#include "i_musicinterns.h" #include "i_cd.h" #include "files.h" void CDSong::Play (bool looping, int subsong) { m_Status = STATE_Stopped; m_Looping = looping; if (m_Track != 0 ? CD_Play (m_Track, looping) : CD_PlayCD (looping)) { m_Status = STATE_Playing; } } void CDSong::Pause () { if (m_Status == STATE_Playing) { CD_Pause (); m_Status = STATE_Paused; } } void CDSong::Resume () { if (m_Status == STATE_Paused) { if (CD_Resume ()) m_Status = STATE_Playing; } } void CDSong::Stop () { if (m_Status != STATE_Stopped) { m_Status = STATE_Stopped; CD_Stop (); } } CDSong::~CDSong () { Stop (); m_Inited = false; } CDSong::CDSong (int track, int id) { bool success; m_Inited = false; if (id != 0) { success = CD_InitID (id); } else { success = CD_Init (); } if (success && (track == 0 || CD_CheckTrack (track))) { m_Inited = true; m_Track = track; } } bool CDSong::IsPlaying () { if (m_Status == STATE_Playing) { if (CD_GetMode () != CDMode_Play) { Stop (); } } return m_Status != STATE_Stopped; } CDDAFile::CDDAFile (FileReader &reader) : CDSong () { DWORD chunk; WORD track; DWORD discid; long endpos = reader.Tell() + reader.GetLength() - 8; // I_RegisterSong already identified this as a CDDA file, so we // just need to check the contents we're interested in. reader.Seek(12, SEEK_CUR); while (reader.Tell() < endpos) { reader.Read(&chunk, 4); if (chunk != (('f')|(('m')<<8)|(('t')<<16)|((' ')<<24))) { reader.Read(&chunk, 4); reader.Seek(chunk, SEEK_CUR); } else { reader.Seek(6, SEEK_CUR); reader.Read(&track, 2); reader.Read(&discid, 4); if (CD_InitID (discid) && CD_CheckTrack (track)) { m_Inited = true; m_Track = track; } return; } } }