#include "actor.h" #include "p_local.h" #include "s_sound.h" #include "p_enemy.h" #include "a_doomglobal.h" #include "a_action.h" void A_CyberAttack (AActor *self) { if (!self->target) return; A_FaceTarget (self); P_SpawnMissile (self, self->target, PClass::FindClass("Rocket")); } void A_Hoof (AActor *self) { S_Sound (self, CHAN_BODY, "cyber/hoof", 1, ATTN_IDLE); A_Chase (self); }