// // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // #include #include #include "templates.h" #include "i_system.h" #include "w_wad.h" #include "doomdef.h" #include "doomstat.h" #include "r_sky.h" #include "stats.h" #include "v_video.h" #include "a_sharedglobal.h" #include "c_console.h" #include "cmdlib.h" #include "d_net.h" #include "g_level.h" #include "gl/dynlights/gl_dynlight.h" #include "swrenderer/r_memory.h" #include "swrenderer/scene/r_opaque_pass.h" #include "swrenderer/scene/r_3dfloors.h" #include "swrenderer/scene/r_portal.h" #include "swrenderer/scene/r_light.h" #include "swrenderer/plane/r_flatplane.h" #include "swrenderer/plane/r_slopeplane.h" #include "swrenderer/plane/r_skyplane.h" #include "swrenderer/plane/r_visibleplane.h" #include "swrenderer/drawers/r_draw.h" CVAR(Bool, tilt, false, 0); namespace swrenderer { visplane_t::visplane_t() { picnum.SetNull(); height.set(0.0, 0.0, 1.0, 0.0); bottom = RenderMemory::AllocMemory(viewwidth); top = RenderMemory::AllocMemory(viewwidth); fillshort(bottom, viewwidth, 0); fillshort(top, viewwidth, 0x7fff); } void visplane_t::AddLights(FLightNode *node) { if (!r_dynlights) return; while (node) { if (!(node->lightsource->flags2&MF2_DORMANT)) { bool found = false; visplane_light *light_node = lights; while (light_node) { if (light_node->lightsource == node->lightsource) { found = true; break; } light_node = light_node->next; } if (!found) { visplane_light *newlight = RenderMemory::NewObject(); newlight->next = lights; newlight->lightsource = node->lightsource; lights = newlight; } } node = node->nextLight; } } void visplane_t::Render(fixed_t alpha, bool additive, bool masked) { if (left >= right) return; if (picnum == skyflatnum) // sky flat { RenderSkyPlane renderer; renderer.Render(this); } else // regular flat { FTexture *tex = TexMan(picnum, true); if (tex->UseType == FTexture::TEX_Null) { return; } if (!masked && !additive) { // If we're not supposed to see through this plane, draw it opaque. alpha = OPAQUE; } else if (!tex->bMasked) { // Don't waste time on a masked texture if it isn't really masked. masked = false; } R_SetSpanTexture(tex); double xscale = xform.xScale * tex->Scale.X; double yscale = xform.yScale * tex->Scale.Y; if (!height.isSlope() && !tilt) { RenderFlatPlane renderer; renderer.Render(this, xscale, yscale, alpha, additive, masked, colormap); } else { RenderSlopePlane renderer; renderer.Render(this, xscale, yscale, alpha, additive, masked, colormap); } } NetUpdate(); } }