/* ** i_music.cpp ** Plays music ** **--------------------------------------------------------------------------- ** Copyright 1998-2010 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #include #include #else #include #include #include #include #include #include #include #include #include "mus2midi.h" #define FALSE 0 #define TRUE 1 extern void ChildSigHandler (int signum); #endif #include #include #include #include "i_musicinterns.h" #include "doomtype.h" #include "m_argv.h" #include "i_music.h" #include "w_wad.h" #include "c_console.h" #include "c_dispatch.h" #include "i_system.h" #include "i_sound.h" #include "s_sound.h" #include "m_swap.h" #include "i_cd.h" #include "tempfiles.h" #include "templates.h" #include "stats.h" #include "timidity/timidity.h" #define GZIP_ID1 31 #define GZIP_ID2 139 #define GZIP_CM 8 #define GZIP_ID MAKE_ID(GZIP_ID1,GZIP_ID2,GZIP_CM,0) #define GZIP_FTEXT 1 #define GZIP_FHCRC 2 #define GZIP_FEXTRA 4 #define GZIP_FNAME 8 #define GZIP_FCOMMENT 16 enum EMIDIType { MIDI_NOTMIDI, MIDI_MIDI, MIDI_HMI, MIDI_XMI, MIDI_MUS }; extern int MUSHeaderSearch(const BYTE *head, int len); EXTERN_CVAR (Int, snd_samplerate) EXTERN_CVAR (Int, snd_mididevice) static bool MusicDown = true; static bool ungzip(BYTE *data, int size, TArray &newdata); MusInfo *currSong; int nomusic = 0; float relative_volume = 1.f; float saved_relative_volume = 1.0f; // this could be used to implement an ACS FadeMusic function //========================================================================== // // CVAR snd_musicvolume // // Maximum volume of MOD/stream music. //========================================================================== CUSTOM_CVAR (Float, snd_musicvolume, 0.5f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (self < 0.f) self = 0.f; else if (self > 1.f) self = 1.f; else { // Set general music volume. if (GSnd != NULL) { GSnd->SetMusicVolume(clamp(self * relative_volume, 0, 1)); } // For music not implemented through the digital sound system, // let them know about the change. if (currSong != NULL) { currSong->MusicVolumeChanged(); } else { // If the music was stopped because volume was 0, start it now. S_RestartMusic(); } } } //========================================================================== // // // //========================================================================== void I_InitMusic (void) { static bool setatterm = false; Timidity::LoadConfig(); snd_musicvolume.Callback (); nomusic = !!Args->CheckParm("-nomusic") || !!Args->CheckParm("-nosound"); #ifdef _WIN32 I_InitMusicWin32 (); #endif // _WIN32 if (!setatterm) { setatterm = true; atterm (I_ShutdownMusic); #ifndef _WIN32 signal (SIGCHLD, ChildSigHandler); #endif } MusicDown = false; } //========================================================================== // // // //========================================================================== void I_ShutdownMusic(void) { if (MusicDown) return; MusicDown = true; if (currSong) { S_StopMusic (true); assert (currSong == NULL); } Timidity::FreeAll(); #ifdef _WIN32 I_ShutdownMusicWin32(); #endif // _WIN32 } //========================================================================== // // // //========================================================================== MusInfo::MusInfo() : m_Status(STATE_Stopped), m_Looping(false), m_NotStartedYet(true) { } MusInfo::~MusInfo () { if (currSong == this) currSong = NULL; } //========================================================================== // // starts playing this song // //========================================================================== void MusInfo::Start(bool loop, float rel_vol, int subsong) { if (nomusic) return; if (rel_vol > 0.f) saved_relative_volume = relative_volume = rel_vol; Stop (); Play (loop, subsong); m_NotStartedYet = false; if (m_Status == MusInfo::STATE_Playing) currSong = this; else currSong = NULL; // Notify the sound system of the changed relative volume snd_musicvolume.Callback(); } //========================================================================== // // // //========================================================================== bool MusInfo::SetPosition (unsigned int ms) { return false; } bool MusInfo::IsMIDI() const { return false; } bool MusInfo::SetSubsong (int subsong) { return false; } void MusInfo::Update () { } void MusInfo::MusicVolumeChanged() { } void MusInfo::TimidityVolumeChanged() { } void MusInfo::FluidSettingInt(const char *, int) { } void MusInfo::FluidSettingNum(const char *, double) { } void MusInfo::FluidSettingStr(const char *, const char *) { } FString MusInfo::GetStats() { return "No stats available for this song"; } MusInfo *MusInfo::GetOPLDumper(const char *filename) { return NULL; } MusInfo *MusInfo::GetWaveDumper(const char *filename, int rate) { return NULL; } //========================================================================== // // create a streamer based on MIDI file type // //========================================================================== static MIDIStreamer *CreateMIDIStreamer(FileReader &reader, EMidiDevice devtype, EMIDIType miditype) { switch (miditype) { case MIDI_MUS: return new MUSSong2(reader, devtype); case MIDI_MIDI: return new MIDISong2(reader, devtype); case MIDI_HMI: return new HMISong(reader, devtype); case MIDI_XMI: return new XMISong(reader, devtype); default: return NULL; } } //========================================================================== // // identify MIDI file type // //========================================================================== static EMIDIType IdentifyMIDIType(DWORD *id, int size) { // Check for MUS format // Tolerate sloppy wads by searching up to 32 bytes for the header if (MUSHeaderSearch((BYTE*)id, size) >= 0) { return MIDI_MUS; } // Check for HMI format else if (id[0] == MAKE_ID('H','M','I','-') && id[1] == MAKE_ID('M','I','D','I') && id[2] == MAKE_ID('S','O','N','G')) { return MIDI_HMI; } // Check for HMP format else if (id[0] == MAKE_ID('H','M','I','M') && id[1] == MAKE_ID('I','D','I','P')) { return MIDI_HMI; } // Check for XMI format else if ((id[0] == MAKE_ID('F','O','R','M') && id[2] == MAKE_ID('X','D','I','R')) || ((id[0] == MAKE_ID('C','A','T',' ') || id[0] == MAKE_ID('F','O','R','M')) && id[2] == MAKE_ID('X','M','I','D'))) { return MIDI_XMI; } // Check for MIDI format else if (id[0] == MAKE_ID('M','T','h','d')) { return MIDI_MIDI; } else { return MIDI_NOTMIDI; } } //========================================================================== // // identify a music lump's type and set up a player for it // //========================================================================== MusInfo *I_RegisterSong (FileReader *reader, int device) { MusInfo *info = NULL; const char *fmt; DWORD id[32/4]; if (nomusic) { delete reader; return 0; } if(reader->Read(id, 32) != 32 || reader->Seek(-32, SEEK_CUR) != 0) { delete reader; return 0; } #ifndef _WIN32 // non-Windows platforms don't support MDEV_MMAPI so map to MDEV_SNDSYS if (device == MDEV_MMAPI) device = MDEV_SNDSYS; #endif // Check for gzip compression. Some formats are expected to have players // that can handle it, so it simplifies things if we make all songs // gzippable. if ((id[0] & MAKE_ID(255, 255, 255, 0)) == GZIP_ID) { int len = reader->GetLength(); BYTE *gzipped = new BYTE[len]; if (reader->Read(gzipped, len) != len) { delete[] gzipped; delete reader; return NULL; } delete reader; MemoryArrayReader *memreader = new MemoryArrayReader(NULL, 0); if (!ungzip(gzipped, len, memreader->GetArray())) { delete[] gzipped; delete memreader; return 0; } delete[] gzipped; memreader->UpdateLength(); if (memreader->Read(id, 32) != 32 || memreader->Seek(-32, SEEK_CUR) != 0) { delete memreader; return 0; } reader = memreader; } EMIDIType miditype = IdentifyMIDIType(id, sizeof(id)); if (miditype != MIDI_NOTMIDI) { EMidiDevice devtype = (EMidiDevice)device; retry_as_sndsys: info = CreateMIDIStreamer(*reader, devtype, miditype); if (info != NULL && !info->IsValid()) { delete info; info = NULL; } if (info == NULL && devtype != MDEV_SNDSYS && snd_mididevice < 0) { devtype = MDEV_SNDSYS; goto retry_as_sndsys; } #ifdef _WIN32 if (info == NULL && devtype != MDEV_MMAPI && snd_mididevice >= 0) { info = CreateMIDIStreamer(*reader, MDEV_MMAPI, miditype); } #endif } // Check for various raw OPL formats else if ( (id[0] == MAKE_ID('R','A','W','A') && id[1] == MAKE_ID('D','A','T','A')) || // Rdos Raw OPL (id[0] == MAKE_ID('D','B','R','A') && id[1] == MAKE_ID('W','O','P','L')) || // DosBox Raw OPL (id[0] == MAKE_ID('A','D','L','I') && *((BYTE *)id + 4) == 'B')) // Martin Fernandez's modified IMF { info = new OPLMUSSong (*reader); } // Check for game music else if ((fmt = GME_CheckFormat(id[0])) != NULL && fmt[0] != '\0') { info = GME_OpenSong(*reader, fmt); } // Check for module formats else { info = MOD_OpenSong(*reader); } if (info == NULL) { // Check for CDDA "format" if (id[0] == (('R')|(('I')<<8)|(('F')<<16)|(('F')<<24))) { DWORD subid; reader->Seek(8, SEEK_CUR); if (reader->Read (&subid, 4) != 4) { delete reader; return 0; } reader->Seek(-12, SEEK_CUR); if (subid == (('C')|(('D')<<8)|(('D')<<16)|(('A')<<24))) { // This is a CDDA file info = new CDDAFile (*reader); } } // no support in sound system => no modules/streams // 1024 bytes is an arbitrary restriction. It's assumed that anything // smaller than this can't possibly be a valid music file if it hasn't // been identified already, so don't even bother trying to load it. // Of course MIDIs shorter than 1024 bytes should pass. if (info == NULL && (reader->GetLength() >= 1024 || id[0] == MAKE_ID('M','T','h','d'))) { // Let the sound system figure out what it is. info = new StreamSong (reader); // Assumed ownership reader = NULL; } } if (reader != NULL) delete reader; if (info && !info->IsValid ()) { delete info; info = NULL; } return info; } //========================================================================== // // play CD music // //========================================================================== MusInfo *I_RegisterCDSong (int track, int id) { MusInfo *info = new CDSong (track, id); if (info && !info->IsValid ()) { delete info; info = NULL; } return info; } //========================================================================== // // // //========================================================================== MusInfo *I_RegisterURLSong (const char *url) { StreamSong *song; song = new StreamSong(url); if (song->IsValid()) { return song; } delete song; return NULL; } //========================================================================== // // ungzip // // VGZ files are compressed with gzip, so we need to uncompress them before // handing them to GME. // //========================================================================== static bool ungzip(BYTE *data, int complen, TArray &newdata) { const BYTE *max = data + complen - 8; const BYTE *compstart = data + 10; BYTE flags = data[3]; unsigned isize; z_stream stream; int err; // Find start of compressed data stream if (flags & GZIP_FEXTRA) { compstart += 2 + LittleShort(*(WORD *)(data + 10)); } if (flags & GZIP_FNAME) { while (compstart < max && *compstart != 0) { compstart++; } } if (flags & GZIP_FCOMMENT) { while (compstart < max && *compstart != 0) { compstart++; } } if (flags & GZIP_FHCRC) { compstart += 2; } if (compstart >= max - 1) { return false; } // Decompress isize = LittleLong(*(DWORD *)(data + complen - 4)); newdata.Resize(isize); stream.next_in = (Bytef *)compstart; stream.avail_in = (uInt)(max - compstart); stream.next_out = &newdata[0]; stream.avail_out = isize; stream.zalloc = (alloc_func)0; stream.zfree = (free_func)0; err = inflateInit2(&stream, -MAX_WBITS); if (err != Z_OK) { return false; } err = inflate(&stream, Z_FINISH); if (err != Z_STREAM_END) { inflateEnd(&stream); return false; } err = inflateEnd(&stream); if (err != Z_OK) { return false; } return true; } //========================================================================== // // // //========================================================================== void I_UpdateMusic() { if (currSong != NULL) { currSong->Update(); } } //========================================================================== // // Sets relative music volume. Takes $musicvolume in SNDINFO into consideration // //========================================================================== void I_SetMusicVolume (float factor) { factor = clamp(factor, 0, 2.0f); relative_volume = saved_relative_volume * factor; snd_musicvolume.Callback(); } //========================================================================== // // test a relative music volume // //========================================================================== CCMD(testmusicvol) { if (argv.argc() > 1) { relative_volume = (float)strtod(argv[1], NULL); snd_musicvolume.Callback(); } else Printf("Current relative volume is %1.2f\n", relative_volume); } //========================================================================== // // STAT music // //========================================================================== ADD_STAT(music) { if (currSong != NULL) { return currSong->GetStats(); } return "No song playing"; } //========================================================================== // // CCMD writeopl // // If the current song can be played with OPL instruments, dump it to // the specified file on disk. // //========================================================================== CCMD (writeopl) { if (argv.argc() == 2) { if (currSong == NULL) { Printf ("No song is currently playing.\n"); } else { MusInfo *dumper = currSong->GetOPLDumper(argv[1]); if (dumper == NULL) { Printf ("Current song cannot be saved as OPL data.\n"); } else { dumper->Play(false, 0); // FIXME: Remember subsong. delete dumper; } } } else { Printf ("Usage: writeopl \n"); } } //========================================================================== // // CCMD writewave // // If the current song can be represented as a waveform, dump it to // the specified file on disk. The sample rate parameter is merely a // suggestion, and the dumper is free to ignore it. // //========================================================================== CCMD (writewave) { if (argv.argc() >= 2 && argv.argc() <= 3) { if (currSong == NULL) { Printf ("No song is currently playing.\n"); } else { MusInfo *dumper = currSong->GetWaveDumper(argv[1], argv.argc() == 3 ? atoi(argv[2]) : 0); if (dumper == NULL) { Printf ("Current song cannot be saved as wave data.\n"); } else { dumper->Play(false, 0); // FIXME: Remember subsong delete dumper; } } } else { Printf ("Usage: writewave [sample rate]"); } } //========================================================================== // // CCMD writemidi // // If the currently playing song is a MIDI variant, write it to disk. // If successful, the current song will restart, since MIDI file generation // involves a simulated playthrough of the song. // //========================================================================== CCMD (writemidi) { if (argv.argc() != 2) { Printf("Usage: writemidi "); return; } if (currSong == NULL) { Printf("No song is currently playing.\n"); return; } if (!currSong->IsMIDI()) { Printf("Current song is not MIDI-based.\n"); return; } TArray midi; FILE *f; bool success; static_cast(currSong)->CreateSMF(midi, 1); f = fopen(argv[1], "wb"); if (f == NULL) { Printf("Could not open %s.\n", argv[1]); return; } success = (fwrite(&midi[0], 1, midi.Size(), f) == (size_t)midi.Size()); fclose (f); if (!success) { Printf("Could not write to music file.\n"); } }