// MAPINFO for Doom 1 (Shareware, Registered, and Retail) include "mapinfo/doomcommon.txt" gameinfo { creditpage = "CREDIT", "HELP2" titlemusic = "$MUSIC_INTRO" titletime = 5 finalemusic = "$MUSIC_VICTOR" finaleflat = "FLOOR4_8" finalepage = "HELP2", "VICTORY2", "ENDPIC" infopage = "HELP1", "HELP2" quitsound = "menu/quit1" borderflat = "FLOOR7_2" drawreadthis = true intermissionmusic = "$MUSIC_INTER" quitmessages = "$QUITMSG", "$QUITMSG1", "$QUITMSG2", "$QUITMSG3", "$QUITMSG4", "$QUITMSG5", "$QUITMSG6", "$QUITMSG7" } clearepisodes episode e1m1 { picname = "M_EPI1" name = "$TXT_D1E1" key = "k" } episode e2m1 { picname = "M_EPI2" name = "$TXT_D1E2" key = "t" } episode e3m1 { picname = "M_EPI3" name = "$TXT_D1E3" key = "i" } episode e4m1 { picname = "M_EPI4" name = "$TXT_D1E4" key = "t" optional } // Registered/Retail Episode 1 defaultmap { sucktime = 1 } map E1M1 lookup "HUSTR_E1M1" { levelnum = 1 titlepatch = "WILV00" next = "E1M2" secretnext = "E1M9" sky1 = "SKY1" cluster = 1 par = 30 music = "$MUSIC_E1M1" } map E1M2 lookup "HUSTR_E1M2" { levelnum = 2 titlepatch = "WILV01" next = "E1M3" secretnext = "E1M9" sky1 = "SKY1" cluster = 1 par = 75 music = "$MUSIC_E1M2" } map E1M3 lookup "HUSTR_E1M3" { levelnum = 3 titlepatch = "WILV02" next = "E1M4" secretnext = "E1M9" sky1 = "SKY1" cluster = 1 par = 120 music = "$MUSIC_E1M3" } map E1M4 lookup "HUSTR_E1M4" { levelnum = 4 titlepatch = "WILV03" next = "E1M5" secretnext = "E1M9" sky1 = "SKY1" cluster = 1 par = 90 music = "$MUSIC_E1M4" } map E1M5 lookup "HUSTR_E1M5" { levelnum = 5 titlepatch = "WILV04" next = "E1M6" secretnext = "E1M9" sky1 = "SKY1" cluster = 1 par = 165 music = "$MUSIC_E1M5" } map E1M6 lookup "HUSTR_E1M6" { levelnum = 6 titlepatch = "WILV05" next = "E1M7" secretnext = "E1M9" sky1 = "SKY1" cluster = 1 par = 180 music = "$MUSIC_E1M6" } map E1M7 lookup "HUSTR_E1M7" { levelnum = 7 titlepatch = "WILV06" next = "E1M8" secretnext = "E1M9" sky1 = "SKY1" cluster = 1 par = 180 music = "$MUSIC_E1M7" } map E1M8 lookup "HUSTR_E1M8" { levelnum = 8 titlepatch = "WILV07" next = "EndGame1" secretnext = "E1M9" sky1 = "SKY1" cluster = 1 par = 30 nointermission nosoundclipping e1m8special specialaction_lowerfloor music = "$MUSIC_E1M8" needclustertext } map E1M9 lookup "HUSTR_E1M9" { levelnum = 9 titlepatch = "WILV08" next = "E1M4" secretnext = "E1M4" sky1 = "SKY1" cluster = 1 par = 165 music = "$MUSIC_E1M9" } // Registered/Retail Episode 2 map E2M1 lookup "HUSTR_E2M1" { levelnum = 11 titlepatch = "WILV10" next = "E2M2" secretnext = "E2M9" sky1 = "SKY2" cluster = 2 par = 90 music = "$MUSIC_E2M1" } map E2M2 lookup "HUSTR_E2M2" { levelnum = 12 titlepatch = "WILV11" next = "E2M3" secretnext = "E2M9" sky1 = "SKY2" cluster = 2 par = 90 music = "$MUSIC_E2M2" } map E2M3 lookup "HUSTR_E2M3" { levelnum = 13 titlepatch = "WILV12" next = "E2M4" secretnext = "E2M9" sky1 = "SKY2" cluster = 2 par = 90 music = "$MUSIC_E2M3" } map E2M4 lookup "HUSTR_E2M4" { levelnum = 14 titlepatch = "WILV13" next = "E2M5" secretnext = "E2M9" sky1 = "SKY2" cluster = 2 par = 120 music = "$MUSIC_E2M4" } map E2M5 lookup "HUSTR_E2M5" { levelnum = 15 titlepatch = "WILV14" next = "E2M6" secretnext = "E2M9" sky1 = "SKY2" cluster = 2 par = 90 music = "$MUSIC_E2M5" } map E2M6 lookup "HUSTR_E2M6" { levelnum = 16 titlepatch = "WILV15" next = "E2M7" secretnext = "E2M9" sky1 = "SKY2" cluster = 2 par = 360 music = "$MUSIC_E2M6" } map E2M7 lookup "HUSTR_E2M7" { levelnum = 17 titlepatch = "WILV16" next = "E2M8" secretnext = "E2M9" sky1 = "SKY2" cluster = 2 par = 240 music = "$MUSIC_E2M7" } map E2M8 lookup "HUSTR_E2M8" { levelnum = 18 titlepatch = "WILV17" next = "EndGame2" secretnext = "E2M9" sky1 = "SKY2" cluster = 2 par = 30 nointermission nosoundclipping e2m8special specialaction_exitlevel music = "$MUSIC_E2M8" needclustertext } map E2M9 lookup "HUSTR_E2M9" { levelnum = 19 titlepatch = "WILV18" next = "E2M6" secretnext = "E2M6" sky1 = "SKY2" cluster = 2 par = 170 music = "$MUSIC_E2M9" } // Registered/Retail Episode 3 map E3M1 lookup "HUSTR_E3M1" { levelnum = 21 titlepatch = "WILV20" next = "E3M2" secretnext = "E3M9" sky1 = "SKY3" cluster = 3 par = 90 music = "$MUSIC_E3M1" } map E3M2 lookup "HUSTR_E3M2" { levelnum = 22 titlepatch = "WILV21" next = "E3M3" secretnext = "E3M9" sky1 = "SKY3" cluster = 3 par = 45 music = "$MUSIC_E3M2" } map E3M3 lookup "HUSTR_E3M3" { levelnum = 23 titlepatch = "WILV22" next = "E3M4" secretnext = "E3M9" sky1 = "SKY3" cluster = 3 par = 90 music = "$MUSIC_E3M3" } map E3M4 lookup "HUSTR_E3M4" { levelnum = 24 titlepatch = "WILV23" next = "E3M5" secretnext = "E3M9" sky1 = "SKY3" cluster = 3 par = 150 music = "$MUSIC_E3M4" } map E3M5 lookup "HUSTR_E3M5" { levelnum = 25 titlepatch = "WILV24" next = "E3M6" secretnext = "E3M9" sky1 = "SKY3" cluster = 3 par = 90 music = "$MUSIC_E3M5" } map E3M6 lookup "HUSTR_E3M6" { levelnum = 26 titlepatch = "WILV25" next = "E3M7" secretnext = "E3M9" sky1 = "SKY3" cluster = 3 par = 90 music = "$MUSIC_E3M6" } map E3M7 lookup "HUSTR_E3M7" { levelnum = 27 titlepatch = "WILV26" next = "E3M8" secretnext = "E3M9" sky1 = "SKY3" cluster = 3 par = 165 music = "$MUSIC_E3M7" } map E3M8 lookup "HUSTR_E3M8" { levelnum = 28 titlepatch = "WILV27" next = "endbunny" secretnext = "E3M9" sky1 = "SKY3" cluster = 3 par = 30 nointermission nosoundclipping e3m8special specialaction_exitlevel music = "$MUSIC_E3M8" needclustertext } map E3M9 lookup "HUSTR_E3M9" { levelnum = 29 titlepatch = "WILV28" next = "E3M7" secretnext = "E3M7" sky1 = "SKY3" cluster = 3 par = 135 music = "$MUSIC_E3M9" } // Retail Episode 4 map E4M1 lookup "HUSTR_E4M1" { levelnum = 31 titlepatch = "WILV30" next = "E4M2" secretnext = "E4M9" sky1 = "SKY4" cluster = 4 par = 165 music = "$MUSIC_E4M1" } map E4M2 lookup "HUSTR_E4M2" { levelnum = 32 titlepatch = "WILV31" next = "E4M3" secretnext = "E4M9" sky1 = "SKY4" cluster = 4 par = 255 music = "$MUSIC_E4M2" } map E4M3 lookup "HUSTR_E4M3" { levelnum = 33 titlepatch = "WILV32" next = "E4M4" secretnext = "E4M9" sky1 = "SKY4" cluster = 4 par = 135 music = "$MUSIC_E4M3" } map E4M4 lookup "HUSTR_E4M4" { levelnum = 34 titlepatch = "WILV33" next = "E4M5" secretnext = "E4M9" sky1 = "SKY4" cluster = 4 par = 150 music = "$MUSIC_E4M4" } map E4M5 lookup "HUSTR_E4M5" { levelnum = 35 titlepatch = "WILV34" next = "E4M6" secretnext = "E4M9" sky1 = "SKY4" cluster = 4 par = 180 music = "$MUSIC_E4M5" } map E4M6 lookup "HUSTR_E4M6" { levelnum = 36 titlepatch = "WILV35" next = "E4M7" secretnext = "E4M9" sky1 = "SKY4" cluster = 4 par = 390 e4m6special specialaction_opendoor music = "$MUSIC_E4M6" } map E4M7 lookup "HUSTR_E4M7" { levelnum = 37 titlepatch = "WILV36" next = "E4M8" secretnext = "E4M9" sky1 = "SKY4" cluster = 4 par = 135 music = "$MUSIC_E4M7" } map E4M8 lookup "HUSTR_E4M8" { levelnum = 38 titlepatch = "WILV37" next = "EndGame4" secretnext = "E4M9" sky1 = "SKY4" cluster = 4 par = 360 nointermission nosoundclipping e4m8special specialaction_lowerfloor music = "$MUSIC_E4M8" needclustertext } map E4M9 lookup "HUSTR_E4M9" { levelnum = 39 titlepatch = "WILV38" next = "E4M3" secretnext = "E4M3" sky1 = "SKY4" cluster = 4 par = 180 music = "$MUSIC_E4M9" } // Clusters (correspond with same-numbered episode) cluster 1 { flat = "$bgflatE1" exittext = lookup, "E1TEXT" } cluster 2 { flat = "$bgflatE2" exittext = lookup, "E2TEXT" } cluster 3 { flat = "$bgflatE3" exittext = lookup, "E3TEXT" } cluster 4 { flat = "$bgflatE4" exittext = lookup, "E4TEXT" }