6DC9F6CCEAE7A91AEC48EBE506F22BC4 // void.wad MAP01 { setslopeoverflow } B2D8DA03489D1C67F60DC87FBC4EA338 // map01 - Massmouth 2 801304DA3784308D333951B5E0CF8E9E // map02 6EA4D5CAEA16857B2A882467E1633BC2 // map03 A4E01929938958BB9DA9EF3066802184 // map04 54F4B897BAA50F070CECA25555031C15 // map05 BB93EA15CA068FBC7E0381E4E959207C // map06 960397183E44D26212E8876681D2801D // map07 E4D05765BDB5BF9D22F0548E2807BAE9 // map08 696203E7A2C8A14C00F8824F74BD3D53 // map09 EEFB83ABB26A473382FAA063CF120501 // map10 FD031167E57BD1EEB65279F5895300F2 // map11 9C69328D5B82392DEA1C0552CF283F38 // map12 16569BB1F80D52304319DDD0C2DE4B5A // map13 1760E2F04B4E2C5CDD235855FCAB8327 // map14 A80E7EE40E0D0C76A6FBD242BE29FE27 // map15 2F1F8E27FBB5EF21AFBE1F3B13C03037 // map16 1CE294781A2455DE72C197E0B3DF6212 // map31 { resetplayerspeed } 10E1E2B36302D31AC4AE68C84B5DC457 // Eternal Doom MAP28 { // What's really sad is that I got a separate bug report for this map // years ago, but nobody made mention of this problem back then. trace useblocking } // mostly cosmetic (except AV MAP07 and MM2 MAP25) 0EECBF37B328C9CAAF20DED4949A4157 // Sudtic e2m6 4ACE0644883BDA0CBA254FA02C9ACF83 // Teutic e3m4 9F2BE080A33F775294BD78822456924E // Nukemine e1m4 CD31793D3A4B00231B124C0C23649644 // Strain map02 19094AEB53D12EFC8E0568424F659F11 // Strain map31 60733BDD1AA3F4B2262ADC79B2E1B5AB // Memento Mori map29 F84AB4557464A383E93F37CD3A82AC48 // MM2 map03 1497894956B3C8EBE8A240B7FDD99C6A // MM2 map25 941E4CB56EE4184E0B1ED43486AB0BBF // AV map07 { shorttex } 2FE901F659A16E58D7BCD7C30021C238 // AV map15 { trace } 9D50EBE17CEC78938C7A668DB0768611 // Strain map07: Make the exit accessible { spechitoverflow } 71C2E6D9CFA3D8750C6A9599FB2453BD // Hacx map03: There are some switches behind 96368EB950E33AF62EA6423434E3CEF7 // HacX map17: shootable covers in these levels { useblocking } // Cosmetic, but that option was added just for this map so it'd be a shame not to use it 6BC4D6B73165D8C86CF190D44C87EE70 // Suspended in Dusk map01 { sectorsounds } 7F24BFC1791F0107CE8F30B7FD3D9802 // Community Chest map29 { wallrun } // Doomsday of UAC: both the barons and the cyberdemon need to activate sector tagged 666 32FC3115A3162B623F0D0F4E7DEE6861 // e1m8 { anybossdeath } // Arch-Vile ghost monster effect is used by the following maps 145C4DFCF843F2B92C73036BA0E1D98A // Hell Revealed map26 5379C080299EB961792B50AD96821543 // Hell to Pay map14 7837B5334A277F107515D649BCEFB682 // Hell to Pay map22 2EEB1E12FA9F9545DE9D99990A4A78E5 // Icarus map24 65A53A09A09525AE42EA210BF879CD37 // Plutonia 2 map32 2499CF9A9351BE9BC4E9C66FC9F291A7 // Requiem map23 { corpsegibs vileghosts }