ACTOR SectorAction native { +NOBLOCKMAP +NOSECTOR +NOGRAVITY +DONTSPLASH } // Triggered when entering sector ------------------------------------------- ACTOR SecActEnter : SectorAction 9998 native { } // Triggered when leaving sector -------------------------------------------- ACTOR SecActExit : SectorAction 9997 native { } // Triggered when hitting sector's floor ------------------------------------ ACTOR SecActHitFloor : SectorAction 9999 native { } // Triggered when hitting sector's ceiling ---------------------------------- ACTOR SecActHitCeil : SectorAction 9996 native { } // Triggered when using inside sector --------------------------------------- ACTOR SecActUse : SectorAction 9995 native { } // Triggered when using a sector's wall ------------------------------------- ACTOR SecActUseWall : SectorAction 9994 native { } // Triggered when eyes go below fake floor ---------------------------------- ACTOR SecActEyesDive : SectorAction 9993 native { } // Triggered when eyes go above fake floor ---------------------------------- ACTOR SecActEyesSurface : SectorAction 9992 native { } // Triggered when eyes go below fake floor ---------------------------------- ACTOR SecActEyesBelowC : SectorAction 9983 native { } // Triggered when eyes go above fake floor ---------------------------------- ACTOR SecActEyesAboveC : SectorAction 9982 native { } // Triggered when eyes go below fake floor ---------------------------------- ACTOR SecActHitFakeFloor : SectorAction 9989 native { } // Music changer ---------------------------------- ACTOR MusicChanger : SectorAction 14165 native { }