#ifndef EGAMETYPE #define EGAMETYPE enum EGameType { GAME_Any = 0, GAME_Doom = 1, GAME_Heretic = 2, GAME_Hexen = 4, GAME_Strife = 8, GAME_Chex = 16, //Chex is basically Doom, but we need to have a different set of actors. GAME_Raven = GAME_Heretic|GAME_Hexen, GAME_DoomStrife = GAME_Doom|GAME_Strife, GAME_DoomChex = GAME_Doom|GAME_Chex, GAME_DoomStrifeChex = GAME_Doom|GAME_Strife|GAME_Chex }; #endif