/* ** iwadpicker_cocoa.mm ** ** Implements Mac OS X native IWAD Picker. ** **--------------------------------------------------------------------------- ** Copyright 2010 Braden Obrzut ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "d_main.h" #include "version.h" #include enum { COLUMN_IWAD, COLUMN_GAME, NUM_COLUMNS }; static const char* const tableHeaders[NUM_COLUMNS] = { "IWAD", "Game" }; // Class to convert the IWAD data into a form that Cocoa can use. @interface IWADTableData : NSObject { NSMutableArray *data; } - (void)dealloc; - (IWADTableData *)init:(WadStuff *) wads:(int) numwads; - (int)numberOfRowsInTableView:(NSTableView *)aTableView; - (id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(int)rowIndex; @end @implementation IWADTableData - (void)dealloc { [data release]; [super dealloc]; } - (IWADTableData *)init:(WadStuff *) wads:(int) numwads { data = [[NSMutableArray alloc] initWithCapacity:numwads]; for(int i = 0;i < numwads;i++) { NSMutableDictionary *record = [[NSMutableDictionary alloc] initWithCapacity:NUM_COLUMNS]; const char* filename = strrchr(wads[i].Path, '/'); if(filename == NULL) filename = wads[i].Path; else filename++; [record setObject:[NSString stringWithCString:filename] forKey:[NSString stringWithCString:tableHeaders[COLUMN_IWAD]]]; [record setObject:[NSString stringWithCString:IWADInfos[wads[i].Type].Name] forKey:[NSString stringWithCString:tableHeaders[COLUMN_GAME]]]; [data addObject:record]; [record release]; } return self; } - (int)numberOfRowsInTableView:(NSTableView *)aTableView { return [data count]; } - (id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(int)rowIndex { NSParameterAssert(rowIndex >= 0 && (unsigned int) rowIndex < [data count]); NSMutableDictionary *record = [data objectAtIndex:rowIndex]; return [record objectForKey:[aTableColumn identifier]]; } @end // So we can listen for button actions and such we need to have an Obj-C class. @interface IWADPicker : NSObject { NSApplication *app; NSWindow *window; NSButton *okButton; NSButton *cancelButton; bool cancelled; } - (void)buttonPressed:(id) sender; - (void)makeLabel:(NSTextField *)label:(const char*) str; - (int)pickIWad:(WadStuff *)wads:(int) numwads:(bool) showwin:(int) defaultiwad; @end @implementation IWADPicker - (void)buttonPressed:(id) sender; { if(sender == cancelButton) cancelled = true; [window orderOut:self]; [app stopModal]; } // Apparently labels in Cocoa are uneditable text fields, so lets make this a // little more automated. - (void)makeLabel:(NSTextField *)label:(const char*) str { [label setStringValue:[NSString stringWithCString:str]]; [label setBezeled:NO]; [label setDrawsBackground:NO]; [label setEditable:NO]; [label setSelectable:NO]; } - (int)pickIWad:(WadStuff *)wads:(int) numwads:(bool) showwin:(int) defaultiwad { cancelled = false; app = [NSApplication sharedApplication]; id windowTitle = [NSString stringWithCString:GAMESIG " " DOTVERSIONSTR ": Select an IWAD to use"]; NSRect frame = NSMakeRect(0, 0, 400, 450); window = [[NSWindow alloc] initWithContentRect:frame styleMask:NSTitledWindowMask backing:NSBackingStoreBuffered defer:NO]; [window setTitle:windowTitle]; NSTextField *description = [[NSTextField alloc] initWithFrame:NSMakeRect(22, 379, 372, 50)]; [self makeLabel:description:"ZDoom found more than one IWAD\nSelect from the list below to determine which one to use:"]; [[window contentView] addSubview:description]; [description release]; // Commented out version would account for an additional parameters box. //NSScrollView *iwadScroller = [[NSScrollView alloc] initWithFrame:NSMakeRect(20, 103, 362, 288)]; NSScrollView *iwadScroller = [[NSScrollView alloc] initWithFrame:NSMakeRect(20, 50, 362, 341)]; NSTableView *iwadTable = [[NSTableView alloc] initWithFrame:[iwadScroller bounds]]; IWADTableData *tableData = [[IWADTableData alloc] init:wads:numwads]; for(int i = 0;i < NUM_COLUMNS;i++) { NSTableColumn *column = [[NSTableColumn alloc] initWithIdentifier:[NSString stringWithCString:tableHeaders[i]]]; [[column headerCell] setStringValue:[column identifier]]; if(i == 0) [column setMaxWidth:110]; [column setEditable:NO]; [column setResizingMask:NSTableColumnAutoresizingMask]; [iwadTable addTableColumn:column]; [column release]; } [iwadScroller setDocumentView:iwadTable]; [iwadScroller setHasVerticalScroller:YES]; [iwadTable setDataSource:tableData]; [iwadTable sizeToFit]; NSIndexSet *selection = [[NSIndexSet alloc] initWithIndex:defaultiwad]; [iwadTable selectRowIndexes:selection byExtendingSelection:NO]; [selection release]; [iwadTable scrollRowToVisible:defaultiwad]; [[window contentView] addSubview:iwadScroller]; [iwadTable release]; [iwadScroller release]; /*NSTextField *additionalParametersLabel = [[NSTextField alloc] initWithFrame:NSMakeRect(17, 78, 144, 17)]; [self makeLabel:additionalParametersLabel:"Additional Parameters"]; [[window contentView] addSubview:additionalParametersLabel]; NSTextField *additionalParameters = [[NSTextField alloc] initWithFrame:NSMakeRect(20, 48, 360, 22)]; [[window contentView] addSubview:additionalParameters];*/ // Doesn't look like the SDL version implements this so lets not show it. /*NSButton *dontAsk = [[NSButton alloc] initWithFrame:NSMakeRect(18, 18, 178, 18)]; [dontAsk setTitle:[NSString stringWithCString:"Don't ask me this again"]]; [dontAsk setButtonType:NSSwitchButton]; [dontAsk setState:(showwin ? NSOffState : NSOnState)]; [[window contentView] addSubview:dontAsk];*/ okButton = [[NSButton alloc] initWithFrame:NSMakeRect(196, 12, 96, 32)]; [okButton setTitle:[NSString stringWithCString:"OK"]]; [okButton setBezelStyle:NSRoundedBezelStyle]; [okButton setAction:@selector(buttonPressed:)]; [okButton setTarget:self]; [[window contentView] addSubview:okButton]; cancelButton = [[NSButton alloc] initWithFrame:NSMakeRect(292, 12, 96, 32)]; [cancelButton setTitle:[NSString stringWithCString:"Cancel"]]; [cancelButton setBezelStyle:NSRoundedBezelStyle]; [cancelButton setAction:@selector(buttonPressed:)]; [cancelButton setTarget:self]; [[window contentView] addSubview:cancelButton]; [window center]; [app runModalForWindow:window]; [window release]; [okButton release]; [cancelButton release]; return cancelled ? -1 : [iwadTable selectedRow]; } @end // Simple wrapper so we can call this from outside. int I_PickIWad_Cocoa (WadStuff *wads, int numwads, bool showwin, int defaultiwad) { IWADPicker *picker = [IWADPicker alloc]; int ret = [picker pickIWad:wads:numwads:showwin:defaultiwad]; [picker release]; return ret; }