaticInit () { atterm (StaticShutdown); StaticBootstrap(); FAutoSegIterator probe(CRegHead, CRegTail); while (*++probe != NULL) { ((ClassReg *)*probe)->RegisterClass (); } // Keep built-in classes in consistant order. I did this before, though // I'm not sure if this is really necessary to maintain any sort of sync. qsort(&AllClasses[0], AllClasses.Size(), sizeof(AllClasses[0]), cregcmp); } //========================================================================== // // PClass :: StaticShutdown STATIC // // Frees FlatPointers belonging to all classes. Only really needed to avoid // memory leak warnings at exit. // //========================================================================== void PClass::StaticShutdown () { TArray uniqueFPs(64); unsigned int i, j; FS_Close(); // this must be done before the classes get deleted. for (i = 0; i < PClass::AllClasses.Size(); ++i) { PClass *type = PClass::AllClasses[i]; PClass::AllClasses[i] = NULL; if (type->FlatPointers != &TheEnd && type->FlatPointers != type->Pointers) { // FlatPointers are shared by many classes, so we must check for // duplicates and only delete those that are unique. for (j = 0; j < uniqueFPs.Size(); ++j) { if (type->FlatPointers == uniqueFPs[j]) { break; } } if (j == uniqueFPs.Size()) { uniqueFPs.Push(const_cast(type->FlatPointers)); } } } for (i = 0; i < uniqueFPs.Size(); ++i) { delete[] uniqueFPs[i]; } TypeTable.Clear(); bShutdown = true; AllClasses.Clear(); PClassActor::AllActorClasses.Clear(); FAutoSegIterator probe(CRegHead, CRegTail); while (*++probe != NULL) { ((ClassReg *)*probe)->MyClass = NULL; } } //========================================================================== // // PClass :: StaticBootstrap STATIC // // PClass and PClassClass have intermingling dependencies on their // definitions. To sort this out, we explicitly define them before // proceeding with the RegisterClass loop in StaticInit(). // //========================================================================== void PClass::StaticBootstrap() { PClassClass *clscls = new PClassClass; PClassClass::RegistrationInfo.SetupClass(clscls); PClassClass *cls = new PClassClass; PClass::RegistrationInfo.SetupClass(cls); // The PClassClass constructor initialized these to NULL, because the // PClass metadata had not been created yet. Now it has, so we know what // they should be and can insert them into the type table successfully. clscls->TypeTableType = cls; cls->TypeTableType = cls; clscls->InsertIntoHash(); cls->InsertIntoHash(); // Create parent objects before we go so that these definitions are complete. clscls->ParentClass = PClassType::RegistrationInfo.ParentType->RegisterClass(); cls->ParentClass = PClass::RegistrationInfo.ParentType->RegisterClass(); } //========================================================================== // // PClass Constructor // //========================================================================== PClass::PClass() { Size = sizeof(DObject); ParentClass = NULL; Pointers = NULL; FlatPointers = NULL; HashNext = NULL; Defaults = NULL; bRuntimeClass = false; ConstructNative = NULL; PClass::AllClasses.Push(this); } //========================================================================== // // PClass Destructor // //========================================================================== PClass::~PClass() { if (Defaults != NULL) { M_Free(Defaults); Defaults = NULL; } } //========================================================================== // // ClassReg :: RegisterClass // // Create metadata describing the built-in class this struct is intended // for. // //========================================================================== PClass *ClassReg::RegisterClass() { static ClassReg *const metaclasses[] = { &PClass::RegistrationInfo, &PClassActor::RegistrationInfo, &PClassInventory::RegistrationInfo, &PClassAmmo::RegistrationInfo, &PClassHealth::RegistrationInfo, &PClassPuzzleItem::RegistrationInfo, &PClassWeapon::RegistrationInfo, &PClassPlayerPawn::RegistrationInfo, &PClassType::RegistrationInfo, &PClassClass::RegistrationInfo, &PClassWeaponPiece::RegistrationInfo, &PClassPowerupGiver::RegistrationInfo, }; // Skip classes that have already been registered if (MyClass != NULL) { return MyClass; } // Add type to list PClass *cls; if (MetaClassNum >= countof(metaclasses)) { assert(0 && "Class registry has an invalid meta class identifier"); } if (metaclasses[MetaClassNum]->MyClass == NULL) { // Make sure the meta class is already registered before registering this one metaclasses[MetaClassNum]->RegisterClass(); } cls = static_cast(metaclasses[MetaClassNum]->MyClass->CreateNew()); SetupClass(cls); cls->InsertIntoHash(); if (ParentType != NULL) { cls->ParentClass = ParentType->RegisterClass(); } return cls; } //========================================================================== // // ClassReg :: SetupClass // // Copies the class-defining parameters from a ClassReg to the Class object // created for it. // //========================================================================== void ClassReg::SetupClass(PClass *cls) { assert(MyClass == NULL); MyClass = cls; cls->TypeName = FName(Name+1); cls->Size = SizeOf; cls->Pointers = Pointers; cls->ConstructNative = ConstructNative; } //========================================================================== // // PClass :: InsertIntoHash // // Add class to the type table. // //========================================================================== void PClass::InsertIntoHash () { size_t bucket; PType *found; found = TypeTable.FindType(RUNTIME_CLASS(PClass), (intptr_t)Outer, TypeName, &bucket); if (found != NULL) { // This type has already been inserted // ... but there is no need whatsoever to make it a fatal error! if (!strictdecorate) Printf (TEXTCOLOR_RED"Tried to register class '%s' more than once.\n", TypeName.GetChars()); else I_Error("Tried to register class '%s' more than once.\n", TypeName.GetChars()); TypeTable.ReplaceType(this, found, bucket); } else { TypeTable.AddType(this, RUNTIME_CLASS(PClass), (intptr_t)Outer, TypeName, bucket); } } //========================================================================== // // PClass :: FindParentClass // // Finds a parent class that matches the given name, including itself. // //========================================================================== const PClass *PClass::FindParentClass(FName name) const { for (const PClass *type = this; type != NULL; type = type->ParentClass) { if (type->TypeName == name) { return type; } } return NULL; } //========================================================================== // // PClass :: FindClass // // Find a type, passed the name as a name. // //========================================================================== PClass *PClass::FindClass (FName zaname) { if (zaname == NAME_None) { return NULL; } return static_cast(TypeTable.FindType(RUNTIME_CLASS(PClass), /*FIXME:Outer*/0, zaname, NULL)); } //========================================================================== // // PClass :: CreateNew // // Create a new object that this class represents // //========================================================================== DObject *PClass::CreateNew() const { BYTE *mem = (BYTE *)M_Malloc (Size); assert (mem != NULL); // Set this object's defaults before constructing it. if (Defaults != NULL) memcpy (mem, Defaults, Size); else memset (mem, 0, Size); ConstructNative (mem); ((DObject *)mem)->SetClass (const_cast(this)); if (Defaults != NULL) { InitializeSpecials(mem); } return (DObject *)mem; } //========================================================================== // // PClass :: InitializeSpecials // // Initialize special fields (e.g. strings) of a newly-created instance. // //========================================================================== void PClass::InitializeSpecials(void *addr) const { // Once we reach a native class, we can stop going up the family tree, // since native classes handle initialization natively. if (!bRuntimeClass) { return; } assert(ParentClass != NULL); ParentClass->InitializeSpecials(addr); for (auto tao : SpecialInits) { tao.first->InitializeValue((BYTE*)addr + tao.second, Defaults + tao.second); } } //========================================================================== // // PClass :: DestroySpecials // // Destroy special fields (e.g. strings) of an instance that is about to be // deleted. // //========================================================================== void PClass::DestroySpecials(void *addr) const { // Once we reach a native class, we can stop going up the family tree, // since native classes handle deinitialization natively. if (!bRuntimeClass) { return; } assert(ParentClass != NULL); ParentClass->DestroySpecials(addr); for (auto tao : SpecialInits) { tao.first->DestroyValue((BYTE *)addr + tao.second); } } //========================================================================== // // PClass :: Derive // // Copies inheritable values into the derived class and other miscellaneous setup. // //========================================================================== void PClass::Derive(PClass *newclass) { newclass->ParentClass = this; newclass->ConstructNative = ConstructNative; // Set up default instance of the new class. newclass->Defaults = (BYTE *)M_Malloc(newclass->Size); if (Defaults) memcpy(newclass->Defaults, Defaults, Size); if (newclass->Size > Size) { memset(newclass->Defaults + Size, 0, newclass->Size - Size); } newclass->Symbols.SetParentTable(&this->Symbols); } //========================================================================== // // PClass :: CreateDerivedClass // // Create a new class based on an existing class // //========================================================================== PClass *PClass::CreateDerivedClass(FName name, unsigned int size) { assert (size >= Size); PClass *type; bool notnew; size_t bucket; PClass *existclass = static_cast(TypeTable.FindType(RUNTIME_CLASS(PClass), /*FIXME:Outer*/0, name, &bucket)); // This is a placeholder so fill it in if (existclass != NULL && (existclass->Size == TentativeClass)) { type = const_cast(existclass); if (!IsDescendantOf(type->ParentClass)) { I_Error("%s must inherit from %s but doesn't.", name.GetChars(), type->ParentClass->TypeName.GetChars()); } DPrintf("Defining placeholder class %s\n", name.GetChars()); notnew = true; } else { notnew = false; } // Create a new type object of the same type as us. (We may be a derived class of PClass.) type = static_cast(GetClass()->CreateNew()); type->TypeName = name; type->Size = size; type->bRuntimeClass = true; Derive(type); DeriveData(type); if (!notnew) { type->InsertIntoHash(); } else { PClassActor::AllActorClasses.Pop(); // remove the newly added class from the list // todo: replace all affected fields for (unsigned i = 0; i < PClassActor::AllActorClasses.Size(); i++) { PClassActor::AllActorClasses[i]->ReplaceClassRef(existclass, type); if (PClassActor::AllActorClasses[i] == existclass) PClassActor::AllActorClasses[i] = static_cast(type); } TypeTable.ReplaceType(type, existclass, bucket); } return type; } //========================================================================== // // PClass :: AddField // //========================================================================== PField *PClass::AddField(FName name, PType *type, DWORD flags) { unsigned oldsize = Size; PField *field = Super::AddField(name, type, flags); if (field != NULL) { Defaults = (BYTE *)M_Realloc(Defaults, Size); memset(Defaults + oldsize, 0, Size - oldsize); // If this is a native class, then we must not initialize and // destroy any of its members. We do, however, initialize the // default instance since it's not a normal instance of the class. type->SetDefaultValue(Defaults, field->Offset, bRuntimeClass ? &SpecialInits : NULL); } return field; } //========================================================================== // // PClass :: FindClassTentative // // Like FindClass but creates a placeholder if no class is found. // CreateDerivedClass will automatically fill in the placeholder when the // actual class is defined. // //========================================================================== PClass *PClass::FindClassTentative(FName name, bool fatal) { if (name == NAME_None) { return NULL; } size_t bucket; PType *found = TypeTable.FindType(RUNTIME_CLASS(PClass), /*FIXME:Outer*/0, name, &bucket); if (found != NULL) { return static_cast(found); } PClass *type = static_cast(GetClass()->CreateNew()); DPrintf("Creating placeholder class %s : %s\n", name.GetChars(), TypeName.GetChars()); type->TypeName = name; type->ParentClass = this; type->Size = TentativeClass; type->bRuntimeClass = true; TypeTable.AddType(type, RUNTIME_CLASS(PClass), (intptr_t)type->Outer, name, bucket); return type; } //========================================================================== // // PClass :: BuildFlatPointers // // Create the FlatPointers array, if it doesn't exist already. // It comprises all the Pointers from superclasses plus this class's own // Pointers. If this class does not define any new Pointers, then // FlatPointers will be set to the same array as the super class. // //========================================================================== void PClass::BuildFlatPointers () { if (FlatPointers != NULL) { // Already built: Do nothing. return; } else if (ParentClass == NULL) { // No parent: FlatPointers is the same as Pointers. if (Pointers == NULL) { // No pointers: Make FlatPointers a harmless non-NULL. FlatPointers = &TheEnd; } else { FlatPointers = Pointers; } } else { ParentClass->BuildFlatPointers (); if (Pointers == NULL) { // No new pointers: Just use the same FlatPointers as the parent. FlatPointers = ParentClass->FlatPointers; } else { // New pointers: Create a new FlatPointers array and add them. int numPointers, numSuperPointers; // Count pointers defined by this class. for (numPointers = 0; Pointers[numPointers] != ~(size_t)0; numPointers++) { } // Count pointers defined by superclasses. for (numSuperPointers = 0; ParentClass->FlatPointers[numSuperPointers] != ~(size_t)0; numSuperPointers++) { } // Concatenate them into a new array size_t *flat = new size_t[numPointers + numSuperPointers + 1]; if (numSuperPointers > 0) { memcpy (flat, ParentClass->FlatPointers, sizeof(size_t)*numSuperPointers); } memcpy (flat + numSuperPointers, Pointers, sizeof(size_t)*(numPointers+1)); FlatPointers = flat; } } } //========================================================================== // // PClass :: NativeClass // // Finds the underlying native type underlying this class. // //========================================================================== const PClass *PClass::NativeClass() const { const PClass *cls = this; while (cls && cls->bRuntimeClass) cls = cls->ParentClass; return cls; } /* FTypeTable **************************************************************/ //========================================================================== // // FTypeTable :: FindType // //========================================================================== PType *FTypeTable::FindType(PClass *metatype, intptr_t parm1, intptr_t parm2, size_t *bucketnum) { size_t bucket = Hash(metatype, parm1, parm2) % HASH_SIZE; if (bucketnum != NULL) { *bucketnum = bucket; } for (PType *type = TypeHash[bucket]; type != NULL; type = type->HashNext) { if (type->GetClass()->TypeTableType == metatype && type->IsMatch(parm1, parm2)) { return type; } } return NULL; } //========================================================================== // // FTypeTable :: ReplaceType // // Replaces an existing type in the table with a new version of the same // type. For use when redefining actors in DECORATE. Does nothing if the // old version is not in the table. // //========================================================================== void FTypeTable::ReplaceType(PType *newtype, PType *oldtype, size_t bucket) { for (PType **type_p = &TypeHash[bucket]; *type_p != NULL; type_p = &(*type_p)->HashNext) { PType *type = *type_p; if (type == oldtype) { newtype->HashNext = type->HashNext; type->HashNext = NULL; *type_p = newtype; break; } } } //========================================================================== // // FTypeTable :: AddType - Fully Parameterized Version // //========================================================================== void FTypeTable::AddType(PType *type, PClass *metatype, intptr_t parm1, intptr_t parm2, size_t bucket) { #ifdef _DEBUG size_t bucketcheck; assert(metatype == type->GetClass()->TypeTableType && "Metatype does not match passed object"); assert(FindType(metatype, parm1, parm2, &bucketcheck) == NULL && "Type must not be inserted more than once"); assert(bucketcheck == bucket && "Passed bucket was wrong"); #endif type->HashNext = TypeHash[bucket]; TypeHash[bucket] = type; GC::WriteBarrier(type); } //========================================================================== // // FTypeTable :: AddType - Simple Version // //========================================================================== void FTypeTable::AddType(PType *type) { PClass *metatype; intptr_t parm1, parm2; size_t bucket; metatype = type->GetClass()->TypeTableType; type->GetTypeIDs(parm1, parm2); bucket = Hash(metatype, parm1, parm2) % HASH_SIZE; assert(FindType(metatype, parm1, parm2, NULL) == NULL && "Type must not be inserted more than once"); type->HashNext = TypeHash[bucket]; TypeHash[bucket] = type; GC::WriteBarrier(type); } //========================================================================== // // FTypeTable :: Hash STATIC // //========================================================================== size_t FTypeTable::Hash(const PClass *p1, intptr_t p2, intptr_t p3) { size_t i1 = (size_t)p1; // Swap the high and low halves of i1. The compiler should be smart enough // to transform this into a ROR or ROL. i1 = (i1 >> (sizeof(size_t)*4)) | (i1 << (sizeof(size_t)*4)); if (p1 != RUNTIME_CLASS(PPrototype)) { size_t i2 = (size_t)p2; size_t i3 = (size_t)p3; return (~i1 ^ i2) + i3 * 961748927; // i3 is multiplied by a prime } else { // Prototypes need to hash the TArrays at p2 and p3 const TArray *a2 = (const TArray *)p2; const TArray *a3 = (const TArray *)p3; for (unsigned i = 0; i < a2->Size(); ++i) { i1 = (i1 * 961748927) + (size_t)((*a2)[i]); } for (unsigned i = 0; i < a3->Size(); ++i) { i1 = (i1 * 961748927) + (size_t)((*a3)[i]); } return i1; } } //========================================================================== // // FTypeTable :: Mark // // Mark all types in this table for the garbage collector. // //========================================================================== void FTypeTable::Mark() { for (int i = HASH_SIZE - 1; i >= 0; --i) { if (TypeHash[i] != NULL) { GC::Mark(TypeHash[i]); } } } //========================================================================== // // FTypeTable :: Clear // // Removes everything from the table. We let the garbage collector worry // about deleting them. // //========================================================================== void FTypeTable::Clear() { memset(TypeHash, 0, sizeof(TypeHash)); } #include "c_dispatch.h" CCMD(typetable) { DumpTypeTable(); } // Symbol tables ------------------------------------------------------------ IMPLEMENT_ABSTRACT_CLASS(PSymbol); IMPLEMENT_CLASS(PSymbolConst); IMPLEMENT_CLASS(PSymbolConstNumeric); IMPLEMENT_CLASS(PSymbolConstString); IMPLEMENT_POINTY_CLASS(PSymbolType) DECLARE_POINTER(Type) END_POINTERS IMPLEMENT_POINTY_CLASS(PSymbolVMFunction) DECLARE_POINTER(Function) END_POINTERS IMPLEMENT_CLASS(PSymbolTreeNode) //========================================================================== // // // //========================================================================== PSymbol::~PSymbol() { } PSymbolTable::PSymbolTable() : ParentSymbolTable(NULL) { } PSymbolTable::PSymbolTable(PSymbolTable *parent) : ParentSymbolTable(parent) { } PSymbolTable::~PSymbolTable () { ReleaseSymbols(); } size_t PSymbolTable::MarkSymbols() { size_t count = 0; MapType::Iterator it(Symbols); MapType::Pair *pair; while (it.NextPair(pair)) { GC::Mark(pair->Value); count++; } return count * sizeof(*pair); } void PSymbolTable::ReleaseSymbols() { // The GC will take care of deleting the symbols. We just need to // clear our references to them. Symbols.Clear(); } void PSymbolTable::SetParentTable (PSymbolTable *parent) { ParentSymbolTable = parent; } PSymbol *PSymbolTable::FindSymbol (FName symname, bool searchparents) const { PSymbol * const *value = Symbols.CheckKey(symname); if (value == NULL && searchparents && ParentSymbolTable != NULL) { return ParentSymbolTable->FindSymbol(symname, searchparents); } return value != NULL ? *value : NULL; } PSymbol *PSymbolTable::FindSymbolInTable(FName symname, PSymbolTable *&symtable) { PSymbol * const *value = Symbols.CheckKey(symname); if (value == NULL) { if (ParentSymbolTable != NULL) { return ParentSymbolTable->FindSymbolInTable(symname, symtable); } symtable = NULL; return NULL; } symtable = this; return *value; } PSymbol *PSymbolTable::AddSymbol (PSymbol *sym) { // Symbols that already exist are not inserted. if (Symbols.CheckKey(sym->SymbolName) != NULL) { return NULL; } Symbols.Insert(sym->SymbolName, sym); return sym; } PSymbol *PSymbolTable::ReplaceSymbol(PSymbol *newsym) { // If a symbol with a matching name exists, take its place and return it. PSymbol **symslot = Symbols.CheckKey(newsym->SymbolName); if (symslot != NULL) { PSymbol *oldsym = *symslot; *symslot = newsym; return oldsym; } // Else, just insert normally and return NULL since there was no // symbol to replace. Symbols.Insert(newsym->SymbolName, newsym); return NULL; }