/* ** st_start.cpp ** Handles the startup screen. ** **--------------------------------------------------------------------------- ** Copyright 2006-2007 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // HEADER FILES ------------------------------------------------------------ #define WIN32_LEAN_AND_MEAN #define _WIN32_WINNT 0x0501 // required to get the MARQUEE defines #include #include #include #include "resource.h" #define USE_WINDOWS_DWORD #include "st_start.h" #include "resource.h" #include "templates.h" #include "i_system.h" #include "i_input.h" #include "hardware.h" #include "gi.h" #include "w_wad.h" #include "s_sound.h" // MACROS ------------------------------------------------------------------ // Hexen startup screen #define ST_MAX_NOTCHES 32 #define ST_NOTCH_WIDTH 16 #define ST_NOTCH_HEIGHT 23 #define ST_PROGRESS_X 64 // Start of notches x screen pos. #define ST_PROGRESS_Y 441 // Start of notches y screen pos. #define ST_NETPROGRESS_X 288 #define ST_NETPROGRESS_Y 32 #define ST_NETNOTCH_WIDTH 4 #define ST_NETNOTCH_HEIGHT 16 #define ST_MAX_NETNOTCHES 8 // Heretic startup screen #define HERETIC_MINOR_VERSION '3' // Since we're based on Heretic 1.3 #define THERM_X 14 #define THERM_Y 14 #define THERM_LEN 51 #define THERM_COLOR 0xAA // light green // Strife startup screen #define PEASANT_INDEX 0 #define LASER_INDEX 4 #define BOT_INDEX 6 #define ST_LASERSPACE_X 60 #define ST_LASERSPACE_Y 156 #define ST_LASERSPACE_WIDTH 200 #define ST_LASER_WIDTH 16 #define ST_LASER_HEIGHT 16 #define ST_BOT_X 14 #define ST_BOT_Y 138 #define ST_BOT_WIDTH 48 #define ST_BOT_HEIGHT 48 #define ST_PEASANT_X 262 #define ST_PEASANT_Y 136 #define ST_PEASANT_WIDTH 32 #define ST_PEASANT_HEIGHT 64 // Text mode color values #define LO 85 #define MD 170 #define HI 255 #define TEXT_FONT_NAME "vga-rom-font.16" // How many ms elapse between blinking text flips. On a standard VGA // adapter, the characters are on for 16 frames and then off for another 16. // The number here therefore corresponds roughly to the blink rate on a // 60 Hz display. #define BLINK_PERIOD 267 // TYPES ------------------------------------------------------------------- class FBasicStartupScreen : public FStartupScreen { public: FBasicStartupScreen(int max_progress, bool show_bar); ~FBasicStartupScreen(); void Progress(); void NetInit(const char *message, int num_players); void NetProgress(int count); void NetMessage(const char *format, ...); // cover for printf void NetDone(); bool NetLoop(bool (*timer_callback)(void *), void *userdata); protected: LRESULT NetMarqueeMode; int NetMaxPos, NetCurPos; }; class FGraphicalStartupScreen : public FBasicStartupScreen { public: FGraphicalStartupScreen(int max_progress); ~FGraphicalStartupScreen(); }; class FHereticStartupScreen : public FGraphicalStartupScreen { public: FHereticStartupScreen(int max_progress, HRESULT &hr); void Progress(); void LoadingStatus(const char *message, int colors); void AppendStatusLine(const char *status); protected: int ThermX, ThermY, ThermWidth, ThermHeight; int HMsgY, SMsgX; }; class FHexenStartupScreen : public FGraphicalStartupScreen { public: FHexenStartupScreen(int max_progress, HRESULT &hr); void Progress(); void NetProgress(int count); void NetDone(); }; class FStrifeStartupScreen : public FGraphicalStartupScreen { public: FStrifeStartupScreen(int max_progress, HRESULT &hr); ~FStrifeStartupScreen(); void Progress(); protected: void DrawStuff(int old_laser, int new_laser); BYTE *StartupPics[4+2+1]; }; // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- void RestoreConView(); void LayoutMainWindow (HWND hWnd, HWND pane); int LayoutNetStartPane (HWND pane, int w); bool ST_Util_CreateStartupWindow (); void ST_Util_SizeWindowForBitmap (int scale); BITMAPINFO *ST_Util_CreateBitmap (int width, int height, int color_bits); BYTE *ST_Util_BitsForBitmap (BITMAPINFO *bitmap_info); void ST_Util_FreeBitmap (BITMAPINFO *bitmap_info); void ST_Util_BitmapColorsFromPlaypal (BITMAPINFO *bitmap_info); void ST_Util_PlanarToChunky4 (BYTE *dest, const BYTE *src, int width, int height); void ST_Util_DrawBlock (BITMAPINFO *bitmap_info, const BYTE *src, int x, int y, int bytewidth, int height); void ST_Util_ClearBlock (BITMAPINFO *bitmap_info, BYTE fill, int x, int y, int bytewidth, int height); void ST_Util_InvalidateRect (HWND hwnd, BITMAPINFO *bitmap_info, int left, int top, int right, int bottom); BYTE *ST_Util_LoadFont (const char *filename); void ST_Util_FreeFont (BYTE *font); BITMAPINFO *ST_Util_AllocTextBitmap (const BYTE *font); void ST_Util_DrawTextScreen (BITMAPINFO *bitmap_info, const BYTE *text_screen, const BYTE *font); void ST_Util_UpdateTextBlink (BITMAPINFO *bitmap_info, const BYTE *text_screen, const BYTE *font, bool blink_on); void ST_Util_DrawChar (BITMAPINFO *screen, const BYTE *font, int x, int y, BYTE charnum, BYTE attrib); // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static INT_PTR CALLBACK NetStartPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- extern HINSTANCE g_hInst; extern HWND Window, ConWindow, ProgressBar, NetStartPane, StartupScreen, GameTitleWindow; // PUBLIC DATA DEFINITIONS ------------------------------------------------- FStartupScreen *StartScreen; BITMAPINFO *StartupBitmap; CUSTOM_CVAR(Int, showendoom, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) { if (self < 0) self = 0; else if (self > 2) self=2; } // PRIVATE DATA DEFINITIONS ------------------------------------------------ static const char *StrifeStartupPicNames[4+2+1] = { "STRTPA1", "STRTPB1", "STRTPC1", "STRTPD1", "STRTLZ1", "STRTLZ2", "STRTBOT" }; static const int StrifeStartupPicSizes[4+2+1] = { 2048, 2048, 2048, 2048, 256, 256, 2304 }; static const RGBQUAD TextModePalette[16] = { { 0, 0, 0, 0 }, // 0 black { MD, 0, 0, 0 }, // 1 blue { 0, MD, 0, 0 }, // 2 green { MD, MD, 0, 0 }, // 3 cyan { 0, 0, MD, 0 }, // 4 red { MD, 0, MD, 0 }, // 5 magenta { 0, MD, MD, 0 }, // 6 brown { MD, MD, MD, 0 }, // 7 light gray { LO, LO, LO, 0 }, // 8 dark gray { HI, LO, LO, 0 }, // 9 light blue { LO, HI, LO, 0 }, // A light green { HI, HI, LO, 0 }, // B light cyan { LO, LO, HI, 0 }, // C light red { HI, LO, HI, 0 }, // D light magenta { LO, HI, HI, 0 }, // E yellow { HI, HI, HI, 0 }, // F white }; // Hexen's notch graphics, converted to chunky pixels. static const BYTE NotchBits[] = { 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x86, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0x87, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd8, 0x8d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd8, 0x8d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd8, 0x8d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd8, 0x8d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd8, 0x87, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd7, 0x7d, 0x60, 0x00, 0x00, 0x00, 0x66, 0x99, 0x99, 0x96, 0x69, 0x66, 0x00, 0x00, 0x69, 0x96, 0x99, 0x69, 0x96, 0x96, 0x00, 0x06, 0x9d, 0x99, 0x69, 0x96, 0xd9, 0x79, 0x60, 0x06, 0x7d, 0xdd, 0xdd, 0xdd, 0xdd, 0x77, 0x60, 0x06, 0x78, 0x88, 0x88, 0x88, 0x88, 0xd6, 0x60, 0x06, 0x7a, 0xaa, 0xaa, 0xaa, 0xaa, 0xd6, 0x60, 0x06, 0x7a, 0x77, 0x77, 0x77, 0xa7, 0x96, 0x60, 0x06, 0x77, 0xa7, 0x77, 0x77, 0xa7, 0x96, 0x60, 0x06, 0x97, 0xa7, 0x79, 0x77, 0x77, 0x96, 0x60, 0x00, 0x67, 0x79, 0x99, 0x99, 0xd7, 0x96, 0x60, 0x00, 0x69, 0x99, 0x66, 0x69, 0x69, 0x66, 0x00 }; static const BYTE NetNotchBits[] = { 0x52, 0x20, 0x23, 0x25, 0x33, 0x25, 0x31, 0x35, 0x31, 0x35, 0x31, 0x35, 0x33, 0x35, 0x31, 0x35, 0x31, 0x35, 0x31, 0x25, 0x33, 0x35, 0x31, 0x20, 0x21, 0x35, 0x23, 0x25, 0x52, 0x20, 0x05, 0x50 }; // CODE -------------------------------------------------------------------- //========================================================================== // // FStartupScreen :: CreateInstance // // Initializes the startup screen for the detected game. // Sets the size of the progress bar and displays the startup screen. // //========================================================================== FStartupScreen *FStartupScreen::CreateInstance(int max_progress) { FStartupScreen *scr = NULL; HRESULT hr; if (gameinfo.gametype == GAME_Hexen) { scr = new FHexenStartupScreen(max_progress, hr); } else if (gameinfo.gametype == GAME_Heretic) { scr = new FHereticStartupScreen(max_progress, hr); } else if (gameinfo.gametype == GAME_Strife) { scr = new FStrifeStartupScreen(max_progress, hr); } if (scr != NULL && FAILED(hr)) { delete scr; scr = NULL; } if (scr == NULL) { scr = new FBasicStartupScreen(max_progress, true); } return scr; } //========================================================================== // // FBasicStartupScreen Constructor // // Shows a progress bar at the bottom of the window. // //========================================================================== FBasicStartupScreen::FBasicStartupScreen(int max_progress, bool show_bar) : FStartupScreen(max_progress) { if (show_bar) { ProgressBar = CreateWindowEx(0, PROGRESS_CLASS, NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS, 0, 0, 0, 0, Window, 0, g_hInst, NULL); SendMessage (ProgressBar, PBM_SETRANGE, 0, MAKELPARAM(0,MaxPos)); LayoutMainWindow (Window, NULL); } NetMaxPos = 0; NetCurPos = 0; } //========================================================================== // // FBasicStartupScreen Destructor // // Called just before entering graphics mode to deconstruct the startup // screen. // //========================================================================== FBasicStartupScreen::~FBasicStartupScreen() { if (ProgressBar != NULL) { DestroyWindow (ProgressBar); ProgressBar = NULL; LayoutMainWindow (Window, NULL); } KillTimer(Window, 1337); } //========================================================================== // // FBasicStartupScreen :: Progress // // Bumps the progress meter one notch. // //========================================================================== void FBasicStartupScreen::Progress() { if (CurPos < MaxPos) { CurPos++; SendMessage (ProgressBar, PBM_SETPOS, CurPos, 0); } } //========================================================================== // // FBasicStartupScreen :: NetInit // // Shows the network startup pane if it isn't visible. Sets the message in // the pane to the one provided. If numplayers is 0, then the progress bar // is a scrolling marquee style. If numplayers is 1, then the progress bar // is just a full bar. If numplayers is >= 2, then the progress bar is a // normal one, and a progress count is also shown in the pane. // //========================================================================== void FBasicStartupScreen::NetInit(const char *message, int numplayers) { NetMaxPos = numplayers; if (NetStartPane == NULL) { NetStartPane = CreateDialogParam (g_hInst, MAKEINTRESOURCE(IDD_NETSTARTPANE), Window, NetStartPaneProc, 0); // We don't need two progress bars. if (ProgressBar != NULL) { DestroyWindow (ProgressBar); ProgressBar = NULL; } RECT winrect; GetWindowRect (Window, &winrect); SetWindowPos (Window, NULL, 0, 0, winrect.right - winrect.left, winrect.bottom - winrect.top + LayoutNetStartPane (NetStartPane, 0), SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOZORDER); LayoutMainWindow (Window, NULL); SetFocus (NetStartPane); } if (NetStartPane != NULL) { HWND ctl; SetDlgItemText (NetStartPane, IDC_NETSTARTMESSAGE, message); ctl = GetDlgItem (NetStartPane, IDC_NETSTARTPROGRESS); if (numplayers == 0) { // PBM_SETMARQUEE is only available under XP and above, so this might fail. NetMarqueeMode = SendMessage (ctl, PBM_SETMARQUEE, TRUE, 100); if (NetMarqueeMode == FALSE) { SendMessage (ctl, PBM_SETRANGE, 0, MAKELPARAM(0,16)); } else { // If we don't set the PBS_MARQUEE style, then the marquee will never show up. SetWindowLong (ctl, GWL_STYLE, GetWindowLong (ctl, GWL_STYLE) | PBS_MARQUEE); } SetDlgItemText (NetStartPane, IDC_NETSTARTCOUNT, ""); } else { NetMarqueeMode = FALSE; SendMessage (ctl, PBM_SETMARQUEE, FALSE, 0); // Make sure the marquee really is turned off. SetWindowLong (ctl, GWL_STYLE, GetWindowLong (ctl, GWL_STYLE) & (~PBS_MARQUEE)); SendMessage (ctl, PBM_SETRANGE, 0, MAKELPARAM(0,numplayers)); if (numplayers == 1) { SendMessage (ctl, PBM_SETPOS, 1, 0); SetDlgItemText (NetStartPane, IDC_NETSTARTCOUNT, ""); } } } NetMaxPos = numplayers; NetCurPos = 0; NetProgress(1); // You always know about yourself } //========================================================================== // // FBasicStartupScreen :: NetDone // // Removes the network startup pane. // //========================================================================== void FBasicStartupScreen::NetDone() { if (NetStartPane != NULL) { DestroyWindow (NetStartPane); NetStartPane = NULL; LayoutMainWindow (Window, NULL); } } //========================================================================== // // FBasicStartupScreen :: NetMessage // // Call this between NetInit() and NetDone() instead of Printf() to // display messages, in case the progress meter is mixed in the same output // stream as normal messages. // //========================================================================== void FBasicStartupScreen::NetMessage(const char *format, ...) { FString str; va_list argptr; va_start (argptr, format); str.VFormat (format, argptr); va_end (argptr); Printf ("%s\n", str.GetChars()); } //========================================================================== // // FBasicStartupScreen :: NetProgress // // Sets the network progress meter. If count is 0, it gets bumped by 1. // Otherwise, it is set to count. // //========================================================================== void FBasicStartupScreen :: NetProgress(int count) { if (count == 0) { NetCurPos++; } else { NetCurPos = count; } if (NetStartPane == NULL) { return; } if (NetMaxPos == 0 && !NetMarqueeMode) { // PBM_SETMARQUEE didn't work, so just increment the progress bar endlessly. SendDlgItemMessage (NetStartPane, IDC_NETSTARTPROGRESS, PBM_SETPOS, NetCurPos & 15, 0); } else if (NetMaxPos > 1) { char buf[16]; mysnprintf (buf, countof(buf), "%d/%d", NetCurPos, NetMaxPos); SetDlgItemText (NetStartPane, IDC_NETSTARTCOUNT, buf); SendDlgItemMessage (NetStartPane, IDC_NETSTARTPROGRESS, PBM_SETPOS, MIN(NetCurPos, NetMaxPos), 0); } } //========================================================================== // // FBasicStartupScreen :: NetLoop // // The timer_callback function is called at least two times per second // and passed the userdata value. It should return true to stop the loop and // return control to the caller or false to continue the loop. // // ST_NetLoop will return true if the loop was halted by the callback and // false if the loop was halted because the user wants to abort the // network synchronization. // //========================================================================== bool FBasicStartupScreen::NetLoop(bool (*timer_callback)(void *), void *userdata) { BOOL bRet; MSG msg; if (SetTimer (Window, 1337, 500, NULL) == 0) { I_FatalError ("Could not set network synchronization timer."); } while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0) { if (bRet == -1) { KillTimer (Window, 1337); return false; } else { if (msg.message == WM_TIMER && msg.hwnd == Window && msg.wParam == 1337) { if (timer_callback (userdata)) { KillTimer (NetStartPane, 1); return true; } } if (!IsDialogMessage (NetStartPane, &msg)) { TranslateMessage (&msg); DispatchMessage (&msg); } } } KillTimer (Window, 1337); return false; } //========================================================================== // // NetStartPaneProc // // DialogProc for the network startup pane. It just waits for somebody to // click a button, and the only button available is the abort one. // //========================================================================== static INT_PTR CALLBACK NetStartPaneProc (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam) { if (msg == WM_COMMAND && HIWORD(wParam) == BN_CLICKED && LOWORD(wParam) == IDCANCEL) { PostQuitMessage (0); return TRUE; } return FALSE; } //========================================================================== // // FGraphicalStartupScreen Constructor // // This doesn't really do anything. The subclass is responsible for // creating the resources that will be freed by this class's destructor. // //========================================================================== FGraphicalStartupScreen::FGraphicalStartupScreen(int max_progress) : FBasicStartupScreen(max_progress, false) { } //========================================================================== // // FGraphicalStartupScreen Destructor // //========================================================================== FGraphicalStartupScreen::~FGraphicalStartupScreen() { if (StartupScreen != NULL) { DestroyWindow (StartupScreen); StartupScreen = NULL; } if (StartupBitmap != NULL) { ST_Util_FreeBitmap (StartupBitmap); StartupBitmap = NULL; } } //========================================================================== // // FHexenStartupScreen Constructor // // Shows the Hexen startup screen. If the screen doesn't appear to be // valid, it sets hr for a failure. // // The startup graphic is a planar, 4-bit 640x480 graphic preceded by a // 16 entry (48 byte) VGA palette. // //========================================================================== FHexenStartupScreen::FHexenStartupScreen(int max_progress, HRESULT &hr) : FGraphicalStartupScreen(max_progress) { int startup_lump = Wads.CheckNumForName ("STARTUP"); hr = E_FAIL; if (startup_lump < 0 || Wads.LumpLength (startup_lump) != 153648 || !ST_Util_CreateStartupWindow()) { return; } BYTE startup_screen[153648]; union { RGBQUAD color; DWORD quad; }; Wads.ReadLump (startup_lump, startup_screen); color.rgbReserved = 0; StartupBitmap = ST_Util_CreateBitmap (640, 480, 4); // Initialize the bitmap palette. for (int i = 0; i < 16; ++i) { color.rgbRed = startup_screen[i*3+0]; color.rgbGreen = startup_screen[i*3+1]; color.rgbBlue = startup_screen[i*3+2]; // Convert from 6-bit per component to 8-bit per component. quad = (quad << 2) | ((quad >> 4) & 0x03030303); StartupBitmap->bmiColors[i] = color; } // Fill in the bitmap data. Convert to chunky, because I can't figure out // if Windows actually supports planar images or not, despite the presence // of biPlanes in the BITMAPINFOHEADER. ST_Util_PlanarToChunky4 (ST_Util_BitsForBitmap(StartupBitmap), startup_screen + 48, 640, 480); ST_Util_SizeWindowForBitmap (1); LayoutMainWindow (Window, NULL); InvalidateRect (StartupScreen, NULL, TRUE); S_ChangeMusic ("orb", true, true); hr = S_OK; } //========================================================================== // // FHexenStartupScreen :: Progress // // Bumps the progress meter one notch. // //========================================================================== void FHexenStartupScreen::Progress() { int notch_pos, x, y; if (CurPos < MaxPos) { CurPos++; notch_pos = (CurPos * ST_MAX_NOTCHES) / MaxPos; if (notch_pos != NotchPos) { // Time to draw another notch. for (; NotchPos < notch_pos; NotchPos++) { x = ST_PROGRESS_X + ST_NOTCH_WIDTH * NotchPos; y = ST_PROGRESS_Y; ST_Util_DrawBlock (StartupBitmap, NotchBits, x, y, ST_NOTCH_WIDTH / 2, ST_NOTCH_HEIGHT); } S_Sound (CHAN_BODY, "StartupTick", 1, ATTN_NONE); } } I_GetEvent (); } //========================================================================== // // FHexenStartupScreen :: NetProgress // // Draws the red net noches in addition to the normal progress bar. // //========================================================================== void FHexenStartupScreen::NetProgress(int count) { int oldpos = NetCurPos; int x, y; FGraphicalStartupScreen::NetProgress (count); if (NetMaxPos != 0 && NetCurPos > oldpos) { for (; oldpos < NetCurPos && oldpos < ST_MAX_NETNOTCHES; ++oldpos) { x = ST_NETPROGRESS_X + ST_NETNOTCH_WIDTH * oldpos; y = ST_NETPROGRESS_Y; ST_Util_DrawBlock (StartupBitmap, NetNotchBits, x, y, ST_NETNOTCH_WIDTH / 2, ST_NETNOTCH_HEIGHT); } S_Sound (CHAN_BODY, "Drip", 1, ATTN_NONE); I_GetEvent (); } } //========================================================================== // // FHexenStartupScreen :: NetDone // // Aside from the standard processing, also plays a sound. // //========================================================================== void FHexenStartupScreen::NetDone() { S_Sound (CHAN_BODY, "PickupWeapon", 1, ATTN_NORM); FGraphicalStartupScreen::NetDone(); } //========================================================================== // // FHereticStartupScreen Constructor // // Shows the Heretic startup screen. If the screen doesn't appear to be // valid, it returns a failure code in hr. // // The loading screen is an 80x25 text screen with character data and // attributes intermixed, which means it must be exactly 4000 bytes long. // //========================================================================== FHereticStartupScreen::FHereticStartupScreen(int max_progress, HRESULT &hr) : FGraphicalStartupScreen(max_progress) { int loading_lump = Wads.CheckNumForName ("LOADING"); BYTE loading_screen[4000]; BYTE *font; hr = E_FAIL; if (loading_lump < 0 || Wads.LumpLength (loading_lump) != 4000 || !ST_Util_CreateStartupWindow()) { return; } font = ST_Util_LoadFont (TEXT_FONT_NAME); if (font == NULL) { DestroyWindow (StartupScreen); return; } Wads.ReadLump (loading_lump, loading_screen); // Slap the Heretic minor version on the loading screen. Heretic // did this inside the executable rather than coming with modified // LOADING screens, so we need to do the same. loading_screen[2*160 + 49*2] = HERETIC_MINOR_VERSION; // Draw the loading screen to a bitmap. StartupBitmap = ST_Util_AllocTextBitmap (font); ST_Util_DrawTextScreen (StartupBitmap, loading_screen, font); ThermX = THERM_X * 8; ThermY = THERM_Y * font[0]; ThermWidth = THERM_LEN * 8 - 4; ThermHeight = font[0]; HMsgY = 7; SMsgX = 1; ST_Util_FreeFont (font); ST_Util_SizeWindowForBitmap (1); LayoutMainWindow (Window, NULL); InvalidateRect (StartupScreen, NULL, TRUE); hr = S_OK; } //========================================================================== // // FHereticStartupScreen::Progress // // Bumps the progress meter one notch. // //========================================================================== void FHereticStartupScreen::Progress() { int notch_pos; if (CurPos < MaxPos) { CurPos++; notch_pos = (CurPos * ThermWidth) / MaxPos; if (notch_pos != NotchPos && !(notch_pos & 3)) { // Time to draw another notch. int left = NotchPos + ThermX; int top = ThermY; int right = notch_pos + ThermX; int bottom = top + ThermHeight; ST_Util_ClearBlock (StartupBitmap, THERM_COLOR, left, top, right - left, bottom - top); NotchPos = notch_pos; } } I_GetEvent (); } //========================================================================== // // FHereticStartupScreen :: LoadingStatus // // Prints text in the center box of the startup screen. // //========================================================================== void FHereticStartupScreen::LoadingStatus(const char *message, int colors) { BYTE *font = ST_Util_LoadFont (TEXT_FONT_NAME); if (font != NULL) { int x; for (x = 0; message[x] != '\0'; ++x) { ST_Util_DrawChar (StartupBitmap, font, 17 + x, HMsgY, message[x], colors); } ST_Util_InvalidateRect (StartupScreen, StartupBitmap, 17 * 8, HMsgY * font[0], (17 + x) * 8, HMsgY * font[0] + font[0]); ST_Util_FreeFont (font); HMsgY++; I_GetEvent (); } } //========================================================================== // // FHereticStartupScreen :: AppendStatusLine // // Appends text to Heretic's status line. // //========================================================================== void FHereticStartupScreen::AppendStatusLine(const char *status) { BYTE *font = ST_Util_LoadFont (TEXT_FONT_NAME); if (font != NULL) { int x; for (x = 0; status[x] != '\0'; ++x) { ST_Util_DrawChar (StartupBitmap, font, SMsgX + x, 24, status[x], 0x1f); } ST_Util_InvalidateRect (StartupScreen, StartupBitmap, SMsgX * 8, 24 * font[0], (SMsgX + x) * 8, 25 * font[0]); ST_Util_FreeFont (font); SMsgX += x; I_GetEvent (); } } //========================================================================== // // FStrifeStartupScreen Constructor // // Shows the Strife startup screen. If the screen doesn't appear to be // valid, it returns a failure code in hr. // // The startup background is a raw 320x200 image, however Strife only // actually uses 95 rows from it, starting at row 57. The rest of the image // is discarded. (What a shame.) // // The peasants are raw 32x64 images. The laser dots are raw 16x16 images. // The bot is a raw 48x48 image. All use the standard PLAYPAL. // //========================================================================== FStrifeStartupScreen::FStrifeStartupScreen(int max_progress, HRESULT &hr) : FGraphicalStartupScreen(max_progress) { int startup_lump = Wads.CheckNumForName ("STARTUP0"); int i; hr = E_FAIL; for (i = 0; i < 4+2+1; ++i) { StartupPics[i] = NULL; } if (startup_lump < 0 || Wads.LumpLength (startup_lump) != 64000 || !ST_Util_CreateStartupWindow()) { return; } StartupBitmap = ST_Util_CreateBitmap (320, 200, 8); ST_Util_BitmapColorsFromPlaypal (StartupBitmap); // Fill bitmap with the startup image. memset (ST_Util_BitsForBitmap(StartupBitmap), 0xF0, 64000); FWadLump lumpr = Wads.OpenLumpNum (startup_lump); lumpr.Seek (57 * 320, SEEK_SET); lumpr.Read (ST_Util_BitsForBitmap(StartupBitmap) + 41 * 320, 95 * 320); // Load the animated overlays. for (i = 0; i < 4+2+1; ++i) { int lumpnum = Wads.CheckNumForName (StrifeStartupPicNames[i]); int lumplen; if (lumpnum >= 0 && (lumplen = Wads.LumpLength (lumpnum)) == StrifeStartupPicSizes[i]) { FWadLump lumpr = Wads.OpenLumpNum (lumpnum); StartupPics[i] = new BYTE[lumplen]; lumpr.Read (StartupPics[i], lumplen); } } // Make the startup image appear. DrawStuff (0, 0); ST_Util_SizeWindowForBitmap (2); LayoutMainWindow (Window, NULL); InvalidateRect (StartupScreen, NULL, TRUE); hr = S_OK; } //========================================================================== // // FStrifeStartupScreen Deconstructor // // Frees the strife pictures. // //========================================================================== FStrifeStartupScreen::~FStrifeStartupScreen() { for (int i = 0; i < 4+2+1; ++i) { if (StartupPics[i] != NULL) { delete[] StartupPics[i]; } StartupPics[i] = NULL; } } //========================================================================== // // FStrifeStartupScreen :: Progress // // Bumps the progress meter one notch. // //========================================================================== void FStrifeStartupScreen::Progress() { int notch_pos; if (CurPos < MaxPos) { CurPos++; notch_pos = (CurPos * (ST_LASERSPACE_WIDTH - ST_LASER_WIDTH)) / MaxPos; if (notch_pos != NotchPos && !(notch_pos & 1)) { // Time to update. DrawStuff (NotchPos, notch_pos); NotchPos = notch_pos; } } I_GetEvent (); } //========================================================================== // // FStrifeStartupScreen :: DrawStuff // // Draws all the moving parts of Strife's startup screen. If you're // running off a slow drive, it can look kind of good. Otherwise, it // borders on crazy insane fast. // //========================================================================== void FStrifeStartupScreen::DrawStuff(int old_laser, int new_laser) { int y; // Clear old laser ST_Util_ClearBlock (StartupBitmap, 0xF0, ST_LASERSPACE_X + old_laser, ST_LASERSPACE_Y, ST_LASER_WIDTH, ST_LASER_HEIGHT); // Draw new laser ST_Util_DrawBlock (StartupBitmap, StartupPics[LASER_INDEX + (new_laser & 1)], ST_LASERSPACE_X + new_laser, ST_LASERSPACE_Y, ST_LASER_WIDTH, ST_LASER_HEIGHT); // The bot jumps up and down like crazy. y = MAX(0, (new_laser >> 1) % 5 - 2); if (y > 0) { ST_Util_ClearBlock (StartupBitmap, 0xF0, ST_BOT_X, ST_BOT_Y, ST_BOT_WIDTH, y); } ST_Util_DrawBlock (StartupBitmap, StartupPics[BOT_INDEX], ST_BOT_X, ST_BOT_Y + y, ST_BOT_WIDTH, ST_BOT_HEIGHT); if (y < (5 - 1) - 2) { ST_Util_ClearBlock (StartupBitmap, 0xF0, ST_BOT_X, ST_BOT_Y + ST_BOT_HEIGHT + y, ST_BOT_WIDTH, 2 - y); } // The peasant desperately runs in place, trying to get away from the laser. // Yet, despite all his limb flailing, he never manages to get anywhere. ST_Util_DrawBlock (StartupBitmap, StartupPics[PEASANT_INDEX + ((new_laser >> 1) & 3)], ST_PEASANT_X, ST_PEASANT_Y, ST_PEASANT_WIDTH, ST_PEASANT_HEIGHT); } //========================================================================== // // ST_Endoom // // Shows an ENDOOM text screen // //========================================================================== void ST_Endoom() { if (showendoom == 0) exit(0); if (gameinfo.Endoom[0] == 0) { exit(0); } int endoom_lump = Wads.CheckNumForName (gameinfo.Endoom); BYTE endoom_screen[4000]; BYTE *font; MSG mess; BOOL bRet; bool blinking = false, blinkstate = false; int i; if (endoom_lump < 0 || Wads.LumpLength (endoom_lump) != 4000) { exit(0); } if (Wads.GetLumpFile(endoom_lump) == FWadCollection::IWAD_FILENUM && showendoom == 2) { // showendoom==2 means to show only lumps from PWADs. exit(0); } font = ST_Util_LoadFont (TEXT_FONT_NAME); if (font == NULL) { exit(0); } if (!ST_Util_CreateStartupWindow()) { ST_Util_FreeFont (font); exit(0); } I_ShutdownGraphics (); RestoreConView (); S_StopMusic(true); Wads.ReadLump (endoom_lump, endoom_screen); // Draw the loading screen to a bitmap. StartupBitmap = ST_Util_AllocTextBitmap (font); ST_Util_DrawTextScreen (StartupBitmap, endoom_screen, font); // Make the title banner go away. if (GameTitleWindow != NULL) { DestroyWindow (GameTitleWindow); GameTitleWindow = NULL; } ST_Util_SizeWindowForBitmap (1); LayoutMainWindow (Window, NULL); InvalidateRect (StartupScreen, NULL, TRUE); // Does this screen need blinking? for (i = 0; i < 80*25; ++i) { if (endoom_screen[1+i*2] & 0x80) { blinking = true; break; } } if (blinking && SetTimer (Window, 0x5A15A, BLINK_PERIOD, NULL) == 0) { blinking = false; } // Wait until any key has been pressed or a quit message has been received for (;;) { bRet = GetMessage (&mess, NULL, 0, 0); if (bRet == 0 || bRet == -1 || // bRet == 0 means we received WM_QUIT mess.message == WM_KEYDOWN || mess.message == WM_SYSKEYDOWN || mess.message == WM_LBUTTONDOWN) { if (blinking) { KillTimer (Window, 0x5A15A); } ST_Util_FreeBitmap (StartupBitmap); ST_Util_FreeFont (font); exit (int(bRet == 0 ? mess.wParam : 0)); } else if (blinking && mess.message == WM_TIMER && mess.hwnd == Window && mess.wParam == 0x5A15A) { ST_Util_UpdateTextBlink (StartupBitmap, endoom_screen, font, blinkstate); blinkstate = !blinkstate; } TranslateMessage (&mess); DispatchMessage (&mess); } } //========================================================================== // // ST_Util_CreateStartupWindow // // Creates the static control that will draw the startup screen. // //========================================================================== bool ST_Util_CreateStartupWindow () { StartupScreen = CreateWindowEx (WS_EX_NOPARENTNOTIFY, "STATIC", NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_OWNERDRAW, 0, 0, 0, 0, Window, NULL, g_hInst, NULL); if (StartupScreen == NULL) { return false; } SetWindowLong (StartupScreen, GWL_ID, IDC_STATIC_STARTUP); return true; } //========================================================================== // // ST_Util_SizeWindowForBitmap // // Resizes the main window so that the startup bitmap will be drawn // at the desired scale. // //========================================================================== void ST_Util_SizeWindowForBitmap (int scale) { DEVMODE displaysettings; int w, h, cx, cy, x, y; RECT rect; if (GameTitleWindow != NULL) { GetClientRect (GameTitleWindow, &rect); } else { rect.bottom = 0; } w = StartupBitmap->bmiHeader.biWidth * scale + GetSystemMetrics (SM_CXSIZEFRAME)*2; h = StartupBitmap->bmiHeader.biHeight * scale + rect.bottom + GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYCAPTION); // Resize the window, but keep its center point the same, unless that // puts it partially offscreen. memset (&displaysettings, 0, sizeof(displaysettings)); displaysettings.dmSize = sizeof(displaysettings); EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings); GetWindowRect (Window, &rect); cx = (rect.left + rect.right) / 2; cy = (rect.top + rect.bottom) / 2; x = cx - w / 2; y = cy - h / 2; if (x + w > (int)displaysettings.dmPelsWidth) { x = displaysettings.dmPelsWidth - w; } if (x < 0) { x = 0; } if (y + h > (int)displaysettings.dmPelsHeight) { y = displaysettings.dmPelsHeight - h; } if (y < 0) { y = 0; } MoveWindow (Window, x, y, w, h, TRUE); } //========================================================================== // // ST_Util_PlanarToChunky4 // // Convert a 4-bpp planar image to chunky pixels. // //========================================================================== void ST_Util_PlanarToChunky4 (BYTE *dest, const BYTE *src, int width, int height) { int y, x; const BYTE *src1, *src2, *src3, *src4; size_t plane_size = width / 8 * height; src1 = src; src2 = src1 + plane_size; src3 = src2 + plane_size; src4 = src3 + plane_size; for (y = height; y > 0; --y) { for (x = width; x > 0; x -= 8) { // Pixels 0 and 1 dest[0] = (*src4 & 0x80) | ((*src3 & 0x80) >> 1) | ((*src2 & 0x80) >> 2) | ((*src1 & 0x80) >> 3) | ((*src4 & 0x40) >> 3) | ((*src3 & 0x40) >> 4) | ((*src2 & 0x40) >> 5) | ((*src1 & 0x40) >> 6); // Pixels 2 and 3 dest[1] = ((*src4 & 0x20) << 2) | ((*src3 & 0x20) << 1) | ((*src2 & 0x20)) | ((*src1 & 0x20) >> 1) | ((*src4 & 0x10) >> 1) | ((*src3 & 0x10) >> 2) | ((*src2 & 0x10) >> 3) | ((*src1 & 0x10) >> 4); // Pixels 4 and 5 dest[2] = ((*src4 & 0x08) << 4) | ((*src3 & 0x08) << 3) | ((*src2 & 0x08) << 2) | ((*src1 & 0x08) << 1) | ((*src4 & 0x04) << 1) | ((*src3 & 0x04)) | ((*src2 & 0x04) >> 1) | ((*src1 & 0x04) >> 2); // Pixels 6 and 7 dest[3] = ((*src4 & 0x02) << 6) | ((*src3 & 0x02) << 5) | ((*src2 & 0x02) << 4) | ((*src1 & 0x02) << 3) | ((*src4 & 0x01) << 3) | ((*src3 & 0x01) << 2) | ((*src2 & 0x01) << 1) | ((*src1 & 0x01)); dest += 4; src1 += 1; src2 += 1; src3 += 1; src4 += 1; } } } //========================================================================== // // ST_Util_DrawBlock // //========================================================================== void ST_Util_DrawBlock (BITMAPINFO *bitmap_info, const BYTE *src, int x, int y, int bytewidth, int height) { if (src == NULL) { return; } int pitchshift = int(bitmap_info->bmiHeader.biBitCount == 4); int destpitch = bitmap_info->bmiHeader.biWidth >> pitchshift; BYTE *dest = ST_Util_BitsForBitmap(bitmap_info) + (x >> pitchshift) + y * destpitch; ST_Util_InvalidateRect (StartupScreen, bitmap_info, x, y, x + (bytewidth << pitchshift), y + height); if (bytewidth == 8) { // progress notches for (; height > 0; --height) { ((DWORD *)dest)[0] = ((const DWORD *)src)[0]; ((DWORD *)dest)[1] = ((const DWORD *)src)[1]; dest += destpitch; src += 8; } } else if (bytewidth == 2) { // net progress notches for (; height > 0; --height) { *((WORD *)dest) = *((const WORD *)src); dest += destpitch; src += 2; } } else { for (; height > 0; --height) { memcpy (dest, src, bytewidth); dest += destpitch; src += bytewidth; } } } //========================================================================== // // ST_Util_ClearBlock // //========================================================================== void ST_Util_ClearBlock (BITMAPINFO *bitmap_info, BYTE fill, int x, int y, int bytewidth, int height) { int pitchshift = int(bitmap_info->bmiHeader.biBitCount == 4); int destpitch = bitmap_info->bmiHeader.biWidth >> pitchshift; BYTE *dest = ST_Util_BitsForBitmap(bitmap_info) + (x >> pitchshift) + y * destpitch; ST_Util_InvalidateRect (StartupScreen, bitmap_info, x, y, x + (bytewidth << pitchshift), y + height); while (height > 0) { memset (dest, fill, bytewidth); dest += destpitch; height--; } } //========================================================================== // // ST_Util_CreateBitmap // // Creates a BITMAPINFOHEADER, RGBQUAD, and pixel data arranged // consecutively in memory (in other words, a normal Windows BMP file). // The BITMAPINFOHEADER will be filled in, and the caller must fill // in the color and pixel data. // // You must pass 4 or 8 for color_bits. // //========================================================================== BITMAPINFO *ST_Util_CreateBitmap (int width, int height, int color_bits) { DWORD size_image = (width * height) >> int(color_bits == 4); BITMAPINFO *bitmap_info = (BITMAPINFO *)M_Malloc (sizeof(BITMAPINFOHEADER) + (sizeof(RGBQUAD) << color_bits) + size_image); // Initialize the header. bitmap_info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bitmap_info->bmiHeader.biWidth = width; bitmap_info->bmiHeader.biHeight = height; bitmap_info->bmiHeader.biPlanes = 1; bitmap_info->bmiHeader.biBitCount = color_bits; bitmap_info->bmiHeader.biCompression = 0; bitmap_info->bmiHeader.biSizeImage = size_image; bitmap_info->bmiHeader.biXPelsPerMeter = 0; bitmap_info->bmiHeader.biYPelsPerMeter = 0; bitmap_info->bmiHeader.biClrUsed = 1 << color_bits; bitmap_info->bmiHeader.biClrImportant = 0; return bitmap_info; } //========================================================================== // // ST_Util_BitsForBitmap // // Given a bitmap created by ST_Util_CreateBitmap, returns the start // address for the pixel data for the bitmap. // //========================================================================== BYTE *ST_Util_BitsForBitmap (BITMAPINFO *bitmap_info) { return (BYTE *)bitmap_info + sizeof(BITMAPINFOHEADER) + (sizeof(RGBQUAD) << bitmap_info->bmiHeader.biBitCount); } //========================================================================== // // ST_Util_FreeBitmap // // Frees all the data for a bitmap created by ST_Util_CreateBitmap. // //========================================================================== void ST_Util_FreeBitmap (BITMAPINFO *bitmap_info) { M_Free (bitmap_info); } //========================================================================== // // ST_Util_BitmapColorsFromPlaypal // // Fills the bitmap palette from the PLAYPAL lump. // //========================================================================== void ST_Util_BitmapColorsFromPlaypal (BITMAPINFO *bitmap_info) { BYTE playpal[768]; int i; { FWadLump lumpr = Wads.OpenLumpName ("PLAYPAL"); lumpr.Read (playpal, 768); } for (i = 0; i < 256; ++i) { bitmap_info->bmiColors[i].rgbBlue = playpal[i*3+2]; bitmap_info->bmiColors[i].rgbGreen = playpal[i*3+1]; bitmap_info->bmiColors[i].rgbRed = playpal[i*3]; bitmap_info->bmiColors[i].rgbReserved = 0; } } //========================================================================== // // ST_Util_InvalidateRect // // Invalidates the portion of the window that the specified rect of the // bitmap appears in. // //========================================================================== void ST_Util_InvalidateRect (HWND hwnd, BITMAPINFO *bitmap_info, int left, int top, int right, int bottom) { RECT rect; GetClientRect (hwnd, &rect); rect.left = left * rect.right / bitmap_info->bmiHeader.biWidth - 1; rect.top = top * rect.bottom / bitmap_info->bmiHeader.biHeight - 1; rect.right = right * rect.right / bitmap_info->bmiHeader.biWidth + 1; rect.bottom = bottom * rect.bottom / bitmap_info->bmiHeader.biHeight + 1; InvalidateRect (hwnd, &rect, FALSE); } //========================================================================== // // ST_Util_LoadFont // // Loads a monochrome fixed-width font. Every character is one byte // (eight pixels) wide, so we can deduce the height of each character // by looking at the size of the font data. // //========================================================================== BYTE *ST_Util_LoadFont (const char *filename) { int lumpnum, lumplen, height; BYTE *font; lumpnum = Wads.CheckNumForFullName (filename); if (lumpnum < 0) { // font not found return NULL; } lumplen = Wads.LumpLength (lumpnum); height = lumplen / 256; if (height * 256 != lumplen) { // font is a bad size return NULL; } if (height < 6 || height > 36) { // let's be reasonable here return NULL; } font = new BYTE[lumplen + 1]; font[0] = height; // Store font height in the first byte. Wads.ReadLump (lumpnum, font + 1); return font; } void ST_Util_FreeFont (BYTE *font) { delete[] font; } //========================================================================== // // ST_Util_AllocTextBitmap // // Returns a bitmap properly sized to hold an 80x25 display of characters // using the specified font. // //========================================================================== BITMAPINFO *ST_Util_AllocTextBitmap (const BYTE *font) { BITMAPINFO *bitmap = ST_Util_CreateBitmap (80 * 8, 25 * font[0], 4); memcpy (bitmap->bmiColors, TextModePalette, sizeof(TextModePalette)); return bitmap; } //========================================================================== // // ST_Util_DrawTextScreen // // Draws the text screen to the bitmap. The bitmap must be the proper size // for the font. // //========================================================================== void ST_Util_DrawTextScreen (BITMAPINFO *bitmap_info, const BYTE *text_screen, const BYTE *font) { int x, y; for (y = 0; y < 25; ++y) { for (x = 0; x < 80; ++x) { ST_Util_DrawChar (bitmap_info, font, x, y, text_screen[0], text_screen[1]); text_screen += 2; } } } //========================================================================== // // ST_Util_DrawChar // // Draws a character on the bitmap. X and Y specify the character cell, // and fg and bg are 4-bit colors. // //========================================================================== void ST_Util_DrawChar (BITMAPINFO *screen, const BYTE *font, int x, int y, BYTE charnum, BYTE attrib) { const BYTE bg_left = attrib & 0x70; const BYTE fg = attrib & 0x0F; const BYTE fg_left = fg << 4; const BYTE bg = bg_left >> 4; const BYTE color_array[4] = { bg_left | bg, attrib & 0x7F, fg_left | bg, fg_left | fg }; const BYTE *src = font + 1 + charnum * font[0]; int pitch = screen->bmiHeader.biWidth >> 1; BYTE *dest = ST_Util_BitsForBitmap(screen) + x*4 + y * font[0] * pitch; for (y = font[0]; y > 0; --y) { BYTE srcbyte = *src++; // Pixels 0 and 1 dest[0] = color_array[(srcbyte >> 6) & 3]; // Pixels 2 and 3 dest[1] = color_array[(srcbyte >> 4) & 3]; // Pixels 4 and 5 dest[2] = color_array[(srcbyte >> 2) & 3]; // Pixels 6 and 7 dest[3] = color_array[(srcbyte) & 3]; dest += pitch; } } //========================================================================== // // ST_Util_UpdateTextBlink // // Draws the parts of the text screen that blink to the bitmap. The bitmap // must be the proper size for the font. // //========================================================================== void ST_Util_UpdateTextBlink (BITMAPINFO *bitmap_info, const BYTE *text_screen, const BYTE *font, bool on) { int x, y; for (y = 0; y < 25; ++y) { for (x = 0; x < 80; ++x) { if (text_screen[1] & 0x80) { ST_Util_DrawChar (bitmap_info, font, x, y, on ? text_screen[0] : ' ', text_screen[1]); ST_Util_InvalidateRect (Window, bitmap_info, x*8, y*font[0], x*8+8, y*font[0]+font[0]); } text_screen += 2; } } }