class Menu : Object native { enum EMenuKey { MKEY_Up, MKEY_Down, MKEY_Left, MKEY_Right, MKEY_PageUp, MKEY_PageDown, MKEY_Enter, MKEY_Back, MKEY_Clear, NUM_MKEYS, // These are not buttons but events sent from other menus MKEY_Input, MKEY_Abort, MKEY_MBYes, MKEY_MBNo, } enum EMenuMouse { MOUSE_Click, MOUSE_Move, MOUSE_Release }; //native static int MenuTime(); native virtual bool MenuEvent (int mkey, bool fromcontroller); native virtual bool MouseEvent(int type, int mx, int my); native virtual void Drawer(); void MenuSound(Sound snd) { S_Sound (snd, CHAN_VOICE | CHAN_UI, snd_menuvolume, ATTN_NONE); } } class MenuDescriptor : Object native { native Name mMenuName; native String mNetgameMessage; native Class mClass; } class MenuItemBase : object native { native int mXpos, mYpos; native Name mAction; native bool mEnabled; // making this virtual now would require exporting all classes at once. native /*virtual*/ bool MenuEvent (int mkey, bool fromcontroller); } struct FOptionMenuSettings { int mTitleColor; int mFontColor; int mFontColorValue; int mFontColorMore; int mFontColorHeader; int mFontColorHighlight; int mFontColorSelection; int mLinespacing; } class OptionMenuDescriptor : MenuDescriptor native { native Array mItems; native String mTitle; native int mSelectedItem; native int mDrawTop; native int mScrollTop; native int mScrollPos; native int mIndent; native int mPosition; native bool mDontDim; //native void CalcIndent(); //native OptionMenuItem GetItem(Name iname); void Reset() { // Reset the default settings (ignore all other values in the struct) mPosition = 0; mScrollTop = 0; mIndent = 0; mDontDim = 0; } } class OptionMenuItem : MenuItemBase native { native String mLabel; native bool mCentered; //native void drawLabel(int indent, int y, EColorRange color, bool grayed = false); } class OptionMenu : Menu native { native bool CanScrollUp; native bool CanScrollDown; native int VisBottom; native OptionMenuItem mFocusControl; native OptionMenuDescriptor mDesc; }