/* ** v_font.h ** **--------------------------------------------------------------------------- ** Copyright 1998-2008 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __V_FONT_H__ #define __V_FONT_H__ #include "doomtype.h" class DCanvas; struct FRemapTable; class FTexture; enum EColorRange { CR_UNDEFINED = -1, CR_BRICK, CR_TAN, CR_GRAY, CR_GREY = CR_GRAY, CR_GREEN, CR_BROWN, CR_GOLD, CR_RED, CR_BLUE, CR_ORANGE, CR_WHITE, CR_YELLOW, CR_UNTRANSLATED, CR_BLACK, CR_LIGHTBLUE, CR_CREAM, CR_OLIVE, CR_DARKGREEN, CR_DARKRED, CR_DARKBROWN, CR_PURPLE, CR_DARKGRAY, CR_CYAN, NUM_TEXT_COLORS }; extern int NumTextColors; class FFont { public: FFont (const char *fontname, const char *nametemplate, int first, int count, int base, int fdlump, int spacewidth=-1); virtual ~FFont (); virtual FTexture *GetChar (int code, int *const width) const; virtual int GetCharWidth (int code) const; FRemapTable *GetColorTranslation (EColorRange range) const; int GetLump() const { return Lump; } int GetSpaceWidth () const { return SpaceWidth; } int GetHeight () const { return FontHeight; } int GetDefaultKerning () const { return GlobalKerning; } virtual void LoadTranslations(); void Preload() const; const char *GetName() const { return Name; } static FFont *FindFont (const char *fontname); static void StaticPreloadFonts(); // Return width of string in pixels (unscaled) int StringWidth (const BYTE *str) const; inline int StringWidth (const char *str) const { return StringWidth ((const BYTE *)str); } inline int StringWidth (const FString &str) const { return StringWidth ((const BYTE *)str.GetChars()); } int GetCharCode(int code, bool needpic) const; char GetCursor() const { return Cursor; } void SetCursor(char c) { Cursor = c; } protected: FFont (int lump); void BuildTranslations (const double *luminosity, const BYTE *identity, const void *ranges, int total_colors, const PalEntry *palette); void FixXMoves(); static int SimpleTranslation (BYTE *colorsused, BYTE *translation, BYTE *identity, double **luminosity); int FirstChar, LastChar; int SpaceWidth; int FontHeight; int GlobalKerning; char Cursor; struct CharData { FTexture *Pic; int XMove; } *Chars; int ActiveColors; TArray Ranges; BYTE *PatchRemap; int Lump; char *Name; FFont *Next; static FFont *FirstFont; friend struct FontsDeleter; friend void V_ClearFonts(); friend void V_RetranslateFonts(); }; extern FFont *SmallFont, *SmallFont2, *BigFont, *ConFont, *IntermissionFont; void V_InitFonts(); void V_ClearFonts(); EColorRange V_FindFontColor (FName name); PalEntry V_LogColorFromColorRange (EColorRange range); EColorRange V_ParseFontColor (const BYTE *&color_value, int normalcolor, int boldcolor); FFont *V_GetFont(const char *); void V_InitFontColors(); void V_RetranslateFonts(); #endif //__V_FONT_H__