/* ** g_level.cpp ** Parses MAPINFO ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** Copyright 2009 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include "templates.h" #include "g_level.h" #include "sc_man.h" #include "w_wad.h" #include "m_menu.h" #include "cmdlib.h" #include "v_video.h" #include "p_lnspec.h" #include "p_setup.h" #include "i_system.h" #include "gi.h" #include "gstrings.h" #include "farchive.h" #include "p_acs.h" #include "doomstat.h" #include "d_player.h" int FindEndSequence (int type, const char *picname); TArray wadclusterinfos; TArray wadlevelinfos; level_info_t TheDefaultLevelInfo; static cluster_info_t TheDefaultClusterInfo; //========================================================================== // // //========================================================================== static int FindWadLevelInfo (const char *name) { for (unsigned int i = 0; i < wadlevelinfos.Size(); i++) if (!strnicmp (name, wadlevelinfos[i].mapname, 8)) return i; return -1; } //========================================================================== // // //========================================================================== level_info_t *FindLevelInfo (const char *mapname) { int i; if ((i = FindWadLevelInfo (mapname)) > -1) return &wadlevelinfos[i]; else { if (TheDefaultLevelInfo.LevelName.IsEmpty()) { uppercopy(TheDefaultLevelInfo.skypic1, "SKY1"); uppercopy(TheDefaultLevelInfo.skypic2, "SKY1"); TheDefaultLevelInfo.LevelName = "Unnamed"; } return &TheDefaultLevelInfo; } } //========================================================================== // // //========================================================================== level_info_t *FindLevelByNum (int num) { for (unsigned int i = 0; i < wadlevelinfos.Size(); i++) if (wadlevelinfos[i].levelnum == num) return &wadlevelinfos[i]; return NULL; } //========================================================================== // // //========================================================================== static level_info_t *FindLevelByWarpTrans (int num) { for (unsigned i = wadlevelinfos.Size(); i-- != 0; ) if (wadlevelinfos[i].WarpTrans == num) return &wadlevelinfos[i]; return NULL; } //========================================================================== // // //========================================================================== bool CheckWarpTransMap (FString &mapname, bool substitute) { if (mapname[0] == '&' && (mapname[1] & 0xDF) == 'W' && (mapname[2] & 0xDF) == 'T' && mapname[3] == '@') { level_info_t *lev = FindLevelByWarpTrans (atoi (&mapname[4])); if (lev != NULL) { mapname = lev->mapname; return true; } else if (substitute) { char a = mapname[4], b = mapname[5]; mapname = "MAP"; mapname << a << b; } } return false; } //========================================================================== // // //========================================================================== static int FindWadClusterInfo (int cluster) { for (unsigned int i = 0; i < wadclusterinfos.Size(); i++) if (wadclusterinfos[i].cluster == cluster) return i; return -1; } //========================================================================== // // //========================================================================== cluster_info_t *FindClusterInfo (int cluster) { int i; if ((i = FindWadClusterInfo (cluster)) > -1) return &wadclusterinfos[i]; else return &TheDefaultClusterInfo; } //========================================================================== // // //========================================================================== void G_ClearSnapshots (void) { for (unsigned int i = 0; i < wadlevelinfos.Size(); i++) { wadlevelinfos[i].ClearSnapshot(); } } //========================================================================== // // Remove any existing defereds // //========================================================================== void P_RemoveDefereds (void) { for (unsigned int i = 0; i < wadlevelinfos.Size(); i++) { wadlevelinfos[i].ClearDefered(); } } //========================================================================== // // //========================================================================== void level_info_t::Reset() { mapname[0] = 0; levelnum = 0; pname[0] = 0; nextmap[0] = 0; secretmap[0] = 0; strcpy (skypic1, "-NOFLAT-"); strcpy (skypic2, "-NOFLAT-"); cluster = 0; partime = 0; sucktime = 0; flags = 0; flags2 = gameinfo.gametype == GAME_Hexen? 0 : LEVEL2_LAXMONSTERACTIVATION; Music = ""; LevelName = ""; strcpy (fadetable, "COLORMAP"); WallHorizLight = -8; WallVertLight = +8; f1[0] = 0; musicorder = 0; snapshot = NULL; snapshotVer = 0; defered = 0; skyspeed1 = skyspeed2 = 0.f; fadeto = 0; outsidefog = 0xff000000; cdtrack = 0; cdid = 0; gravity = 0.f; aircontrol = 0.f; WarpTrans = 0; airsupply = 20; compatflags = 0; compatmask = 0; Translator = ""; RedirectType = 0; RedirectMap[0] = 0; EnterPic = ""; ExitPic = ""; InterMusic = ""; intermusicorder = 0; SoundInfo = ""; SndSeq = ""; strcpy (bordertexture, gameinfo.borderFlat); teamdamage = 0.f; specialactions.Clear(); } //========================================================================== // // //========================================================================== FString level_info_t::LookupLevelName() { if (flags & LEVEL_LOOKUPLEVELNAME) { const char *thename; const char *lookedup; lookedup = GStrings[LevelName]; if (lookedup == NULL) { thename = LevelName; } else { char checkstring[32]; // Strip out the header from the localized string if (mapname[0] == 'E' && mapname[2] == 'M') { mysnprintf (checkstring, countof(checkstring), "%s: ", mapname); } else if (mapname[0] == 'M' && mapname[1] == 'A' && mapname[2] == 'P') { mysnprintf (checkstring, countof(checkstring), "%d: ", atoi(mapname + 3)); } thename = strstr (lookedup, checkstring); if (thename == NULL) { thename = lookedup; } else { thename += strlen (checkstring); } } return thename; } else return LevelName; } //========================================================================== // // //========================================================================== void level_info_t::ClearSnapshot() { if (snapshot != NULL) delete snapshot; snapshot = NULL; } //========================================================================== // // //========================================================================== void level_info_t::ClearDefered() { acsdefered_t *def = defered; while (def) { acsdefered_t *next = def->next; delete def; def = next; } defered = NULL; } //========================================================================== // // //========================================================================== level_info_t *level_info_t::CheckLevelRedirect () { if (RedirectType != NAME_None) { const PClass *type = PClass::FindClass(RedirectType); if (type != NULL) { for (int i = 0; i < MAXPLAYERS; ++i) { if (playeringame[i] && players[i].mo->FindInventory (type)) { // check for actual presence of the map. if (P_CheckMapData(RedirectMap)) { return FindLevelInfo(RedirectMap); } break; } } } } return NULL; } //========================================================================== // // //========================================================================== bool level_info_t::isValid() { return mapname[0] != 0 || this == &TheDefaultLevelInfo; } //========================================================================== // // //========================================================================== void cluster_info_t::Reset() { cluster = 0; finaleflat[0] = 0; ExitText = ""; EnterText = ""; MessageMusic = ""; musicorder = 0; flags = 0; cdtrack = 0; ClusterName = ""; cdid = 0; } //========================================================================== // // //========================================================================== void FMapInfoParser::ParseOpenBrace() { switch(format_type) { default: format_type = sc.CheckString("{") ? FMT_New : FMT_Old; if (format_type == FMT_New) sc.SetCMode(true); break; case FMT_Old: break; case FMT_New: sc.MustGetStringName("{"); sc.SetCMode(true); break; } } //========================================================================== // // //========================================================================== bool FMapInfoParser::ParseCloseBrace() { if (format_type == FMT_New) { return sc.Compare("}"); } else { // We have to assume that the next keyword // starts a new top level block sc.UnGet(); return true; } } //========================================================================== // // //========================================================================== bool FMapInfoParser::CheckAssign() { if (format_type == FMT_New) return sc.CheckString("="); else return false; // force explicit handling } //========================================================================== // // //========================================================================== void FMapInfoParser::ParseAssign() { if (format_type == FMT_New) sc.MustGetStringName("="); } //========================================================================== // // //========================================================================== void FMapInfoParser::MustParseAssign() { if (format_type == FMT_New) sc.MustGetStringName("="); else sc.ScriptError(NULL); } //========================================================================== // // //========================================================================== void FMapInfoParser::ParseComma() { if (format_type == FMT_New) sc.MustGetStringName(","); } //========================================================================== // // //========================================================================== bool FMapInfoParser::CheckNumber() { if (format_type == FMT_New) { if (sc.CheckString(",")) { sc.MustGetNumber(); return true; } return false; } else return sc.CheckNumber(); } //========================================================================== // // //========================================================================== bool FMapInfoParser::CheckFloat() { if (format_type == FMT_New) { if (sc.CheckString(",")) { sc.MustGetFloat(); return true; } return false; } else return sc.CheckFloat(); } //========================================================================== // // skips an entire parameter list that's separated by commas // //========================================================================== void FMapInfoParser::SkipToNext() { if (sc.CheckString("=")) { do { sc.MustGetString(); } while (sc.CheckString(",")); } } //========================================================================== // // checks if the current block was properly terminated // //========================================================================== void FMapInfoParser::CheckEndOfFile(const char *block) { if (format_type == FMT_New && !sc.Compare("}")) { sc.ScriptError("Unexpected end of file in %s definition", block); } } //========================================================================== // // ParseLookupname // Parses a string that may reference the string table // //========================================================================== bool FMapInfoParser::ParseLookupName(FString &dest) { sc.MustGetString(); if (sc.Compare("lookup")) { ParseComma(); sc.MustGetString(); dest = sc.String; return true; } else if (sc.String[0] == '$') { dest = sc.String+1; return true; } else if (format_type == FMT_Old) { dest = sc.String; return false; } else { sc.UnGet(); dest = ""; do { sc.MustGetString(); dest << sc.String << '\n'; } while (sc.CheckString(",")); // strip off the last newline dest.Truncate(long(dest.Len()-1)); return false; } } //========================================================================== // // //========================================================================== void FMapInfoParser::ParseLumpOrTextureName(char *name) { sc.MustGetString(); uppercopy(name, sc.String); name[8]=0; } //========================================================================== // // //========================================================================== void FMapInfoParser::ParseMusic(FString &name, int &order) { sc.MustGetString(); order = 0; char *colon = strchr (sc.String, ':'); if (colon) { order = atoi(colon+1); *colon = 0; } name = sc.String; if (!colon && CheckNumber()) { order = sc.Number; } } //========================================================================== // // ParseCluster // Parses a cluster definition // //========================================================================== void FMapInfoParser::ParseCluster() { sc.MustGetNumber (); int clusterindex = FindWadClusterInfo (sc.Number); if (clusterindex == -1) { clusterindex = wadclusterinfos.Reserve(1); } cluster_info_t *clusterinfo = &wadclusterinfos[clusterindex]; clusterinfo->Reset(); clusterinfo->cluster = sc.Number; ParseOpenBrace(); while (sc.GetString()) { if (sc.Compare("name")) { ParseAssign(); if (ParseLookupName(clusterinfo->ClusterName)) clusterinfo->flags |= CLUSTER_LOOKUPCLUSTERNAME; } else if (sc.Compare("entertext")) { ParseAssign(); if (ParseLookupName(clusterinfo->EnterText)) clusterinfo->flags |= CLUSTER_LOOKUPENTERTEXT; } else if (sc.Compare("exittext")) { ParseAssign(); if (ParseLookupName(clusterinfo->ExitText)) clusterinfo->flags |= CLUSTER_LOOKUPEXITTEXT; } else if (sc.Compare("music")) { int order = 0; ParseAssign(); ParseMusic(clusterinfo->MessageMusic, clusterinfo->musicorder); } else if (sc.Compare("flat")) { ParseAssign(); ParseLumpOrTextureName(clusterinfo->finaleflat); } else if (sc.Compare("pic")) { ParseAssign(); ParseLumpOrTextureName(clusterinfo->finaleflat); clusterinfo->flags |= CLUSTER_FINALEPIC; } else if (sc.Compare("hub")) { clusterinfo->flags |= CLUSTER_HUB; } else if (sc.Compare("cdtrack")) { ParseAssign(); sc.MustGetNumber(); clusterinfo->cdtrack = sc.Number; } else if (sc.Compare("cdid")) { ParseAssign(); sc.MustGetString(); clusterinfo->cdid = strtoul (sc.String, NULL, 16); } else if (sc.Compare("entertextislump")) { clusterinfo->flags |= CLUSTER_ENTERTEXTINLUMP; } else if (sc.Compare("exittextislump")) { clusterinfo->flags |= CLUSTER_EXITTEXTINLUMP; } else if (!ParseCloseBrace()) { // Unknown sc.ScriptMessage("Unknown property '%s' found in map definition\n", sc.String); SkipToNext(); } else { break; } } CheckEndOfFile("cluster"); } //========================================================================== // // ParseNextMap // Parses a next map field // //========================================================================== void FMapInfoParser::ParseNextMap(char *mapname) { EndSequence newSeq; bool useseq = false; if (sc.CheckNumber()) { if (HexenHack) { mysnprintf (mapname, 9, "&wt@%02d", sc.Number); } else { mysnprintf (mapname, 9, "MAP%02d", sc.Number); } } else { sc.MustGetString(); if (sc.Compare("endgame")) { newSeq.Advanced = true; newSeq.EndType = END_Pic1; newSeq.PlayTheEnd = false; newSeq.MusicLooping = true; sc.MustGetStringName("{"); while (!sc.CheckString("}")) { sc.MustGetString(); if (sc.Compare("pic")) { ParseAssign(); sc.MustGetString(); newSeq.EndType = END_Pic; newSeq.PicName = sc.String; } else if (sc.Compare("hscroll")) { ParseAssign(); newSeq.EndType = END_Bunny; sc.MustGetString(); newSeq.PicName = sc.String; ParseComma(); sc.MustGetString(); newSeq.PicName2 = sc.String; if (CheckNumber()) newSeq.PlayTheEnd = !!sc.Number; } else if (sc.Compare("vscroll")) { ParseAssign(); newSeq.EndType = END_Demon; sc.MustGetString(); newSeq.PicName = sc.String; ParseComma(); sc.MustGetString(); newSeq.PicName2 = sc.String; } else if (sc.Compare("cast")) { newSeq.EndType = END_Cast; } else if (sc.Compare("music")) { ParseAssign(); sc.MustGetString(); newSeq.Music = sc.String; if (CheckNumber()) { newSeq.MusicLooping = !!sc.Number; } } else { if (format_type == FMT_New) { // Unknown sc.ScriptMessage("Unknown property '%s' found in endgame definition\n", sc.String); SkipToNext(); } else { sc.ScriptError("Unknown property '%s' found in endgame definition\n", sc.String); } } } useseq = true; } else if (strnicmp (sc.String, "EndGame", 7) == 0) { int type; switch (sc.String[7]) { case '1': type = END_Pic1; break; case '2': type = END_Pic2; break; case '3': type = END_Bunny; break; case 'C': type = END_Cast; break; case 'W': type = END_Underwater; break; case 'S': type = END_Strife; break; default: type = END_Pic3; break; } newSeq.EndType = type; useseq = true; } else if (sc.Compare("endpic")) { ParseComma(); sc.MustGetString (); newSeq.EndType = END_Pic; newSeq.PicName = sc.String; useseq = true; } else if (sc.Compare("endbunny")) { newSeq.EndType = END_Bunny; useseq = true; } else if (sc.Compare("endcast")) { newSeq.EndType = END_Cast; useseq = true; } else if (sc.Compare("enddemon")) { newSeq.EndType = END_Demon; useseq = true; } else if (sc.Compare("endchess")) { newSeq.EndType = END_Chess; useseq = true; } else if (sc.Compare("endunderwater")) { newSeq.EndType = END_Underwater; useseq = true; } else if (sc.Compare("endbuystrife")) { newSeq.EndType = END_BuyStrife; useseq = true; } else { strncpy (mapname, sc.String, 8); } if (useseq) { int seqnum = -1; if (!newSeq.Advanced) { seqnum = FindEndSequence (newSeq.EndType, newSeq.PicName); } if (seqnum == -1) { seqnum = (int)EndSequences.Push (newSeq); } strcpy (mapname, "enDSeQ"); *((WORD *)(mapname + 6)) = (WORD)seqnum; } } } //========================================================================== // // Map options // //========================================================================== DEFINE_MAP_OPTION(levelnum, true) { parse.ParseAssign(); parse.sc.MustGetNumber(); info->levelnum = parse.sc.Number; } DEFINE_MAP_OPTION(next, true) { parse.ParseAssign(); parse.ParseNextMap(info->nextmap); } DEFINE_MAP_OPTION(secretnext, true) { parse.ParseAssign(); parse.ParseNextMap(info->secretmap); } DEFINE_MAP_OPTION(cluster, true) { parse.ParseAssign(); parse.sc.MustGetNumber(); info->cluster = parse.sc.Number; // If this cluster hasn't been defined yet, add it. This is especially needed // for Hexen, because it doesn't have clusterdefs. If we don't do this, every // level on Hexen will sometimes be considered as being on the same hub, // depending on the check done. if (FindWadClusterInfo (parse.sc.Number) == -1) { unsigned int clusterindex = wadclusterinfos.Reserve(1); cluster_info_t *clusterinfo = &wadclusterinfos[clusterindex]; clusterinfo->cluster = parse.sc.Number; if (parse.HexenHack) { clusterinfo->flags |= CLUSTER_HUB; } } } DEFINE_MAP_OPTION(sky1, true) { parse.ParseAssign(); parse.ParseLumpOrTextureName(info->skypic1); if (parse.CheckFloat()) { if (parse.HexenHack) { parse.sc.Float /= 256; } info->skyspeed1 = parse.sc.Float * (35.f / 1000.f); } } DEFINE_MAP_OPTION(sky2, true) { parse.ParseAssign(); parse.ParseLumpOrTextureName(info->skypic2); if (parse.CheckFloat()) { if (parse.HexenHack) { parse.sc.Float /= 256; } info->skyspeed2 = parse.sc.Float * (35.f / 1000.f); } } DEFINE_MAP_OPTION(fade, true) { parse.ParseAssign(); parse.sc.MustGetString(); info->fadeto = V_GetColor(NULL, parse.sc.String); } DEFINE_MAP_OPTION(outsidefog, true) { parse.ParseAssign(); parse.sc.MustGetString(); info->outsidefog = V_GetColor(NULL, parse.sc.String); } DEFINE_MAP_OPTION(titlepatch, true) { parse.ParseAssign(); parse.ParseLumpOrTextureName(info->pname); } DEFINE_MAP_OPTION(partime, true) { parse.ParseAssign(); parse.sc.MustGetNumber(); info->partime = parse.sc.Number; } DEFINE_MAP_OPTION(par, true) { parse.ParseAssign(); parse.sc.MustGetNumber(); info->partime = parse.sc.Number; } DEFINE_MAP_OPTION(sucktime, true) { parse.ParseAssign(); parse.sc.MustGetNumber(); info->sucktime = parse.sc.Number; } DEFINE_MAP_OPTION(music, true) { parse.ParseAssign(); parse.ParseMusic(info->Music, info->musicorder); // Flag the level so that the $MAP command doesn't override this. info->flags2 |= LEVEL2_MUSICDEFINED; } DEFINE_MAP_OPTION(intermusic, true) { parse.ParseAssign(); parse.ParseMusic(info->InterMusic, info->intermusicorder); } DEFINE_MAP_OPTION(fadetable, true) { parse.ParseAssign(); parse.ParseLumpOrTextureName(info->fadetable); } DEFINE_MAP_OPTION(evenlighting, true) { info->WallVertLight = info->WallHorizLight = 0; } DEFINE_MAP_OPTION(cdtrack, true) { parse.ParseAssign(); parse.sc.MustGetNumber(); info->cdtrack = parse.sc.Number; } DEFINE_MAP_OPTION(cdid, true) { parse.ParseAssign(); parse.sc.MustGetString(); info->cdid = strtoul (parse.sc.String, NULL, 16); } DEFINE_MAP_OPTION(warptrans, true) { parse.ParseAssign(); parse.sc.MustGetNumber(); info->WarpTrans = parse.sc.Number; } DEFINE_MAP_OPTION(vertwallshade, true) { parse.ParseAssign(); parse.sc.MustGetNumber(); info->WallVertLight = (SBYTE)clamp (parse.sc.Number / 2, -128, 127); } DEFINE_MAP_OPTION(horizwallshade, true) { parse.ParseAssign(); parse.sc.MustGetNumber(); info->WallHorizLight = (SBYTE)clamp (parse.sc.Number / 2, -128, 127); } DEFINE_MAP_OPTION(gravity, true) { parse.ParseAssign(); parse.sc.MustGetFloat(); info->gravity = parse.sc.Float; } DEFINE_MAP_OPTION(aircontrol, true) { parse.ParseAssign(); parse.sc.MustGetFloat(); info->aircontrol = parse.sc.Float; } DEFINE_MAP_OPTION(airsupply, true) { parse.ParseAssign(); parse.sc.MustGetNumber(); info->airsupply = parse.sc.Number; } DEFINE_MAP_OPTION(interpic, true) { parse.ParseAssign(); parse.sc.MustGetString(); info->ExitPic = parse.sc.String; } DEFINE_MAP_OPTION(exitpic, true) { parse.ParseAssign(); parse.sc.MustGetString(); info->ExitPic = parse.sc.String; } DEFINE_MAP_OPTION(enterpic, true) { parse.ParseAssign(); parse.sc.MustGetString(); info->EnterPic = parse.sc.String; } DEFINE_MAP_OPTION(specialaction, true) { parse.ParseAssign(); FSpecialAction *sa = &info->specialactions[info->specialactions.Reserve(1)]; int min_arg, max_arg; if (parse.format_type == parse.FMT_Old) parse.sc.SetCMode(true); parse.sc.MustGetString(); sa->Type = FName(parse.sc.String); parse.sc.CheckString(","); parse.sc.MustGetString(); sa->Action = P_FindLineSpecial(parse.sc.String, &min_arg, &max_arg); if (sa->Action == 0 || min_arg < 0) { parse.sc.ScriptError("Unknown specialaction '%s'"); } int j = 0; while (j < 5 && parse.sc.CheckString(",")) { parse.sc.MustGetNumber(); sa->Args[j++] = parse.sc.Number; } if (parse.format_type == parse.FMT_Old) parse.sc.SetCMode(false); } DEFINE_MAP_OPTION(redirect, true) { parse.ParseAssign(); parse.sc.MustGetString(); info->RedirectType = parse.sc.String; parse.ParseComma(); parse.ParseLumpOrTextureName(info->RedirectMap); } DEFINE_MAP_OPTION(sndseq, true) { parse.ParseAssign(); parse.sc.MustGetString(); info->SndSeq = parse.sc.String; } DEFINE_MAP_OPTION(sndinfo, true) { parse.ParseAssign(); parse.sc.MustGetString(); info->SoundInfo = parse.sc.String; } DEFINE_MAP_OPTION(soundinfo, true) { parse.ParseAssign(); parse.sc.MustGetString(); info->SoundInfo = parse.sc.String; } DEFINE_MAP_OPTION(translator, true) { parse.ParseAssign(); parse.sc.MustGetString(); info->Translator = parse.sc.String; } DEFINE_MAP_OPTION(bordertexture, true) { parse.ParseAssign(); parse.ParseLumpOrTextureName(info->bordertexture); } DEFINE_MAP_OPTION(f1, true) { parse.ParseAssign(); parse.ParseLumpOrTextureName(info->f1); } DEFINE_MAP_OPTION(teamdamage, true) { parse.ParseAssign(); parse.sc.MustGetFloat(); info->teamdamage = parse.sc.Float; } DEFINE_MAP_OPTION(mapbackground, true) { parse.ParseAssign(); parse.ParseLumpOrTextureName(info->mapbg); } //========================================================================== // // All flag based map options // //========================================================================== enum EMIType { MITYPE_IGNORE, MITYPE_EATNEXT, MITYPE_SETFLAG, MITYPE_CLRFLAG, MITYPE_SCFLAGS, MITYPE_SETFLAG2, MITYPE_CLRFLAG2, MITYPE_SCFLAGS2, MITYPE_COMPATFLAG, }; struct MapInfoFlagHandler { const char *name; EMIType type; DWORD data1, data2; } MapFlagHandlers[] = { { "nointermission", MITYPE_SETFLAG, LEVEL_NOINTERMISSION, 0 }, { "intermission", MITYPE_CLRFLAG, LEVEL_NOINTERMISSION, 0 }, { "doublesky", MITYPE_SETFLAG, LEVEL_DOUBLESKY, 0 }, { "nosoundclipping", MITYPE_IGNORE, 0, 0 }, // was nosoundclipping { "allowmonstertelefrags", MITYPE_SETFLAG, LEVEL_MONSTERSTELEFRAG, 0 }, { "map07special", MITYPE_SETFLAG, LEVEL_MAP07SPECIAL, 0 }, { "baronspecial", MITYPE_SETFLAG, LEVEL_BRUISERSPECIAL, 0 }, { "cyberdemonspecial", MITYPE_SETFLAG, LEVEL_CYBORGSPECIAL, 0 }, { "spidermastermindspecial", MITYPE_SETFLAG, LEVEL_SPIDERSPECIAL, 0 }, { "minotaurspecial", MITYPE_SETFLAG, LEVEL_MINOTAURSPECIAL, 0 }, { "dsparilspecial", MITYPE_SETFLAG, LEVEL_SORCERER2SPECIAL, 0 }, { "ironlichspecial", MITYPE_SETFLAG, LEVEL_HEADSPECIAL, 0 }, { "specialaction_exitlevel", MITYPE_SCFLAGS, 0, ~LEVEL_SPECACTIONSMASK }, { "specialaction_opendoor", MITYPE_SCFLAGS, LEVEL_SPECOPENDOOR, ~LEVEL_SPECACTIONSMASK }, { "specialaction_lowerfloor", MITYPE_SCFLAGS, LEVEL_SPECLOWERFLOOR, ~LEVEL_SPECACTIONSMASK }, { "specialaction_killmonsters", MITYPE_SETFLAG, LEVEL_SPECKILLMONSTERS, 0 }, { "lightning", MITYPE_SETFLAG, LEVEL_STARTLIGHTNING, 0 }, { "smoothlighting", MITYPE_SETFLAG2, LEVEL2_SMOOTHLIGHTING, 0 }, { "noautosequences", MITYPE_SETFLAG, LEVEL_SNDSEQTOTALCTRL, 0 }, { "autosequences", MITYPE_CLRFLAG, LEVEL_SNDSEQTOTALCTRL, 0 }, { "forcenoskystretch", MITYPE_SETFLAG, LEVEL_FORCENOSKYSTRETCH, 0 }, { "skystretch", MITYPE_CLRFLAG, LEVEL_FORCENOSKYSTRETCH, 0 }, { "allowfreelook", MITYPE_SCFLAGS, LEVEL_FREELOOK_YES, ~LEVEL_FREELOOK_NO }, { "nofreelook", MITYPE_SCFLAGS, LEVEL_FREELOOK_NO, ~LEVEL_FREELOOK_YES }, { "allowjump", MITYPE_CLRFLAG, LEVEL_JUMP_NO, 0 }, { "nojump", MITYPE_SETFLAG, LEVEL_JUMP_NO, 0 }, { "fallingdamage", MITYPE_SCFLAGS, LEVEL_FALLDMG_HX, ~LEVEL_FALLDMG_ZD }, { "oldfallingdamage", MITYPE_SCFLAGS, LEVEL_FALLDMG_ZD, ~LEVEL_FALLDMG_HX }, { "forcefallingdamage", MITYPE_SCFLAGS, LEVEL_FALLDMG_ZD, ~LEVEL_FALLDMG_HX }, { "strifefallingdamage", MITYPE_SETFLAG, LEVEL_FALLDMG_ZD|LEVEL_FALLDMG_HX, 0 }, { "nofallingdamage", MITYPE_SCFLAGS, 0, ~(LEVEL_FALLDMG_ZD|LEVEL_FALLDMG_HX) }, { "noallies", MITYPE_SETFLAG, LEVEL_NOALLIES, 0 }, { "filterstarts", MITYPE_SETFLAG, LEVEL_FILTERSTARTS, 0 }, { "activateowndeathspecials", MITYPE_SETFLAG, LEVEL_ACTOWNSPECIAL, 0 }, { "killeractivatesdeathspecials", MITYPE_CLRFLAG, LEVEL_ACTOWNSPECIAL, 0 }, { "missilesactivateimpactlines", MITYPE_SETFLAG2, LEVEL2_MISSILESACTIVATEIMPACT, 0 }, { "missileshootersactivetimpactlines",MITYPE_CLRFLAG2, LEVEL2_MISSILESACTIVATEIMPACT, 0 }, { "noinventorybar", MITYPE_SETFLAG, LEVEL_NOINVENTORYBAR, 0 }, { "deathslideshow", MITYPE_SETFLAG2, LEVEL2_DEATHSLIDESHOW, 0 }, { "strictmonsteractivation", MITYPE_CLRFLAG2, LEVEL2_LAXMONSTERACTIVATION, LEVEL2_LAXACTIVATIONMAPINFO }, { "laxmonsteractivation", MITYPE_SETFLAG2, LEVEL2_LAXMONSTERACTIVATION, LEVEL2_LAXACTIVATIONMAPINFO }, { "additive_scrollers", MITYPE_COMPATFLAG, COMPATF_BOOMSCROLL}, { "keepfullinventory", MITYPE_SETFLAG2, LEVEL2_KEEPFULLINVENTORY, 0 }, { "monsterfallingdamage", MITYPE_SETFLAG2, LEVEL2_MONSTERFALLINGDAMAGE, 0 }, { "nomonsterfallingdamage", MITYPE_CLRFLAG2, LEVEL2_MONSTERFALLINGDAMAGE, 0 }, { "clipmidtextures", MITYPE_SETFLAG2, LEVEL2_CLIPMIDTEX, 0 }, { "wrapmidtextures", MITYPE_SETFLAG2, LEVEL2_WRAPMIDTEX, 0 }, { "allowcrouch", MITYPE_CLRFLAG, LEVEL_CROUCH_NO, 0 }, { "nocrouch", MITYPE_SETFLAG, LEVEL_CROUCH_NO, 0 }, { "pausemusicinmenus", MITYPE_SCFLAGS2, LEVEL2_PAUSE_MUSIC_IN_MENUS, 0 }, { "noinfighting", MITYPE_SCFLAGS2, LEVEL2_NOINFIGHTING, ~LEVEL2_TOTALINFIGHTING }, { "normalinfighting", MITYPE_SCFLAGS2, 0, ~(LEVEL2_NOINFIGHTING|LEVEL2_TOTALINFIGHTING)}, { "totalinfighting", MITYPE_SCFLAGS2, LEVEL2_TOTALINFIGHTING, ~LEVEL2_NOINFIGHTING }, { "infiniteflightpowerup", MITYPE_SETFLAG2, LEVEL2_INFINITE_FLIGHT, 0 }, { "noinfiniteflightpowerup", MITYPE_CLRFLAG2, LEVEL2_INFINITE_FLIGHT, 0 }, { "allowrespawn", MITYPE_SETFLAG2, LEVEL2_ALLOWRESPAWN, 0 }, { "teamplayon", MITYPE_SCFLAGS2, LEVEL2_FORCETEAMPLAYON, ~LEVEL2_FORCETEAMPLAYOFF }, { "teamplayoff", MITYPE_SCFLAGS2, LEVEL2_FORCETEAMPLAYOFF, ~LEVEL2_FORCETEAMPLAYON }, { "checkswitchrange", MITYPE_SETFLAG2, LEVEL2_CHECKSWITCHRANGE, 0 }, { "nocheckswitchrange", MITYPE_CLRFLAG2, LEVEL2_CHECKSWITCHRANGE, 0 }, { "unfreezesingleplayerconversations",MITYPE_SETFLAG2, LEVEL2_CONV_SINGLE_UNFREEZE, 0 }, { "nobotnodes", MITYPE_IGNORE, 0, 0 }, // Skulltag option: nobotnodes { "compat_shorttex", MITYPE_COMPATFLAG, COMPATF_SHORTTEX}, { "compat_stairs", MITYPE_COMPATFLAG, COMPATF_STAIRINDEX}, { "compat_limitpain", MITYPE_COMPATFLAG, COMPATF_LIMITPAIN}, { "compat_nopassover", MITYPE_COMPATFLAG, COMPATF_NO_PASSMOBJ}, { "compat_notossdrops", MITYPE_COMPATFLAG, COMPATF_NOTOSSDROPS}, { "compat_useblocking", MITYPE_COMPATFLAG, COMPATF_USEBLOCKING}, { "compat_nodoorlight", MITYPE_COMPATFLAG, COMPATF_NODOORLIGHT}, { "compat_ravenscroll", MITYPE_COMPATFLAG, COMPATF_RAVENSCROLL}, { "compat_soundtarget", MITYPE_COMPATFLAG, COMPATF_SOUNDTARGET}, { "compat_dehhealth", MITYPE_COMPATFLAG, COMPATF_DEHHEALTH}, { "compat_trace", MITYPE_COMPATFLAG, COMPATF_TRACE}, { "compat_dropoff", MITYPE_COMPATFLAG, COMPATF_DROPOFF}, { "compat_boomscroll", MITYPE_COMPATFLAG, COMPATF_BOOMSCROLL}, { "compat_invisibility", MITYPE_COMPATFLAG, COMPATF_INVISIBILITY}, { "compat_silent_instant_floors", MITYPE_COMPATFLAG, COMPATF_SILENT_INSTANT_FLOORS}, { "compat_sectorsounds", MITYPE_COMPATFLAG, COMPATF_SECTORSOUNDS}, { "compat_missileclip", MITYPE_COMPATFLAG, COMPATF_MISSILECLIP}, { "compat_crossdropoff", MITYPE_COMPATFLAG, COMPATF_CROSSDROPOFF}, { "cd_start_track", MITYPE_EATNEXT, 0, 0 }, { "cd_end1_track", MITYPE_EATNEXT, 0, 0 }, { "cd_end2_track", MITYPE_EATNEXT, 0, 0 }, { "cd_end3_track", MITYPE_EATNEXT, 0, 0 }, { "cd_intermission_track", MITYPE_EATNEXT, 0, 0 }, { "cd_title_track", MITYPE_EATNEXT, 0, 0 }, { NULL, MITYPE_IGNORE, 0} }; //========================================================================== // // ParseMapDefinition // Parses the body of a map definition, including defaultmap etc. // //========================================================================== void FMapInfoParser::ParseMapDefinition(level_info_t &info) { int index; ParseOpenBrace(); while (sc.GetString()) { if ((index = sc.MatchString(&MapFlagHandlers->name, sizeof(*MapFlagHandlers))) >= 0) { MapInfoFlagHandler *handler = &MapFlagHandlers[index]; switch (handler->type) { case MITYPE_EATNEXT: ParseAssign(); sc.MustGetString(); break; case MITYPE_IGNORE: break; case MITYPE_SETFLAG: info.flags |= handler->data1; info.flags |= handler->data2; break; case MITYPE_CLRFLAG: info.flags &= ~handler->data1; info.flags |= handler->data2; break; case MITYPE_SCFLAGS: info.flags = (info.flags & handler->data2) | handler->data1; break; case MITYPE_SETFLAG2: info.flags2 |= handler->data1; info.flags2 |= handler->data2; break; case MITYPE_CLRFLAG2: info.flags2 &= ~handler->data1; info.flags2 |= handler->data2; break; case MITYPE_SCFLAGS2: info.flags2 = (info.flags2 & handler->data2) | handler->data1; break; case MITYPE_COMPATFLAG: { int set = 1; if (format_type == FMT_New) { if (CheckAssign()) { sc.MustGetNumber(); set = sc.Number; } } else { if (sc.CheckNumber()) set = sc.Number; } if (set) info.compatflags |= handler->data1; else info.compatflags &= ~handler->data1; info.compatmask |= handler->data1; } break; default: // should never happen assert(false); break; } } else { TAutoSegIterator probe; bool success = false; while (++probe != NULL) { if (sc.Compare(probe->name)) { probe->handler(*this, &info); success = true; break; } } if (!success) { if (!ParseCloseBrace()) { // Unknown sc.ScriptMessage("Unknown property '%s' found in map definition\n", sc.String); SkipToNext(); } else { break; } } } } CheckEndOfFile("map"); } //========================================================================== // // GetDefaultLevelNum // Gets a default level num from a map name. // //========================================================================== static int GetDefaultLevelNum(const char *mapname) { if (!strnicmp (mapname, "MAP", 3) && strlen(mapname) <= 5) { int mapnum = atoi (mapname + 3); if (mapnum >= 1 && mapnum <= 99) return mapnum; } else if (mapname[0] == 'E' && mapname[1] >= '0' && mapname[1] <= '9' && mapname[2] == 'M' && mapname[3] >= '0' && mapname[3] <= '9') { int epinum = mapname[1] - '1'; int mapnum = mapname[3] - '0'; return epinum*10 + mapnum; } return 0; } //========================================================================== // // ParseMapHeader // Parses the header of a map definition ('map mapxx mapname') // //========================================================================== level_info_t *FMapInfoParser::ParseMapHeader(level_info_t &defaultinfo) { FName mapname; if (sc.CheckNumber()) { // MAPNAME is a number; assume a Hexen wad char maptemp[8]; mysnprintf (maptemp, countof(maptemp), "MAP%02d", sc.Number); mapname = maptemp; HexenHack = true; } else { sc.MustGetString(); mapname = sc.String; } int levelindex = FindWadLevelInfo (mapname); if (levelindex == -1) { levelindex = wadlevelinfos.Reserve(1); } level_info_t *levelinfo = &wadlevelinfos[levelindex]; *levelinfo = defaultinfo; if (HexenHack) { levelinfo->WallHorizLight = levelinfo->WallVertLight = 0; // Hexen levels are automatically nointermission, // no auto sound sequences, falling damage, // monsters activate their own specials, and missiles // are always the activators of impact lines. levelinfo->flags |= LEVEL_NOINTERMISSION | LEVEL_SNDSEQTOTALCTRL | LEVEL_FALLDMG_HX | LEVEL_ACTOWNSPECIAL; levelinfo->flags2|= LEVEL2_HEXENHACK | LEVEL2_INFINITE_FLIGHT | LEVEL2_MISSILESACTIVATEIMPACT | LEVEL2_MONSTERFALLINGDAMAGE; } uppercopy (levelinfo->mapname, mapname); levelinfo->mapname[8] = 0; sc.MustGetString (); if (sc.String[0] == '$') { // For consistency with other definitions allow $Stringtablename here, too. levelinfo->flags |= LEVEL_LOOKUPLEVELNAME; levelinfo->LevelName = sc.String + 1; } else { if (sc.Compare ("lookup")) { sc.MustGetString (); levelinfo->flags |= LEVEL_LOOKUPLEVELNAME; } levelinfo->LevelName = sc.String; } // Set up levelnum now so that you can use Teleport_NewMap specials // to teleport to maps with standard names without needing a levelnum. levelinfo->levelnum = GetDefaultLevelNum(levelinfo->mapname); return levelinfo; } //========================================================================== // // Episode definitions start with the header "episode " // and then can be followed by any of the following: // // name "Episode name as text" // picname "Picture to display the episode name" // key "Shortcut key for the menu" // noskillmenu // remove // //========================================================================== void FMapInfoParser::ParseEpisodeInfo () { int i; char map[9]; char *pic = NULL; bool picisgfx = false; // Shut up, GCC!!!! bool remove = false; char key = 0; bool noskill = false; bool optional = false; bool extended = false; // Get map name sc.MustGetString (); uppercopy (map, sc.String); map[8] = 0; if (sc.CheckString ("teaser")) { sc.MustGetString (); if (gameinfo.flags & GI_SHAREWARE) { uppercopy (map, sc.String); } } ParseOpenBrace(); while (sc.GetString()) { if (sc.Compare ("optional")) { // For M4 in Doom optional = true; } else if (sc.Compare ("extended")) { // For M4 and M5 in Heretic extended = true; } else if (sc.Compare ("name")) { ParseAssign(); sc.MustGetString (); ReplaceString (&pic, sc.String); picisgfx = false; } else if (sc.Compare ("picname")) { ParseAssign(); sc.MustGetString (); ReplaceString (&pic, sc.String); picisgfx = true; } else if (sc.Compare ("remove")) { remove = true; } else if (sc.Compare ("key")) { ParseAssign(); sc.MustGetString (); key = sc.String[0]; } else if (sc.Compare("noskillmenu")) { noskill = true; } else if (!ParseCloseBrace()) { // Unknown sc.ScriptMessage("Unknown property '%s' found in episode definition\n", sc.String); SkipToNext(); } else { break; } } CheckEndOfFile("episode"); if (extended && !(gameinfo.flags & GI_MENUHACK_EXTENDED)) { // If the episode is for the extended Heretic, but this is // not the extended Heretic, ignore it. return; } if (optional && !remove) { if (!P_CheckMapData(map)) { // If the episode is optional and the map does not exist // just ignore this episode definition. return; } } for (i = 0; i < EpiDef.numitems; ++i) { if (strncmp (EpisodeMaps[i], map, 8) == 0) { break; } } if (remove) { // If the remove property is given for an episode, remove it. if (i < EpiDef.numitems) { if (i+1 < EpiDef.numitems) { memmove (&EpisodeMaps[i], &EpisodeMaps[i+1], sizeof(EpisodeMaps[0])*(EpiDef.numitems - i - 1)); memmove (&EpisodeMenu[i], &EpisodeMenu[i+1], sizeof(EpisodeMenu[0])*(EpiDef.numitems - i - 1)); memmove (&EpisodeNoSkill[i], &EpisodeNoSkill[i+1], sizeof(EpisodeNoSkill[0])*(EpiDef.numitems - i - 1)); } EpiDef.numitems--; } } else { if (pic == NULL) { pic = copystring (map); picisgfx = false; } if (i == EpiDef.numitems) { if (EpiDef.numitems == MAX_EPISODES) { i = EpiDef.numitems - 1; } else { i = EpiDef.numitems++; } } else { delete[] const_cast(EpisodeMenu[i].name); } EpisodeMenu[i].name = pic; EpisodeMenu[i].alphaKey = tolower(key); EpisodeMenu[i].fulltext = !picisgfx; EpisodeNoSkill[i] = noskill; strncpy (EpisodeMaps[i], map, 8); } } //========================================================================== // // Clears episode definitions // //========================================================================== void ClearEpisodes() { for (int i = 0; i < EpiDef.numitems; ++i) { delete[] const_cast(EpisodeMenu[i].name); EpisodeMenu[i].name = NULL; } EpiDef.numitems = 0; } //========================================================================== // // SetLevelNum // Avoid duplicate levelnums. The level being set always has precedence. // //========================================================================== static void SetLevelNum (level_info_t *info, int num) { for (unsigned int i = 0; i < wadlevelinfos.Size(); ++i) { if (wadlevelinfos[i].levelnum == num) wadlevelinfos[i].levelnum = 0; } info->levelnum = num; } //========================================================================== // // G_DoParseMapInfo // Parses a single MAPINFO lump // data for wadlevelinfos and wadclusterinfos. // //========================================================================== void FMapInfoParser::ParseMapInfo (int lump, level_info_t &gamedefaults) { level_info_t defaultinfo; sc.OpenLumpNum(lump); defaultinfo = gamedefaults; HexenHack = false; while (sc.GetString ()) { if (sc.Compare("gamedefaults")) { gamedefaults.Reset(); ParseMapDefinition(gamedefaults); defaultinfo = gamedefaults; } else if (sc.Compare("defaultmap")) { defaultinfo = gamedefaults; ParseMapDefinition(defaultinfo); } else if (sc.Compare("adddefaultmap")) { // Same as above but adds to the existing definitions instead of replacing them completely ParseMapDefinition(defaultinfo); } else if (sc.Compare("map")) { level_info_t *levelinfo = ParseMapHeader(defaultinfo); ParseMapDefinition(*levelinfo); // When the second sky is -NOFLAT-, make it a copy of the first sky if (strcmp (levelinfo->skypic2, "-NOFLAT-") == 0) { strcpy (levelinfo->skypic2, levelinfo->skypic1); } SetLevelNum (levelinfo, levelinfo->levelnum); // Wipe out matching levelnums from other maps. } // clusterdef is the old keyword but the new format has enough // structuring that 'cluster' can be handled, too. The old format does not. else if (sc.Compare("clusterdef") || (format_type != FMT_Old && sc.Compare("cluster"))) { ParseCluster(); } else if (sc.Compare("episode")) { ParseEpisodeInfo(); } else if (sc.Compare("clearepisodes")) { ClearEpisodes(); } else if (sc.Compare("skill")) { ParseSkill(); } else if (sc.Compare("clearskills")) { AllSkills.Clear(); } else { sc.ScriptError("%s: Unknown top level keyword", sc.String); } } } //========================================================================== // // G_ParseMapInfo // Parses the MAPINFO lumps of all loaded WADs and generates // data for wadlevelinfos and wadclusterinfos. // //========================================================================== void G_ParseMapInfo () { int lump, lastlump = 0; level_info_t gamedefaults; atterm(ClearEpisodes); // Parse the default MAPINFO for the current game. for(int i=0; i<2; i++) { if (gameinfo.mapinfo[i] != NULL) { FMapInfoParser parse; parse.ParseMapInfo(Wads.GetNumForFullName(gameinfo.mapinfo[i]), gamedefaults); } } // Parse any extra MAPINFOs. while ((lump = Wads.FindLump ("MAPINFO", &lastlump)) != -1) { FMapInfoParser parse; parse.ParseMapInfo(lump, gamedefaults); } EndSequences.ShrinkToFit (); if (EpiDef.numitems == 0) { I_FatalError ("You cannot use clearepisodes in a MAPINFO if you do not define any new episodes after it."); } if (AllSkills.Size()==0) { I_FatalError ("You cannot use clearskills in a MAPINFO if you do not define any new skills after it."); } }